PonyOfApocalips Posted January 24 Share Posted January 24 Fur roll was always middle child of sleeping items- for early game we have staw roll for later we got tent- i dont see many people use it and that really shame cause bunny man drop could use some extra usege- soo here are some ideas to change it. 1.Move staw roll and fur roll one science tier down. Back day staw roll was placed in science tier one to awoid players to use their entire grass on it and froce them to use torch instead. This was valid decision but since then player base evolved and even new players know they need to use grass to light items- soo purporse to keep straw roll locked no longer exist. In the other hand when player finally find resorces for fur roll they had no chance to organise themselfs alchemy engine quckly - and crafting quick science machine in caves isn't that hard. 2. Extra usage One or two extra usege could be a bleesing but we need to remember to balance it with Walter tent. 4 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/ Share on other sites More sharing options...
Evelo Posted January 25 Share Posted January 25 I like to use a mod to make it repairable with the sewing kit, I'd like that to be baseline. 3 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1849940 Share on other sites More sharing options...
PonyOfApocalips Posted January 25 Author Share Posted January 25 39 minutes ago, Evelo said: I like to use a mod to make it repairable with the sewing kit, I'd like that to be baseline. I mean it could be but i dont thnik it would change anything. Resorces needed for sewing kit are harder to optain im early Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1849944 Share on other sites More sharing options...
Gashzer Posted January 25 Share Posted January 25 (edited) Nah, we already have an improved fur roll in the form of walters camper tent. Character swap to Walter, spam out like 20 camper tents then swap back to wormwood, profit. Not a fan of buffing items when we already have character specific items that are buffed versions. Its like asking for football helmets to have durability increased to 525 instead of 315 when we already have wigfrid's battle helm at 525 durability.... you start to undermine character specific items then. Edited January 25 by Gashzer 2 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1849982 Share on other sites More sharing options...
aidancode Posted January 27 Share Posted January 27 On 1/25/2026 at 10:29 AM, Gashzer said: Character swap to Walter, spam out like 20 camper tents then swap back to wormwood, profit. Please explain to me how character swapping to Walter is the optimal way to fix the problem of fur rolls being tier 2 science locked? 1 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850059 Share on other sites More sharing options...
Gashzer Posted January 27 Share Posted January 27 (edited) 4 hours ago, aidancode said: Please explain to me how character swapping to Walter is the optimal way to fix the problem of fur rolls being tier 2 science locked? Lantern is tier 2 science locked. Bunnymen that are needed for fur rolls are in caves which you shouldn't be exploring without a lantern. Fur roll makes sense to be the same tier as lantern because you shouldnt be going into the caves without alchemy engine stuff. Also if you want a cheaper, stronger fur roll, just play Walter or play with a walter or use celestial portal later on in your world. Edited January 27 by Gashzer Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850082 Share on other sites More sharing options...
PonyOfApocalips Posted January 27 Author Share Posted January 27 On 1/25/2026 at 7:29 PM, Gashzer said: Nah, we already have an improved fur roll in the form of walters camper tent. Character swap to Walter, spam out like 20 camper tents then swap back to wormwood, profit. Not a fan of buffing items when we already have character specific items that are buffed versions. Its like asking for football helmets to have durability increased to 525 instead of 315 when we already have wigfrid's battle helm at 525 durability.... you start to undermine character specific items then. It's good you mentioned wigfrid cause i can point thing i disagree- both batttle and fotball helmet have they use cause of specific of armour- as other character than wigfrid you will still need use football helemet cause they can't reserve more inv slots for it- soo battle helm have its use in boss battles when you can reserve whole eq for armour. In the other hand fur roll is never worth no metter if you are not wormwood. Since tent roll have more uses, isn't "everyday" Item, regen extra health and is craftable from common resorces there is no way it would be replaced with fur roll with extra 1 or 2 use. Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850084 Share on other sites More sharing options...
Gashzer Posted January 27 Share Posted January 27 (edited) 3 hours ago, PonyOfApocalips said: It's good you mentioned wigfrid cause i can point thing i disagree- both batttle and fotball helmet have they use cause of specific of armour- as other character than wigfrid you will still need use football helemet cause they can't reserve more inv slots for it- soo battle helm have its use in boss battles when you can reserve whole eq for armour. In the other hand fur roll is never worth no metter if you are not wormwood. Since tent roll have more uses, isn't "everyday" Item, regen extra health and is craftable from common resorces there is no way it would be replaced with fur roll with extra 1 or 2 use. Fur roll is pretty cheap tho, hammering bunnymen houses gives 2 bunny puffs for a single fur roll. A bunnyman village can hold atleast 8 bunnymen houses, if you hammer 8 houses thats 8 fur rolls with 3 uses each so thats 24 portable sleepy times that only takes up 3 inventory slots ( 2 slots for grass/puffs and 1 for fur roll itself).... which is a lot of sleep. Wilson has 150hp base line, lets say you start to heal when his hp gets to 30hp, sleep in the caves so you never wake, and have over 130hunger when you start sleeping. Thats 120hp per sleep x 24 which is 2880hp i.e. 72 pierogi. Thats a lot of healing for the 30secs it takes to hammer 8 bunnymen houses. Sleeping is 100% worth it if you are prepared to only heal when you are badly hurt and sleep fully. I mean 72 pierogi is mental amount of healing and you are saying fur rolls still need buffed? Nerf em i say!!! Edited January 27 by Gashzer Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850095 Share on other sites More sharing options...
Frosty_Mentos Posted January 27 Share Posted January 27 On 1/25/2026 at 7:29 PM, Gashzer said: Nah, we already have an improved fur roll in the form of walters camper tent. Character swap to Walter, spam out like 20 camper tents then swap back to wormwood, profit. Not a fan of buffing items when we already have character specific items that are buffed versions. Its like asking for football helmets to have durability increased to 525 instead of 315 when we already have wigfrid's battle helm at 525 durability.... you start to undermine character specific items then. Well that's kinda lame. I like the idea of a better fur roll. Base game items should feel good as well, Walter's will remain cheaper alternative in general. But barely anyone will swap for just tents unless later in the game or something. Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850101 Share on other sites More sharing options...
Gashzer Posted January 27 Share Posted January 27 16 minutes ago, Frosty_Mentos said: Well that's kinda lame. I like the idea of a better fur roll. Base game items should feel good as well, Walter's will remain cheaper alternative in general. But barely anyone will swap for just tents unless later in the game or something. Fur rolls are pretty strong already, see the maths above, they give you the freedom to live off the land (cooked monster meat, blue caps, lichen, carrots, berries), the time "wasted" sleeping is counteracted by not needing to run back to base to use crockpots for healing. And hammering bunnymen houses gives you a massive supply of carrots for hunger so you can start using fur rolls straight away. Combining fur rolls for non-boss combat healing and gradually save healing salves for bosses, feels so nice to have healing that doesnt spoil or need cooked. Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850108 Share on other sites More sharing options...
Edible Coal Posted January 28 Share Posted January 28 fur roll are fine, is just bunny tuff are hard to get in general 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850137 Share on other sites More sharing options...
Evelo Posted January 28 Share Posted January 28 44 minutes ago, Edible Coal said: fur roll are fine, is just bunny tuff are hard to get in general I do also agree with this. If bunnies dropped tufts at 25% (current) with a 25% of an extra (separate from base loot) then that'd help a lot! 1 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850140 Share on other sites More sharing options...
Gashzer Posted January 28 Share Posted January 28 Still think swapping to Walter and crafting tent rolls is the way to go if you are playing wormwood. Fur rolls are strong enough for non-wormwood players to use occasionally, lichen heals for a good bit and you have butterflys on the surface for overtime gradual healing. So fur rolls dont need to do as much heavy lifting for healing. Truly pro wormwoods would not only swap to walter to craft tent rolls but also flutterstrips which you can use to heal 24hp as wormwood. There is no reason not to get the celestial portal going... character swapping is cheap enough and worth it for wormwood players. Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850157 Share on other sites More sharing options...
Bumber64 Posted January 28 Share Posted January 28 9 hours ago, Gashzer said: Still think swapping to Walter and crafting tent rolls is the way to go if you are playing wormwood. Fur rolls are strong enough for non-wormwood players to use occasionally, lichen heals for a good bit and you have butterflys on the surface for overtime gradual healing. So fur rolls dont need to do as much heavy lifting for healing. Truly pro wormwoods would not only swap to walter to craft tent rolls but also flutterstrips which you can use to heal 24hp as wormwood. There is no reason not to get the celestial portal going... character swapping is cheap enough and worth it for wormwood players. And fur roll would still be a useless item, so what's your point? The thread isn't about Walter, nor Wigfrid, nor Wormwood. Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850177 Share on other sites More sharing options...
Gashzer Posted January 28 Share Posted January 28 3 minutes ago, Bumber64 said: And fur roll would still be a useless item, so what's your point? Ah yes 72 pierogi worth of healing from finding a single bunnyman village on day 2 is useless.... not! Sounds like a skill issue not a fur roll problem. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850179 Share on other sites More sharing options...
aidancode Posted January 28 Share Posted January 28 3 hours ago, Gashzer said: Ah yes 72 pierogi worth of healing from finding a single bunnyman village on day 2 is useless.... not! Sounds like a skill issue not a fur roll problem. If you seriously think people not using fur rolls is a sign of a skill issue, I think you need to relearn the meta. Also I don't like the analogy. It ignores hunger value, time spent sleeping, inability to use while actively in combat, and renewability. Fur rolls are far from useless but you'd struggle to find an argument for comparing them to nearly 2 stacks of pierogis. A better analogy is how much better it can be smashing bunny houses for fur rolls than it would be to gather a bunch of healing salves, or how sleeping might be a better alternative to blue caps for healing in an early ruins rush for players not yet super comfortable with dealing with insanity. These niches technically exist, but they're quite limited. Ultimately, fur rolls aren't really very valuable to anyone, which is the OP's point. Save Wormwood players, since character swapping is typically locked out for the first half of the first year. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850192 Share on other sites More sharing options...
Bumber64 Posted January 28 Share Posted January 28 (edited) 28 minutes ago, aidancode said: A better analogy is how much better it can be smashing bunny houses for fur rolls than it would be to gather a bunch of healing salves Setting aside that you still need 9 grass for each bed roll, and now you can't rebuild the huts elsewhere so they can clobber a boss (BQ) for you. Basically anything's better than salves. Edited January 28 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850193 Share on other sites More sharing options...
Gashzer Posted January 29 Share Posted January 29 (edited) 10 hours ago, aidancode said: If you seriously think people not using fur rolls is a sign of a skill issue, I think you need to relearn the meta. Also I don't like the analogy. It ignores hunger value, time spent sleeping, inability to use while actively in combat, and renewability. Fur rolls are far from useless but you'd struggle to find an argument for comparing them to nearly 2 stacks of pierogis. A better analogy is how much better it can be smashing bunny houses for fur rolls than it would be to gather a bunch of healing salves, or how sleeping might be a better alternative to blue caps for healing in an early ruins rush for players not yet super comfortable with dealing with insanity. These niches technically exist, but they're quite limited. Ultimately, fur rolls aren't really very valuable to anyone, which is the OP's point. Save Wormwood players, since character swapping is typically locked out for the first half of the first year. The analogy works. Raising hunger is easy: lichen, cooked monster meat, berries and carrots are everywhere. Fur roll synergizes with blue caps, if sanity is already low, eat blue caps until hunger at full, fight terrorbeaks out of insanity then use fur rolls to heal whatever damage you take from terrorbeaks and boost sanity to near full - this is nice to do before boss fights like nightmare werepig for example. Fur rolls absolutely rival pierogis. People forgot you need to make crockpots, a bird cage gather meat for the bird, load the crockpot and wait for cooking times. When you add all this up it takes more time than sleeping, atleast i can sleep anywhere in the world, crockpots are fixed to only bases. And pierogis rot. If you use 95% armour like marble or night armour then you can do entire boss fights without even needing to heal at all or you only need like 2 healing salves. The meta is wrong btw... the real meta is using 95%> armour then healing during boss fights isnt needed. Fur rolls are incredibly cheap and useful just people dont know how to rewire their brain not to use crockpots which are a noob trap structure popularized by moronic youtubers/streamers back in the day. Fur rolls dont need to be easily renewable, they can last until you get a celestial portal then you have access to Walter's camper tents. Imagine straw roll as a spear, fur roll is a hambat and Walter's camper tents are brightshade swords... fur rolls are mid tier items, you should naturally progress pass them and this is ok. In summary.... skill issue not a fur roll issue Edited January 29 by Gashzer Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850208 Share on other sites More sharing options...
layangan putus Posted January 29 Share Posted January 29 53 minutes ago, Gashzer said: the real meta is using 95%> armour then healing during boss fights isnt needed. NAN!? 'tis time to spend those papyri from trading 'nanas. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850211 Share on other sites More sharing options...
Bumber64 Posted January 29 Share Posted January 29 (edited) 5 hours ago, Gashzer said: Fur rolls dont need to be easily renewable, they can last until you get a celestial portal then you have access to Walter's camper tents. If you want to play Walter's kit so much, why don't you just select him when starting the world? Might as well be using jelly beans by the time you've got the portal paraphernalia. Or, since you mentioned swapping back to Wormwood, just use compost wrap or bat bat with planting saplings for sanity. Sleeping is a noob trap, skill issue. Evidently you've got a bunch of time to craft night armor and sleep, but somehow none left to simply grab some blue caps. Edited January 29 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850221 Share on other sites More sharing options...
Gashzer Posted January 29 Share Posted January 29 26 minutes ago, Bumber64 said: If you want to play Walter's kit so much, why don't you just select him when starting the world? Might as well be using jelly beans by the time you've got the portal paraphernalia. Or, since you mentioned swapping back to Wormwood, just use compost wrap or bat bat with planting saplings for sanity. Sleeping is a noob trap, skill issue. Evidently you've got a bunch of time to craft night armor and sleep, but somehow none left to simply grab some blue caps. You get jellybeans by killing one of DST's hardest bosses. You get celestial portal by exploring, at most you need to kill 3 bishops for purple gems. Accessing walter's kit or anyone's kit is easy compared to killing bee queen, as Walter i swap to wormwood for bramble husks then instantly swap back. Tend to have the celestial portal up and running by first winter. You are right, blue caps can do most of the healing you need for all non-wormwood characters but if you are heavily insane and want to start a boss fight then fur rolls can heal health, sanity and temperature, fur rolls/tent rolls compliments blue caps/foraged foods. And for wormwood players fur rolls help to reduce the amount of bat bat/compost wraps you use between boss fights... until you get tent rolls from celestial portal. Night armour, fur rolls, healing salves, bat bat and compost wrap have one thing in common that makes them all worth the time it takes to get them. They dont spoil. Therefore lets say im prepping for fighting dragonfly and ive started cooking pierogi for healing but then i change my mind and basebuild instead.. the pierogi ive already made are now on a countdown to become wasted. In 10days (20days in ice box) pierogi only heals 13.2hp... there is a reason bundling wrap and bearger bin are so valuable to noobs... So yes for the average DST player that isnt a kiting god, sleeping mechanics are far better than crockpot foods for healing, saving time, flexability to change what you are doing without wastage and overall convenience. Crockpots = noob traps. Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850224 Share on other sites More sharing options...
benfroyobro9381 Posted January 29 Share Posted January 29 (edited) Honestly bunny puffs only dropping from one mob and structure is kinda what hurts this item. Everyone on this thread is saying how good this item is in theory, but in practice, I think the issue isn't necessarily its viability but that most players don't wanna use them. Bunnyman farms are a lot weaker than they've been in the past thanks to Reap What You Sow nerfs and competition from other farms. Some players don't want to destroy bunny hutches for a limited use item or fight bunnymen, and potentially lose more health, for a low drop rate. Considering how fluffy cave spiders looked, part of me wonders if they could rebrand bunny puffs as something generic like "hair puffs" so that more mobs can contribute to the recipe. Tbh I think Klei should buff puff drop rates or add more mobs that could drop the puffs. Bunny puffs are just such a specific item in general. Edited January 29 by benfroyobro9381 2 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850228 Share on other sites More sharing options...
Andrewski Posted January 29 Share Posted January 29 One marginal, but very easy, thing they could do would be to add bunny puffs to tumbleweeds. Few people would farm them that way but it would slightly increase the supply as a matter of course. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850233 Share on other sites More sharing options...
Gashzer Posted January 29 Share Posted January 29 4 hours ago, benfroyobro9381 said: Honestly bunny puffs only dropping from one mob and structure is kinda what hurts this item. Everyone on this thread is saying how good this item is in theory, but in practice, I think the issue isn't necessarily its viability but that most players don't wanna use them. Bunnyman farms are a lot weaker than they've been in the past thanks to Reap What You Sow nerfs and competition from other farms. Some players don't want to destroy bunny hutches for a limited use item or fight bunnymen, and potentially lose more health, for a low drop rate. Considering how fluffy cave spiders looked, part of me wonders if they could rebrand bunny puffs as something generic like "hair puffs" so that more mobs can contribute to the recipe. Tbh I think Klei should buff puff drop rates or add more mobs that could drop the puffs. Bunny puffs are just such a specific item in general. Bunnymen farms have been nerfed but bunnymen themselves have been buffed. Coat of carrots makes using bunnymen for boss fights much more convenient. If you move around 10 hutches to the surface you can use them to kill bee queen and dragonfly every 20days. 25% drop rate is low if you think about it by itself but bunnymen literally respawn everyday and with the coat of carrots you can easily make them kill themselves and collect the loot, carrots to repair the coat, meat for food for yourself and bunny puffs for fur rolls. The drop rate isnt that low now. Farming bunny puffs isnt a problem if you use coat of carrots, again this is a skill issue not a fur roll issue. Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850251 Share on other sites More sharing options...
Bumber64 Posted January 29 Share Posted January 29 (edited) 7 hours ago, Gashzer said: You get jellybeans by killing one of DST's hardest bosses. 25 bunnymen and 25 beekeeper hats to demolish her. The bunnymen might drop some puffs if they die, but you've already got the jelly beans. You can't do this if you wasted the puffs ahead of time. 7 hours ago, Gashzer said: You get celestial portal by exploring How long does that take? Certainly you need to craft a boat first. You'll probably need multiple if you're not planning to sail around the continent if you start in the wrong corner. You make crafting a simple crock pot seem arduous, yet reduce the celestial tab to a single sentence and neglect to mention the 24 moon rocks. And all this so you can skip out on your character, instead of just sticking to the one you chose. It's a valid mechanic, but it's kind of a cop out. Edited January 29 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/169615-fur-roll-rebalance-idea/#findComment-1850252 Share on other sites More sharing options...
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