Strong Wendy Posted September 13, 2025 Share Posted September 13, 2025 I think hard armor hats should be able to negate 100% of the damage from falling items during earthquakes, just like the Hardwood Hat does. Because Boulderboughs will bounce on entities wearing hard armor hats, there’s no reason not to allow hard armor hats to 100% withstand damage from falling items in earthquakes. Since the Hardwood Hat only has 70% protection and 262.5 HP, most Woodie players don’t bother crafting it and instead choose the Football Helmet like other characters do. I hope the Hardwood Hat can be buffed so that it is classified as a hard armor hat and can bounce Boulderboughs away. To sum up, I hope all hard armor hats can bounce Boulderboughs and fully negate damage by falling items from earthquake, and the Hardwood Hat can be classified as a hard armor hat. 14 Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/ Share on other sites More sharing options...
dzzydzzy Posted September 13, 2025 Share Posted September 13, 2025 Hardwood hats protecting 100% from earthquake debris is one thing. Themm 100% negating a boulderbough does not really make sense from a game perspective nor real life one. The sheer size of the boulder bough would easily snap your neck on impact/squash you dead. From a gameplay perspective, removing the risk from this with something as cheap as a day 1 item doesn't make any sense, feels too easy to exploit with being able to mass produce them for pigs/ bunnymen to do all the work for ya no risk. 6 Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/#findComment-1835617 Share on other sites More sharing options...
Bumber64 Posted September 13, 2025 Share Posted September 13, 2025 (edited) 1 hour ago, dzzydzzy said: The sheer size of the boulder bough would easily snap your neck on impact/squash you dead. Why would the other items protect you? Magic? 1 hour ago, dzzydzzy said: feels too easy to exploit with being able to mass produce them for pigs/ bunnymen to do all the work for ya no risk. Why do we care if the boulderbough falls on pigs? They're disposable. Bunnymen even regen health, but don't chop trees AFAIK. The thing you're missing with worrying about Hardwood Hats is that the Codex Umbra exists. Edited September 13, 2025 by Bumber64 3 Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/#findComment-1835622 Share on other sites More sharing options...
SapoLover Posted September 13, 2025 Share Posted September 13, 2025 1 hour ago, dzzydzzy said: Hardwood hats protecting 100% from earthquake debris is one thing. Themm 100% negating a boulderbough does not really make sense from a game perspective nor real life one. The sheer size of the boulder bough would easily snap your neck on impact/squash you dead. From a gameplay perspective, removing the risk from this with something as cheap as a day 1 item doesn't make any sense, feels too easy to exploit with being able to mass produce them for pigs/ bunnymen to do all the work for ya no risk. I was gonna be against you until I read the pigs. I don't know, on one hand, it's character specific craft, and this character's strength is gathering resources. On the other hand, you can hire many pigs whose radius of work is ginormous and equip them cheaply. I haven't played the beta, so my opinion depends on if Bearger can help you harvest them. If he can, I'd think making the hat hard won't change anything much. If he loses health by the boulders falling, yeah keep it relatively expensive to make a dozen of hired muscle inmune to the falling rock. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/#findComment-1835624 Share on other sites More sharing options...
Bumber64 Posted September 15, 2025 Share Posted September 15, 2025 (edited) On 9/13/2025 at 1:14 AM, SapoLover said: I haven't played the beta, so my opinion depends on if Bearger can help you harvest them. If he can, I'd think making the hat hard won't change anything much. If he loses health by the boulders falling, yeah keep it relatively expensive to make a dozen of hired muscle inmune to the falling rock. I don't think they can grow gems on the surface? It's just ruins and fumarole biomes, so no Bearger. GDW eats drops and despawns, so that's right out. It deliberately stuns Ripple. (How long?) Damaged rooks, maybe? Are they fast enough to avoid damage? You'd need to build pig houses in the caves and provide them with light so they don't panic. (Hardwood hat excludes miner hat.) They'll refuse to work and attempt to return home when the time is "evening" or "night" regardless of lighting. Sounds really cumbersome compared to merms or shadow servants. Edited September 15, 2025 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/#findComment-1835811 Share on other sites More sharing options...
-Variant Posted September 15, 2025 Share Posted September 15, 2025 2 hours ago, Bumber64 said: You'd need to build pig houses in the caves and provide them with light so they don't panic Actually I was trying this out a bit ago and I don't believe Pigmen ever consider the caves daytime in DST, thus leading to them never being able to chop at all. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/#findComment-1835820 Share on other sites More sharing options...
Soul7k Posted September 15, 2025 Share Posted September 15, 2025 (edited) not sure by what metric you are basing most Woodie players on, but plenty of woody players i see in public games including me makes wooden hats. they are extremely cheap in the early game and way easier to get than football helmets and are great for thinning out the damage of your chest armor. that being said I will unapoligetically take any buffs to Woodie Edited September 15, 2025 by Soul7k 2 Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/#findComment-1835823 Share on other sites More sharing options...
Milordo Posted September 15, 2025 Share Posted September 15, 2025 (edited) 3 hours ago, -Variant said: Actually I was trying this out a bit ago and I don't believe Pigmen ever consider the caves daytime in DST, thus leading to them never being able to chop at all. That's correct. I did try on my caves only world during March - April Edited September 15, 2025 by Milordo Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/#findComment-1835826 Share on other sites More sharing options...
Bumber64 Posted September 15, 2025 Share Posted September 15, 2025 (edited) 8 hours ago, -Variant said: Actually I was trying this out a bit ago and I don't believe Pigmen ever consider the caves daytime in DST, thus leading to them never being able to chop at all. Is TheWorld.state.isday always false in caves? There's a check for not TheWorld.state.iscaveday in the pig's night state, which leaves the implications: 1. Pigs treat the entire caves like night during the day. 2. Pigs treat the entire caves as pitch black during the evening and night, ignoring light sources. It looks like it might be intended behavior? Pigs just aren't comfortable in the caves. Wiki probably needs updating on this. Edited September 15, 2025 by Bumber64 2 Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/#findComment-1835835 Share on other sites More sharing options...
hoxi Posted September 15, 2025 Share Posted September 15, 2025 11 hours ago, Bumber64 said: Is TheWorld.state.isday always false in caves? Yeah, caves never update the following world state variables: phase isday isdusk isnight isfullmoon isnewmoon Instead they update they following: cavephase iscaveday iscavedusk iscavenight iscavefullmoon iscavenewmoon Non-cave shards update all of the above. Caves also initialize phase as "night", isday to false, and isnight to true. 11 hours ago, Bumber64 said: There's a check for not TheWorld.state.iscaveday in the pig's night state, which leaves the implications: 1. Pigs treat the entire caves like night during the day. 2. Pigs treat the entire caves as pitch black during the evening and night, ignoring light sources. It looks like it might be intended behavior? Pigs just aren't comfortable in the caves. Wiki probably needs updating on this. Yeah, that's pretty much on point. They have a lot of behavior nodes that work regardless (like combat, panic, etc), with the day and night nodes being the last ones, depending on which is applicable (which in caves means it's always the night one that runs). It's impossible for them to do chop actions to help because that's unique to the day behavior node, same with following their leader if they have one. You can at most make them follow you if you keep a light source (though if they find a static light source, they'll likely stick to it), and they'll help in combat. You just can't use fires or campfires as light sources (they won't fall asleep while they have a leader, unless they're close to a fire or campfire while not in darkness). 1 Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/#findComment-1835898 Share on other sites More sharing options...
Popian Posted September 16, 2025 Share Posted September 16, 2025 On 9/13/2025 at 7:55 AM, Bumber64 said: Why would the other items protect you? Magic? Yes; the materials do not appear to have any direct real world analog so there are fewer restrictions on their properties. Shadow: Thulecite Crown, Dreadstone Helmet Lunar: W.A.R.B.I.S. Head Gear Link to comment https://forums.kleientertainment.com/forums/topic/167975-beta-feedback-suggestions-on-hard-armor-hats-and-ideas-for-buffing-the-hardwood-hat/#findComment-1835905 Share on other sites More sharing options...
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