ysatlas37 Posted December 30, 2025 Share Posted December 30, 2025 Hi! I made a list about future WX-78 skill tree update. 🤔 I hope you enjoy! ☺️ Hardware Section [Tier 1] Circuit Recycle: Circuits durability and power of WX-78 doesn't decrease when used Circuit Extractor. [Tier 1] Water Proof 1: WX-78 wet's slowly than before and much slowly damaged by water. [Tier 1] Dust Proof 1: WX-78 is able to see a little bit clear and move better than before in Sand Storms and Moon Storms. [Tier 2] Nano Technology: Increase Circuits slots of WX-78 6 to 8. (Requires Circuit Recycle) [Tier 2] Water Proof 2: WX-78 doesn't wet anymore and no longer gets damaged by water. (Requires Water Proof 1) [Tier 2] Dust Proof 2: WX-78 is able to see completely clear and move normally in Sand Storms and Moon Storms. (Requires Dust Proof 1) [Tier 3] Quantum Mechanics: Add an extra Circuits slot to switch mode. It will ables WX-78 to switch between Circuits sets. (Requires Nano Technology) [Tier 3] Bio Robotics: WX-78 restores power 50% more faster during activity such as move, chopping, mining, combat, etc. (Requires Water Proof 2 or Dust Proof 2) Software Section [Tier 1] Data Mining: Get double Bio Data after scan. [Tier 1] Data Analysis: Bio Scanalyzer (aka. Jimmy) ables to scan Blueprints and Sketches to collect Bio Data from it. [Tier 1] Machine Learning: Bio Scanalyzer scans target more faster if Bio Scanalyzer scanned it before. [Tier 2] Resource Efficiency: When Blueprint and Bio Data used receive Papyrus. (Requires Data Mining) [Tier 2] Deep Learning: WX-78 can learn Blueprints by Bio Scanalyzer scan. (Requires Data Analysis) [Tier 2] Reinforcement Learning: Bio Scanalyzer scans target more faster after receive a Bio Data from WX-78. (Requires Machine Learning) [Tier 3] Generative AI: When Bio Scanalyzer scans a target, it collects an extra Blueprints and Sketches of the target with Bio Data. (Requires Resource Efficiency) [Tier 3] Agent AI: Bio Scanalyzer automatically scans and collect Bio Data without consistent attention of WX-78. (Requires Deep Learning or Reinforcement Learning) Shadow Affinity Section [Tier 1] Condition 1: Find and defeat the Ancient Fuelweaver. [Tier 2] Blackout: Enables to learn to activate Emergency Power. The Emergency Power button activates when WX-78 has no power. When WX-78 use it, 50% of Circuits slots are back to online until it's charged. [Tier 3] Condition 2: Have no lunar affinity. [Tier 4] Black Hole: Shadow nightmares are now become friendly to WX-78 and when battery is low, starts to appears near by the player. Lunar Affinity Section [Tier 1] Condition 1: Find and defeat the Celestial Champion. [Tier 2] Super Charge: WX-78 is now immune to lightning damage and gives extra lighting damage to target when WX-78 is activated to give lighting damage. [Tier 3] Condition 2: Have no shadow affinity. [Tier 4] Supernova: Lunar spirits are now become friendly to WX-78 and when battery is full, starts to appears near by the player. Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/ Share on other sites More sharing options...
Nikki Darks Posted December 30, 2025 Share Posted December 30, 2025 Isn't WX already immune to lightning? Also, I'd love it if they made his circuits either infinite or repairable. But cool ideas! Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847581 Share on other sites More sharing options...
ysatlas37 Posted December 30, 2025 Author Share Posted December 30, 2025 11 minutes ago, Nikki Darks said: Isn't WX already immune to lightning? Also, I'd love it if they made his circuits either infinite or repairable. But cool ideas! WX-78 gets lighting damage from mobs such as Lightning Volt Goat. And thank you! 1 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847583 Share on other sites More sharing options...
Nikki Darks Posted December 30, 2025 Share Posted December 30, 2025 15 minutes ago, ysatlas37 said: WX-78 gets lighting damage from mobs such as Lightning Volt Goat. And thank you! Oh, didn't know that. And np~! Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847586 Share on other sites More sharing options...
Jakepeng99 Posted December 30, 2025 Share Posted December 30, 2025 (edited) 2 hours ago, ysatlas37 said: Tier 2] Water Proof 2: WX-78 doesn't wet anymore and no longer gets damaged by water. (Requires Water Proof 1) Removing his only downside and turning it into an upside is dumb Edited December 30, 2025 by Jakepeng99 5 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847595 Share on other sites More sharing options...
ysatlas37 Posted December 30, 2025 Author Share Posted December 30, 2025 4 hours ago, Jakepeng99 said: Removing his only downside and turning it into an upside is dumb You don't **have to choose those skills** if you don't like it, and enjoy the downside as much you can **ALONE**. People enjoying Woodie's update that easing his lunar curse. Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847625 Share on other sites More sharing options...
Jakepeng99 Posted December 31, 2025 Share Posted December 31, 2025 4 hours ago, ysatlas37 said: You don't **have to choose those skills** if you don't like it, and enjoy the downside as much you can **ALONE**. People enjoying Woodie's update that easing his lunar curse. Thats a sucky way to design the game. The whole “If you don’t like it dont use it!” Thing to defend bad things. Just having a “no downside” button. If you don’t like having downsides get a mod or something and do it in your own server. 3 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847647 Share on other sites More sharing options...
ysatlas37 Posted December 31, 2025 Author Share Posted December 31, 2025 1 hour ago, Jakepeng99 said: Thats a sucky way to design the game. The whole “If you don’t like it dont use it!” Thing to defend bad things. Just having a “no downside” button. If you don’t like having downsides get a mod or something and do it in your own server. That's a sucky way to feedback someone's ideas. The whole “If you don’t like having downsides get a mod or something and do it in your own server.” Thing to defend bad manners. People like you just likes to complain for everything and act like a child in puberty and no respect to others. If you need to feel better about yourself by criticize others, just go watch movies. Because I didn't ask opinion from someone like you. Plus, if you want to criticize others, study grammar first. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847660 Share on other sites More sharing options...
DegenerateFurry Posted December 31, 2025 Share Posted December 31, 2025 I get that you're trying to be dismissive of people's criticisms to come off as cool or whatever, but it makes characters less interesting when you take away interesting downsides. Jakepeng99 has a point here, and I think I agree with it. The whole point of having downsides on a character is that it makes playing around those downsides a necessary part of their gameplay, which makes them more unique and leads you to experiment with things you otherwise might not. WX-78 can play around the wetness downside, they just have to prioritize waterproofing gear more than other characters. Maxwell players can still do everything any other player can and more, they just have to be more careful. Wurt and Warly's diet limitations encourage them to explore food options other than meatballs and pierogis. Well-designed downsides make the player engage with parts of the game they otherwise might not, which makes them a better player. Woodie, though? Woodie had extremely limited ways to counteract the full moon curse, which fully locks him out of content like getting Glommer or doing the moonstone event. Your best option's to not be on the surface or be sleeping in a tent, and that still means you can't get Glommer or do the main quest-essential moonstone event unless you're able to run out the wereness timer just in time (and I'm pretty sure you'll only even be able to do that to get Glommer in winter, much less the moonstone event). Further, the full moon isn't Woodie's only downside or even his main one; his main downside is the massive loss of hunger from transforming and the inability to use items or eat to heal while transformed. Allowing the option to remove that downside with a perk is, as you can see, quite different from allowing WX-78 to remove theirs. 4 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847672 Share on other sites More sharing options...
Jakepeng99 Posted December 31, 2025 Share Posted December 31, 2025 (Also making WX being immune to wetness, turning his downside in to an upside is even more than removing it) 8 hours ago, ysatlas37 said: That's a sucky way to feedback someone's ideas. The whole “If you don’t like having downsides get a mod or something and do it in your own server.” Thing to defend bad manners. Thats basically what you said to me. If you want to basically cheat out downsides that make characters interesting, get a mod, along with stuff like more equipment slots and leave players have an actual option to play with those stuff without it being the standard. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847676 Share on other sites More sharing options...
ysatlas37 Posted December 31, 2025 Author Share Posted December 31, 2025 7 hours ago, DegenerateFurry said: I get that you're trying to be dismissive of people's criticisms to come off as cool or whatever, but it makes characters less interesting when you take away interesting downsides. Jakepeng99 has a point here, and I think I agree with it. The whole point of having downsides on a character is that it makes playing around those downsides a necessary part of their gameplay, which makes them more unique and leads you to experiment with things you otherwise might not. WX-78 can play around the wetness downside, they just have to prioritize waterproofing gear more than other characters. Maxwell players can still do everything any other player can and more, they just have to be more careful. Wurt and Warly's diet limitations encourage them to explore food options other than meatballs and pierogis. Well-designed downsides make the player engage with parts of the game they otherwise might not, which makes them a better player. Woodie, though? Woodie had extremely limited ways to counteract the full moon curse, which fully locks him out of content like getting Glommer or doing the moonstone event. Your best option's to not be on the surface or be sleeping in a tent, and that still means you can't get Glommer or do the main quest-essential moonstone event unless you're able to run out the wereness timer just in time (and I'm pretty sure you'll only even be able to do that to get Glommer in winter, much less the moonstone event). Further, the full moon isn't Woodie's only downside or even his main one; his main downside is the massive loss of hunger from transforming and the inability to use items or eat to heal while transformed. Allowing the option to remove that downside with a perk is, as you can see, quite different from allowing WX-78 to remove theirs. 1. I don't dismissive of people's criticisms, I just don't take bad manners from thoughtless and rude people and I don't have to. 2. These are skills. It means you got to **earn** Insights to overcome characters difficulty. The process itself applies overcoming difficulty and gives freedoms to try other play style. Like I said before, if you don't like it you can use Insights to other skills. 3. If you read it carefully and thought about it you would've find out those water proof and dust proof skills are divided and leveled. To open chance to try various methods and overcome it, not by one single skill earn easy. Furthermore, it's for characters nature originality not just saving for just "downside". 4. If you think having downside is that crucial, balance update itself is meaningless, because at the end it, you like it or not, update makes overcome downside. Most of other character's skills are already complement character's downside. 5. You mentioned: "Your best option's to not be on the surface or be sleeping in a tent, and that still means you can't get Glommer or do the main quest-essential moonstone event unless you're able to run out the wereness timer just in time (and I'm pretty sure you'll only even be able to do that to get Glommer in winter, much less the moonstone event)." By you saying this, basically you are saying character's downside is more crucial than its nature of game process and story. It means eventually you are saying that: "It is okay unable to play storyline in DST with Woodie." As you already acknowledged it, the problem is that the story cannot progress because of Woodie's downside. Maintaining the game's difficulty enough to disturb continue storyline by taking advantage of his downside is not the top priority for game design. It makes players to play other characters because eventually Woddie can't do crucial stuff to process game story than playing Woodie and enjoying downside you adore. 6. Based on your knowledge of Woodie, this game and your basic philosophy of balancing games, I think you haven't played Woodie and this game long enough to discuss these balance topic. 7. If you are interested in make games harder, just request to Klei to add Difficulty Setting for the game. 8. I'm not saying my ideas are perfect but I don't want to talk to people who haven't seriously thought about game balance and who lack of philosophy and principles of design either. So I will just ignore comments like lack of thoughts, productivity and basic manners. Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847698 Share on other sites More sharing options...
DegenerateFurry Posted December 31, 2025 Share Posted December 31, 2025 (edited) 8 hours ago, ysatlas37 said: You mentioned: "Your best option's to not be on the surface or be sleeping in a tent, and that still means you can't get Glommer or do the main quest-essential moonstone event unless you're able to run out the wereness timer just in time (and I'm pretty sure you'll only even be able to do that to get Glommer in winter, much less the moonstone event)." By you saying this, basically you are saying character's downside is more crucial than its nature of game process and story. It means eventually you are saying that: "It is okay unable to play storyline in DST with Woodie." As you already acknowledged it, the problem is that the story cannot progress because of Woodie's downside. Maintaining the game's difficulty enough to disturb continue storyline by taking advantage of his downside is not the top priority for game design. It makes players to play other characters because eventually Woddie can't do crucial stuff to process game story than playing Woodie and enjoying downside you adore. 6. Based on your knowledge of Woodie, this game and your basic philosophy of balancing games, I think you haven't played Woodie and this game long enough to discuss these balance topic. You're completely missing my point here, deliberately or otherwise. My point in comparing Woodie's full moon downside to WX-78's downside is to demonstrate that because it restricts a character from accessing massive amounts of gameplay, Woodie's downside is poorly designed. WX-78's has plenty of counterplay and isn't as restrictive, so it's well-designed. Because of that, I think it's different to give Woodie a thing to make that downside go away (because it honestly should just be changed in the first place), but not WX-78 (because WX's wetness downside is implemented properly). Woodie's forced transformation comes from original Don't Starve, long before any of this lunar stuff was part of the game. They kept it for consistency, but as DST developed, it became a problem, so they gave us a way to counteract it (the affinity perk). Oh, also, I have over three thousand hours on DST and I've played Woodie a lot, don't make assumptions when your reading comprehension is this flawed. Edited December 31, 2025 by DegenerateFurry 1 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847722 Share on other sites More sharing options...
Jakepeng99 Posted January 3 Share Posted January 3 On 12/31/2025 at 2:10 PM, ysatlas37 said: 1. I don't dismissive of people's criticisms, I just don't take bad manners from thoughtless and rude people and I don't have to. 2. These are skills. It means you got to **earn** Insights to overcome characters difficulty. The process itself applies overcoming difficulty and gives freedoms to try other play style. Like I said before, if you don't like it you can use Insights to other skills. 3. If you read it carefully and thought about it you would've find out those water proof and dust proof skills are divided and leveled. To open chance to try various methods and overcome it, not by one single skill earn easy. Furthermore, it's for characters nature originality not just saving for just "downside". 4. If you think having downside is that crucial, balance update itself is meaningless, because at the end it, you like it or not, update makes overcome downside. Most of other character's skills are already complement character's downside. 5. You mentioned: "Your best option's to not be on the surface or be sleeping in a tent, and that still means you can't get Glommer or do the main quest-essential moonstone event unless you're able to run out the wereness timer just in time (and I'm pretty sure you'll only even be able to do that to get Glommer in winter, much less the moonstone event)." By you saying this, basically you are saying character's downside is more crucial than its nature of game process and story. It means eventually you are saying that: "It is okay unable to play storyline in DST with Woodie." As you already acknowledged it, the problem is that the story cannot progress because of Woodie's downside. Maintaining the game's difficulty enough to disturb continue storyline by taking advantage of his downside is not the top priority for game design. It makes players to play other characters because eventually Woddie can't do crucial stuff to process game story than playing Woodie and enjoying downside you adore. 6. Based on your knowledge of Woodie, this game and your basic philosophy of balancing games, I think you haven't played Woodie and this game long enough to discuss these balance topic. 7. If you are interested in make games harder, just request to Klei to add Difficulty Setting for the game. 8. I'm not saying my ideas are perfect but I don't want to talk to people who haven't seriously thought about game balance and who lack of philosophy and principles of design either. So I will just ignore comments like lack of thoughts, productivity and basic manners. If Wormwood didn’t have is health downside, he would be: 1. Op. (Easy living logs and stuff). 2. Boring (plays like most other characters most the time but free living logs and gimmicky crafts.) 3. Worse designed. His downside interacts with his upsides which is cool. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847825 Share on other sites More sharing options...
goblinball Posted January 3 Share Posted January 3 (edited) If WX’s downside actually mattered id understand being upset at a perk that removes it but also come on, when was the last time the wetness damage actually mattered? I’ve played quite a lot of wx and it’s never impacted me at all. I like the ideas of the perks that make wx immune to sandstorms. That makes sense and would be pretty convenient. I think considering WX and wagstaff’s connection in the lore, along with WX’s obsession with lunar powers, the lunar affinity skill could definitely be more interesting. I’m not sure what exactly, but you could totally do something cooler than lightning immunity. Would more circuits be cool? That’d line up with what they’ve done in other skill trees, and it’d solve the issue of wx being able to craft their best circuits super early and not really scaling much past that. Edited January 3 by goblinball 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847840 Share on other sites More sharing options...
wormwood123 Posted January 3 Share Posted January 3 7 hours ago, goblinball said: If WX’s downside actually mattered id understand being upset at a perk that removes it but also come on, when was the last time the wetness damage actually mattered? I’ve played quite a lot of wx and it’s never impacted me at all. I like the ideas of the perks that make wx immune to sandstorms. That makes sense and would be pretty convenient. I think considering WX and wagstaff’s connection in the lore, along with WX’s obsession with lunar powers, the lunar affinity skill could definitely be more interesting. I’m not sure what exactly, but you could totally do something cooler than lightning immunity. Would more circuits be cool? That’d line up with what they’ve done in other skill trees, and it’d solve the issue of wx being able to craft their best circuits super early and not really scaling much past that. Even if the downside is small it shouldn’t be removed it adds to the character in some amount and if every character had a remove downsides button would that be good game design? My 8 ball says no. 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847858 Share on other sites More sharing options...
ysatlas37 Posted January 4 Author Share Posted January 4 (edited) 20 hours ago, goblinball said: If WX’s downside actually mattered id understand being upset at a perk that removes it but also come on, when was the last time the wetness damage actually mattered? I’ve played quite a lot of wx and it’s never impacted me at all. I like the ideas of the perks that make wx immune to sandstorms. That makes sense and would be pretty convenient. I think considering WX and wagstaff’s connection in the lore, along with WX’s obsession with lunar powers, the lunar affinity skill could definitely be more interesting. I’m not sure what exactly, but you could totally do something cooler than lightning immunity. Would more circuits be cool? That’d line up with what they’ve done in other skill trees, and it’d solve the issue of wx being able to craft their best circuits super early and not really scaling much past that. Finally! An actual productive opinion / feedback. Thank you for showing good example. goblinball It would be nice if Klei add some additional circuits 3~6. 🤔 This is how you make opinions. If you want to make some point, you need to present alternatives. Otherwise, even 10 years old easily can do criticism like you guys do. Jakepeng99, DegenerateFurry, wormwood123 Edited January 4 by ysatlas37 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/169353-ideas-about-wx-78-skill-tree-update/#findComment-1847905 Share on other sites More sharing options...
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