linabagel Posted September 1, 2025 Share Posted September 1, 2025 8 hours ago, Edible Coal said: is was due to performance issue mainly I think this is the real reason why they were removed. I'm very interested in the current setting where birds are possessed, but I also hope that "hail causes damage" can come back, because this is an environmental challenge in the post-rift world. On 9/1/2025 at 1:25 AM, astareus said: That's kind of what the new beta added, the zombified bird. Although I am REALLY confused as to why a brightshade gestalt would be the one to enter that bird, and then just, not be aggressive for some reason. It only eats infused glass and that's it.. I guess this is to retrieve the foreshadowing in the Research Notes? Bird is not a BOSS, nor does it show up like the Bright-Eyed Frog only in spring. Perhaps the epiphytism of birds was a small experiment, opening up a direction for the subsequent epiphytism of other animals. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833704 Share on other sites More sharing options...
Waywarbler Posted September 1, 2025 Share Posted September 1, 2025 3 minutes ago, Mike23Ua said: 13k views for thread titled: Moongleams too destructive, electric damage shouldn’t start fires. 907 views for thread: Lunar Hail doesn’t do damage anymore? The proof is in the pudding, for this game franchise apparently people prefer things to only harm the player and dare never effect any other part of the game Mobs, Bases they’re all off limits apparently. 🤷🏻♂️ This thread is from yesterday. The other thread is from August 1st... I don't even know how to respond to this. You can't really compare the attention each thread has gotten when one just started and the other is from a month ago, immediately following the intermission update. 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833705 Share on other sites More sharing options...
Mike23Ua Posted September 1, 2025 Share Posted September 1, 2025 2 minutes ago, linabagel said: I think this is the real reason why they were removed. I'm very interested in the current setting where birds are possessed, but I also hope that "hail causes damage" can come back, because this is an environmental challenge in the post-rift world. I guess this is to retrieve the foreshadowing in the Research Notes? Bird is not a BOSS, nor does it show up like the Bright-Eyed Frog only in spring. Perhaps the epiphytism of birds was a small experiment, opening up a direction for the subsequent epiphytism of other animals. Being honest with you? I would prefer it if they remove the silly surface earthquakes (lunar hail) but keep the effect of the player taking damage during hail storms, by having those mutated birds swoop down and smack them in the face. This is not a “boss” it’s not a high HP mob, it’s literally just keeping the damage of falling moon rocks, but swapping it out for something more interesting (mutated moon birds) But I’m not sure how many people would be on board with that concept. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833706 Share on other sites More sharing options...
Mysterious box Posted September 2, 2025 Share Posted September 2, 2025 On 8/31/2025 at 11:26 AM, Ridley said: I never quite liked how the hail didn't interact with mobs. Now there is this creepy cool atmosphere to the hail that I really enjoy. Feels like a more realized weather event now that it lingers like snow and rain. I don't really get how it doesn't do anything weather usually does it's kinda just there which feels really lame to me at least. 11 hours ago, Cruvimaster said: If lunar hail worked the way it really should, that is, dealing damage to characters, mobs, and structures, we would have a topic similar to this one: https://forums.kleientertainment.com/forums/topic/167361-moonstorms-are-too-destructive-and-compared-with-the-beta-volt-goat-chaud-froid-and-the-electrification-circuit-now-cause-fires-as-well-and-i%E2%80%99m-totally-not-enjoying-and-i-think-it-is-not-good-idea-the-mechanic-where-electric-shocks-cause-fire-at-base/ Those who liked lunar hail did so because of the absurd ease of avoiding it with a simple Umbralla. It’s just nostalgia with a false sense that it was a survival element. Real survival would be returning to base and finding everything destroyed by the crystals (chests, fences etc.). But no one wants that. Why would it destroy structures and let's say klei continues in the way they currently plan on taking it? Oh boy who doesn't want even more combat events in the lunar rift? Like at the very least do something survival based for it at least once no? Because at this point the only survival element the lunar rift has is the brightshades temporarily disabling some plants but even that is more of a combat challenge. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833715 Share on other sites More sharing options...
Ridley Posted September 2, 2025 Share Posted September 2, 2025 9 minutes ago, Mysterious box said: I don't really get how it doesn't do anything weather usually does it's kinda just there which feels really lame to me at least. I'm sorry if I am misunderstanding, but are you saying weather like rain and snow don't do much, so the new hail being like it is lame? Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833717 Share on other sites More sharing options...
kroban Posted September 2, 2025 Share Posted September 2, 2025 (edited) 15 hours ago, Cruvimaster said: It's strange that you don't know the reason for this item's existence, or even believe it was only used for lunar hail... ...Let me teach you how to use it then... It can be used for acid rain in the underworld, it can be used on the surface as an umbrella (strange, isn't it!?), you can place it on the ground during the rain and fight a boss (Moose/Goose, for example) without sacrificing a slot for a helmet or armor (Eyebrella or Rain Coat), and you can put it on a boat and sail peacefully in the spring. No need to thank me. Cheers! And where did I said that it was the ONLY reason Umbralla exists? Yeah it works with all that, just like it also worked with hail too. We are talking about hail here, not "Umbralla uses". Seems like you are the one that needs to learn how items work here if out of all the ways Warbot and Scion can kill you are dying out of a couple pieces of glass fallling at you, lil bro Edited September 2, 2025 by kroban 1 Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833740 Share on other sites More sharing options...
Cruvimaster Posted September 2, 2025 Share Posted September 2, 2025 (edited) 18 minutes ago, kroban said: And where did I said that it was the ONLY reason Umbralla exists? Yeah it works with all that, just like it also worked with hail too. We are talking about hail here, not "Umbralla uses", your argument is both in bad faith and d-mb to say the least. Let's be practical. The devs made the decision to completely change the Lunar Hail mechanics many months ago. They already know that some of their decisions will always displease a portion of the players (Pearl, for example). Do you think they'll actually return because of this topic, especially considering that a good portion of the players liked the changes and don't care about the damage? 9 hours ago, Mysterious box said: I don't really get how it doesn't do anything weather usually does it's kinda just there which feels really lame to me at least. Why would it destroy structures and let's say klei continues in the way they currently plan on taking it? Oh boy who doesn't want even more combat events in the lunar rift? Like at the very least do something survival based for it at least once no? Because at this point the only survival element the lunar rift has is the brightshades temporarily disabling some plants but even that is more of a combat challenge. One day you’ll understand that you’re outvoted and that the devs don’t change the things they’ve planned just because a few threads are created showing dissatisfaction. I was outvoted with Shadow Maul. That’s how it works. Edited September 2, 2025 by Cruvimaster Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833741 Share on other sites More sharing options...
DezLamb86 Posted September 2, 2025 Share Posted September 2, 2025 13 hours ago, Mike23Ua said: 13k views for thread titled: Moongleams too destructive, electric damage shouldn’t start fires. 907 views for thread: Lunar Hail doesn’t do damage anymore? The proof is in the pudding, for this game franchise apparently people prefer things to only harm the player and dare never effect any other part of the game Mobs, Bases they’re all off limits apparently. 🤷🏻♂️ I can sum up what most people don't like and won't admit it: change 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833745 Share on other sites More sharing options...
Mysterious box Posted September 2, 2025 Share Posted September 2, 2025 12 hours ago, Ridley said: I'm sorry if I am misunderstanding, but are you saying weather like rain and snow don't do much, so the new hail being like it is lame? Rain does something snow not really but it works since it's not really the main event of winter hail doesn't really have anything going for it the change is mostly visual and potentially it'll just add a new mob to fight. 3 hours ago, Cruvimaster said: One day you’ll understand that you’re outvoted and that the devs don’t change the things they’ve planned just because a few threads are created showing dissatisfaction. I was outvoted with Shadow Maul. That’s how it works. I can't understand the intent of this some ideas I've suggested were added to the game and some weren't the same has been true for various people regardless of if they choose to acknowledge it or not so what are you getting at? That I shouldn't say what I feel is wrong with the change? Or that klei won't listen to feedback because despite what people love to say they usually do they just might not do it exactly how some may have wanted. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833752 Share on other sites More sharing options...
Cruvimaster Posted September 2, 2025 Share Posted September 2, 2025 22 minutes ago, Mysterious box said: I can't understand the intent of this some ideas I've suggested were added to the game and some weren't the same has been true for various people regardless of if they choose to acknowledge it or not so what are you getting at? That I shouldn't say what I feel is wrong with the change? Or that klei won't listen to feedback because despite what people love to say they usually do they just might not do it exactly how some may have wanted. I'm saying that the devs are the ones who make the decisions (obviously), and it's great that they don't always rely on forum posts to change every decision they make. I'll just compare it to something that recently happened with Wuchang (a Chinese game). Chinese players asked for the game to be modified so that historical characters wouldn't die at the end of the fight. The developer complied with the community, and it ended up being a mess. And yes, you can create threads and ask for whatever you want. We have several threads that asked for this so Pearl wouldn't be banned, and the result was... good old silence from the devs. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833754 Share on other sites More sharing options...
Mysterious box Posted September 2, 2025 Share Posted September 2, 2025 (edited) 1 hour ago, Cruvimaster said: I'm saying that the devs are the ones who make the decisions (obviously), and it's great that they don't always rely on forum posts to change every decision they make. I'll just compare it to something that recently happened with Wuchang (a Chinese game). Chinese players asked for the game to be modified so that historical characters wouldn't die at the end of the fight. The developer complied with the community, and it ended up being a mess. And yes, you can create threads and ask for whatever you want. We have several threads that asked for this so Pearl wouldn't be banned, and the result was... good old silence from the devs. Then I'm still confused as it being in the devs hands for final decisions has always been my stance. Also in the case of pearl it wasn't just silence they added a way to move her wherever you want on the map. Edited September 2, 2025 by Mysterious box Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833761 Share on other sites More sharing options...
Cruvimaster Posted September 2, 2025 Share Posted September 2, 2025 27 minutes ago, Mysterious box said: Also in the case of pearl it wasn't just silence they added a way to move her wherever you want on the map. There's just one detail I think is important: all of this was done during the beta. When things are discussed during the beta period and the devs decide to keep them, is it effective to keep trying to convince them to change their minds days, months, and years later? Is it possible to overcome the devs' desire to be tired of receiving dissatisfied messages? 1 Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833766 Share on other sites More sharing options...
Swiyss Posted September 2, 2025 Share Posted September 2, 2025 On 9/1/2025 at 11:10 AM, Cruvimaster said: Real survival would be returning to base and finding everything destroyed by the crystals (chests, fences etc.). But no one wants that. I kind of want that at that point in the game as long as there are ways to make it not happen, like if they added some needed shade-roof type of protection super super late game that like requires very very hard to obtain new post-rift shadow boss fight drops. 6 hours ago, Cruvimaster said: Do you think they'll actually return because of this topic, especially considering that a good portion of the players liked the changes and don't care about the damage? They said that they intend to re-think this for now. But the damage might come back. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833773 Share on other sites More sharing options...
Mysterious box Posted September 2, 2025 Share Posted September 2, 2025 2 hours ago, Cruvimaster said: There's just one detail I think is important: all of this was done during the beta. When things are discussed during the beta period and the devs decide to keep them, is it effective to keep trying to convince them to change their minds days, months, and years later? Is it possible to overcome the devs' desire to be tired of receiving dissatisfied messages? I'd say so if it weren't we'd still have disease no? Heck Wurt and Wormwood's unique interactions with rain came from people convincing the devs to give them a interaction over multiple years at the very least it's fine to voice your opinions on these topics so people can have a wider discussion so long as it doesn't get out of hand. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833803 Share on other sites More sharing options...
Mike23Ua Posted September 2, 2025 Share Posted September 2, 2025 3 hours ago, Cruvimaster said: There's just one detail I think is important: all of this was done during the beta. When things are discussed during the beta period and the devs decide to keep them, is it effective to keep trying to convince them to change their minds days, months, and years later? Is it possible to overcome the devs' desire to be tired of receiving dissatisfied messages? I mean?? Yeah? Lmao… look back in history at Cyberpunk 2077 and No Mans Sky, games that both historically launched as horrid disasters that were universally hated delivering NONE of the content the devs promised or the fans expected. Its because of the fans who whined and complained for changes, loudly voiced their opinions of what they expected, these two games have recovered from their disaster launch and are now doing better then they ever had before. I think that if you’re going to be a game developer: ALL feedback is Crucial to deciding how you want your game to play and how you want it to “connect” with the people playing it. There are a lot of bad down right stupid ideas (such as that asking for WX78 to be able to transform into an Airplane) but there are also a lot of good and decent ideas too.. in fact: Several community made mods have later gone on to be officially incorporated into the core game. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833810 Share on other sites More sharing options...
JustAPineapple Posted September 2, 2025 Share Posted September 2, 2025 Tbh a Lunar variant of a Tree Guard that can spawn while harvesting the Hails moon glass would be pretty cool. Maybe it could drop a bit of pure brilliance to make fighting it feel worth it and their spawns feel lucky. Anyway the hail was never a real danger, just like how earth quakes arn't, so I don't see its rework as a loss. 4 Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833823 Share on other sites More sharing options...
Cruvimaster Posted September 2, 2025 Share Posted September 2, 2025 1 hour ago, Mike23Ua said: I mean?? Yeah? Lmao… look back in history at Cyberpunk 2077 and No Mans Sky, games that both historically launched as horrid disasters that were universally hated delivering NONE of the content the devs promised or the fans expected. I played Cyberpunk and I'm aware of the issues, and they have no connection to what's happening here. These are just players who are sad that they no longer have a reason to carry Umbralla in their inventory at all times. They're sad that they have to leave this item at the base and only use it in the spring. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833847 Share on other sites More sharing options...
Swiyss Posted September 2, 2025 Share Posted September 2, 2025 1 minute ago, Cruvimaster said: I played Cyberpunk and I'm aware of the issues, and they have no connection to what's happening here. These are just players who are sad that they no longer have a reason to carry Umbralla in their inventory at all times. They're sad that they have to leave this item at the base and only use it in the spring. I'm sad that the feature is not fully designed yet, it has a huge potential, from light and hard phases to vfx to world and player/creature damage etc.. The glass in structures and the birds dying was definitely a great start. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833848 Share on other sites More sharing options...
Mike23Ua Posted September 2, 2025 Share Posted September 2, 2025 28 minutes ago, Cruvimaster said: I played Cyberpunk and I'm aware of the issues, and they have no connection to what's happening here. These are just players who are sad that they no longer have a reason to carry Umbralla in their inventory at all times. They're sad that they have to leave this item at the base and only use it in the spring. I would argue that the Umbralla being a portable deployable shield dome should have more uses. I would ALSO Argue that said protective dome should most likely protect and deflect most dangers (aka moon gleams setting things inside the dome on fire) Am I missing something important here? Can the player just NOT deploy more than one of these at a time or something? It should be like that episode of the Simpsons where they dome off areas of the whole city while all hell breaks loose (hurricanes, tornados, meteor storms etc) outside of the field of protection. Now arguably you can ask should this one item solve all the games problems.. but that’s a question only Klei staff can come together and decide upon. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833853 Share on other sites More sharing options...
Cruvimaster Posted September 2, 2025 Share Posted September 2, 2025 (edited) 28 minutes ago, Mike23Ua said: I would argue that the Umbralla being a portable deployable shield dome should have more uses. I would ALSO Argue that said protective dome should most likely protect and deflect most dangers (aka moon gleams setting things inside the dome on fire) Am I missing something important here? Can the player just NOT deploy more than one of these at a time or something? It should be like that episode of the Simpsons where they dome off areas of the whole city while all hell breaks loose (hurricanes, tornados, meteor storms etc) outside of the field of protection. Now arguably you can ask should this one item solve all the games problems.. but that’s a question only Klei staff can come together and decide upon. A term often used here for bosses is "bad design." That's exactly the term I would use for the old Lunar Hail. In the current Lunar Hail, I'd like the birds to be very aggressive toward players and deal planar damage. I don't want things to get easier. I want chaos. Edited September 2, 2025 by Cruvimaster 1 Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833862 Share on other sites More sharing options...
Bumber64 Posted September 3, 2025 Share Posted September 3, 2025 (edited) Hail doesn't have to be a copy of earthquakes, but I don't think it shouldn't be an imitation of frog rain either. (We have lunar frog rain already.) Acid rain does direct damage on top of mutating batilisks and lowering durability. (Acid rain doesn't damage mobs, BTW, in case anyone thought hail ignoring mobs was weird.) Giving it a sleep, stun, or cold effect wouldn't be anything more than annoying. Shock damage is already a problem with moongleams, and more reasonably exists with lightning. It could spontaneously explode into shrapnel if it builds up, but that's just delayed direct damage. Add thorn damage to mobs? You'd need a counter item that might render all thorn damage mechanics obsolete. (Simply requiring players to hit crystalized mobs with a pickaxe first would just be annoying.) Low visibility was done by moonstorms already. Enlightenment same. It clearly can't lower sanity. Brightshades already exist to hinder food production, and lowering hunger is just annoying. It would probably need to be some kind of novel status effect, and I don't have any more ideas. Most likely it ends up being an annoying effect with a single item counter. Grogginess it is. Edited September 3, 2025 by Bumber64 1 Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833973 Share on other sites More sharing options...
Terser Posted September 3, 2025 Share Posted September 3, 2025 23 minutes ago, Bumber64 said: (Acid rain doesn't damage mobs, BTW, in case anyone thought hail ignoring mobs was weird.) But it does affect their stats. Spiders get fully buffed, depths worms and shadow monkeys gain bonus damage but negative defense, bunnymen and normal monkeys get fully debuffed etc. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833975 Share on other sites More sharing options...
SilverSpoon Posted September 3, 2025 Share Posted September 3, 2025 (edited) 32 minutes ago, Bumber64 said: Hail doesn't have to be a copy of earthquakes, but I don't think it shouldn't be an imitation of frog rain either. (We have lunar frog rain already.) Acid rain does direct damage on top of mutating batilisks and lowering durability. (Acid rain doesn't damage mobs, BTW, in case anyone thought hail ignoring mobs was weird.) Giving it a sleep, stun, or cold effect wouldn't be anything more than annoying. Shock damage is already a problem with moongleams, and more reasonably exists with lightning. It could spontaneously explode into shrapnel if it builds up, but that's just delayed direct damage. Add thorn damage to mobs? You'd need a counter item that might render all thorn damage mechanics obsolete. (Simply requiring players to hit crystalized mobs with a pickaxe first would just be annoying.) Low visibility was done by moonstorms already. Enlightenment same. It clearly can't lower sanity. Brightshades already exist to hinder food production, and lowering hunger is just annoying. It would probably need to be some kind of novel status effect, and I don't have any more ideas. Most likely it ends up being an annoying effect with a single item counter. Grogginess it is. How about the Scion's damage floor? tbh I think it was a bit abrupt, so I think it possibly good something like "If you're not deal, the floor will turn into magma." Edited September 3, 2025 by SilverSpoon Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833976 Share on other sites More sharing options...
Swiyss Posted September 3, 2025 Share Posted September 3, 2025 1 hour ago, SilverSpoon said: How about the Scion's damage floor? tbh I think it was a bit abrupt, so I think it possibly good something like "If you're not deal, the floor will turn into magma." I would like something similar to the grazer fog, like a bunch of fog rain that can be dodged to spice up the fight. This fog could also only spawn in winter maybe? I'm talking like while the hail is happening only of course, it would only spice up fights as a second effect. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1833992 Share on other sites More sharing options...
SilverSpoon Posted September 3, 2025 Share Posted September 3, 2025 5 minutes ago, astareus said: I would like something similar to the grazer fog, like a bunch of fog rain that can be dodged to spice up the fight. This fog could also only spawn in winter maybe? I'm talking like while the hail is happening only of course, it would only spice up fights as a second effect. It’d be fun if each that became “Lunar Weather Anomalies” an event that occurs in isolated instances for a few days at a time. Then Rainometer will finally have a use. Link to comment https://forums.kleientertainment.com/forums/topic/167772-so-hail-doesnt-do-damage-anymore/page/2/#findComment-1834000 Share on other sites More sharing options...
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