Mr.Oshiro Posted September 12, 2025 Share Posted September 12, 2025 (edited) According to the code, the fumarole biome should be located at the very edge of the cave, designed to allow players to explore the cave for a longer period of time before entering, such as when it is connected to the cave swamp. But the problem is that sinkhole biomes are also located at the edge of the cave, and it has the most species, so currently there is a high probability that the vent community is not far from you when you enter the cave. Therefore, I suggest connecting fumarole areas with Big Bat Cave, Rocky Land, or Spillagmite Caverns.Firstly, they are relatively close to the ecology of the new biome, similar to the relationship between the blue mush forest and the moon mush forest. Secondly, these three areas usually require you to pass through mud biomes to reach, so they aren't very close to the cave exit. There is also a certain level of danger there, and new biome can serve as rewards for players to pass through those areas. Edited September 12, 2025 by Mr.Oshiro 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167959-fumarole-biome-shouldnt-be-located-too-close-to-cave-exits/ Share on other sites More sharing options...
Milordo Posted September 12, 2025 Share Posted September 12, 2025 (edited) Yeaaahhhh, like oof. Sincerely I did not expect otherwise and Klei didn't lift a finger during this beta about generation. Only adding a new biome, new dungeon and a whirlpool. Therefore this was 100% expected. People say to wait patiently because this week, after release and phase two are still happening, so there's still time to fix it.... Edited September 12, 2025 by Milordo Link to comment https://forums.kleientertainment.com/forums/topic/167959-fumarole-biome-shouldnt-be-located-too-close-to-cave-exits/#findComment-1835447 Share on other sites More sharing options...
Mr.Oshiro Posted September 12, 2025 Author Share Posted September 12, 2025 18 minutes ago, Milordo said: Yeaaahhhh, like oof. Sincerely I did not expect otherwise and Klei didn't lift a finger during this beta about generation. Only adding a new biome, new dungeon and a whirlpool. Therefore this was 100% expected. People say to wait patiently because this week, after release and phase two are still happening, so there's still time to fix it.... Actually, I didn't have high expectations from the beginning because the developers seemed unwilling to make any additional changes to the map generation for some reason. For example, this: Pay attention to the issues of "Barracks" and "RuinedCity", as they have not been fixed. This issue has existed since DST first joined the Caves, and the developer didn't fix it. Obviously, he doesn't believe that it is normal for these two places to be related to guano.Since that's the case, they should have been changed to the correct Turfs, but that didn't happen. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167959-fumarole-biome-shouldnt-be-located-too-close-to-cave-exits/#findComment-1835455 Share on other sites More sharing options...
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