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Before this update, I would proactively go to the maze and the dark to set traps to capture the MIMics, bring them back to the base, and design and build dedicated workshops there that would help me make use of them.

These behaviors can offer a considerable amount of fun, a powerful goal, several hours of gaming time and a sense of satisfaction. And provide sufficient rewards and unique gaming experiences to give you more motivation to participate in the Rift content.

Removing it is a degradation of the gameplay.

now mimic is just a joke plot to entertain you for just 5 seconds, making you lose 5 sanity, then being trampled to death by you, and then you realize you didn't bring that item, and it's all over. no goals, no motivation, no learning and use it this classic Don't starve interactive gameplay, all you have to do is stay as far away from these contents as possible. This is not interesting at all.

Infinite Construction Amulet might sound like OP, but it's really not that exaggerated for later Games after the rift is enabled. Nowadays, the scarcity of DST key items is mostly based on the type rather than the quantity of materials. and its later game, most servers have been running for more than at least three game years at this time. Please don't always pretend that it is the first autumn of the game to balance it.

Or at least give us an alternative. I'm not saying an alternative to Amulet. That doesn't matter. Instead, it's the interesting gameplay of hunting and taking advantage of the magical characteristics of the planar creatures.

Edited by Cassielu
  • Like 38
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I remember @V2C once explained how Walter's Possessed Slingshot Band works in a RWP. Mimics transformed into ammos to save ammo cost. It is quite unreasonable that other items that Mimics transformed can do nothing but scare players.

I think an item could be added into the game to allow us copy equipment. Then Mimics don't need to be revised. This item can be acquire by put something into the Ornery Chest I guess, like Possessed Shadow Atrium and Possessed Slingshot Band.

Maybe this item is simply a friendly and magical Mimic. So it will be easier for the devs, too. They just need to copy Mimic's code, saving a lot of time and work.

  • Like 6

I think removing the mimic behaviour is a bad choice as you say because it is fun interesting use of a mechanic in an unintentional way, a perfect coordination of lots of different things.

Another note is that for most things you make with the construction amulet you need a deconstruction staff to really get value from the items anyway so it still costs, it's just a bit less.

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58 minutes ago, Edible Coal said:

dst rare have enemy that serve 0 purpose or drop absolutely nothing usefull, so i really dont want mimic to be the first one...

  The Mimic Worm wouldn't even be the first! Our beloved DST already has the adorable Giant Cave Worm—a true masterpiece of design that's not only notoriously difficult to defeat and prone to base destruction, but also lovingly digests every item it swallows. And the rewards for overcoming this beast? About as cost-effective as squashing a Mimic Worm for one lone Nightmare Fuel. The official recommended solution is to disable it in the settings. They exist purely to make your gameplay experience progressively more miserable , I suppose that's just the charming family tradition of all worms in this game.

Edited by Catapult 2.0
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38 minutes ago, Catapult 2.0 said:

 The Mimic Worm wouldn't even be the first! Our beloved DST already has the adorable Giant Cave Worm—a true masterpiece of design that's not only notoriously difficult to defeat and prone to base destruction, but also lovingly digests every item it swallows. And the rewards for overcoming this beast? About as cost-effective as squashing a Mimic Worm for one lone Nightmare Fuel.

Nah the Great Depths Worm has pretty good drops. Gems, fossils and thulecite drop way more often than you'd expect, as the drop chances are rolled for all 40 segments.

  • Like 6
1 hour ago, lowercase skye said:

Nah the Great Depths Worm has pretty good drops. Gems, fossils and thulecite drop way more often than you'd expect, as the drop chances are rolled for all 40 segments.

Yes, and those drops are always competing with literal garbage such as guano and bone shards. 

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I'm also sad to see this mechanic go. It's such a fun and totally in the spirit of DST thing to exploit "harmful" things to your advantage. Monkey pirate used as farm workers to pick up and harvest resources off the ground, bunnymen killing spiders for you, planting lureplants on artificial turf to safely harvest their bait, using frog rain to dispatch of a moose goose, leaving brightshades near your base as a hound defense mechanism etc. I don't think the mimicked green amulet working once was too OP considering we now have unlimited green gems literally growing on trees. If I ever used it, I don't think I would have benefited from it more than from spending the same time hunting for ocean treasure to set up more sproutrocks. It's just a fun obscure mechanic that looks like it would be super fun to interact with. I'm sad I didn't have time to play with it because my friend and I took our time to prepare for rift activation in the caves of our long-term world and still don't have it activated because of how many other downsides it brings, and how inhabitable and hostile caves become post rifts. We also wanted to hold on to opening shadow rifts until the conclusion of the shadow arc is released, in case it drastically and negatively changes something related to the usual cycle of resetting the ruins and killing FW (similar to how Pearl's island was butchered in order to make a Scion arena). Now it looks like this wait is going to srip us of yet another fun bit of gameplay I never even got to experience and play around with. 

Edited by Lovens
  • Like 2
1 hour ago, lowercase skye said:

Nah the Great Depths Worm has pretty good drops. Gems, fossils and thulecite drop way more often than you'd expect, as the drop chances are rolled for all 40 segments.

Thanks for telling me the Giant Cave Worm has such amazing loot! As someone who's never fought it and doesn't check the wiki, I'd never have known. So this is what counts as 'great drops'? Fighting a mid-tier boss in pitch darkness—a thing that can permanently delete your items and wreck your structures—all for a handful of gems and thulecite fragments? Its total loot isn't even half of what the Dragonfly drops. And unlike the Dragonfly (which is optional and never raids bases), this thing actively seeks to ruin your day.

image.png.bf7b3c730faad084d1c640264c450acd.png

Additional : Even the Dragonfly has purpose-specific drops—scales. Few players actually hunt Dragonflies solely for gems (even though its gem yield is double the worm's). So what exactly is the Giant Worm's exclusive drop? Fossil fragments? HAHAHA.

Edited by Catapult 2.0
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Eh, green gems are pretty easy to farm late-game via dragonfly, sproutrocks, and wilsons gem transmute. 
 

Free mimicked construction amulet must have been an oversight, because mimicked staves (like star caller staff) don’t get a free use before disappearing. 

  • Like 1
51 minutes ago, Green Reptile said:

Eh, green gems are pretty easy to farm late-game via dragonfly, sproutrocks, and wilsons gem transmute. 
 

Free mimicked construction amulet must have been an oversight, because mimicked staves (like star caller staff) don’t get a free use before disappearing. 

this isnt really a issue of green gem shortage, but rather the fact that the creature now serves no purpose other then to annoy you, and only drop nm fuel ( nm fuel comes in stacks after rift). so it becomes a useless creature .

dont starve always have a theme of being resourceful and the mimic being able to be as a one time tool fits the theme while still being a enemy 

i hope they allow mimic tool to be use once but have a big penalty ( mabe you take max sanity per use and wont be able to use magic tools if your sanity is too low ) 

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26 minutes ago, Cruvimaster said:

Devs must have watched the video below.

 

Took them way too long, not gonna lie, lol. Unlike their quick reaction to the winona's winbot duping beef video.

I still wish that they would revert this change though. It gave this lame mob a truly useful purpose, after I finally learned about it. I even had to learn their pathing and tried my best not to walk over them. Now I would just walk over them, must be how klei devs intend it, smh

Edited by namhai
5 hours ago, yyyyyyyyyyyyyyy said:

I remember @V2C once explained how Walter's Possessed Slingshot Band works in a RWP. Mimics transformed into ammos to save ammo cost. It is quite unreasonable that other items that Mimics transformed can do nothing but scare players.

I think an item could be added into the game to allow us copy equipment. Then Mimics don't need to be revised. This item can be acquire by put something into the Ornery Chest I guess, like Possessed Shadow Atrium and Possessed Slingshot Band.

Maybe this item is simply a friendly and magical Mimic. So it will be easier for the devs, too. They just need to copy Mimic's code, saving a lot of time and work.

You kinda ignored the main point of the post.

They like the gameplay loop of getting the mimics, your suggestion just flanderises it and makes it less interesting.

It'd be justified in staying if mimicreeps were actually dangerous, but they're not. Like if they did 10-20 damage to you when used as an item, bypassing armor. It can't just be free.

  • Like 2
3 minutes ago, Bumber64 said:

It can't just be free.

it already requires you to kill ancient guardian and shadow pieces, break nightmare werepig's pillars, get 8 fossils, find atrium, get through it and kill fuelweaver, seems like a price to me

Edited by Terser
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2 minutes ago, Terser said:

it already requires you to kill ancient guardian, shadow pieces, break nightmare werepig's pillars, get 8 fossils, find atrium, get through it and kill fuelweaver, seems like a price to me

Ickers would be justified in dropping construction amulets with that logic, except you actually have to fight those.

Edited by Bumber64
  • Like 1
1 minute ago, Bumber64 said:

Ickers would be justified in dropping construction amulets with that logic, except you actually have to fight those.

in ickers' case it wouldn't make sense, they don't have any connection with mimicking items, unlike mimics

There was a time when getting green gems was more difficult. The player can literally farm at their base, in addition to having options like dragonfly or clearing the ruins.

image.png.5ad639fbc457e89d27cc6116f522b3f8.png

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15 minutes ago, Terser said:

in ickers' case it wouldn't make sense, they don't have any connection with mimicking items, unlike mimics

There'd just be equipment floating around in them, because they're slimes.

Edited by Bumber64
2 minutes ago, Bumber64 said:

There'd just be equipment floating around in them, because they're slimes.

It wouldn't make sense for amulets to end up in them, only players would have those. I doubt ancients would store their amulets in the ceiling of the caves

  • Sanity 1
19 minutes ago, Terser said:

it already requires you to kill ancient guardian and shadow pieces, break nightmare werepig's pillars, get 8 fossils, find atrium, get through it and kill fuelweaver, seems like a price to me

Not when people did that 5 years ago and are still profiting off of it with new updates it’s not.

Yes.. sure you put in the work: YEARS AGO Before X, Y & Z were reworked, removed, or added new stuff.

I think it’s highly unreasonable for people who have done X, Y, Z 10 years ago to be able to thrive when people who are just now joining into the game are going to get their a double crooked letters handed to them.

So much more content: I know people who have defeated FuelWeaver before Varglets & Big Worm Boi of the caves were added to terrorize them prior to reaching that point.

Veteran players don’t see this: They just assume “I put in the work I should reap the benefits”

Nah bro… When I quit Minecraft for a few years: I had to return and learn a whole new version with completely changed mechanics from everything I once knew..

The same rules should apply here.

  • Shopcat 1
5 minutes ago, Mike23Ua said:

Not when people did that 5 years ago and are still profiting off of it with new updates it’s not.

Yes.. sure you put in the work: YEARS AGO Before X, Y & Z were reworked, removed, or added new stuff.

I think it’s highly unreasonable for people who have done X, Y, Z 10 years ago to be able to thrive when people who are just now joining into the game are going to get their a double crooked letters handed to them.

So much more content: I know people who have defeated FuelWeaver before Varglets & Big Worm Boi of the caves were added to terrorize them prior to reaching that point.

Veteran players don’t see this: They just assume “I put in the work I should reap the benefits”

Nah bro… When I quit Minecraft for a few years: I had to return and learn a whole new version with completely changed mechanics from everything I once knew..

The same rules should apply here.

do you realise that a lot of people don't sit in the same world for a decade and instead start new playthroughs from time to time, or just do both of those

Edited by Terser
  • Like 3
  • Wavey 1
1 hour ago, Mike23Ua said:

Not when people did that 5 years ago and are still profiting off of it with new updates it’s not.

Yes.. sure you put in the work: YEARS AGO Before X, Y & Z were reworked, removed, or added new stuff.

I think it’s highly unreasonable for people who have done X, Y, Z 10 years ago to be able to thrive when people who are just now joining into the game are going to get their a double crooked letters handed to them.

So much more content: I know people who have defeated FuelWeaver before Varglets & Big Worm Boi of the caves were added to terrorize them prior to reaching that point.

Veteran players don’t see this: They just assume “I put in the work I should reap the benefits”

Nah bro… When I quit Minecraft for a few years: I had to return and learn a whole new version with completely changed mechanics from everything I once knew..

The same rules should apply here.

wtf?

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