Jump to content

Recommended Posts

image.png.974dd7f5b085ba6184791396b96b4590.png

I’ve spent up to 3 skill points on Affinity skills. How should I spend the remaining 4?

Alright, I think I’ve finally figured it out. I can only have either Wendy or Abigail. If I want to power up Abigail, I have to give up Wendy’s flower crown. If I want the flower crown, I have to give up some of Abigail’s upgrades, or even skip the Affinity skill entirely.
 
Why don’t I feel this miserable when choosing Willow’s skills compared to Wendy’s? I can make any build work with Willow, but I’ve been stuck on Wendy’s skills for hours and still can’t find a setup that feels comfortable.
  • Haha 1

Where's the conflict? You can just get all of the Abigail commands alongside extra elixir yield.

I personally enjoy using blessed sisturn 3, in that case I would only get picnic casket, skip ghastly experience, and put those 3 points into sisturn instead.

What are you really struggling with here?

  • Like 3
16 minutes ago, YouKnowWho142 said:

冲突在哪里?你可以同时获得所有阿比盖尔的命令和额外的灵药产量。

我个人喜欢用祝福的Sisturn 3,那样我只会拿野餐棺材,跳过ghastly experience,把那3点投入sisturn。

你到底在为什么而苦恼?

The frustration comes from using the Tier 2 Mourning Glory Flower Crown.
At first, I also planned to skip Ghastly Experience, and that would indeed be enough.But if I do that, I won’t have Potent Medicine, which makes my elixir usage feel way worse—it’s kind of annoying.
However, after thinking about it, if I skip Little Fright, I won’t have this problem anymore.I’ll just have to spend more effort gathering Mourning Glory instead.

I use to call myself a #Wendy Main but it might surprise some of you guys to find out that I have completed every playable characters skill trees allocating their 15 skill points in a way that benefits my playstyle preferences, and yet… I haven’t even started unlocking skill points for Wendy, Nope not a single ONE. I was currently focusing on Wortox skill tree. And not counting the current WX78 beta (which I can’t play because I’m not on PC) collecting, and choosing where to invest skill points onto all characters who currently have a skill tree has been a exhaustingly long process.

I highly disliked the CORE changes done to Wendy’s Gameplay that only came into existence because of this skill tree…

And the most upsetting part? If Klei would only restore at least the Summon/Dismiss, Soothe/Rile functionality to how fast and simple it was prior to this Skill Tree, I would enjoy playing as Wendy again..

As it stands right now though? I have no desire to continuously click in my analog stick on my Xbox controller to issue basic routinely commands to Abigail.

Thats going to overtime cause serious wear and tear on my controller, and with Xbox Controllers costing 70$ or more, it’s not like I can easily replace them.

When basic Abigail functionality was a simple D-pad click away, Wendy was far more playable. ♥️

  • Like 2
  • Haha 1
37 minutes ago, YouKnowWho142 said:

冲突在哪里?你可以同时获得所有阿比盖尔的命令和额外的灵药产量。

我个人喜欢用祝福的Sisturn 3,那样我只会拿野餐棺材,跳过ghastly experience,把那3点投入sisturn。

你到底在为什么而苦恼?

Alright, I just tried it out, and not taking Little Fright feels even worse.I guess I’ll have to go with your build.
You were right—there really isn’t much to struggle with.After trying everything out, it turns out this is the only viable answer.

13 minutes ago, Mike23Ua said:

我以前自称 #Wendy 主,但可能会惊讶地发现,我已经完成了所有可玩角色的技能树,并且以符合我玩法偏好的方式分配了15个技能点,然而......我甚至还没开始为温迪解锁技能点,不,一个技能点都没有。我目前专注于沃托克斯技能树。不算当前的WX78测试版(我不能玩,因为我不是PC玩家),收集并选择将技能点投入到所有拥有技能树的角色身上,过程非常漫长。

我非常不喜欢Wendy's玩法中那些仅仅因为这个技能树而出现的核心改动......

最让人难过的部分?如果Klei能恢复召唤/驱散、安抚/激发功能,恢复到技能树出现之前那种快速简单的状态,我会很享受再次玩温迪的过程......

但现在的情况呢?我一点也不想不停点击Xbox手柄的摇杆,给Abigail发出基本的常规指令。

这会让我的手柄严重磨损,而Xbox手柄价格要70美元以上,我也没法轻易更换。

当基本的阿比盖尔功能只需轻点十字键时,温迪就更易操作了。 ♥️

Perhaps the designers could make a small change: when Ghost Team is not enabled, Abigail's controls should remain the same as the original.This shouldn't be difficult at all—it's just a matter of adding a simple conditional statement.This suggestion could be brought up to the developers.

3 hours ago, qwesdf said:

Why don’t I feel this miserable when choosing Willow’s skills compared to Wendy’s? I can make any build work with Willow, but I’ve been stuck on Wendy’s skills for hours and still can’t find a setup that feels comfortable.

Personally I feel like it's mainly because Willow's tree lacks meaningful choices. It's one of my bigger issues with her tree there's just a correct way to play her with little choice in most options... 

Having a hard time deciding can be frustrating sometimes but it also means the choices you make actually hold impactful value in Wendy's tree

5 hours ago, Cassielu said:

骨灰罐是纯废物,没什么可考虑的,直接放弃。

团队3+药剂4+阵营3就可以。

You're right. The Bone Receptacle is practically useless. I just tried it – riding a Beefalo to fight the Shadow Pieces, I had to not only watch Abigail's health but also heal my Beefalo one bite at a time while mounted. This urn is just like before. When Abigail can fight a boss alongside you, you don't need this measly buff. The bosses you couldn't summon her for before, you still can't. It really makes no difference. Other than looking nice, that is.

8 hours ago, Ar_Cloudy said:

我觉得带有诅咒烦恼的整体阿比盖尔更强,尤其是用图莱石棍和开明王冠。

但我不明白为什么月之亲和能能用影幽灵药。

bug

8 hours ago, Mysterious box said:

我个人觉得主要是因为Willow的家谱缺乏有意义的选择。这是我对她技能树的一个大问题:她有正确的玩法,大多数选项几乎没有选择......

难以抉择有时会让人沮丧,但这也意味着你所做的选择在温迪家族树中具有深远价值

In my opinion, Willow's skill tree is very straightforward. After spending about 5 points to get the main two or three skills, the rest is up to you. Whether you go all-in on fire skills, all Bernie skills, or a mix of both depends on your playstyle. You could say any path is viable. The core skills are given to you early, and the rest are just enhancements to that core, not a bunch of meaningless skills you have to unlock first to get what you actually want.
Wendy's skills, on the other hand, are all over the place. There are plenty of choices, but most feel as fragile as a vase, and you're forced to take them. For almost every branch, you have to waste one or two points on prerequisite skills before you can unlock the keyskill. The skills before the key ones are often completely unrelated. Take the flower garland, which is inherently linked to tinctures. Not only is it not in a tincture-focused branch, it's weirdly placed afterthe Mourning Glory Butterfly skill, when the butterfly resurrection should logically come beforethe gravestone skill. Why did the designers do that? Then there are skills like the first two levels of the Bone Receptacle: one is a fridge, and the other is a sanity aura for teammates. In the end, you get this weird item, which I'll talk about more later. I don't even know how to describe the first-level Affinity skill. It's specifically placed as the first tier, forcing you to waste a precious point on it.
This problem isn't unique to Wendy. Wigfrid and Wilson have similar issues. Wilson's tree is too one-dimensional. Once you get Alchemy and Affinity, that's basically it. Wigfrid is like Wendy—she gives the illusion of choice, but you have to waste points on several minor prerequisite skills to get what you want. And even after unlocking it, it's not the complete version. Take the Shock Spear, for example. You need the Static Confinement skill to make it truly viable. If it were cheap to craft, it might at least replace a Battle Spear. But no, it requires a Volt Goat Horn to craft. Twoof them. What a joke. Sometimes you trek all the way to the desert, kill two whole herds, and don't get a single horn. I was speechless when that happened. The exclusive Beefalo saddle and War Chant Potion both require Blue Feathers. So if you miss Winter, getting them is pure luck. It's like they dangle these nice items in front of you but are afraid you might actually enjoy using them. I feel like Tom, being led on and played for a fool by a seductive cat. She bats her eyes, I wear myself out running over to please her, and in the end, she just blows me a kiss and sends me on my way.
I seriously doubt the designers have fully played their own game. It feels like they've never used Wendy to face the various creatures in Don't Starve. They just looked at spreadsheets. Take the level 3 Bone Receptacle: they probably thought that just changing Abigail's tag to the player's would mean that against champion bosses, she effectively has her original 1200 HP. But then they worried that would make the Spiritual Restorative's healing effect ridiculously powerful, effectively doubling its healing against champion bosses. So, they just halved the healing amount.
In practice, this change isn't very useful. Bosses that Abigail could already fight with you don't need this. Bosses she couldn't fight before, you still probably can't beat even with double the HP—I experienced this firsthand fighting the Shadow Pieces earlier. Is there an improvement? Sure. Doubling the HP does give you more margin for error, but honestly, it's not thatmuch more. That's the reality.
If I had to say what I like most about Wendy's update, it's probably that the tinctures are easier to craft, Wendy can make a pretty flower garland and use tinctures, and Abigail looks nicer. In terms of actual power, I really think it's pretty much the same as before, just with a few extra skill commands.
  • Like 1
22 minutes ago, qwesdf said:
我觉得Willow的技能树非常直接。花大约5点获得主要两三个技能后,剩下的就看你自己了。你是全力攻火技能、全部伯尼技能,还是两者混合,取决于你的玩法风格。你可以说任何路线都可行。核心技能会提前给你,其他技能只是对核心的强化,而不是一堆你必须先解锁才能获得目标的无意义技能。
而温迪的技能则杂乱无章。选择很多,但大多数感觉脆弱得像花瓶,你被迫选择它们。几乎每个分支,你都得在解锁关键技能前浪费一两点先决技能。关键技能之前的技能通常完全无关。比如花环,它本质上与酊剂相关。它不仅不属于以酊剂为主的分支,而且奇怪地放在哀悼荣耀蝴蝶技能之后,而蝴蝶复活理应排在墓碑技能之前。设计师为什么这么做?还有像骨容器前两级这样的技能:一个是冰箱,另一个是队友的理智光环。最后你会得到一个奇怪的道具,稍后我会详细说。我甚至不知道怎么描述一级的会心技能。它被明确放在第一级,迫使你浪费宝贵点数。
这个问题并非温迪独有。威格弗里德和威尔逊也有类似问题。威尔逊的技能树太单一。一旦你获得了炼金和亲和力,基本上就没问题了。维格弗里德就像温迪——她给人选择的错觉,但你必须在几个小前置技能上浪费点数才能达到目的。即使解锁了,它也不是完整版本。比如电击矛。你需要静止束缚技能才能真正发挥作用。如果制作成本低,至少能替代战斗长矛。但不,它需要一把伏特山羊角来制作。两个。真是个笑话。有时候你一路跋涉到沙漠,杀了两整群羊,却一只角都没得到。那时我无言以对。专属牛鞍和战歌药水都需要蓝色羽毛。所以如果你想念冬之夜,能拿到它们纯属运气。就像它们把这些好东西晃在你面前,却害怕你会喜欢用它们。我感觉自己像汤姆,被一只诱惑的猫耍着。她眨眨眼睛,我累得跑过去取悦她,最后她只是飞吻我,然后让我离开。
我很怀疑设计师们是否真的玩过自己的游戏。感觉他们从未用温迪来对付《饥荒》中的各种生物。他们只是看了表格。以3级骨容器为例:他们可能认为只要把阿比盖尔的标签改成玩家的标签,对冠军Boss时她实际上保持了原本的1200生命值。但他们又担心这会让灵魂恢复的治疗效果变得异常强大,实际上会让对冠军Boss的治疗量翻倍。所以,他们干脆把治疗量减半了。
但实际上,这种变化并不太实用。Abigail本来就能打的Boss不需要这个。她之前打不赢的Boss,即使HP翻倍,你大概也打不过——我之前亲身经历过和暗影碎片战斗时。有改进吗?当然。血量翻倍确实增加了容错空间,但说实话,也没多多少。这就是现实。
如果要说我最喜欢温迪更新的什么,可能是酊剂更容易制作,温迪能做漂亮的花环并使用酊剂,阿比盖尔看起来更漂亮。就实际力量而言,我真的觉得基本和以前差不多,只是多了几个技能指令。

I tried the Moon Affinity skill again, and it's hard to evaluate. Other characters get enhancements to their existing strengths, but Moon Affinity asks you to give up your original advantage in exchange for a different ability. Interesting. It's like a novelist becoming a painter—it's possible, but does he have the related skills to support this career change and reach his previous height? Isn't change supposed to make things better? But in practice, the experience feels worse than before. What's the point of that?

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...