Auhrer Posted November 2, 2025 Share Posted November 2, 2025 I know this post's suggestion will probably be ignored. Maybe not even considered since Klei doesn't usually care about that, but it doesn't hurt to try. Woodie's skill tree on the moon side is much less used than the shadow side. Clearly, the shadow side has more benefits. Could you add an option to the moon side to be able to exit the transformation whenever you want? Instead of standing still waiting for the transformation to end? This isn't an advantage, but a control. Just being able to cancel the transformation even if it's at 100. That would be an interesting benefit on the moon side. Waiting for it to end is annoying; sometimes you eat the idol and want to fight quickly and then exit the transformation. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168643-woodie-fix/ Share on other sites More sharing options...
Renato59 Posted November 2, 2025 Share Posted November 2, 2025 That's not a bad idea at all, but I think it would be a little broken, the idea of Woodie is that he can't interact or eat while transformed, and his downside effect is that he gets low on sanity on his transformation, if you can unstransform you coluld just eat to restore sanity and then transform again, which would leave the Shadow skill tree useless since now there's never a need to worry about shadow creatures at all. It is still a good idea but there should be some changes to both then. Link to comment https://forums.kleientertainment.com/forums/topic/168643-woodie-fix/#findComment-1841764 Share on other sites More sharing options...
Bumber64 Posted November 3, 2025 Share Posted November 3, 2025 1 hour ago, Renato59 said: That's not a bad idea at all, but I think it would be a little broken, the idea of Woodie is that he can't interact or eat while transformed, and his downside effect is that he gets low on sanity on his transformation, if you can unstransform you coluld just eat to restore sanity and then transform again, which would leave the Shadow skill tree useless since now there's never a need to worry about shadow creatures at all. It is still a good idea but there should be some changes to both then. I think you'd be fairly vulnerable while doing so, including the time to eat the food. Shadow has the benefit of never needing to stop and do that, which is convenient even outside fighting bosses. IIRC, lunar is basically useless inside caves? Note: I haven't actually played Woodie since before his skill tree, so take from it what you will. Link to comment https://forums.kleientertainment.com/forums/topic/168643-woodie-fix/#findComment-1841770 Share on other sites More sharing options...
Renato59 Posted November 3, 2025 Share Posted November 3, 2025 (edited) 38 minutes ago, Bumber64 said: I think you'd be fairly vulnerable while doing so, including the time to eat the food. Shadow has the benefit of never needing to stop and do that, which is convenient even outside fighting bosses. IIRC, lunar is basically useless inside caves? Note: I haven't actually played Woodie since before his skill tree, so take from it what you will. In multiplayer it'd be broken as hell, just let your friend tank the damage while you eat pierogi's and cooked cacti and then just transform again, Moose heals and tanks like a beast with his skill tree! Edited November 3, 2025 by Renato59 Link to comment https://forums.kleientertainment.com/forums/topic/168643-woodie-fix/#findComment-1841774 Share on other sites More sharing options...
Bumber64 Posted November 3, 2025 Share Posted November 3, 2025 (edited) But isn't he worse with damage? (At least with planar damage, due to how the combo hit works.) If your friend isn't Woodie, they're having to do your job for you while you recover. If they are Woodie, then you're basically relying on two tanks and no DPS. (Also, shadow Woodie already doesn't need to untransform to begin with, because Woodie #2 can take their turn as tank while you passively heal.) You could just as well have Maxwell or Wortox providing support for a Wolfgang tank instead. Multiplayer hasn't ever been particularly well balanced, and I don't think a friend being around to cover you while you heal is a unique concern. Edited November 3, 2025 by Bumber64 1 Link to comment https://forums.kleientertainment.com/forums/topic/168643-woodie-fix/#findComment-1841777 Share on other sites More sharing options...
Auhrer Posted November 4, 2025 Author Share Posted November 4, 2025 (edited) On 11/2/2025 at 8:02 PM, Renato59 said: That's not a bad idea at all, but I think it would be a little broken, the idea of Woodie is that he can't interact or eat while transformed, and his downside effect is that he gets low on sanity on his transformation, if you can unstransform you coluld just eat to restore sanity and then transform again, which would leave the Shadow skill tree useless since now there's never a need to worry about shadow creatures at all. It is still a good idea but there should be some changes to both then. Sanity? I don't see sanity as a problem, I didn't think of that suggestion because of that. Most of the time I play insane to have nightmare fuel. The point is: Sometimes I finish killing and doing everything, then there are no more threats nearby, and I want to exit the transformation. It's not to heal or eat something, but to do things. Maybe an option to only exit the transformation if there are no enemies nearby? Or, when transforming with the lunar affinity, having 0 sanity. Would that solve your sanity weakness that you say is overpowered, perhaps? I'm trying to create a balance between the shadow and lunar Weremoose. The Shadow is currently much better. Not being interrupted by shadows during a fight. The issue is that there are already many extremely strong and overpowered characters in the game. If you follow that logic, you should nerf and give disadvantages to all of those others. Weremoose isn't in the top 3 strongest. Edited November 4, 2025 by Auhrer 1 Link to comment https://forums.kleientertainment.com/forums/topic/168643-woodie-fix/#findComment-1841955 Share on other sites More sharing options...
Renato59 Posted November 4, 2025 Share Posted November 4, 2025 6 hours ago, Auhrer said: Sanity? I don't see sanity as a problem, I didn't think of that suggestion because of that. Most of the time I play insane to have nightmare fuel. The point is: Sometimes I finish killing and doing everything, then there are no more threats nearby, and I want to exit the transformation. It's not to heal or eat something, but to do things. Maybe an option to only exit the transformation if there are no enemies nearby? Or, when transforming with the lunar affinity, having 0 sanity. Would that solve your sanity weakness that you say is overpowered, perhaps? I'm trying to create a balance between the shadow and lunar Weremoose. The Shadow is currently much better. Not being interrupted by shadows during a fight. The issue is that there are already many extremely strong and overpowered characters in the game. If you follow that logic, you should nerf and give disadvantages to all of those others. Weremoose isn't in the top 3 strongest. I know it is unbalanced, but I don{t think making everything boosted should be the fix, of course it is annoying to not having an enemy or more trees and you wanna leave your transformation, but isn't it supposed to be a curse rather than a tool?, I honestly don't really know what Klei has been trying to do, I guess it could be nice to be able to detransform whenever you want but then why would I take the shadow one, I'd rather be able to fight shadow creatures when transform and then leave my transformation whenever I want, in my opinion it is hard to balance things out when then there's a character that does a better job on most of your stuff, then you have Wilson who's chilling out in a corner without his incredible science, I'm pretty sure the creative team could pull some better ideas, but then better ideas are harder to program and stuff so I have no idea what to expect at this point. Link to comment https://forums.kleientertainment.com/forums/topic/168643-woodie-fix/#findComment-1841988 Share on other sites More sharing options...
Auhrer Posted November 4, 2025 Author Share Posted November 4, 2025 19 minutes ago, Renato59 said: I know it is unbalanced, but I don{t think making everything boosted should be the fix, of course it is annoying to not having an enemy or more trees and you wanna leave your transformation, but isn't it supposed to be a curse rather than a tool?, I honestly don't really know what Klei has been trying to do, I guess it could be nice to be able to detransform whenever you want but then why would I take the shadow one, I'd rather be able to fight shadow creatures when transform and then leave my transformation whenever I want, in my opinion it is hard to balance things out when then there's a character that does a better job on most of your stuff, then you have Wilson who's chilling out in a corner without his incredible science, I'm pretty sure the creative team could pull some better ideas, but then better ideas are harder to program and stuff so I have no idea what to expect at this point. The Shadow Weremoose can attack shadows normally; it's your choice. The fact that shadows don't attack you is a huge advantage in a boss fight. I'm not talking about a free transformation; you'll still have to use the totem. The point is that the lunar side is useless. "Just don't transform when there's a moon or on the night of the Celestial's missions." 1 Link to comment https://forums.kleientertainment.com/forums/topic/168643-woodie-fix/#findComment-1841991 Share on other sites More sharing options...
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