Jump to content

Recommended Posts

Here is some of my ideas for a Skill tree for Warly:

I’m trying to solve some of his issues, the major ones being:

  1. Warly is one of the most swappable character in the whole game and
  2. He is the one character that needs A LOT OF FARMING, he needs HONEY, CROPS, VOLT GOAT, SALT, ETC… and it slows down his progression of the game

Ok, now lets start with something really fun:

  1. Improved Ham bat
    • Warly is a chef, so he SHOULD create a better Ham Bat, here is some examples:
      1. A Pure brilliance/Pure Horror Ham bat, which adds 20 or 30 planar damage to it and also it increases the durability of the created Hambat by 5x (Numbers don’t need to be that exact ones)
      2. A exclusive Monster Meat Ham Bat, with extra damage and extra durability, but since its a monster ham bat would be nice if he is the only one that can handle it
      3. Adding seasoning to Hambats, making them again, more durable, and also adding some extra power depending on the seasoning (there’s a lot to think about this idea, but it’s just alternatives)
  2. Turn his Chef pouch into a Bearger bin
    • Of course this one is obvious, we need to have a way of improving that backpack that is the worst of the game, it doesn’t need to be that OP, but we need something similar to the bearger bin, being able to put all food is something good and different than Berger bin, and also exclusive to him
    • You could even make a different craft if you want, one that uses SALT or blue gem, idk, just throwing ideas here.
  3. A Chef knows his seeds:
    • Warly should have a skill that he can inspect the seed to identify it, it would improve his farm mechanics 300%
  4. He should make better food
    • He is a chef, his food should taste better, which means that he should be able to make food that restore either more hunger or more sanity WITHOUT needing any seasoning
    • We could also as an alternative having a chance of producing 2 or 3 foods at the same time, similar to the elixir skill of Wendy, although it seems a bit “overpower”, it also improves our chance of making more Volt goat ChautFroid and not needing a lot of Volt goat horns
    • Every food he makes could also always be 100% fresh, not that bad of a perk as well
  5. Improving seasoning durability, being able to make more per time and improve effects:
    • Make the durability the double of the time maybe, this one honestly is quite simple, we do need something to improve there, I don’t want to give suggestions on all seasonings but you get the point; 
    • Alternatively: Every time we create seasons it should generate 3 and then 4, we could split that in 2 skills if you want
  6. Glow Berry Mousse needs improvements
    • We simply don’t use it, we could have this one either extend the durability which is fine but it is REALLY IMPORTANT that it does not loose radius, would be even better if it act similar to those blue fruits that came with that tree that we get from the Treasures;
  7. He needs to have something to wet enemies!
    • HE NEEDS THAT IN ORDER TO BEING RELEVANT ALL SEASONS, we could even make a food that once he eats everybody in an area gets wet, just as if the monsters see him eating that and made their mouth water hahahaha.
    • I know, it’s a weird concept, but if you can find any other solution to that it would be nice, maybe a juice or something, but he needs that, and he being the only one able to do that and apply that would make him less swappable;
  8. Something to improve his farming/crops
    • Out of ideas besides the ones I put here, I’m open to suggestions;
  9. Get more of killed monsters
    • He being a chef would probably make him a good butcher, drops that has only a chance of dropping should be 100% guaranteed with him, also maybe also making him drop more meat since he should be able to butcher the animal better;
  10.  Get Warly a bird
    • I am just adding this last one for fun, It’s just an idea that is weird but could be fun.

    • I know this one is weird, hahahaha, I’m just throwing this idea here cause I thought it was fun, I mean… he can make every food as he goes with the game because of his crockpot, but he cannot have a way of making his own eggs, having a bird could make him do that and also we could maybe use this bird to extra stuff, like that idea of identifying seeds, also any extra stuff would be nice, attacking? helping with collecting items? IDK, honestly hahahaha

 

Im open to ideas, what do you guys think about these ones? What else do you think he should have? Lets talk about it 

Edited by Lucas Rego
Better edditing
  • Like 5
  • Health 2
  • Sanity 1

I'm very picky when it comes to Warly's skill tree, and everything I've read is very good. Regarding the planting, I'll share the ideas I had, which I already included in a previous post.

Regarding farming Warly’s farm is a burden he has to carry from the beginning to the end of the game. The biggest issue is the slow planting speed and the lack of control over the seeds.

Bird feed: you make it using 5 seeds, 1 berry, and 1 birchnut. When you give it to the bird, it gives you 5 random seeds in return. The seeds you receive will depend on the season — for example, in summer, there's a higher chance of getting pepper, dragonfruit, and other seasonal crops.

Agricultural saddle: this is a saddle for the beefalo that automatically tills the soil as it walks over the farm plots (this actually exists in real life).

These are the ideas I had about planting. Klei, if you're reading this, please do it with care. I know he doesn't have the same spotlight as Wendy, but please show him some love.

  • Like 7

Amazing ideas @FireFoxesMZ

The agricultural saddle would be amazing indeed, me loving Beefalo is crying for something like that.

Warly is the one skill tree guy that I am looking forward the most.

I am praying that they do Warly as good as they did Walter <3

  • Like 4
  • Health 1

Warly main speaking here xD

I loved your ideas, Lucas, they're all very likely to come to the game. I'll also contribute with just a few more ideas I've come up with so far:

1) Special Late-Game Seasoning:
Like any other character with a skill tree, Warly could get the option to create (don't ask me how) seasoning using Pure Horror/Pure Brilliance to add to any food for a DEFENSE BUFF to the related side. That would help many people during battles against the late-game dangers.

2) His Own Bird:
I'm just gonna add a few things as you guys already gave very interesting ideas for this one. Warly could really create some kind of nest or an eye bone like the one from Chester, to summon his special bird from the sky that keeps following anyone with that item. I love the way Warly has portable stuff, making him very useful for early-game exploration with others. Having this bird following him could improve this “portable” feature even more, while keeping the same bird perks people mentioned here (producing eggs, giving seeds, etc.)!

3) Chef Pouch Upgrade/Buff:
Yes, the chef pouch is something that I mostly don't use while playing with him. Adding 1 or 2 upgrades in the skill tree to improve it would be amazing to see, since it's a character-specific item. Warly could improve it by allowing us to store any food type inside, expanding its inventory size, or simply providing a better freshness reduction than a regular ice box (like 65% or something).

4) Butcher Knife:
As Lucas said, a butcher related perk fits Warly very well! Being able to craft a special knife (with 40 to 48 damage) would definitely be the answer for this. As long as this new weapon is used by Warly, it would greatly improve the odds of dropping meat from mobs, as well as a small chance to drop an extra material item (webs from spiders, pig skin from pigs, etc) or drop extra meat from the target. That way he could really help in the farming process of getting more meat to help Wigfrid mains or just to make more meat dishes for anyone else.

5) Lower "Food Memory" Debuff:
I know Warly is not a fan of repeating the same dish every single day, but reducing its penalty would be a great addition to his future skill tree. Reducing the memory time to something like 1.5 / 1.25 / 1 day could be good progressive perks for him. But I'm not gonna lie here: since I know many food recipes by heart, I would probably ignore this skill to save points for others. But for newer players or anyone who doesn't remember how to cook many dishes beyond Meatballs, Ratatouille, or Meat Stew, it's definitely important.

6) New Ingredients:
Come on, Klei has already created both Hamlet and the Gorge event and added so much food content to those worlds that could come to base DST. Adding wheat, sweet potato, aloe, or even radish could give him even more recipes to work with. Using his special bird could also combo with this by giving him these new seeds from “other worlds”.

Well, that's all for my ideas at the moment. I will definitely add more if I come up with more issues to solve for my beloved Warly.:wilson_love:
Hope any Klei dev gives a look at this post here…

On 12/2/2025 at 4:53 PM, Cheggf said:

Literally everyone is a swap character

correct, however incorrect at the same time.
Yes, everyone is able to be swapped to, but everyone else also has actual benefits to staying as that character.
(I'm not going over this debate again)

On 12/1/2025 at 8:42 PM, Lucas Rego said:

Out of ideas besides the ones I put here, I’m open to suggestions

Warly should be able to have a little green house of sorts. Like maybe one of those ones surrounding a plant with plastic wrap to keep the heat and moisture in.
My idea for this goes 2 ways.
1- it's just a basic greenhouse concept where Warly can grow whatever crop he wants in whatever season.
or
2-it turns the plant into a repeat harvester. Like plant a pepper in the pot, and after it grows, every 3-4 days (longer in off season/not at all) it regrows another pepper, no need to rehoe, replant, and retend. The only crops this could be unusual with are garlic and carrot since they don't have a visible stalk to grow more from and it might be weird? But this is dst, there's weirder logic that could be scrutinized. 

On 12/3/2025 at 9:55 AM, Vector Gamer said:

Chef Pouch Upgrade/Buff:

I've seen the suggestion to make it into a early game bearger bin with far less spoilage reduction, but still keeping the functionality of an easier to manage food bundle.

Probably best kept as a Warly only openable item, like Wendy's basket, Walter's ammo bag, Wig's song can, etc.

  • Like 1
On 12/1/2025 at 10:42 PM, Lucas Rego said:

Turn his Chef pouch into a Bearger bin

  • Of course this one is obvious, we need to have a way of improving that backpack that is the worst of the game, it doesn’t need to be that OP, but we need something similar to the bearger bin, being able to put all food is something good and different than Berger bin, and also exclusive to him
  • You could even make a different craft if you want, one that uses SALT or blue gem, idk, just throwing ideas here.

The ideia is good, but in the endgame, with the normal polar bearger bin, is kinda useless. I think that he needs to improve Krampus's sack that only he could use, like the bramble husk post rift alternative for wormwood. I also think that his backpack needs 8 slots like a normal one and 75% spoiling reduction, or a insane 5x the reduction with the default 6 slots.

On 12/1/2025 at 10:42 PM, Lucas Rego said:

He needs to have something to wet enemies!

  • HE NEEDS THAT IN ORDER TO BEING RELEVANT ALL SEASONS, we could even make a food that once he eats everybody in an area gets wet, just as if the monsters see him eating that and made their mouth water hahahaha.
  • I know, it’s a weird concept, but if you can find any other solution to that it would be nice, maybe a juice or something, but he needs that, and he being the only one able to do that and apply that would make him less swappable;

This idea is fire, i think we can make a cool OP new recipe to him with this.

I had an idea that he could make a speed food, that make the player wet over time but make him faster. That could balance well with WX-78. Fish condle breu should stop the wetness effect, but also the speed effect. A perfect balance.

It could work like a jellybeans, never spoil, and can be aplied directly to any monster (like the healing salve) making it a little faster but wet in some seconds. (balancing it)

That would also be so cool paired with wurt wetness skills. 

 

I liked this idea so much that I'm going to make a sprite and a new topic about it, remembering to give you credit.

On 12/1/2025 at 10:42 PM, Lucas Rego said:

Im open to ideas

New sanity gain from food

It strikes me as odd that a chef would be the worst character to manage stats in, if the game relies so heavily on food.

He needs to gain sanity with every fresh food he didnt eat in a time, to compensate for his hard hunger stats. He could also hate meatballs or meaty stew (losing sanity when eating), balancing this feature, and creating a super cool new one: food hating. (i hate the meatballs/meaty stew meta.)

Even +5 sanity per food would make him better. 

Seasoning

Garlic Powder should give planar defense. 

A new Nightmare Fuel powder that invert the recipe stats (Grim galette rework along with this, since its useless now, but has a cool mechanic)

Another recipes

A nightberry one for increased night vision time, without the slow from eating

A recipe that makes the player vomit, removing all effects applied to the player, including those from recipes already ingested. It annoys me to eat volt goat to kill a boss and then accidentally set fire to my base by hitting rift plants. 

Some bizarre recipe made with malbatross feathers that create rain. I just need a reason to kill him and im tired of playing Wickerbottom in the summer.

:juggling:

 

 

 

 

 

 

 

Edited by 3TimesFernando
more ideas I LOVE WARLY
  • Like 1

For farming, Warly should be able to get extra resources when he cooks veggie (like 2 for 1). So he would not need to be awesome farmer but he would still get the best of crop.
 

Warly also needs butter (a recipe to make butter from goat milk would be nice).

I don’t like the bird, but I like the idea of a pet or a companion: I think Warly should be able to keep pig/rabbitmen longer (up to 2 days) when he feed them with special meals.

 

Also lore of Warly relies on his mother but it does not appear in his gameplay.

15 minutes ago, VaskalRascal said:

Very cool! I always love then people bring up Warly changes. I've been working on a well thought-out skill tree mod for Warly, so I'm happy to see people care about him.

interesting, any leaks about it?

  • Like 1
On 12/16/2025 at 3:52 AM, Naifxoxo said:

still swap character 

Which character is not a swap character? Everyone has their own tastes.

Nobody is going to stop playing their stupid OP main to play a complex support character. Endgame players will still switch characters all the time. These changes would at least make him more enjoyable for the few people who like the character throughout the entire game.

For me, wilson is a swap character. For many people, he's a favorite. That's why he deserves some love from Klei, just like Warly. 

2 hours ago, 3TimesFernando said:

Which character is not a swap character? Everyone has their own tastes.

a swap character is define as character whole tool kit can be use by other character, which means  you lose nothing from switching the character ( etc: wolfgang + all warly buff foods)

Edited by Edible Coal
  • Like 2
On 12/18/2025 at 8:27 PM, Edible Coal said:

a swap character is define as character whole tool kit can be use by other character, which means  you lose nothing from switching the character ( etc: wolfgang + all warly buff foods)

Exactly that! thanks for these words, you are very right

On 12/11/2025 at 1:32 PM, 3TimesFernando said:

The ideia is good, but in the endgame, with the normal polar bearger bin, is kinda useless. I think that he needs to improve Krampus's sack that only he could use, like the bramble husk post rift alternative for wormwood. I also think that his backpack needs 8 slots like a normal one and 75% spoiling reduction, or a insane 5x the reduction with the default 6 slots.

On 12/2/2025 at 12:42 PM, Lucas Rego said:

Nice point my man, idk if Krampus' Sack would be nice for him since it's a very rare item, although if you come to think about it, bearger bin only holds dishes, and his pouch has more stuff

 

On 12/17/2025 at 2:32 AM, SuperDonuts said:

For farming, Warly should be able to get extra resources when he cooks veggie (like 2 for 1). So he would not need to be awesome farmer but he would still get the best of crop.

Excellent! I love this idea, he is a chef, he should be able to get the best out of the ingredients

 

On 12/11/2025 at 1:32 PM, 3TimesFernando said:

I liked this idea so much that I'm going to make a sprite and a new topic about it, remembering to give you credit.

On 12/2/2025 at 12:42 PM, Lucas Rego said:

hahahaha, thanks man, let me know once you make it, i wanna see and share with my ppl

 

On 12/16/2025 at 6:20 PM, Edible Coal said:

pretty surprise that no one mention how hard is it to use spices, you have to put them on food, and food just rots slowly and ur on a timer to eat it 

Indeed, i know some people use that Powder Cake for that reason, but THIS IS A NICE PERSPECTIVE, we should something about that in the skill tree

On 12/4/2025 at 1:55 AM, Vector Gamer said:

Having this bird following him could improve this “portable” feature even more, while keeping the same bird perks people mentioned here

Exatcly, he needs to go all in being portable

 

On 12/4/2025 at 1:55 AM, Vector Gamer said:

As Lucas said, a butcher related perk fits Warly very well! Being able to craft a special knife (with 40 to 48 damage) would definitely be the answer for this. As long as this new weapon is used by Warly, it would greatly improve the odds of dropping meat from mobs, as well as a small chance to drop an extra material item (webs from spiders, pig skin from pigs, etc) or drop extra meat from the target. That way he could really help in the farming process of getting more meat to help Wigfrid mains or just to make more meat dishes for anyone else.

 

Extra drops are a nice touch to his disadvantage, he definitely should have something about that!

On 12/1/2025 at 10:42 PM, Lucas Rego said:

Every food he makes could also always be 100% fresh, not that bad of a perk as well

∆ This alone would make him convenient enough to consider being around all the time, specially in the start. Like a thing that I think it's important in a rework or skill tree is making a unique perk that u will see day by day at the point Im glad to play that character for more than a couple days, like saving those yellow cooked meat and veggies and turning then in 100% fresh meals to store in a start game bearer bin is for sure one of those when food storage still a challenge. 

And I don't think it's too strong to have bearger bin in the Cheff pouch - as a matter of a fact almost necessary. Every Warly run I do I feel like swimming in ingredients that take the inventory and I only do honey and two types of meat which stands for 3 slots of ingredients, one for a meal already cooked and another for a Crock-Pot, that is 5 slots less than other chars and I'm being cheap about it. Chef pouch having less slots only for the sake of preserving spoilage is a sin, and carrying ingredients out the pouch might take enough time to yellow some stuff so the concerning of always getting fresh ingredients is a good challenge but slow him down badly.

Still regarding Cheff pouch, one of the most pertinent points I can raise is how bearger bin annoys me for not be able to carry glow berries and jerk/fried kelp with me there. The pouch working the same but being able to store those alone make it shine and be important even late game. I know he doesn't eat Jerky but being able to fuel glow berries/light bulb without unwraping a bundle consistently would be nice. Also teas.

∆ Monster Ham bat with a flat line of poison damage would be dope. Like putting something on fire everytime u hit but with a different animation. That could stale food faster so if u going aggressive or lethal u taking a consequence. Warly does lack a good damage source of damage early so that's something. A butcher knife to  do damage and also chop pieces of corpses (once the buzzards add the corpses now might as well add more mechanics to it) would be so cool too. 

Still about damage. A pepper cloud/bomb. Very spicy.

 

On 12/1/2025 at 10:42 PM, Lucas Rego said:

A Chef knows his seeds:

  • Warly should have a skill that he can inspect the seed to identify it, it would improve his farm mechanics 300%

∆ Also a Green thumb type of thing to allow him to grab more veggies to spike up the gardening game. Or a way to use the rest of food to do a fertilizer. A way to stand for himself without depending too much of wicker and Wormie  in this regard, somehow. Otherwise to takes several seasons. 

 

On 12/1/2025 at 11:08 PM, FireFoxesMZ said:

Agricultural saddle: this is a saddle for the beefalo that automatically tills the soil as it walks over the farm plots (this actually exists in real life).

My grandpa used to have one of those in his farm. Boy, the memories. Long time since I heard about these. And it does fits the theme. Thumbs up.

 

On 12/3/2025 at 11:55 AM, Vector Gamer said:

New Ingredients:
Come on, Klei has already created both Hamlet and the Gorge event and added so much food content to those worlds that could come to base DST. Adding wheat, sweet potato, aloe, or even radish could give him even more recipes to work with. Using his special bird could also combo with this by giving him these new seeds from “other worlds”.

I'm still flabbergasted how those recipes didn't made it to the main game after all those years. I just want to cheesecake it, gosh darn it. 

 

 

Edited by Mr Giggio
  • Like 1
On 12/1/2025 at 8:42 PM, Lucas Rego said:

He needs to have something to wet enemies!

The Wiki says that the Water Balloon only wets Dragonfly, other players, and puts out fires.  It would be really cool if that would wet any mob, and might also solve this issue.

So many great ideas in this thread!

Hats off to the Warly mains!  So many recipes to learn!  I can only play him effectively in single-player where I can pause and use the wiki to see what recipes to make.  I like gardening as Wicker or Wormwood though.  If you're a Warly main and want to pair up couple hours at a time on a US-East server, DM me.

  • Like 1
18 minutes ago, Uncrushed said:

The Wiki says that the Water Balloon only wets Dragonfly, other players, and puts out fires.  It would be really cool if that would wet any mob, and might also solve this issue.

So many great ideas in this thread!
 

the idea of any has access to jelly can always do 2.5x dmg is pretty scary

  • Sanity 1

I understand that the way Volt Goat Chaud-Froid + Chili Flakes were implemented was a mistake by the devs. I'm not referring to Warly (a character with 1x damage by default), but to all other characters. This is clearly evident in the design of Warbot + Scion. For me, any discussion about game balance loses its meaning with the existence of this item for characters who already have a damage multiplier.

1 hour ago, Cruvimaster said:

 This is clearly evident in the design of Warbot + Scion. 

btw scion is only immune to being wet, so you still got 1.7x mult ( although planar entity makes it much weaker anyways)

1 hour ago, Cruvimaster said:

 For me, any discussion about game balance loses its meaning with the existence of this item for characters who already have a damage multiplier.

jelly doesnst appears out of thin air, it requires warly , game balance is already non existence when you consider two character in the same world anyways

8 hours ago, Edible Coal said:

btw scion is only immune to being wet, so you still got 1.7x mult ( although planar entity makes it much weaker anyways)

Klei couldn't remove all the properties from this recipe against Scion, as it would negate Warly's ability. But the mere fact that the devs nerfed some of the recipe's properties already signals something.

Wolfgang has always been considered very strong because of his x2 multiplier.
Wigfrid with his x1.25 as well (before Wanda, the reworks, and skill trees). Then Volt Goat Chaud-Froid + Chili Flakes is introduced, giving any character a x3 (wet) or x1.8 multiplier.

I don't have a problem with Warly having a x3 buff. I just think that for the other characters, there should be a maximum x1.5 buff. But that's in the past and the devs can't change it anymore.

Volt Goat Chaud-Froid might seem difficult to obtain due to the Volt Goat Horn, but it's actually extremely abundant after visiting the lunar island. I don't even need to mention the honey farm.


image.png.5bd0148c74244def4d394717c16ef32f.png

I like alot of the ideas on here, but i think the biggest thing Warly needs is passive/active benefits, rather than things that can still exist without playing him.

Similar to Winona pre-Skill Tree, all of his benefits can be kept even after swapping off of him by using bundling wrap. Whatever they add, it needs to only have useful benefits when used by Warly

7 minutes ago, Curly Bill said:

I like alot of the ideas on here, but i think the biggest thing Warly needs is passive/active benefits, rather than things that can still exist without playing him.

Similar to Winona pre-Skill Tree, all of his benefits can be kept even after swapping off of him by using bundling wrap. Whatever they add, it needs to only have useful benefits when used by Warly

the best simple idea of that is just make warly auto shares the positive food buff he gain to all nearby ally ( including mobs or follower )

(food buff can extend to jelly or shroom cake )

this still allows other to use his powers if needed but need to mass produce much more resouces to constantly use his buffs in a big group

and allow warly to be prep less early game just to be slightly usefull

Edited by Edible Coal
4 hours ago, poloo said:

you have to put them on food, and food just rots slowly and ur on a timer to eat it 

same thing with vold chaud whatever they called , warly skill should fix this ,u shouldnt be forced to waste the food as warly the chef 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...