Jakepeng99 Posted March 20 Share Posted March 20 I haven’t looked at all the tree properly but I’m going to bed soon. Really cool and inventive ideas I really love but I will give some fast feedback: 1. Super Ilumination circuit seems really op for one circuit slot. Basically free inventory light. I’d figure it should cost 2 notches or have some downside to using the 1 notch version. The 3 Notch version would still be more than good if this was the case, the spotlight is already enough to make it balanced compared to the moggle circuit since it’s better for team play and saving slots. Maybe the one notch version will slowly drain electricity at night time or in the caves, it would be an interesting option which depends on your play style, and might still be auto include for seasons outside of Winter which has long nights. I really like this idea since it adds more strategy to the circuits you use and where and when you place them. Maybe more circuits could interact with charge in a similar way? 2. WX Storage bot just seems like a Better Woby there. Yes they don’t come back like Woby but it can still be improved to be better balanced. Who knows maybe in proper practice I will change my mind. My suggestion is that you must power the drone using your own power before sending it off (let’s say 3 charge as an example). Maybe that might cause sluggish gameplay, so to combat that you can also power them up by giving them any electric food like electric goat milk which powers them to full. (Yeah they only give WX one charge but this would be an exception). Maybe a different route could work too. 3. Would be nice if there was a niche thing the map robots could do once the map is completed. Maybe the teir 2 upgrade will spot enemies or something? I dunno I don’t have a concrete suggestion. Theres definitely more I Wanna say. I just want to learn more about everything before saying more. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/ Share on other sites More sharing options...
aidancode Posted March 20 Share Posted March 20 2 minutes ago, Jakepeng99 said: I haven’t looked at all the tree properly but I’m going to bed soon. Really cool and inventive ideas I really love but I will give some fast feedback: 1. Super Ilumination circuit seems really op for one circuit slot. Basically free inventory light. I’d figure it should cost 2 notches or have some downside to using the 1 notch version. The 3 Notch version would still be more than good if this was the case, the spotlight is already enough to make it balanced compared to the moggle circuit since it’s better for team play and saving slots. Maybe the one notch version will slowly drain electricity at night time or in the caves, it would be an interesting option which depends on your play style, and might still be auto include for seasons outside of Winter which has long nights. I really like this idea since it adds more strategy to the circuits you use and where and when you place them. Maybe more circuits could interact with charge in a similar way? 2. WX Storage bot just seems like a Better Woby there. Yes they don’t come back like Woby but it can still be improved to be better balanced. Who knows maybe in proper practice I will change my mind. My suggestion is that you must power the drone using your own power before sending it off (let’s say 3 charge as an example). Maybe that might cause sluggish gameplay, so to combat that you can also power them up by giving them any electric food like electric goat milk which powers them to full. (Yeah they only give WX one charge but this would be an exception). Maybe a different route could work too. 3. Would be nice if there was a niche thing the map robots could do once the map is completed. Maybe the teir 2 upgrade will spot enemies or something? I dunno I don’t have a concrete suggestion. Theres definitely more I Wanna say. I just want to learn more about everything before saying more. might be cool if you could view through the map robot's eyes with a different button prompt. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854580 Share on other sites More sharing options...
Soul7k Posted March 20 Share Posted March 20 (edited) 25 minutes ago, aidancode said: might be cool if you could view through the map robot's eyes with a different button prompt. hear me out. let them air drop my bodies Edited March 20 by Soul7k 1 Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854588 Share on other sites More sharing options...
Dr. Safety Posted March 20 Share Posted March 20 In the main thread, I suggested that the mapper drones could act like Wheeler's compass as well, letting you insert an item and then the drone flies to the nearest one Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854596 Share on other sites More sharing options...
Soul7k Posted March 20 Share Posted March 20 not sure if the single bulb needs nerfing. regular bulb is already too much compared to the moggles which cost one more and its not a big light. you have to stack a lot of upgraded lights or use the talent to make it really nutty. 6 stack bulbs with the beta buff is absolutely hilarious tho Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854599 Share on other sites More sharing options...
goblinball Posted March 20 Share Posted March 20 Just now, Soul7k said: not sure if the single bulb needs nerfing. regular bulb is already too much compared to the moggles which cost one more and its not a big light. you have to stack a lot of upgraded lights or use the talent to make it really nutty. 6 stack bulbs with the beta buff is absolutely hilarious tho I usually use the light circuit over the moggles because it’s better in multiplayer. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854602 Share on other sites More sharing options...
Soul7k Posted March 20 Share Posted March 20 1 minute ago, goblinball said: I usually use the light circuit over the moggles because it’s better in multiplayer. tbh i usually use it to save the slot, but you are not wrong. 6x mini lights with the talents makes you cover an entire screen its hilarious Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854605 Share on other sites More sharing options...
Jakepeng99 Posted March 20 Author Share Posted March 20 6 hours ago, Soul7k said: not sure if the single bulb needs nerfing. regular bulb is already too much compared to the moggles which cost one more and its not a big light. you have to stack a lot of upgraded lights or use the talent to make it really nutty. 6 stack bulbs with the beta buff is absolutely hilarious tho It’s a large spotlight it gives you much more than enough. Also 1 notch is way too much value. 1 notch to make darkness not a problem? At 3 notches it would be balanced. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854705 Share on other sites More sharing options...
Soul7k Posted March 20 Share Posted March 20 9 minutes ago, Jakepeng99 said: It’s a large spotlight it gives you much more than enough. Also 1 notch is way too much value. 1 notch to make darkness not a problem? At 3 notches it would be balanced. not a cone at base. you need to skill in for that. darkness is already not a problem i make a lantern on day one. 3 notches is the base for it already. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854709 Share on other sites More sharing options...
Jakepeng99 Posted March 20 Author Share Posted March 20 Just now, Soul7k said: not a cone at base. you need to skill in for that. darkness is already not a problem i make a lantern on day one. 3 notches is the base for it already. Come at base doesn’t matter me and every WX player are choosing that skill regardless. Yeah darkness isnt hard to overcome but infinite light is infinite light. you still need to refuel your lantern, and you need to drop it on the floor during fights unlike WX. Infinite light at one notch is too much especially compared to the moggle circuit. It would already be overall better than moggles at 3 notches since the only problem before was that it barely lit up the place compared to moggles. If moggle circuit didn’t exist, everyone would use the light circuit pre skilltree. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854712 Share on other sites More sharing options...
David808 Posted March 20 Share Posted March 20 1 minute ago, Jakepeng99 said: Come at base doesn’t matter me and every WX player are choosing that skill regardless. Yeah darkness isnt hard to overcome but infinite light is infinite light. you still need to refuel your lantern, and you need to drop it on the floor during fights unlike WX. Infinite light at one notch is too much especially compared to the moggle circuit. It would already be overall better than moggles at 3 notches since the only problem before was that it barely lit up the place compared to moggles. If moggle circuit didn’t exist, everyone would use the light circuit pre skilltree. But i feel like when you only plug in 1 illumination its basically just darkness protection because its really small no? If you want large radius like a lantern you have to put 2 or 3 so i think it not that broken. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854714 Share on other sites More sharing options...
Soul7k Posted March 20 Share Posted March 20 1 minute ago, Jakepeng99 said: Come at base doesn’t matter me and every WX player are choosing that skill regardless. Yeah darkness isnt hard to overcome but infinite light is infinite light. you still need to refuel your lantern, and you need to drop it on the floor during fights unlike WX. Infinite light at one notch is too much especially compared to the moggle circuit. It would already be overall better than moggles at 3 notches since the only problem before was that it barely lit up the place compared to moggles. If moggle circuit didn’t exist, everyone would use the light circuit pre skilltree. moggle circuit gives me a headache. it needs love. and honestly probably a cost reduction module to compete with bulb. not a one slot for sure that would be way too much info in comparison Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854717 Share on other sites More sharing options...
Jakepeng99 Posted March 20 Author Share Posted March 20 Just now, Soul7k said: moggle circuit gives me a headache. it needs love. and honestly probably a cost reduction module to compete with bulb. not a one slot for sure that would be way too much info in comparison It does not need a cost reduction at all, you are basically describing powercreep. One thing gets buffed and becomes too strong, then another thing that was already really strong gets buffed to compensate instead of nerfing the Op thing. 2 minutes ago, David808 said: But i feel like when you only plug in 1 illumination its basically just darkness protection because its really small no? If you want large radius like a lantern you have to put 2 or 3 so i think it not that broken. No, with the spotlight skill it covers a large area in front of you. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854718 Share on other sites More sharing options...
David808 Posted March 20 Share Posted March 20 2 minutes ago, Jakepeng99 said: No, with the spotlight skill it covers a large area in front of you. Maybe the skill might be the problem then not the illumination circuit itself? Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854721 Share on other sites More sharing options...
Jakepeng99 Posted March 20 Author Share Posted March 20 4 minutes ago, David808 said: Maybe the skill might be the problem then not the illumination circuit itself? I dunno not really. The illumination circuit did not need to cost 1 slot. The spotlight is cool if it costed 3 notches like before. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854723 Share on other sites More sharing options...
David808 Posted March 20 Share Posted March 20 20 minutes ago, Jakepeng99 said: I dunno not really. The illumination circuit did not need to cost 1 slot. The spotlight is cool if it costed 3 notches like before. To me, the problem with 3 is, i just cant find any reason to just not use night vision at that point. Which makes illumination useless. I understand having spotlight with just 1 slot might be a little much. But you cant have it other way around because then with 3 it doesnt hold any value without the spotlight. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854728 Share on other sites More sharing options...
Jakepeng99 Posted March 20 Author Share Posted March 20 2 hours ago, David808 said: To me, the problem with 3 is, i just cant find any reason to just not use night vision at that point. Which makes illumination useless. I understand having spotlight with just 1 slot might be a little much. But you cant have it other way around because then with 3 it doesnt hold any value without the spotlight. 3 was already usable without the spotlight. You can use it with a thermal circuit and other combos. Im not sure why you are prioritising his base kit… it’s a really really awkward argument? I don’t imagine you are going to play without using his skilltree. It’s good enough without it and surpasses the moggles with it. Link to comment https://forums.kleientertainment.com/forums/topic/170112-first-impression-suggestions-so-far-for-wx-skilltree/#findComment-1854745 Share on other sites More sharing options...
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