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Either via the new ice-staves, ranged damage or some explosive means I believe bosses should be harsher on the players. Panflutes kinda bring that type of ability on the table, but they shouldn't be the only way to counter enemies, especially mechanical/shadow ones.

Bosses and general enemies should be fun and unfair at times and they should be, players should be forced to use other types of utility items in order to win, or suffer high amounts of damage. 

  • Like 1
On 1/5/2026 at 9:40 PM, Frosty_Mentos said:

Either via the new ice-staves, ranged damage or some explosive means I believe bosses should be harsher on the players. Panflutes kinda bring that type of ability on the table, but they shouldn't be the only way to counter enemies, especially mechanical/shadow ones.

Bosses and general enemies should be fun and unfair at times and they should be, players should be forced to use other types of utility items in order to win, or suffer high amounts of damage. 

no

On 1/5/2026 at 4:40 PM, Frosty_Mentos said:

Either via the new ice-staves, ranged damage or some explosive means I believe bosses should be harsher on the players. Panflutes kinda bring that type of ability on the table, but they shouldn't be the only way to counter enemies, especially mechanical/shadow ones.

Bosses and general enemies should be fun and unfair at times and they should be, players should be forced to use other types of utility items in order to win, or suffer high amounts of damage. 

ok next update is planar toad with 99999999hp 999999planar dmg , 20 tiles range attacks , 100 tile aoe

Edited by Naifxoxo
On 1/5/2026 at 6:40 AM, Frosty_Mentos said:

Either via the new ice-staves, ranged damage or some explosive means I believe bosses should be harsher on the players. Panflutes kinda bring that type of ability on the table, but they shouldn't be the only way to counter enemies, especially mechanical/shadow ones.

Bosses and general enemies should be fun and unfair at times and they should be, players should be forced to use other types of utility items in order to win, or suffer high amounts of damage. 

Being good at kitting should be rewarding, when has it ever been fun to be punished for being both good or bad at kitting?

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