_mylilsunshine_ Posted December 9, 2025 Share Posted December 9, 2025 (edited) i love DST, but i didn't tune in for the Scion update at all, nor the cave boulder update (can't even be bothered to remember their name). i don't think i should have to engage with some of the biggest of content just to experience tea or a hot spring. and i can rush to endgame quite fast as well, so it's not a skill issue. all of these rift-adjacent content is killing my interest in the game if every new update is a nothingburger for an early-game twerp like me. the best part about DST to me is the progression between early and mid-game. sorry for how this thread contributes nothing to the discussion i haven't been on DST for so long and i can't quite put my feelings into words Edited December 9, 2025 by _mylilsunshine_ 15 3 Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/ Share on other sites More sharing options...
Milordo Posted December 9, 2025 Share Posted December 9, 2025 My dear friend. Ooohh how much I would talk with you for hours, because it's a very large discussion, and not simple at all mind you. So I'll just put this, just here ---> " The real problem are the Rifts itself. The concept. It's the box, not the content inside the box. If you analyze this new buzzard danger inside a bubble, let's say hypotetically, inside a specific biome of Lunar Island or an event of Lunar Island all together or (the easiest answer) during the Lunar Quest, none of these problems would ever come to the game and Klei would have easy life. Frankly Klei should never ever introduced Rifts and put all its content already in all the others promised parts of the game (Caves, Ruins, Ocean and Lunar Island). I don't get it either why copy so hard Terraria (I guess marketing?) when they already had their fantastic original idea of quests, which resolve everything!!! Oh, a new cool apocalyptic danger has been introduced? Well after I had fun with it, I can turn it off by completing it and then go back to it in the future by lunar quest again. " And to add with this, you may feel this way because: 1) Caves are still in beta 2) Ruins are still in early access 3) Ocean is a disaster 4) Lunar Island + Grotto are cool but still a few steps behind the first level, the surface And 5) about the first level, the surface, even though it's finished and feel complete, eehhh some biomes or things could use some touch-up. Not a blasting giant rework please (that others levels should receive...), just some little balancing. In all of this, the end-game, the finale + Rifts, are not inherently bad, they're cool too. It's just Klei, as always, making the pot too much larger and trying to fit too many eggs in one basket, without leaving it in a good position, if you know what I mean. Plus rejoice, these last 1 and half year (since 2024 summer) they have been catering to the early/mid-game and already stated and confirmed that after the Rifts finale (which is very close, like this january/febraury) they'll go back and revisit the base game 😊 5 Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1845038 Share on other sites More sharing options...
Draggofroot Posted December 9, 2025 Share Posted December 9, 2025 8 hours ago, Milordo said: 1) Caves are still in beta 2) Ruins are still in early access off topic but wdym by these Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1845070 Share on other sites More sharing options...
Mike23Ua Posted December 9, 2025 Share Posted December 9, 2025 In the past Klei has released at least two updates that added new content that is something new to explore for early/mid game but also at the same time becomes more difficult when late game objectives are met. the one off the top of my head is lunar cave grotto which is explorable early game, but once rifts open become more dangerous with the Shadow/Gashalt Warzone active. So it’s certainly not an UNREASONABLE ask that content be enjoyable early, but also serve late game players later on. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1845072 Share on other sites More sharing options...
Pumking7 Posted December 10, 2025 Share Posted December 10, 2025 I've honestly wished we had more content put in the main game that was not character or end game focused. Nowadays to engage with the fun mechanics they recently add I have to swap to a specific character to be able to enjoy them, instead of letting the characters perks guide how I engage with the content and shape how I play around it. Same with end game content I have to basically do a list of chores to get to the fun rewarding "survival" content. I feel like this has burned me out on DST for the last few years I don't know. 9 hours ago, Milordo said: I don't get it either why copy so hard Terraria (I guess marketing?) Honestly its so interesting that they decided to borrow the hard-mode idea of Terraria (not sure if it came from somewhere else, but the DST-Terraria crossover further supports this theory). A lot of people were interested in post FW/CC content, but I feared it since DST's boss progression is very convoluted and tedious and basically requires an online tutorial whereas Terraria's hardmode syncs perfectly within the progression of the game. I've been neutral with the quest lines existing in the game since they came out, moreso negative on lunar, but I cannot see why they have not made the questlines more streamlined or easy to access with endgame content/character perks requiring you complete them. 9 hours ago, Milordo said: And to add with this, you may feel this way because: 1) Caves are still in beta 2) Ruins are still in early access 3) Ocean is a disaster 4) Lunar Island + Grotto are cool but still a few steps behind the first level, the surface I mean Lunar island + Grotto are basically attached to surface + caves respectively, its just the lunar areas don't have a real reason to come back to them despite their distance on the map. Ruins are fine for the most part, caves is underwhelming but not in beta state, it just did not receive as much content as the surface so it looks barren. Ocean is not really a disaster just also very barren and has rewards which are barely interesting to other optional content like the caves. 9 hours ago, Milordo said: In all of this, the end-game, the finale + Rifts, are not inherently bad, they're cool too. It's just Klei, as always, making the pot too much larger and trying to fit too many eggs in one basket, without leaving it in a good position, if you know what I mean. I feel like this is a great description of what I feel like has been the issue with updates since return of them. New Reign, while I'm not fond at all of raid bosses in DST, is very consistent in what it wanted to get across Focus on integrating mechanics that were needed for multiplayer - regrowth, marble beans and mushroom logs etc, redevelopment of DS map landscape Focus on multiplayer goals to achieve during gameplay - raid bosses Return of them onwards has felt like it wants to cover so many bases at once: Character reworks and continuing this with skilltrees Bosses - just in general Lunar endgame/general questline Shadow endgame questline Ocean content QOL updates Ones that primarily focus on system upgrades Ones that primarily focus on large scale balancing Further adding to holiday events- (While I know the lunar new year has three more years of guaranteed updates, we are now revisiting winter's feast and hallowed nights to add more content it appears... poor cawnival) Revisiting content that has been unpopular or needs improvement Lore Content - (Stageplay and Archives add-on) Reworking or adding basegame content It feels like almost nothing gets finished or if it does it compares to ocean content and the lunar questline feeling hollow. I love DST and some of the recent updates, like Staying Afloat and Pearlmas, have done an amazing job at reworking content from my least favorite update She Sells Seashells and making it into something I really enjoy. I have hope for DST as I love the passion and time each one of the developers put into making one of my most played games. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1845084 Share on other sites More sharing options...
Milordo Posted December 10, 2025 Share Posted December 10, 2025 2 hours ago, Draggofroot said: off topic but wdym by these Sure, but I think it's pretty self-explanatory. In terms of quantity and quality content, Caves are too far behind compared to the surface (don't consider ocean and lunar island, they're separated), making the second level of the game bare bones and bad. By inspecting their history, you see they never received the love and care they should have from their creators. The Caves have been created and put in work in progress during all 2014, figuring out how a level of Don't Starve should be. On the same year Klei went crazy and created the third level of the game immediately (Ruins), without finishing first the Caves. Then release them immediately and completely forgot about them (Hmnnnn....deja vu isn't it?), resulting in last year, the first ever update for the Caves after they have been released, in 2024. 10 years. Jeeeeezzz..... Ruins is just the same but worse. Then subjectively far worse for me due to their big crucial core importance for the game (history, gameplay and design, world building, lore, ecc....) That's why Caves are, in a derogatory (and factual) way, a beta, and Ruins an early-access, or alpha if you prefer. 1 hour ago, Pumking7 said: Honestly its so interesting that they decided to borrow the hard-mode idea of Terraria (not sure if it came from somewhere else, but the DST-Terraria crossover further supports this theory). A lot of people were interested in post FW/CC content, but I feared it since DST's boss progression is very convoluted and tedious and basically requires an online tutorial whereas Terraria's hardmode syncs perfectly within the progression of the game. We all assume the inspiration from Terraria because it seems pretty obvious and yes, the collaboration probably influenced it. I'll give it to Klei tho, they know how to rappresent better their game in the finale, than most other games, terraria included. For example, Terraria hard-mode is all about boss rush. For who enjoyed Terraria for its exploration and adventure gameplay/design, they will be disappointed after experiencing hardmode boss rush (I met these people in real life), while Rifts atleast cover all angles, aspects and characteristics from Don't Starve. Exploration, crafting, building, fighting and farming, and Klei going back to their survival roots full force. I'll give them that. Reinforcing my point "The real problem are the Rifts itself. The concept. It's the box, not the content inside the box." 1 hour ago, Pumking7 said: I've been neutral with the quest lines existing in the game since they came out, moreso negative on lunar, but I cannot see why they have not made the questlines more streamlined or easy to access with endgame content/character perks requiring you complete them. Yeeessss exactlllyyy!!!! More teased with charlie and wagstaff cutscene, some build-ups. And as said before, it resolved all the problems today Rifts present. Absolutely Adventure mode from DS > quest system DST, but I quite like them and I feel they represent well the spirit of Don't Starve. I love lunar quest and would, as others who I have met here on this forum, see the shadow quest reworked with the same care, since it's very apparent is in an early-access stage. Klei was experimenting hard during 2015-2016. 1 hour ago, Pumking7 said: I mean Lunar island + Grotto are basically attached to surface + caves respectively, its just the lunar areas don't have a real reason to come back to them despite their distance on the map. Ruins are fine for the most part, caves is underwhelming but not in beta state, it just did not receive as much content as the surface so it looks barren. Ocean is not really a disaster just also very barren and has rewards which are barely interesting to other optional content like the caves. Wwwwaaaiitt, slow down. Don't get confused. Lunar Island and Grotto are so attached because bad design by Klei and more importantly tecnical issues (which seems resolved now with Ancient Echoes...). If DST was a single-player, trust me, Klei would have detached clearly Lunar Island (like the Volcano from shipwrecked) and ocean too. They're not part of the first level/surface. Ruins are not fine?!?!??? No??? Caves are in a very much sense of a beta terminology that you can get, if also during their release were already lacking, and yes, time did not help them compared to the first level, who never stops to receive content. Ocean is a disaster!!! Hello? Pirate monkeys? The boat system? Its very questionable content? Their bosses? (Expect less Frostjaw) A lot of the design? There are zero excuses for the ocean. I recently helped and introduced the floating item to the game for trying to fix that horrendous tecnical problem of drowning (which still exist, but oh well....I'll accept the band-aid fix). 1 hour ago, Pumking7 said: I feel like this is a great description of what I feel like has been the issue with updates since return of them. Snip.... Yup, yup, yup. Well said. That's what you get when the game becomes live as a service and update it every two month. Devs miss their focus pretty fast, and already Klei miss their focus since day 1!! Thank Alter they gave more time for the devs for making an update! 2 Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1845108 Share on other sites More sharing options...
Draggofroot Posted December 10, 2025 Share Posted December 10, 2025 21 minutes ago, Milordo said: Sure, but I think it's pretty self-explanatory. In terms of quantity and quality content, Caves are too far behind compared to the surface (don't consider ocean and lunar island, they're separated), making the second level of the game bare bones and bad. By inspecting their history, you see they never received the love and care they should have from their creators. The Caves have been created and put in work in progress during all 2014, figuring out how a level of Don't Starve should be. On the same year Klei went crazy and created the third level of the game immediately (Ruins), without finishing first the Caves. Then release them immediately and completely forgot about them (Hmnnnn....deja vu isn't it?), resulting in last year, the first ever update for the Caves after they have been released, in 2024. 10 years. Jeeeeezzz..... Ruins is just the same but worse. Then subjectively far worse for me due to their big crucial core importance for the game (history, gameplay and design, world building, lore, ecc....) That's why Caves are, in a derogatory (and factual) way, a beta, and Ruins an early-access, or alpha if you prefer. Well I've always considered the caves and the ruins satisfactory to me, but i have never really compared it to the surface content, it is pretty barebones... Klei should probably work on a cave update 1 Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1845114 Share on other sites More sharing options...
Pumking7 Posted December 10, 2025 Share Posted December 10, 2025 2 hours ago, Milordo said: For example, Terraria hard-mode is all about boss rush. For who enjoyed Terraria for its exploration and adventure gameplay/design, they will be disappointed after experiencing hardmode boss rush (I met these people in real life), while Rifts atleast cover all angles, aspects and characteristics from Don't Starve. Not to get too off topic but, I'm surprised you think this way generally as excluding the bosses Terraria's hardmode offers many challenges similar to pre-WoF such as new ores to collect, new biomes to explore, harder enemies to encounter, new power ups and progression to encounter even new types of builds that can be made. I feel like DST did a good job, as you've said, for the most part on rifts when analyzing how they contribute to survival. I feel like recently with adding W.A.R.B.O.T. they kinda said whatever and just threw in a raid boss when the rifts are supposed to be just survival content and not a sitting trophy to claim. I wanted to live in the facade that survival content would only be in the rifts for just a tad bit longer. 2 hours ago, Milordo said: I love lunar quest and would, as others who I have met here on this forum, see the shadow quest reworked with the same care, since it's very apparent is in an early-access stage. Huh I enjoy to see someone who has the opposite perspective that the shadow questline is lacking and the lunar questline is fine. Both questlines as you progress are mainly unrewarding besides the final boss kill, shadow questline is a little less guilty since it is less long and AG has good loot. Lunar questline is very long and tedious like for example both Pearl and Moonstorm both are just filler and they give almost nothing in return I'm curious what is their purpose. Also the celestial crown is a very poor reward for the whole lunar questline but that's probably more of my own opinion. 2 hours ago, Milordo said: Ocean is a disaster!!! Hello? Pirate monkeys? Pirate monkeys are very bad I agree, but on the whole ocean is relatively fine as it goes boating has improved, still way too expensive if not just using oar and boat tho. Crab King and Malbatross are good bosses too. 2 hours ago, Milordo said: Thank Alter they gave more time for the devs for making an update! Its ironic as lots of people now have the exact opposite approach to this idea, the devs are taking way too long to develop. I think this sentiment is very bad but it was not helped when they rushed out Hostile Takeover, though mainly they just added shock states for pt 2 (also why does Scion only have a drop that does one thing and one thing only, I feel like after Return of Them the boss loot became very mediocre or boring). Although the devs might need the longer time, regarding the skill trees, looking at the feedback on the Wendy, Wortox and Walter skill trees causing it to come out much later, in a better state though. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1845131 Share on other sites More sharing options...
aidancode Posted December 11, 2025 Share Posted December 11, 2025 23 hours ago, Milordo said: Ruins is just the same but worse. Then subjectively far worse for me due to their big crucial core importance for the game (history, gameplay and design, world building, lore, ecc....) I actually really like the ruins and think they're exactly what they need to be. I love how they're accessible whenever you want and serve as something of an ultimate resource management challenge. I also respect how the loot from the ruins is very powerful while not making the game super easy, since most of the items are specialized into making bossfights easier. Personally I think the ruins are the best part about the entire game. It's a high point whenever I go there for the first time in multiplayer worlds, especially with people who are going there for the first time. The caves broadly though are still pretty boring. They mimic the loot you can find aboveground too closely, I think. Moving lightbulbs out of the starter area to force deeper exploration and adding more unique stuff to find in the outer portions other than mushrooms and bunnymen would go a long way. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1845262 Share on other sites More sharing options...
Milordo Posted December 28, 2025 Share Posted December 28, 2025 Sorry for the late response On 12/10/2025 at 5:59 AM, Pumking7 said: Not to get too off topic but, I'm surprised you think this way generally as excluding the bosses Terraria's hardmode I played Terraria till the third boss, the worm one, then stopped it. The game didn't click on me. I'm basing on the fact of my friends and numerous people that I know of (we're talking around 50 people), and each one of them they always tell me "yes hardmode is a boss rush". Maybe they're summarizing it leaving out details? So I'm sorry if I'm not well informed about it. Glad to hear it's not 100% boss rush per se. On 12/10/2025 at 5:59 AM, Pumking7 said: Huh I enjoy to see someone who has the opposite perspective that the shadow questline is lacking and the lunar questline is fine. Both questlines as you progress are mainly unrewarding besides the final boss kill, shadow questline is a little less guilty since it is less long and AG has good loot. Lunar questline is very long and tedious like for example both Pearl and Moonstorm both are just filler and they give almost nothing in return I'm curious what is their purpose. Also the celestial crown is a very poor reward for the whole lunar questline but that's probably more of my own opinion. To give more perspective on this one. 1- No, it's not an opinion. You're 100% correct and it's the truth that the celestial crown is a poor reward compared to ancient fuelweaver, and should we be surprised? Ancient fuelweaver was thought as the canonical ending for the time (it's still is to me since Klei didn't proved to me the lunar to have a strong narrative by Altar standing here, doing literally nothing, while Wagstaff taking all the spotlight, that we can call it more "Wagstaff" quest) and its drops reflect that. 2- Why then I put lunar quest so high? Because it's not all based on drops: 1) First and first, the quest can be done blind. This aspect for me and only few who got so far now from my community, we valued A LOT. The shadow quest is non-sense that you need a literal guide one by one or a backseating session by a player and today we're playing a very nerfed version. Day 1 we didn't have the suspicious marbles icons on the map, we didn't have many shortcuts to move the suspicious marbles and we didn't have a proper setpiece for the Atrium tentapillar, meaning trial and error for each tentapillar of the world. And what all these nerfs are, is just quality of life. 2) Continuing from the previous point, the quest didn't changed since day 1 and it's bad, very bad, because it was the first attempt of Klei in making a quest and you can clearlyyy see it. Even if is not, it feels very old, clunky, like beta-ish. Did you know Klei promised each shadow pieces should have given a precised drop? Yeah... Btw what the hell are shadow pieces? Ah yes, just a big black plot hole. We should be followed and guided by Charlie....when that happened? When a new player get introduced by the big new villain, which is Charlie tecnically? Never. To summarize the second point, it's quality. Polish and quality. It's night and day, and why it's absolutely cool what they pulled of from lunar. 3) Lastly gameplay. A short premise, I played lunar very few times (3). I can't have maybe a good 360 vision from playing it too long as I read and still reading from time to time, posts from today and 3 years ago, but I played it and complete it, and I love it. It really feels an apocalyptic end world scenario caused by your (foolish) choice and by doing the Lunar Archives minigames, helping Pearl, helping Wagstaff around the world...gives me a real sense of final quest. Like a dnd final quest, where the story is closing it. I don't know how to better describe it. That's Pearl and Moonstorm purpose. In all of this I'm not dismissing the drops/rewards. I know drops/rewards are important and have a big role, but they are not everything. Shadow quest is short compared to lunar, but who cares. To me it doesn't leave me anything to remember (and btw yes AG should be considered, but I don't since he's part of the Ruins, long before dst), if not for my lovely ancient fuelweaver. In fact, the don't starve community call it "the ancient fuelweaver quest". I'm sure if it was done today, Klei would've done it exactly like lunar in point 2 and 3. On 12/10/2025 at 5:59 AM, Pumking7 said: Its ironic as lots of people now have the exact opposite approach to this idea, the devs are taking way too long to develop. Yes I know about that and it has been discussed already. Fortunately more are seeing what good has brought us. Really, by doing a 2025 and 2024 recap, these years have been a blast! On 12/11/2025 at 3:03 AM, aidancode said: I actually really like the ruins and think they're exactly what they need to be. I love how they're accessible whenever you want and serve as something of an ultimate resource management challenge. I also respect how the loot from the ruins is very powerful while not making the game super easy, since most of the items are specialized into making bossfights easier. Personally I think the ruins are the best part about the entire game. It's a high point whenever I go there for the first time in multiplayer worlds, especially with people who are going there for the first time. The caves broadly though are still pretty boring. They mimic the loot you can find aboveground too closely, I think. Moving lightbulbs out of the starter area to force deeper exploration and adding more unique stuff to find in the outer portions other than mushrooms and bunnymen would go a long way. You can like things even if they are not finished. Ruins still remains my personal favourite part in all Don't Starve saga but it's objective that there are big problems and a LOT should be done. The Caves mimic the loot aboveground because it was the first level done by Klei and they didn't know how to proceed. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847369 Share on other sites More sharing options...
Cruvimaster Posted December 28, 2025 Share Posted December 28, 2025 There's a wealth of content for early/mid-game. The problem isn't a lack of content, but players who have thousands of hours in the game and want immediate access to all the game's content. There are players who, after 1 or 2 years in the game, get bored and always want to recreate the world in an endless cycle. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847395 Share on other sites More sharing options...
Dingle Posted December 30, 2025 Share Posted December 30, 2025 On 12/28/2025 at 8:23 AM, Cruvimaster said: There's a wealth of content for early/mid-game. The problem isn't a lack of content, but players who have thousands of hours in the game and want immediate access to all the game's content. There are players who, after 1 or 2 years in the game, get bored and always want to recreate the world in an endless cycle. This assumes that megabasing is the intended way to play the game. Everything else is just a prelude to megabasing. People that "get bored before megabasing and want inmediate access to all the game's content" are clearly the problem, in that case. Not that the most interesting parts of the game are in the early and mid game, if you aren't into making an enormous decorated base once you run out of other content. Or that an experienced player can see everything there is to see what before day 500, or 1000, or whatever you're saying the intended way to play the game is. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847603 Share on other sites More sharing options...
Cruvimaster Posted December 30, 2025 Share Posted December 30, 2025 3 minutes ago, Dingle said: This assumes that megabasing is the intended way to play the game. Everything else is just a prelude to megabasing Nobody builds a megabase before the game's second year. It's easy to access Pearl's content before two years. Besides, if you don't have the skill to defeat the Celestial Champion early on, just activate the rifts in the world settings. This complaint about Pearl makes zero sense to me. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847607 Share on other sites More sharing options...
Dingle Posted December 30, 2025 Share Posted December 30, 2025 8 minutes ago, Cruvimaster said: This complaint about Pearl makes zero sense to me. You get access to Pearl's tea right before you fight Warbot/Scion. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847609 Share on other sites More sharing options...
Cruvimaster Posted December 30, 2025 Share Posted December 30, 2025 Just now, Dingle said: You get access to Pearl's tea right before you fight Warbot/Scion. In the first winter of the game, you can already access the winter boss, speeding up the entire process. I referred to the Celestial Champion precisely for that reason (I never mentioned Scion). Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847610 Share on other sites More sharing options...
Dingle Posted December 30, 2025 Share Posted December 30, 2025 1 hour ago, Cruvimaster said: In the first winter of the game, you can already access the winter boss, speeding up the entire process. I referred to the Celestial Champion precisely for that reason (I never mentioned Scion). Confused as to what point you're making here. It's still post rift (the premise of the thread) and still right before scion. Is the point just "you can skip celestial champion if you use world settings to skip celestial champion"? If so, I can't say that's untrue. Though I'm not sure what it has to do with the thread. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847617 Share on other sites More sharing options...
Cruvimaster Posted December 30, 2025 Share Posted December 30, 2025 2 hours ago, Dingle said: Confused as to what point you're making here. It's still post rift (the premise of the thread) and still right before scion. Is the point just "you can skip celestial champion if you use world settings to skip celestial champion"? If so, I can't say that's untrue. Though I'm not sure what it has to do with the thread. All you need to move Pearl is this. Is the second autumn (from day 77 onwards, Bearger is available) considered late game by the players here? Furthermore, the title "new additions to the game need to cater to the early/mid-game as well, not just late game and/or post-rift" is quite strange, as it is misleading. A simple example is the introduction of the T.I.N.G.L.E. Node, and that is not late game. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847630 Share on other sites More sharing options...
Dingle Posted December 30, 2025 Share Posted December 30, 2025 31 minutes ago, Cruvimaster said: All you need to move Pearl is this. Is the second autumn (from day 77 onwards, Bearger is available) considered late game by the players here? It can be, if you're fast enough. Late game in that you've opened rifts, and seen and beaten all the boss content except Scion. What would you consider "late game" if seeing most of the content in the game doesn't count? What do you base progression on? 31 minutes ago, Cruvimaster said: Furthermore, the title "new additions to the game need to cater to the early/mid-game as well, not just late game and/or post-rift" is quite strange, as it is misleading. A simple example is the introduction of the T.I.N.G.L.E. Node, and that is not late game. Boulderboughs too, that was nice. You can still use them pre rift. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847632 Share on other sites More sharing options...
Cruvimaster Posted December 30, 2025 Share Posted December 30, 2025 Just now, Dingle said: Late game in that you've opened rifts, and seen and beaten all the boss content except Scion. Your concept was very straightforward and objective. That's great. So late game content can be unlocked on day 1 of the game. Furthermore, it's not difficult to unlock the rifts through the Celestial Champion in the first year of the game. Therefore, even without using the settings, it's possible to change Pearl in the second winter. To make it even easier, it's possible to summon Deerclops at the beginning of this winter with Hostile Flares. Before day 100 of the game, it's perfectly possible to start the process of decorating Pearl. If the player is in a hurry, they can do this from day 80 in the world settings. With so many things to do in DST, what do you already do in less than 100 days? This recurring complaint about late game content that can be easily accessed during the second winter is nonsensical in my view. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847633 Share on other sites More sharing options...
Dingle Posted December 30, 2025 Share Posted December 30, 2025 7 minutes ago, Cruvimaster said: Your concept was very straightforward and objective. That's great. So late game content can be unlocked on day 1 of the game. Furthermore, it's not difficult to unlock the rifts through the Celestial Champion in the first year of the game. Therefore, even without using the settings, it's possible to change Pearl in the second winter. To make it even easier, it's possible to summon Deerclops at the beginning of this winter with Hostile Flares. Before day 100 of the game, it's perfectly possible to start the process of decorating Pearl. If the player is in a hurry, they can do this from day 80 in the world settings. With so many things to do in DST, what do you already do in less than 100 days? This recurring complaint about late game content that can be easily accessed during the second winter is nonsensical in my view. Well, then once you get Pearl's tea, the only boss left is Scion. 4 hours ago, Dingle said: You get access to Pearl's tea right before you fight Warbot/Scion. That and I think most people aren't going to rush bosses quite that fast. Re-reading, I guess there's so many separate, simultaneous arguments in the thread that it's all pretty nonsensical. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847634 Share on other sites More sharing options...
Cruvimaster Posted December 30, 2025 Share Posted December 30, 2025 34 minutes ago, Dingle said: Well, then once you get Pearl's tea, the only boss left is Scion. Technically it's possible, but that's just a gameplay style (focusing only on bosses). And if someone just hushes bosses, they've left all the other content in DST aside. The amount of things to do in DST can't be simplified to just hushing bosses. And those who are focused on just defeating all the bosses and then deleting the world don't need Pearl's teas. Link to comment https://forums.kleientertainment.com/forums/topic/169030-new-additions-to-the-game-need-to-cater-to-the-earlymid-game-as-well-not-just-late-game-andor-post-rift/#findComment-1847638 Share on other sites More sharing options...
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