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Hi guys, the changes brought uppon the critters have destroyed my mods, look at this:

image.png.dd4a4a6f495cd75e87c36a1088870e76.png It should like this->image.png.85531e9c4c99786e618ba01063fa9b97.png

It happens on the adult ones.

I wish for a legacy option so my mods can be kept as they were before the changes to the critters animation. Otherwise I can't find a way to fix, by pass it or mod through it. Thank you.

Do you want to continue using single kanim file per each animal ?
I suggest inserting this code into your code, for example, in this place

SpringAdultPip.png.2de2046a8b26b15ab125e78c176a019c.png

gameObject.GetComponent<KBatchedAnimController>().AnimFiles = new KAnimFile[] { Assets.GetAnim(anim_file) };

 

On 1/14/2026 at 12:35 AM, Sanchozz said:

Do you want to continue using single kanim file per each animal ?
I suggest inserting this code into your code, for example, in this place

SpringAdultPip.png.2de2046a8b26b15ab125e78c176a019c.png

gameObject.GetComponent<KBatchedAnimController>().AnimFiles = new KAnimFile[] { Assets.GetAnim(anim_file) };

 

the distorted pip was the result of using similar code to try to allieve the issue
 if(wildCreature.TryGetComponent<KBatchedAnimController>(out var kbac))
            {
                kbac.AnimFiles = [
                    Assets.GetAnim(anim_file),
                    Assets.GetAnim("hatch_kanim")
                    ];
            }
currently SGT has found a way, and im still trying to do it, seems like i gotta draw more pieces 

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