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Woodie can carry statues
Screenshot-From-2025-08-25-20-09-32
and Weremoose seems much stronger physically than Woodie, It would be cool to see Weremoose carrying statues, it even has fingers to do so
image
It could be worse at carrying statues than Wolf, I dont really mind, it just would be cool to carry statues as Weremoose

Edited by WereBruhver
  • Like 11
  • Sanity 1
12 hours ago, WereBruhver said:

Woodie can carry statues
Screenshot-From-2025-08-25-20-09-32
and Weremoose seems much stronger physically than Woodie, It would be cool to see Weremoose carrying statues, it even has fingers to do so
image
It could be worse at carrying statues than Wolf, I dont really mind, it just would be cool to carry statues as Weremoose

Since Weremoose looks like a regular mob without armor, it shouldn't have armor either. :yaypigs:

I think he could use a few buffs tbh. His late game scaleing is non existent. I get he's great in early game, but with the end game getting pushed back further and further the balance becomes pretty bad. It's not like his transformations don't come with their own downsides too. Maybe borrow the original idea for planar damage in the inventory from wortox's beta and throw it on him?

Edited by Hollow soul 3
  • Like 6
On 8/25/2025 at 6:43 PM, WereBruhver said:

Woodie can carry statues
Screenshot-From-2025-08-25-20-09-32
and Weremoose seems much stronger physically than Woodie, It would be cool to see Weremoose carrying statues, it even has fingers to do so
image
It could be worse at carrying statues than Wolf, I dont really mind, it just would be cool to carry statues as Weremoose

I think the issue is Wolfgang is just sorta boring… his entire skill tree is mostly just “hit slightly harder or skip the gym mini-game” and that’s why he needs the little things: like carrying statues to round him out.

oh but I do agree: Huge Moose Woodie SHOULD be able to effortlessly carry statues.

But that just means Wolfgang needs more work.

  • Like 1
On 8/26/2025 at 7:43 AM, WereBruhver said:

Woodie can carry statues
Screenshot-From-2025-08-25-20-09-32
and Weremoose seems much stronger physically than Woodie, It would be cool to see Weremoose carrying statues, it even has fingers to do so
image
It could be worse at carrying statues than Wolf, I dont really mind, it just would be cool to carry statues as Weremoose

two possible reason why he cant

1. animal forms are less flexible then human , carrying a statue would be hard

2. he forget to leg day

  • Like 2
  • Haha 1
On 8/26/2025 at 1:39 PM, Hollow soul 3 said:

I think he could use a few buffs tbh. His late game scaleing is non existent. I get he's great in early game, but with the end game getting pushed back further and further the balance becomes pretty bad. It's not like his transformations don't come with their own downsides too. Maybe borrow the original idea for planar damage in the inventory from wortox's beta and throw it on him?

One of the biggest problems with post rift Weremoose is that his normal punches are fully non planar damage which results in his non third hit punches going from having a dps similar to a tentacle spike ( 51/0,466 = 109,4 dps | 59.5/0,533 = 111,6 dps ) to having a DPS lower than a pre rift spear ( Pre rift spear : 34/0,466 = 72,9 dps | Moose normal punches against planar enemies: 37,5/0,533 = 70,3 dps ). 

In practice putting all of Weremoose's planar damage on a third hit that resets unless you finish it in one go means that against planar enemies/bosses with a kiting pattern of 4 or 5 hits for example - which happens a lot to moose because of his lower atk speed -  it ends up with a lower DPS than Wes with brightshade gear against the same planar enemy.  5 hits DPS -> Wes with brighthsade gear = 58/0,466 = 124,4 dps | Weremoose = 37,5 + 37,5 + 147 + 37,5 + 37,5 / (0,533 x 5) = 111,4 dps .

Instead of 59,5 non planar damage, mastery Weremoose normal punches should be 24,5 non planar + 35 planar damage or fully planar,  this way it would keep his damage the same to pre rift enemies but make it better againts planar enemies than it currently is, having its normal punch DPS be lower than lance is really sad, especially when post rift weapons are so strong and cheap to maintain. 

image

Edited by WereBruhver
  • Like 1
5 hours ago, WereBruhver said:

The biggest problem with post rift Weremoose is that his normal punches are fully non planar damage which results in his non third hit punches going from having a dps similar to a tentacle spyke ( 51/0,466 = 109,4 dps | 59.5/0,533 = 111,6 dps ) to having a DPS lower than a pre rift spear ( Pre rift spear : 34/0,466 = 72,9 dps | Moose normal punches against planar enemies: 37,5/0,533 = 70,3 dps ). 

In practice putting all of Weremoose's planar damage on a third hit that resets unless you finish it in one go means that against planar enemies/bosses with a kiting pattern of 4 or 5 hits for example - which happens a lot to moose because of his lower atk speed -  it ends up with a lower DPS than Wes with brightshade gear against the same planar enemy.  5 hits DPS -> Wes with brighthsade gear = 58/0,466 = 124,4 dps | Weremoose = 37,5 + 37,5 + 147 + 37,5 + 37,5 / (0,533 x 5) = 111,4 dps .

Instead of 59,5 non planar damage, mastery Weremoose normal punches should be 24,5 non planar + 35 planar damage or fully planar,  this way it would would keep his damage the same to pre rift enemies but make it better againts planar enemies than it currently is, having its normal punch DPS be lower than lance is really sad, especially when post rift weapons are so strong and cheap to maintain. 

image

That sounds about right. I play with a woodie main, so I just have observational information.

9 hours ago, WereBruhver said:

Одна из самых больших проблем с post rift Weremoose заключается в том, что его обычные удары наносят полностью неплоский урон, в результате чего его удары без третьего попадания переходят от дпс, подобного шипу щупальца ( 51/0,466 = 109,4 дпс | 59,5 / 0,533 = 111,6 дпс ) , к ДПС ниже, чем у копья до рифта ( копье до рифта: 34/0, 466 = 72,9 дпс | обычные удары Лося против плоских врагов: 37,5 / 0,533 = 70,3 дпс ).

На практике наложение всего плоского урона Weremoose на третий удар, который сбрасывается, если вы не нанесете его одним ударом, означает, что против плоских врагов / боссов с рисунком кайтинга из 4 или 5 ударов, например, что часто случается с лосем из-за его более низкой скорости atk, у него в итоге будет более низкий DPS, чем у Уэса с экипировкой brightshade против того же плоского врага. 5 ударов в секунду — Уэс в ярком снаряжении = 58/0,466 = 124,4 ед. урона в секунду | Оборотень = 37,5 + 37,5 + 147 + 37,5 + 37,5 / (0,533 x 5) = 111,4 ед. урона в секунду.

Вместо 59,5 непланарного урона обычные удары оборотня-медведя должны наносить 24,5 непланарного + 35 планарного урона или полностью планарного урона. Таким образом, его урон по врагам, существовавшим до разлома, останется прежним, но по врагам, существующим после разлома, он будет выше, чем сейчас. То, что его обычный урон ниже, чем у копья, очень печально, особенно когда оружие, существующее после разлома, такое мощное и дешёвое в обслуживании.

изображение

Rift's just need the characters to start using pure damage, because it is more effective. If you make such changes for Mosse, then there will be no motivation to use the equipment... He's already one of the worst characters, because moose contradicts the weapon and armor system...

18 hours ago, Hungry French said:

Rift's just need the characters to start using pure damage, because it is more effective. If you make such changes for Mosse, then there will be no motivation to use the equipment... 

There will be reasons/motivations to use rift gear, a lot of them actually and they are really strong ones...

For starters, Woodies carry a weapon with them just like any other survivor because turning into Weremoose to kill 1 or 2 insanity shadow creatures, a lone hound or two, a lone pigman,  a catcoon, a marotter or a tall bird, etc; that he comes in contact with would be a waste of hunger bar, time (to destransform) and moose idols. This is valid both pre rift and post rift and this dynamic wouldn't change with my proposal, Woodie would still need a weapon to deal with small scale battles without it being a hassle and, in my opinion, the best gear for this kind of situation is and will still be a Brightshade sword + Brightshade Helm. 

I will also note that my proposal just makes Moose damage more linear (more horizontal/sameish) across non planar and planar enemies to fix the current harsh drop off in his normal punches damage to less than pre rift lance DPS, meanwhile rift weapons are not linear upgrades to pre rift weapons but vertical power ups in damage or utility even against pre rift enemies, which means that, while with my proposal Weremoose would be stuck with the sameish damage before and after rifts are open, rift gear would still represent a much better scaling in characters' damage and utiliy, so much so that Shadow Reaper and Shadow Maul would still be the kings of damage dealing against bosses by a large margin and other planar weapons like the Gloomerang and Brightshade Staff would still bring incredible ranged utility Moose doesn't have.

This is all before considering that rift equipment can be alternated between themselves - e.g: the player can alternate between Shadow Reaper  and Gloomerang during a boss fight to better deal with the bosses attacks or movements - and used with other items - e.g: Bone armor + Void Cowl + Shadow Reaper/lazy explorer (for Telepoofs) + any other item on your inventory (healing, panflute,Weather Pain, fire staff, etc) - which makes them much more flexible than Weremoose. 

The current Weremoose planar damage implementation is not good, having all of its planar damage be on a third hits that gets reseted if it needs to stop attacking for half a second on a character that already attacks slower is, in practice, resulting in a harsh damage drop off because most of his hits are non planar normal punches that - because of planar entity protection - are dealing less than pre rift lance DPS,  which eats away a lot of Moose's DPS in a post rift world that already scaled up much better with rift gear and weapons that offer better damage, utily and/or ease of use than even pre rift Moose.

Why make something worse in a reality which already offers gear that is much  better than it was? My proposal is quite humble, I'm not proposing for Weremoose to have a better damage post rift than its pre rift damage, I'm proposing for his damage not to suffer a considerable drop off but be kept the same or almost the same across non planar and planar enemies in a world in which survivors - including Woodie - already have access to gear much better than pre rift gear and Moose. 
 

18 hours ago, Hungry French said:

He's already one of the worst characters, because moose contradicts the weapon and armor system...

What you interpret as a contradiction I understand as his gimmick that I like, I enjoy playing Woodie and Moose is one of the main reasons why I enjoy playing Woodie. It is okay if you consider Woodie to be one of the worst characters, but a lot of other players really like him, to me and those Players he is one of the most enjoyables :wilson_goodjob:

Edited by WereBruhver
  • Like 4
25 minutes ago, WereBruhver said:

What you interpret as a contradiction I understand as his gimmick that I like, I enjoy playing Woodie and Moose is one of the main reasons why I enjoy playing Woodie. It is okay if you consider Woodie to be one of the worst characters, but a lot of other players really like him, to me and those Players he is one of the most enjoyables :wilson_goodjob:

Yeah, not being reliant on gear&items, neither being able to benefit from them, is part of what makes WereMoose form feel unique/different compared to regular combat.

  • Like 2
19 hours ago, WereBruhver said:

То, что вы считаете противоречием, я воспринимаю как его уловку, которая мне нравится. Мне нравится играть за Вуди, и Муз — одна из главных причин, почему мне нравится играть за Вуди. Ничего страшного, если вы считаете Вуди одним из худших персонажей, но многим другим игрокам он действительно нравится. Для меня и этих игроков он один из самых приятных :wilson_goodjob:

I just don't really like it when the abilities of various items are embedded in characters, just devaluing them. This creates a lot of situations when you see an item in the crafting menu, but you don't want to do it because your character can do it anyway...:wilsontea:

Edited by Hungry French

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