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I'm joining in.

I'd love to have some way to either make our own, or relocate sea stacks. 
Having ways to bring in Sea Weeds, my favorite ocean mobs, would be divine. I'd love to grow and cultivate them more.

There's been a lot of unique ideas for being able to make Sea Stacks, I personally find the idea of them being something you sculpt and haul into the water, like a heavy object, or something that grows up over time once placed.

Anything for more chances to see my beloved Sea Weeds...

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https://forums.kleientertainment.com/forums/topic/168952-renewable-sea-stacks/
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The game needs renewable anenemys too. They OP stolen for farms, nothing that a difficult crafting can't balance.

The sea stack should only be placed in deep waters, maybe, so the player doesn't make barnacle farms everywhere.

 

 

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I'm not sure if I liked this idea itself. There are passages that I opened during navigation by removing these rocks, and they would reappear from time to time. However, if they respawn, the same should happen on the mainland with the other rocks.

The biggest problem, in my view, would be navigating while looking at the map and thinking the route is safe, only to suddenly see an image showing new rocks that would cause the boat to collide with them.

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12 hours ago, Cruvimaster said:

I'm not sure if I liked this idea itself. There are passages that I opened during navigation by removing these rocks, and they would reappear from time to time. However, if they respawn, the same should happen on the mainland with the other rocks.

The idea isn't that they randomly respawn in the ocean, the idea is that we as players can influence where we want new ones. A lot of people want this to be able to place Sea Weeds in more favorable spots!

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