-Variant Posted December 5, 2025 Share Posted December 5, 2025 I'm joining in. I'd love to have some way to either make our own, or relocate sea stacks. Having ways to bring in Sea Weeds, my favorite ocean mobs, would be divine. I'd love to grow and cultivate them more. There's been a lot of unique ideas for being able to make Sea Stacks, I personally find the idea of them being something you sculpt and haul into the water, like a heavy object, or something that grows up over time once placed. Anything for more chances to see my beloved Sea Weeds... 25 1 Link to comment https://forums.kleientertainment.com/forums/topic/168952-renewable-sea-stacks/ Share on other sites More sharing options...
Keknutui Posted December 5, 2025 Share Posted December 5, 2025 https://steamcommunity.com/sharedfiles/filedetails/?id=3276916561 There is one mod, the implementation of which I think would fit perfectly into the new update. 2 Link to comment https://forums.kleientertainment.com/forums/topic/168952-renewable-sea-stacks/#findComment-1844548 Share on other sites More sharing options...
3TimesFernando Posted December 11, 2025 Share Posted December 11, 2025 The game needs renewable anenemys too. They OP stolen for farms, nothing that a difficult crafting can't balance. The sea stack should only be placed in deep waters, maybe, so the player doesn't make barnacle farms everywhere. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168952-renewable-sea-stacks/#findComment-1845317 Share on other sites More sharing options...
Cruvimaster Posted December 11, 2025 Share Posted December 11, 2025 I'm not sure if I liked this idea itself. There are passages that I opened during navigation by removing these rocks, and they would reappear from time to time. However, if they respawn, the same should happen on the mainland with the other rocks. The biggest problem, in my view, would be navigating while looking at the map and thinking the route is safe, only to suddenly see an image showing new rocks that would cause the boat to collide with them. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168952-renewable-sea-stacks/#findComment-1845330 Share on other sites More sharing options...
-Variant Posted December 11, 2025 Author Share Posted December 11, 2025 12 hours ago, Cruvimaster said: I'm not sure if I liked this idea itself. There are passages that I opened during navigation by removing these rocks, and they would reappear from time to time. However, if they respawn, the same should happen on the mainland with the other rocks. The idea isn't that they randomly respawn in the ocean, the idea is that we as players can influence where we want new ones. A lot of people want this to be able to place Sea Weeds in more favorable spots! 5 Link to comment https://forums.kleientertainment.com/forums/topic/168952-renewable-sea-stacks/#findComment-1845421 Share on other sites More sharing options...
BalkanCockroach Posted December 11, 2025 Share Posted December 11, 2025 Renewable everything... If you're willing to go through the trouble that is. Like mandrakes. Link to comment https://forums.kleientertainment.com/forums/topic/168952-renewable-sea-stacks/#findComment-1845425 Share on other sites More sharing options...
Naifxoxo Posted December 26, 2025 Share Posted December 26, 2025 how about renewable tentacles at portal too Link to comment https://forums.kleientertainment.com/forums/topic/168952-renewable-sea-stacks/#findComment-1847216 Share on other sites More sharing options...
Bumber64 Posted December 27, 2025 Share Posted December 27, 2025 20 hours ago, Naifxoxo said: how about renewable tentacles at portal too Which portal? Tentapillars already respawn. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168952-renewable-sea-stacks/#findComment-1847300 Share on other sites More sharing options...
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