myxal Posted December 22, 2025 Share Posted December 22, 2025 (edited) Any idea what mod might be causing the assertion error in the subject? Happens when I toggle material filter on a conveyor loader in range of an autosweeper. Didn't happen before with the same loader/sweeper build (it's a loading setup for IPL, so materials/sweep only are toggled a lot when used, the loader is additionally automated by a meter valve and possibly rail-blocked when the IPL is full ). Doesn't crash with all mods disabled, but the crash screen doesn't implicate any mods. I don't think any of the mods I'm using should be touching loaders - already tried disabling "No Manual Delivery", that was not it... EDIT: My bad - the game also crashes without mods - I missed that it must be unpaused for the crash to happen. GUI crash message: Spoiler Assert failed: FindNextChore found an entry that wasn't a FetchChore at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <fa98f25db3794e469ea74161ee26bb45>:0 at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <fa98f25db3794e469ea74161ee26bb45>:0 at Debug.LogError (System.Object obj) [0x00000] in <0785f6c612c54efca8ba8a38cb25e699>:0 at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <0785f6c612c54efca8ba8a38cb25e699>:0 at DebugUtil.Assert (System.Boolean test, System.String message) [0x00000] in <0785f6c612c54efca8ba8a38cb25e699>:0 at ChoreConsumer+<>c.<.cctor>b__75_0 (System.Object obj, ChoreConsumer consumer) [0x00000] in <385dabc9975e440bb582fe6b3766ee35>:0 at ScenePartitioner.VisitEntries[ContextType] (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Func`3[T1,T2,TResult] visitor, ContextType context) [0x00000] in <385dabc9975e440bb582fe6b3766ee35>:0 at GameScenePartitioner.VisitEntries[ContextType] (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Func`3[T1,T2,TResult] visitor, ContextType context) [0x00000] in <385dabc9975e440bb582fe6b3766ee35>:0 at ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) [0x00000] in <385dabc9975e440bb582fe6b3766ee35>:0 at SolidTransferArm.Sim () [0x00000] in <385dabc9975e440bb582fe6b3766ee35>:0 at SolidTransferArm+SolidTransferArmBatchUpdater.Finish () [0x00000] in <385dabc9975e440bb582fe6b3766ee35>:0 at SolidTransferArm.BatchUpdate (System.Collections.Generic.List`1[T] solid_transfer_arms, System.Single time_delta) [0x00000] in <385dabc9975e440bb582fe6b3766ee35>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0785f6c612c54efca8ba8a38cb25e699>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0785f6c612c54efca8ba8a38cb25e699>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <0785f6c612c54efca8ba8a38cb25e699>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <385dabc9975e440bb582fe6b3766ee35>:0 at Game.Update () [0x00000] in <385dabc9975e440bb582fe6b3766ee35>:0 Build: U57-704096-SCRPN Mod list: Spoiler [12:11:54.108] [1] [INFO] Loading mod content DLL [Mod Profile Manager:2854869130] (provides DLL) [12:11:54.534] [1] [INFO] Loading mod content DLL [Mod Updater:2018291283] (provides DLL) [12:11:54.626] [1] [INFO] Loading mod content DLL [Baator:2582905897] (provides LayerableFiles, DLL, Animation) [12:11:54.650] [1] [INFO] Loading mod content DLL [Deconstructable Mini-Pod:2603191165] (provides DLL) [12:11:54.670] [1] [INFO] Loading mod content DLL [Critter Inventory:1831438994] (provides DLL) [12:11:54.743] [1] [INFO] Loading mod content DLL [StoreArtifacts:2832650525] (provides DLL) [12:11:54.755] [1] [INFO] Loading mod content DLL [Better Info Cards:1960947963] (provides DLL) [12:11:54.925] [1] [INFO] Loading mod content DLL [No Manual Delivery:2047308624] (provides DLL) [12:11:54.996] [1] [INFO] Loading mod content DLL [Blueprints Expanded:3468585385] (provides DLL) [12:11:55.146] [1] [INFO] Loading mod content DLL [Bigger Camera Zoom Out:1717463209] (provides DLL) [12:11:55.172] [1] [INFO] Loading mod content DLL [Suppress Notifications:1832319118] (provides DLL) [12:11:55.219] [1] [INFO] Loading mod content DLL [Critical Notification Pauser:1708809748] (provides DLL) [12:11:55.222] [1] [INFO] Loading mod content DLL [True Tiles:2815406414] (provides DLL) [12:11:55.287] [1] [INFO] Loading mod content DLL [Sweep By Type:1863428350] (provides DLL) [12:11:55.304] [1] [INFO] Loading mod content DLL [Better Automation Overlay:1878896484] (provides DLL) [12:11:55.379] [1] [INFO] Loading mod content DLL [[Vanilla + DLC] Combined Conduit Display:2634633299] (provides DLL) [12:11:55.461] [1] [INFO] Loading mod content DLL [Planning Tool:2982316671] (provides DLL) [12:11:55.494] [1] [INFO] Loading mod content DLL [Material Selection Properties:2600818338] (provides DLL) [12:11:55.504] [1] [INFO] Loading mod content DLL [Clarified Max Decor:2169776807] (provides DLL) [12:11:55.566] [1] [INFO] Loading mod content DLL [Reverse Bridges:2982311017] (provides DLL) [12:11:55.573] [1] [INFO] Loading mod content DLL [No Zone Tint:2598601623] (provides DLL) [12:11:55.581] [1] [INFO] Loading mod content DLL [Better Deselect:1870696175] (provides DLL) [12:11:55.615] [1] [INFO] Loading mod content DLL [Map Overlay:2271373459] (provides DLL) [12:11:55.652] [1] [INFO] Loading mod content DLL [Automatic Geyser Calculation:2631833478] (provides DLL) [12:11:55.671] [1] [INFO] Loading mod content DLL [Settings Change Tool:1843647561] (provides DLL) [12:11:55.689] [1] [INFO] Loading mod content DLL [Drag Area More Visible:2844843044] (provides DLL) [12:11:55.697] [1] [INFO] Loading mod content DLL [Set Default Deconstruct Layer:1863180631] (provides DLL) [12:11:55.719] [1] [INFO] Loading mod content DLL [Auto-Eject:2551341883] (provides DLL) [12:11:56.044] [1] [INFO] Loading mod content DLL [Mass Move Tool:3301490799] (provides DLL) [12:11:56.106] [1] [INFO] Loading mod content DLL [Clean HUD:1909037839] (provides DLL) [12:11:56.143] [1] [INFO] Loading mod content DLL [Popup Control:2032187035] (provides DLL) [12:11:56.330] [1] [INFO] Loading mod content DLL [Pause on ready to print:2129768894] (provides DLL) [12:11:56.525] [1] [INFO] Loading mod content DLL [Attribute Info Screen:3565090654] (provides DLL) [12:11:56.588] [1] [INFO] Loading mod content DLL [Real Time Clock:3462174357] (provides DLL) [12:11:56.605] [1] [INFO] Loading mod content DLL [Notepad:1996618130] (provides DLL, Animation) [12:11:57.098] [1] [INFO] Loading mod content LayerableFiles [Baator:2582905897] (provides LayerableFiles, DLL, Animation) [12:11:57.242] [1] [INFO] Loading mod content Animation [Baator:2582905897] (provides LayerableFiles, DLL, Animation) [12:11:57.258] [1] [INFO] Loading mod content Animation [Notepad:1996618130] (provides DLL, Animation) Logfile: https://gist.github.com/myxal/3574565928e96e970691a8240459e2d3 Save: shovel eggs from sievora Cycle 5811.sav Edited December 22, 2025 by myxal Link to comment https://forums.kleientertainment.com/forums/topic/169226-game-crash-findnextchore-found-an-entry-that-wasnt-a-fetchchore/ Share on other sites More sharing options...
NikiHammerforce Posted February 9 Share Posted February 9 Same thing here. My autosweeper is automated by timer. Crashes after I deselect materials on loader and autosweeper kicks in. I assume it is trying to finish supply chore that was actual at the moment of turning it off by timer. But since loader do not accept that material anymore it fails. Strange that I have same sweeper-timer automation in other places and they never crash. Have you found solution for this? Link to comment https://forums.kleientertainment.com/forums/topic/169226-game-crash-findnextchore-found-an-entry-that-wasnt-a-fetchchore/#findComment-1850984 Share on other sites More sharing options...
myxal Posted February 10 Author Share Posted February 10 (edited) 15 hours ago, NikiHammerforce said: Have you found solution for this? It's been a while, but I fixed it by deconstructing (and then rebuilding) the sweeper, the loader, or possibly both. disconnect them from power upon load if needed. I've had it happen once again on a different set of sweeper/loaders, don't remember if the sweeper was automated or not. But I do use at least 2 other sets of loaders + automated sweepers, where this never triggered a crash. BTW, there's more discussion in the related bug report: Edited February 10 by myxal 1 Link to comment https://forums.kleientertainment.com/forums/topic/169226-game-crash-findnextchore-found-an-entry-that-wasnt-a-fetchchore/#findComment-1851024 Share on other sites More sharing options...
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