erny0507 Posted January 13 Share Posted January 13 Hi guys, the changes brought uppon the critters have destroyed my mods, look at this: It should like this-> It happens on the adult ones. I wish for a legacy option so my mods can be kept as they were before the changes to the critters animation. Otherwise I can't find a way to fix, by pass it or mod through it. Thank you. Link to comment https://forums.kleientertainment.com/forums/topic/169493-support-for-legacy-critter-mods/ Share on other sites More sharing options...
Sanchozz Posted January 14 Share Posted January 14 Do you want to continue using single kanim file per each animal ? I suggest inserting this code into your code, for example, in this place gameObject.GetComponent<KBatchedAnimController>().AnimFiles = new KAnimFile[] { Assets.GetAnim(anim_file) }; Link to comment https://forums.kleientertainment.com/forums/topic/169493-support-for-legacy-critter-mods/#findComment-1848652 Share on other sites More sharing options...
erny0507 Posted January 17 Author Share Posted January 17 On 1/14/2026 at 12:35 AM, Sanchozz said: Do you want to continue using single kanim file per each animal ? I suggest inserting this code into your code, for example, in this place gameObject.GetComponent<KBatchedAnimController>().AnimFiles = new KAnimFile[] { Assets.GetAnim(anim_file) }; the distorted pip was the result of using similar code to try to allieve the issue if(wildCreature.TryGetComponent<KBatchedAnimController>(out var kbac)) { kbac.AnimFiles = [ Assets.GetAnim(anim_file), Assets.GetAnim("hatch_kanim") ]; } currently SGT has found a way, and im still trying to do it, seems like i gotta draw more pieces Link to comment https://forums.kleientertainment.com/forums/topic/169493-support-for-legacy-critter-mods/#findComment-1848984 Share on other sites More sharing options...
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