Holld Posted November 8, 2025 Share Posted November 8, 2025 (edited) Hello Klei Team and Community! I ve been a huge fan of Oxygen Not Included since the base game and Spaced Out! I Have 3000+ hours game time in steam However. I propose сoncept paid DLC called Spaced Out Together that introduces official co-op multiplayer, perfectly leveraging SO s structure while finally implementing per-asteroid multi-threading to crush those perf issues once and for all. Core Concept: Asynchronous Co-op in a Shared Universe. Personal Starting Asteroids: Each player gets their own fully independent starter asteroid. Manage your dupes, build your base, automate at your pace—no interference from friends! Shared Starmap & Joint Worlds: Explore a common starmap together. Discover joint colonization planetoids where all players collaborate—send rockets, build massive shared bases, or tackle mega-projects like a Dyson swarm. Your Dupes, Your Rules: Every player controls only their own duplicants. This builds directly on SO s one big map with black borders design but makes asteroids truly separable for co-op. Multi-Threaded Asteroids (The Global Perf Fix): Run each personal asteroid on its own CPU core/thread! Sync only at boundaries: rockets, teleporters, shared joint worlds. Joint worlds and space stay single-threaded but benefit from lighter load since personal bases offload to other threads. This solves SO s biggest pain point—massive clusters no longer tank your main thread. Imagine 60 FPS late-game! Smart Pausing & Pacing: Personal Pauses: Pause your starter asteroid anytime—only affects your world. Others keep ticking! No Pauses on Shared Zones: Joint worlds and rockets run continuously for fair play. Speed Control by Vote: Real-time voting for game speed (1x, 2x, 3x). Lore-Friendly Multiplayer Sync & Offline Handling: Relativity & Time Dilation: Minor desyncs between personal asteroids are explained by Einstein s relativity— Due to relativistic speeds, your clocks drift slightly until rockets sync them! Offline Player Handling: When a player logs off, their personal asteroid freezes for others with a flavorful message: It seems this object has wandered too close to a black hole—extreme time dilation makes it appear frozen to you! The asteroid pauses simulation for the group until player return. Dupes in Joint Worlds: Offline players duplicants in shared zones automatically path to nearby cryo-chambers, entering stasis until their owner rejoins. This DLC could significantly increase the game and it can be a solution to the performance problem for most fans of the late stage of the game, without requiring a global change in the simulation calculations.. It would also add additional meaning to cosmetic items. I m not sure how difficult it would be to implement this with the current Unity engine. But I think it could attract a new audience... people like me who want to play in such worlds with their families. English isn t my native language, so I apologize for any inaccuracies. Edited November 8, 2025 by Holld 1 Link to comment https://forums.kleientertainment.com/forums/topic/168709-dlc-concept-oxygen-not-included-spaced-out-together/ Share on other sites More sharing options...
SGT_Imalas Posted November 8, 2025 Share Posted November 8, 2025 Any form of multiplayer or multithreaded grid would require a full rewrite of the game. Not feasible Link to comment https://forums.kleientertainment.com/forums/topic/168709-dlc-concept-oxygen-not-included-spaced-out-together/#findComment-1842338 Share on other sites More sharing options...
Holld Posted November 8, 2025 Author Share Posted November 8, 2025 2 hours ago, SGT_Imalas said: Any form of multiplayer or multithreaded grid would require a full rewrite of the game. Not feasible I understand. Perhaps calling such a proposal "DLC" wasn't such a good idea. It should be a separate, new game. But I think implementing multithreading, with each asteroid simulated on a separate CPU core, is technically simpler than distributing the entire simulation across threads. Although I could be wrong. Link to comment https://forums.kleientertainment.com/forums/topic/168709-dlc-concept-oxygen-not-included-spaced-out-together/#findComment-1842345 Share on other sites More sharing options...
DolphinWing Posted November 10, 2025 Share Posted November 10, 2025 I think Away Team has a higher possibility of being realized. Link to comment https://forums.kleientertainment.com/forums/topic/168709-dlc-concept-oxygen-not-included-spaced-out-together/#findComment-1842479 Share on other sites More sharing options...
Xaekai Posted December 5, 2025 Share Posted December 5, 2025 (edited) I believe one of the devs commented a while ago in the simdll thread that multithreading can't really speed things much up anymore, it was cpu cache swap bound. Edited December 5, 2025 by Xaekai Link to comment https://forums.kleientertainment.com/forums/topic/168709-dlc-concept-oxygen-not-included-spaced-out-together/#findComment-1844493 Share on other sites More sharing options...
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