Kacpert25 Posted March 21 Share Posted March 21 The perk that halves the durability loss of circuits is okay. But it's not enough. If you want to make multiple copies of a circuit, farming large amounts of biodata is quite tedious. I propose an item that would upgrade a circuit so that it wouldn't completely break at 0% durability and could be repaired with a special repair kit. The circuit upgrade item would, of course, be single-use. Crafting it would require 8 biodata and 8 scrap. The upgraded circuit would be repaired with a repair kit crafted from 1/2 biodata and 1 scrap. 9 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/ Share on other sites More sharing options...
ALTF45 Posted March 21 Share Posted March 21 but why would you use an item for 8 biodata insted of just crafting another one? 5 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1855114 Share on other sites More sharing options...
Jakepeng99 Posted March 21 Share Posted March 21 15 minutes ago, Kacpert25 said: The perk that halves the durability loss of circuits is okay. But it's not enough. If you want to make multiple copies of a circuit, farming large amounts of biodata is quite tedious. I propose an item that would upgrade a circuit so that it wouldn't completely break at 0% durability and could be repaired with a special repair kit. The circuit upgrade item would, of course, be single-use. Crafting it would require 8 biodata and 8 scrap. The upgraded circuit would be repaired with a repair kit crafted from 1/2 biodata and 1 scrap. I dunno I think it is fine now. You can make 3 bodies which have all your circuit setups you will want. Also if the reason is it is annoying to farm bio data, making the repair kit cost bio data doesnt fix that. It just removes the secondary resource costs like bee queen jelly. 18 minutes ago, Kacpert25 said: The upgraded circuit would be repaired with a repair kit crafted from 1/2 biodata and 1 scrap. What does this mean? If it’s another price option that feels basically free. 4 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1855120 Share on other sites More sharing options...
David808 Posted March 21 Share Posted March 21 4 hours ago, Kacpert25 said: The perk that halves the durability loss of circuits is okay. But it's not enough. I completely agree. I don't care how they do it, i just want it lol 4 hours ago, Kacpert25 said: I propose an item that would upgrade a circuit so that it wouldn't completely break at 0% durability and could be repaired with a special repair kit. The circuit upgrade item would, of course, be single-use. Crafting it would require 8 biodata and 8 scrap. The upgraded circuit would be repaired with a repair kit crafted from 1/2 biodata and 1 scrap. Also i think this would work. Cool idea. Kind of off topic but i like it when they put resources in the recipe which winona farms from the boxes. Kinda makes the character synergise with winona in this regard. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1855174 Share on other sites More sharing options...
Koomin Posted March 21 Share Posted March 21 Definitely do not support repairable circuits. The way it is currently still incentivizes you to go out and interact with all the different fun creatures of the world to get the ingredients when their durability runs low, which is one of the pretty fun and underrated parts of wx78. The perks already provided give reasonable boosts to lower the rate at which they degrade without going too far. Generally passive regeneration/generation is a bad idea for character items like this and removes the whole gameplay interactiveness. 5 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1855181 Share on other sites More sharing options...
Radicaljoe Posted March 21 Share Posted March 21 3 minutes ago, Koomin said: Definitely do not support repairable circuits. The way it is currently still incentivizes you to go out and interact with all the different fun creatures of the world to get the ingredients when their durability runs low, which is one of the pretty fun and underrated parts of wx78. The perks already provided give reasonable boosts to lower the rate at which they degrade without going too far. Generally passive regeneration/generation is a bad idea for character items like this and removes the whole gameplay interactiveness. What if, we had Jimmy repair it? Like, we give the 12% circuit to Jimmy, and then Jimmy has to scan the correct creature (the one scanned to unlock the circuit) to repair it? Still repairs it, AND still incentivizes exploration to go scan those creatures more than once. 7 2 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1855182 Share on other sites More sharing options...
Koomin Posted March 21 Share Posted March 21 1 minute ago, Radicaljoe said: What if, we had Jimmy repair it? Like, we give the 12% circuit to Jimmy, and then Jimmy has to scan the correct creature (the one scanned to unlock the circuit) to repair it? Still repairs it, AND still incentivizes exploration to go scan those creatures more than once. That sounds pretty cool 1 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1855183 Share on other sites More sharing options...
Kacpert25 Posted March 30 Author Share Posted March 30 *bump Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1856965 Share on other sites More sharing options...
Kvetevk Posted March 30 Share Posted March 30 Fine Motor Control could be changed or have second tier that would either make circuits not lose durability or make them repairable. We still dont have gamma circuits but the circuits that would be worth repairing are in my opinion: beanbooster, speed, gastrogain and chorusbox. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1856973 Share on other sites More sharing options...
Jakepeng99 Posted March 30 Share Posted March 30 *Reverse bump 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1856985 Share on other sites More sharing options...
Soul7k Posted March 31 Share Posted March 31 (edited) On 3/21/2026 at 2:11 PM, Koomin said: Definitely do not support repairable circuits. The way it is currently still incentivizes you to go out and interact with all the different fun creatures of the world to get the ingredients when their durability runs low, which is one of the pretty fun and underrated parts of wx78. The perks already provided give reasonable boosts to lower the rate at which they degrade without going too far. Generally passive regeneration/generation is a bad idea for character items like this and removes the whole gameplay interactiveness. thats cool and all, but time I spend doing that is time I don't get to spend doing the rest of the cool stuff I want. It adds up quick and can push your goals back pretty far pretty fast. oops i broke my one of my speed circuits hot swapping for thermals during winter? better go run around looking for a bunch of random things to scan. then find clockworks to grind down or hope i have celestial nights rolling and craft statues. this may not be the best case example, but if the character is supposed to be flexible let them be flexible Edited March 31 by Soul7k 1 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857033 Share on other sites More sharing options...
Koomin Posted March 31 Share Posted March 31 1 hour ago, Soul7k said: thats cool and all, but time I spend doing that is time I don't get to spend doing the rest of the cool stuff I want. It adds up quick and can push your goals back pretty far pretty fast. oops i broke my one of my speed circuits hot swapping for thermals during winter? better go run around looking for a bunch of random things to scan. then find clockworks to grind down or hope i have celestial nights rolling and craft statues. this may not be the best case example, but if the character is supposed to be flexible let them be flexible I generally think the argument that often comes up here that boils down to "we should remove downsides and effort and interactivity and decision making of characters in order to do unnamed other stuff that trust me is way more fun" doesn't really hold water. I generally find those things fun and assume many others do and want them to remain. They have added a bunch of things here to mitigate your concern and only apply minimal effort if you really hate it - you can lose half the durability as before. You can remove whatever circuit you want so as to save charge on the ones you would have otherwise had to remove. You can even build a bunch of other entire load outs and swap around without affecting the circuits. Asking for a skill to just remove circuit durability as a concept is just asking for the power creep that everyone keeps complaining about, and also as I already said just pushes the part of wx78 interacting with the creatures of the world to a 1 time thing in the early game that is quickly forgotten and is one of the most fun parts of the character in my opinion. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857040 Share on other sites More sharing options...
Soul7k Posted March 31 Share Posted March 31 (edited) 1 hour ago, Koomin said: I generally think the argument that often comes up here that boils down to "we should remove downsides and effort and interactivity and decision making of characters in order to do unnamed other stuff that trust me is way more fun" doesn't really hold water. I generally find those things fun and assume many others do and want them to remain. do you really need people to name every task they could be doing instead? Get real. Spoiler but if you need one. The forums were literally on fire during Wendy's update because people did not want to deal with getting Mourning glories and did not appreciate having 3-5 skills dedicated towards making it easier. It takes up so much of the skill tree when it could have been condensed wx still dies harder and suffers more than any other character with any downside from rain. how bad do you need something to be to enjoy it. why on earth would I want to pick general quality of life changes shoehorned in as perks when I could take actual abilities or modifiers that bring the character to life. Spoiler sometimes things just need to be baked in or trimmed down to add more room for actually interesting things. or else we end up with 9 points of incremental changes for Winona. 9 points towards production of potions or 16 points toward incremental gains for Wolfgang. shoot even in the begging of Walter's tree there was at least 12 points or more for ammo and 10 for Woby skills that Woby could only take 2 or 4 of at a time. Edited March 31 by Soul7k Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857046 Share on other sites More sharing options...
Koomin Posted March 31 Share Posted March 31 19 minutes ago, Soul7k said: you literally did just that. good one m8. maybe don't project. also you do really need people to name every task they could be doing instead? Get real. wx still dies harder and suffers more than any other character with any downside from rain. how bad do you need something to be to enjoy it. why on earth would I want to pick general quality of life changes shoehorned in as perks when I could take actual abilities or modifiers that bring the character to life. Reveal hidden contents sometimes things just need to be baked in or trimmed down to add more room for actually interesting things. or else we end up with 9 points of incremental changes for Winona. 9 points towards production of potions or 16 points toward incremental gains for Wolfgang. shoot even in the begging of Walter's tree there was at least 12 points or more for ammo and 10 for Woby skills that Woby could only take 2 or 4 of at a time. I don't really understand what you are saying in your beginning part there, but it seems mostly aggressive so just ignoring it. I think you are confusing "quality of life" with trivializing interesting and meaningful parts of the character here. Seems like a common trend recently to request all random massive buffs and downside removal behind the phrase "quality of life". I don't really see this conversation going anywhere productive though after the beginning of your message here, so just leaving this at that the request in this thread is not something I support, and my enjoyment of the character would be higher if the developers did not pursue it and focused on other feedback. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857053 Share on other sites More sharing options...
Soul7k Posted March 31 Share Posted March 31 (edited) 4 minutes ago, Koomin said: snip I was skimming too fast and misread some things. refresh. Edited March 31 by Soul7k Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857054 Share on other sites More sharing options...
David808 Posted March 31 Share Posted March 31 4 minutes ago, Koomin said: I think you are confusing "quality of life" with trivializing interesting and meaningful parts of the character here. Seems like a common trend recently to request all random massive buffs and downside removal behind the phrase "quality of life". How can you say its "massive buff" or removal of downside, it doesn't increase the power of circuits in any way? It just let's you not bother going around the world picking up random stuff. I know from your messages this is interactive gameplay for you and you enjoy it fair. But how is this overpowered lol 1 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857055 Share on other sites More sharing options...
Cheggf Posted March 31 Share Posted March 31 Just make a farm 2 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857058 Share on other sites More sharing options...
Koomin Posted March 31 Share Posted March 31 31 minutes ago, David808 said: How can you say its "massive buff" or removal of downside, it doesn't increase the power of circuits in any way? It just let's you not bother going around the world picking up random stuff. I know from your messages this is interactive gameplay for you and you enjoy it fair. But how is this overpowered lol That statement was just about how it seems to be a general trend that people keep asking for things like massive buffs and downside removal and removing interaction and decision making and framing it as "quality of life" when it is not that at all. Possibly because Klei releases QoL updates it's a way to try to fudge it into an accepted mold to get it through? In this case specifically though it would mostly be downside removal and interaction removal. Agree that it wouldn't be a "massive buff", but definitely a reduction in downside and interesting play and decision making, and also just would be annoying to devote skill tree space and development time into making a character worse designed. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857061 Share on other sites More sharing options...
David808 Posted March 31 Share Posted March 31 1 hour ago, Koomin said: In this case specifically though it would mostly be downside removal and interaction removal. Agree that it wouldn't be a "massive buff", but definitely a reduction in downside and interesting play and decision making, and also just would be annoying to devote skill tree space and development time into making a character worse designed. It still feels like a chore than interaction to me but can't really put up any more words to it. I guess your gameplay is fundamentally different to mine. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857068 Share on other sites More sharing options...
Soul7k Posted March 31 Share Posted March 31 41 minutes ago, David808 said: It still feels like a chore than interaction to me but can't really put up any more words to it. I guess your gameplay is fundamentally different to mine. it is what it is 2 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857075 Share on other sites More sharing options...
Jakepeng99 Posted March 31 Share Posted March 31 6 hours ago, Soul7k said: thats cool and all, but time I spend doing that is time I don't get to spend doing the rest of the cool stuff I want. It adds up quick and can push your goals back pretty far pretty fast. oops i broke my one of my speed circuits hot swapping for thermals during winter? better go run around looking for a bunch of random things to scan. then find clockworks to grind down or hope i have celestial nights rolling and craft statues. this may not be the best case example, but if the character is supposed to be flexible let them be flexible If you dont want circuits to break, then make a chasic with all of your speed circuits and stuff in it, then they will never break. Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857079 Share on other sites More sharing options...
Soul7k Posted March 31 Share Posted March 31 (edited) 6 hours ago, Jakepeng99 said: If you dont want circuits to break, then make a chasic with all of your speed circuits and stuff in it, then they will never break. it is easy you see. it's really great that there a solution to every problem or downside in the game isn't it. the question I find myself wrapping my head around is why would I want to deal with it in the first place? Edited March 31 by Soul7k Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857111 Share on other sites More sharing options...
Jakepeng99 Posted March 31 Share Posted March 31 19 minutes ago, Soul7k said: it is easy you see. it's really great that there a solution to every problem or downside in the game isn't it. the question I find myself wrapping my head around is why would I want to deal with it in the first place? Because... its a cost? A downside? Whats this weird rhetorical question. Why would i want to starve? 1 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857114 Share on other sites More sharing options...
Kvetevk Posted March 31 Share Posted March 31 1 hour ago, Soul7k said: it is easy you see. it's really great that there a solution to every problem or downside in the game isn't it. the question I find myself wrapping my head around is why would I want to deal with it in the first place? Its not a serious problem but for me personally I feel bad changing my circuits, the feeling of slowly losing durability makes me not want to change them or sort them, even the cheap ones makes you feel bad for unplugging them. I would be much happier if there was a way to make them not lose durability or make them repairable even if its 10 times worse than making a new one. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857121 Share on other sites More sharing options...
Soul7k Posted March 31 Share Posted March 31 1 hour ago, Jakepeng99 said: Because... its a cost? A downside? Whats this weird rhetorical question. Why would i want to starve? it wasn't rhetorical Link to comment https://forums.kleientertainment.com/forums/topic/170181-we-need-repairable-circuits/#findComment-1857125 Share on other sites More sharing options...
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