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1 hour ago, SpamBot0147 said:

Guys I gave walked through biome but encountered no fun, instructions unclear what do I do? Just keep walking? 

If you haven't activated rifts and don't have ickers dropping on your head and one-shotting you, can you even comprehend the fun you're missing out on?

Actually, there’s another important reason: almost only pure vanilla games — with just a few cleanup or optimization mods — can be played for extremely long periods, lasting tens of thousands of in-game days. Most large-scale mods (personally, I’ve never seen a heavily modded game that still runs smoothly in the late stages, but to be precise, I’ll say “most”) become extremely laggy and practically unplayable later on. That’s why you only see ultra-long saves in vanilla games that use a few cleaning or stacking mods.

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12 hours ago, Hungry French said:

Well, this is a standalone expansion for Don't Starve. I wouldn't have a question if this game hadn't become the main one and was the only one receiving updates. 
Obviously, I'm looking forward to an uncompromising experience in a game that some one call a sequel lol.

So I'm waiting for some support from Klei  for a more classic, uncompromising gameplay, as well as single player mode, etc. And the addition of non-ported content.

Just because it's a standalone expansion doesn't mean the game remains a uncompromising survival game, and as you say, it's becoming far and far of a survival game with each passing day.

Rather than pushing survival into not uncompromising survival game against the wishes of the developers and people, you'd be less likely to have trouble cutting your losses and playing another game, or sticking with solo Don't Starve.

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8 hours ago, SpamBot0147 said:

Guys I gave walked through biome but encountered no fun, instructions unclear what do I do? Just keep walking? 

Ok, but with all seriousness, people shouldn’t complain when other people get updates that benefit their play style more than of others, you can’t say what the game is about because the concept of it is not set in stone, it CAN change and it CAN be many things in one, but saying some playstyle is worst thing to do is kinda cringe. Having current world at 5K+ I still have a lot to do and build, yes I practically can no die, yet I do, because at that point it becomes about time spending: aka you want to cut corners - many of them, so you do increasingly more reckless things and end up as a ghost, its still fun and is still survival, only instead of “can I find chester before day 11” you go “can I go through the whole map to ruins to craft 10 GA fit them in my inventory and come back before my hunger runs out cus I don’t want to waste time cooking”…

In my vision, I am not like someone else's. I like it when the game is balanced like this' that it will only be possible to turn into ruins in the second year.
And before that, the game should severely punish those who try to get there. Hunger, 'reason,' the severity of finding ruins, and this should encourage you to prepare in advance and use the unique sources of hp,'hunger, and reason in ruins. Almost no one cooks Unagi for hp or hunger...

8 hours ago, SilverSpoon said:

Вместо того чтобы превращать игру в бескомпромиссное выживание вопреки желаниям разработчиков и игроков, вам, скорее всего, будет проще смириться с потерями и начать играть в другую игру или остаться в одиночной игре Don’t Starve.

The developers mostly indulge casual players. Because mega builders and boss rushers pay them money. And various additions to the survival system are usually not very well found. 
Play another game? There is still no better survival on the market than DS and DST. 
Play DS? DS is certainly a masterpiece, but it is in the state of 2012. The technical and content conditions are very poor. If they suddenly come back to develop in the DS after they finish working on the DST, then OK. But it's just a dream DS won't even get a bug fix until her 20th birthday lol. 
So I'm staying in DST because there are no REAL options.

On 10/9/2025 at 3:32 PM, SilverSpoon said:

Just because it's a standalone expansion doesn't mean the game remains a uncompromising survival game, and as you say, it's becoming far and far of a survival game with each passing day.

Rather than pushing survival into not uncompromising survival game against the wishes of the developers and people, you'd be less likely to have trouble cutting your losses and playing another game, or sticking with solo Don't Starve.

If survival in the wild were a delightful thing, surely countless people in many countries would yearn even more for the past when everyone went hungry - well, that's just too stupid anyway.
Generally speaking, if people survive in the wilderness, they will naturally move towards the construction of a fixed base later. People will gather resources, establish bases, and finally, after obtaining a stable life, continue to seek better development. This is the normal logic for human survival on a larger scale, rather than remaining forever at the early stage of "uncompromising wilderness survival". From this perspective, it is inevitable that we are getting further and further away from the survival game. This is just like tr players gradually upgrading their equipment and oni players taming animals to expand production.

Of course, I also think this is not in conflict with exploring the terrain of various places. People can also establish multiple small bases and move back and forth in different places.
(So some people also want more convenient transmission of ideas, which is very likely also for the purpose of matching this gameplay.)

PS:
So, I must repeat one thing: Providing new content to players' old save files is something that must be done and handled carefully. In fact, many players are not willing to relive the early exploration period (the content of this process is hard to bring us any novelty, and it may even seem like a waste of time and repetitive work). If the new content is not appropriately introduced into the old save files, That would actually cause significant losses and blows to this group of players. People might instead devote that time to more player-friendly games like core keeper.
Yes, what I'm talking about is precisely the current way new underground terrain is generated. What particularly worries me is that this model of "adding new terrain content underground" won't be the last time. If the direction is not changed in time, everyone will face such losses and blows every time such content is updated in the future. To be honest, this was actually one of the reasons why I gave up Minecraft back then. I didn't want dst to replicate this unsatisfactory approach.

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