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I think I remember during the beta it was weaker in general

I thought I remember after the beta, at some point, the reaper was better vs non planar enemies and the maul was better vs planar. Did the Reaper have higher raw, lower planar,  but higher total? With the Maul lvl 3 being slightly lower total but higher planar?

At the moment it suggests the Maul is always better than the reaper at lvl 3 dmg wise. 

9 hours ago, CrimsonStrider said:

I think I remember during the beta it was weaker in general

I thought I remember after the beta, at some point, the reaper was better vs non planar enemies and the maul was better vs planar. Did the Reaper have higher raw, lower planar,  but higher total? With the Maul lvl 3 being slightly lower total but higher planar?

At the moment it suggests the Maul is always better than the reaper at lvl 3 dmg wise. 

i mean it make sense consider the maul needs upgrade to level up, plus is more expensive and much harder to use then the reaper ( sanity drops fast if you arnt good at dodging)

  • Like 1

The damage itself is up to 4 points more. I still prefer the Shadow Reaper, because I don't need to wrap it in a package and I use its tool function a lot to gather grass and twigs on a daily basis. When playing Wanda or Wortox, it doesn't even make sense to want to use the Shadow Maul.

  • Like 6
2 minutes ago, Cruvimaster said:

The damage itself is up to 4 points more. I still prefer the Shadow Reaper, because I don't need to wrap it in a package and I use its tool function a lot to gather grass and twigs on a daily basis. When playing Wanda or Wortox, it doesn't even make sense to want to use the Shadow Maul.

shadow maul is only really good for the scion fight, other then that, i barely use it

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14 minutes ago, Edible Coal said:

shadow maul is only really good for the scion fight, other then that, i barely use it

I think so too.


 

Shadow Maul is very good for Wes against Scion, for example. However, it's very specific, and that's why I prefer Shadow Reaper in terms of cost-benefit.
 

Spoiler

 

 

 

Edited by Cruvimaster
27 minutes ago, Edible Coal said:

shadow maul is only really good for the scion fight, other then that, i barely use it

I use the shadow maul as my main weapon its fairly easy to maintain if you just whack walls and the damage and lifesteal is super

I think the devs managed to balance the interests of the three weapons well. Brightshade Sword has the best cost-benefit ratio of all, especially in a multi-player scenario, due to the extreme ease of crafting the Brightshade Repair Kit. I practically only use Shadow Reaper, but I think all three will serve specific groups of players well.

16 hours ago, wormwood123 said:

yeah 1 rock on a wall whack repeat

you do have to destroy the wall with it mind you

Doesn't hitting a wall decrease durability? Sure, you've solved the hunger, but you're closer to needing a repair kit for nothing productive.

  • Like 1
5 hours ago, GetNerfedOn said:

maul has been a godsend on warly

keeping it sustained on random mobs and the family eyeplants is fair use for the value it's provided me. i end up not using heals i prepare for fights just because of the maul

warly isnt that well with maul, sanity drops fast with it , plus warly already has plenty of ways to heal

the best thing is the sanity drop during cc and scion fights

2 hours ago, Edible Coal said:

warly isnt that well with maul, sanity drops fast with it , plus warly already has plenty of ways to heal

the best thing is the sanity drop during cc and scion fights

on the contrary, i don't know how to reemphasize that the maul really is a powerful way to heal

we also speak of the Maul in a vacuum, the gap of damage provided by the Bone Armor allows one to tank and score more hits, thereby healing more HP and outhealing damage, especially if you have Garlic and and armor.

And on electric jelly you're at the very least three-five shotting nm creatures anyway with the maul

Consider my very first fight with Crystal Deerclops:

image.jpeg.541f005d63af25b11c82d78982214a75.jpeg

i do have heals and more on hand, but the lifesteal on the maul is sufficient to heal me throughout the fight. enough such that i never had to expend any of the heals i had prepared, ignored the mechanics of deerclops fight by tanking and holding F with the BArmor and standing beside a star, and easily dealt with shadow creatures, using them as fuel for the barmor.

image.jpeg.86870a622458483426dc45b19383001b.jpeg

Edited by GetNerfedOn
eased some exaggerations
  • Like 1
4 hours ago, Bumber64 said:

Doesn't hitting a wall decrease durability? Sure, you've solved the hunger, but you're closer to needing a repair kit for nothing productive.

Yeah that’s true but if you have a surplus of the repair kits which is quite easy to amass it’s fine 

There are more things to consider but damage wise it seems to always be better (whether that matters or not is a different issue).

I personally find leveling it as something enjoyable to do post rift and like the dialogue, especially if you're a character that isn't or can't be shadowed aligned. 

Repair kits aren't an issue. You'll likely already have banana shakes and jelly salads with either bundles/icker preserve/bearger bin.

On 1/26/2026 at 1:47 PM, Bumber64 said:

Doesn't hitting a wall decrease durability? Sure, you've solved the hunger, but you're closer to needing a repair kit for nothing productive.

You always lose durability feeding it. I don't understand your point here.

On 1/26/2026 at 2:42 PM, Edible Coal said:

warly isnt that well with maul, sanity drops fast with it , plus warly already has plenty of ways to heal

If you're not taking much damage/tanking its the same sanity drain otherwise as the reaper but more damage. Probably not really solving an issue using it to tank, but fine otherwise.

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35 minutes ago, CrimsonStrider said:

You always lose durability feeding it. I don't understand your point here.

You can feed it by killing something you wanted dead. If you aren't killing stuff for a prolonged period, it's better off in a bundling wrap.

I wish it restored a bit of hunger for chopping trees. IDK why anyone would use it as an axe otherwise, given Bearger meta.

Edited by Bumber64
12 hours ago, Bumber64 said:

You can feed it by killing something you wanted dead. If you aren't killing stuff for a prolonged period, it's better off in a bundling wrap.

I wish it restored a bit of hunger for chopping trees. IDK why anyone would use it as an axe otherwise, given Bearger meta.

I think his point was that in a pinch you can attack walls. Not that you need or should attack walls.

The chopping aspect is just convenience. I agree though, a little more incentive to use it as an axe would be nice. Maybe restore a little bit of hunger and not use durability when chopping.

I've only ever seen the maul worthwhile as Wormwood for obvious reasons, and Wigfrid for funny overcompensated healing factor. Everyone else, the effort required to build up and maintain the maul is just not worth it. Like, healing food still exists and that doesn't need 9 boss kills. The scythe does 4 less damage than the Maul's maximum level, and it doesn't need any maintenance or upgrading, nor will it revert to level 1 if you make a mistake. 

I think the healing is very overvalued on the maul. I can understand it being cool and not needing to stop and eat mid-fight, but that's countered by the sanity it uses to heal you. You'll just need to eat sanity food instead of healing food. Just trading what stat you're healing. I also think that if you do want healing mid-fight, you can just bring a bat-bat it's basically the same thing without any need for the Maul's sass, and it heals 2x as much. You might lose out on like, a smidge of dps to swap to the bat-bat and heal ,but if you're that concerned about how much damage you're doing, you'd probably know how to dodge better to avoid needing the healing as much anyway.

So uh, ye. Reaper is better imo and always has been.

also, the harvest ability of the scythe is way cooler and more useful than the maul, which has the same chopping power as a golden axe (at level 3 btw)

Really depends on play style. I've used it as my main weapon with Wormwood and I've had it go hungry once in 1000 days. Once I developed a feel for how soon I need to repair it so that I won't forget, I enjoyed it a lot. If you have a similar play style where maintenance is not an issue, the maul is just strictly better.

I usually find myself in four kinds of fights:

  1. Everything goes according to plan, no healing is needed, then the maul is just 4 more damage.
  2. Things go sideways and I have healing/sanity food, then I've just swapped out what kind of food I eat.
  3. Things go sideways and I'm out of food, then the maul will easily keep me alive. 
  4. I'm fighting Celestial Scion and healing / losing sanity are both useful.

In case 2, the maul and reaper are practically equivalent, except that sanity restores for free after the fight with the enlightened crown. In the other cases, the maul is just strictly better. I've enjoyed it so much, I think I'll use the maul for most future characters. Not needing healing food also means I don't have to keep a damn bird alive in the base 🤣

As for the tool use, both are very niche. With a lureplant farm and Bearger, I'll never use a scythe or an axe, but at least I can start the Toadstool fight with the maul, lol.

12 hours ago, Radicaljoe said:

which has the same chopping power as a golden axe (at level 3 btw)

It chops 2.25 faster than a golden axe actually, almost the speed of a glass axe.

41 minutes ago, blackbird_ said:

It chops 2.25 faster than a golden axe actually, almost the speed of a glass axe.

Correct, but with a durability of 200, half a gold axe. (obviously you'd repair it, but just saying that both a level 3 maul and a gold axe would chop the same amount of trees before both breaking)

The axe part of the maul is terrible anyway, with the glass axes being prototypable now nearly any other axe is inferior. it's more of a fun(?) gimmick slapped onto it.

  • Like 1
8 hours ago, Radicaljoe said:

Correct, but with a durability of 200, half a gold axe. (obviously you'd repair it, but just saying that both a level 3 maul and a gold axe would chop the same amount of trees before both breaking)

The axe part of the maul is terrible anyway, with the glass axes being prototypable now nearly any other axe is inferior. it's more of a fun(?) gimmick slapped onto it.

The axe part is actually really nice imo it means I don’t have to take 20moonglass axes to toadstool and i can get some logs if I need them on the go. And despite it having 200 uses it can still be repaired which is essentially 11 axes for the space of two if you solely wanna cut down trees. It’s also thematically cool and talks to you but im aware some don’t care for that 

The maul is an ungrateful JERK and thus the scythe is better

 

 

non shadow aligned wise actually getting bosses for the maul is pretty tedious, but mostly worth it

scythe is good all times and lets you pick grass INSTANYLY OH MY HOGJN LH MY GOD OH MY GOOOODDDDD 

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