-Nick- Posted March 22 Share Posted March 22 (edited) In the new WX-78 Skill Tree beta, Klei changed the illumination circuit to have a flashlight type cone of light in Front of the player where they walk. I don't mind the change at all, however it effects kiting in a negative way. The issue is that when you are fighting in the dark, your player will not attack creatures that are not in the beam of light. This is really annoying because when you kite, the beam of light faces away from the target, pressing F does nothing. As the creature is in the dark therefore you cannot target it. It makes Kiting very clunky at times as you have to manually walk back to redirect the light to re-target the enemy. Edited March 22 by -Nick- 9 Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/ Share on other sites More sharing options...
Jakepeng99 Posted March 22 Share Posted March 22 56 minutes ago, -Nick- said: In the new WX-78 Skill Tree beta, Klei changed the illumination circuit to have a flashlight type cone of light in Front of the player where they walk. I don't mind the change at all, however it effects kiting in a negative way. The issue is that when you are fighting in the dark, your player will not attack creatures that are not in the beam of light. This is really annoying because when you kite, the beam of light faces away from the target, pressing F does nothing. As the creature is in the dark therefore you cannot target it. It makes Kiting very clunky at times as you have to manually walk back to redirect the light to re-target the enemy. I dunno I’d say Thats the downside. It only costs 1 circuit notch. They could just change how targeting works in the dark in general 3 Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855452 Share on other sites More sharing options...
viblym Posted March 22 Share Posted March 22 I do feel it, and I do understand why it is the way it is, I feel like the radius could be made even a smidge larger than it is, because as of now there will be objects within the light that just aren't registered despite being right behind me. Not even just a combat issue 1 Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855461 Share on other sites More sharing options...
SrJavigo Posted March 22 Share Posted March 22 I think they should revert to the base light area and nerf the amount of radius you gain for the extra circuits You need 3 circuit to have the same radius from before so is the same just more expensive Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855481 Share on other sites More sharing options...
Jakepeng99 Posted March 23 Share Posted March 23 3 hours ago, viblym said: I do feel it, and I do understand why it is the way it is, I feel like the radius could be made even a smidge larger than it is, because as of now there will be objects within the light that just aren't registered despite being right behind me. Not even just a combat issue You can do this by using more light circuits as intended 2 hours ago, SrJavigo said: I think they should revert to the base light area and nerf the amount of radius you gain for the extra circuits You need 3 circuit to have the same radius from before so is the same just more expensive It’s one notch for infinite light. It doesn’t need any compromising. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855488 Share on other sites More sharing options...
DegenerateFurry Posted March 23 Share Posted March 23 5 hours ago, Jakepeng99 said: I dunno I’d say Thats the downside. It only costs 1 circuit notch. They could just change how targeting works in the dark in general Being clunky and frustrating to use should never be a downside. That's just a bad experience. 8 Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855500 Share on other sites More sharing options...
Mr Giggio Posted March 23 Share Posted March 23 6 hours ago, -Nick- said: In the new WX-78 Skill Tree beta, Klei changed the illumination circuit to have a flashlight type cone of light in Front of the player where they walk. I don't mind the change at all, however it effects kiting in a negative way. I was thinking about it for a while and I think I got whats the problem here. The flashlight concept is fire, but it being attached with the key to walk so everytime you face a direction its there is what makes it hectic. BUT if it follows the mouse instead we can keep it steady for one direction even tho we moving due kitting or other things. 7 Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855503 Share on other sites More sharing options...
YouKnowWho142 Posted March 23 Share Posted March 23 1 hour ago, Mr Giggio said: I was thinking about it for a while and I think I got whats the problem here. The flashlight concept is fire, but it being attached with the key to walk so everytime you face a direction its there is what makes it hectic. BUT if it follows the mouse instead we can keep it steady for one direction even tho we moving due kitting or other things. This is what I was going to suggest as well, I see some potential problems but I do really like the idea of a beam of light so I really don’t want it to go away entirely 3 Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855516 Share on other sites More sharing options...
WendyHater9000 Posted March 23 Share Posted March 23 I mean you can just insert 3 circuit to have the same circle range as b4 2 Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855520 Share on other sites More sharing options...
linabagel Posted March 23 Share Posted March 23 The New Illumination circuit encourages players to explore, and the developers have already provided the Optoelectronic Circuit and Chassis to address this issue. Depending on the situation, different Circuits are used. Otherwise, other Circuits would lose their competitiveness, and players would only choose one Circuit throughout the entire process. Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855548 Share on other sites More sharing options...
Mr Giggio Posted March 23 Share Posted March 23 (edited) 7 hours ago, YouKnowWho142 said: This is what I was going to suggest as well, I see some potential problems but I do really like the idea of a beam of light so I really don’t want it to go away entirely Yeah it's true but despite this I don't see much how to improve - we need to click on stuff we see if the intention is change target or engage in fighting and having the light to follow it turns into more instinctive, eh? Also the leftover problems will be a constant reminder of the optoelectric circuit what provokes that area in the brain to constant revaluation of the skill tree, which I think it's good. "You want the cheap version or the perfect one?" Oh and one last thing! I like the visual effects of the flashlight but I would appreciate it being a thing only during night time. Even during dawn we have that VFX which gets in the gameplay a bit. Having dawn and dusk to rest would be good. Like the yellow circle doesn't bother me but imagine nighttime arrives and we have a visual effects of the flashlight turning bigger forward? Fire. Edited March 23 by Mr Giggio 2 Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855598 Share on other sites More sharing options...
shaurun Posted March 23 Share Posted March 23 15 hours ago, -Nick- said: In the new WX-78 Skill Tree beta, Klei changed the illumination circuit to have a flashlight type cone of light in Front of the player where they walk. I don't mind the change at all, however it effects kiting in a negative way. The issue is that when you are fighting in the dark, your player will not attack creatures that are not in the beam of light. This is really annoying because when you kite, the beam of light faces away from the target, pressing F does nothing. As the creature is in the dark therefore you cannot target it. It makes Kiting very clunky at times as you have to manually walk back to redirect the light to re-target the enemy. Sounds like an issue but look, it's kinda fair. You most likely either have all 3 speed boosters in yout beta-slots + 1 flashlight, or you have a lot of flashlights + whatever, or you have nightvision + whatever. Case 1. 3 speed boosters in yout beta-slots + 1 flashlight - you've invested into speed. You have safety from darkness, but if you want to fight at night, prepare the battle arena as always / beware you're not safe in occasional fights so use your speed to run away. Case 2. lot of flashlights + whatever - you're not only safe from Charlie, but also have good kiting (with Beta modules skills) since your radius of light is good, and you provide a lot of light to your friends. Case 3. nightvision + whatever - basically same as case 2 but selfish and can ignore beta module skills. Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855603 Share on other sites More sharing options...
flamboyant wolf Posted March 23 Share Posted March 23 13 hours ago, Mr Giggio said: I was thinking about it for a while and I think I got whats the problem here. The flashlight concept is fire, but it being attached with the key to walk so everytime you face a direction its there is what makes it hectic. BUT if it follows the mouse instead we can keep it steady for one direction even tho we moving due kitting or other things. sounds fun, though how would it work on controller? Link to comment https://forums.kleientertainment.com/forums/topic/170222-kiting-issues-with-the-new-illumination-circuit/#findComment-1855645 Share on other sites More sharing options...
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