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So... I beat the AFW for the first time and i feel bad for many reasons. I justified all of them in my head but i wanna hear your thoughts too because i refuse to believe people play the game FULL LEGİT ways.

About the fight:

  • The strat i use i would argue it is completely legit since gunpowder is something game gives me to use. (I two-shotted it with two stacks of gunpowder)

  • I pause the game multiple times during fight because i died to it multiple times just because i fat fingered

  • Yes i said i died multiple times and use save (c_save()) and rollback multiple times. This is the part i believe there is no other way. I refuse to believe people just either thrash their 200 day worlds or revieve and put multiple more hours to recover and try again. Games are something i already sacrifice my time from real life i don't understand the game design logic behind this? Do devs really expect me to sacrifice more hours just to try again?

  • To the point until this fight:

  • I rolled back every-time my beefalo died (5ish times) because i am not taking care of a virtual cow 20 in game days which being one full game session for me

  • I rolled back like 2 more times i don't remember why but something like my base got destroyed

  • I Forgot to take the ancient gate key with me and cheated in because i already killed the ancient guardian, i did the precursor of the item i am not spending another 15 minutes going back and taking it and coming back again.

I did not rolled back in any case that i died to something normal like hunger or enemy and there was a way to revive. If i could revieve without too much time investment i did that. I only rolled back in death if there is no reasonable way to revieve because i don't wanna start 100+ day worth of game all over. I know i am the one asking your opinion but you will have hard time convincing me "it is not how i suppose to play the game. it should be punishing"

I should be punished in game not with my real life time.

My suggestion there should be a save point before every major boss. Not raid bosses maybe but definetly befere AFW and CC.

Also i cannot be the only one that the difference from mid level player to high level is too far. You put some hundred hours in the game and become a player that can survive indefinitely. But if you wanna engage in all of the games content you gotta put 3 times more hours into the game. I genuinely think that original don't starve is actually challenging and punishing: DST is original dst with a lot more content but you cannot enjoy without mods or commands like rollback and they feel so scammy, unlegit.

(if i sound too aggressive that is just how i write, just saying since when i share a post on any platform people act like i attacked them.

Edited by Cemil
  • Haha 1

There is probably some technical cheating occurring, in that you can't use commands on a server you don't control. (We'll assume an exception for pausing, since that's more of a practicality issue with multiplayer. Menu pausing is a built-in option.) Rollback is permissible since it's in a menu you can vote on. Usually, you'd just time your fight to start right at the beginning of the day since you can't c_save. Other players probably don't want you rolling back their progress just because your beefalo died, but if you're the only one on then nobody's stopping you.

Revival items are not particularly hard to get by the time you fight AFW. (There's also an endless game mode that stops the world from being deleted. Many public servers are in this mode.) If you're worried about the items you used up during a fight, that's definitely something many players use rollback for.

Gunpowder isn't cheating, per se, but it's a hollow victory.



I don't agree that there should be a save point before every major boss. Rollback primarily exists because other players can grief. You can use it to retry boss fights, but the game shouldn't be designed around accommodating you in this way.

DS never gave you a rollback option. If you died or your base got destroyed, you dealt with the loss and got better. It's kind of a necessary evil in DST.

It's not cheating in your own server, if you're trying to beat something in the game it's good to have a way to practice against those foes. Rolling back is generally common for many BS things that happen in the game, it's just like any gave with save files.

  • Like 1
19 hours ago, Frosty_Mentos said:

It's not cheating in your own server, if you're trying to beat something in the game it's good to have a way to practice against those foes. Rolling back is generally common for many BS things that happen in the game, it's just like any gave with save files.

Thank you for being the only one understanding what i've been asking. 

  • Health 1
2 minutes ago, Beetrice said:

Have you tried typing c_save() in console

Yes, but I don't feel like it's official or something, it doesn't state anywhere and you have to go to the wiki to find the code if you're a noobie. So I know rollbacks are official, but c_save() isn't.

1 hour ago, astareus said:

Yes, but I don't feel like it's official or something, it doesn't state anywhere and you have to go to the wiki to find the code if you're a noobie. So I know rollbacks are official, but c_save() isn't.

Because it wasn't meant to be. It was designed for undoing griefer damage, not restoring resources for a failed boss run in a survival game.

I don't think Klei should remove the ability, but I also don't think it should be endorsed as the proper way to play the game.

1 minute ago, Bumber64 said:

but I also don't think it should be endorsed as the proper way to play the game.

Almost every game has checkpoints, and having to lose your progress and start again was a ds feature, but dst is a different game, you gain nothing from dying anymore since skill points are granted by surviving, so dying to something you have 0 idea on how to beat is normal. Literally 1 in a million people will first time every boss in the game without a wiki or a visual tutorial. It is normal for humans to fail and then try again, so rollbacks should not be considered cheating, especially when playing alone.

On 9/3/2025 at 11:03 AM, astareus said:

Almost every game has checkpoints, and having to lose your progress and start again was a ds feature, but dst is a different game, you gain nothing from dying anymore since skill points are granted by surviving, so dying to something you have 0 idea on how to beat is normal. Literally 1 in a million people will first time every boss in the game without a wiki or a visual tutorial. It is normal for humans to fail and then try again, so rollbacks should not be considered cheating, especially when playing alone.

Why do revival items even exist then? Why is there an option to revive at the postern in endless mode?

You're advocating the rollback feature as a free, best revival option in the game.

Edited by Bumber64
On 9/3/2025 at 6:56 PM, Bumber64 said:

Because it wasn't meant to be. It was designed for undoing griefer damage, not restoring resources for a failed boss run in a survival game.

I don't think Klei should remove the ability, but I also don't think it should be endorsed as the proper way to play the game.

sorry to interrupt but where did klei specify what rollbacks are and are not to be used for? like, nothing else in the conversation is any of my business but i am curious why this sentiment keeps popping up.

  • Like 2
5 hours ago, gaymime said:

sorry to interrupt but where did klei specify what rollbacks are and are not to be used for? like, nothing else in the conversation is any of my business but i am curious why this sentiment keeps popping up.

IDK if they specified what it was for when they added it. One would have to do some archeology.

We can infer its purpose from 1.) It's not present in solo DS, 2.) More revival methods were added to the game in spite of it, 3) They resisted adding resource regrowth in Survival difficulty but rollback is still available, and 4) It's accessed from the Esc menu alongside some other administrative functions.

Clearly Klei is still trying to provide a survival experience, while compromising on the fact that multiplayer interactions can be negative. If rollback was intended for trivial use, it would be restricted to Relaxed and Endless.

Edited by Bumber64
8 hours ago, Bumber64 said:

IDK if they specified what it was for when they added it. One would have to do some archeology.

We can infer its purpose from 1.) It's not present in solo DS, 2.) More revival methods were added to the game in spite of it, 3) They resisted adding resource regrowth in Survival difficulty but rollback is still available, and 4) It's accessed from the Esc menu alongside some other administrative functions.

Clearly Klei is still trying to provide a survival experience, while compromising on the fact that multiplayer interactions can be negative. If rollback was intended for trivial use, it would be restricted to Relaxed and Endless.

mmmmmm,i am pretty sure that is backwards?? the revival methods were all from ds in one form or another aside from rollback itself and if i am remembering correctly the gameplay modes came AFTER rollback was established in dst(also if you use the modes feature you will see that it isn't actually restrictive. it is a preset option sure but you can modify every aspect of it aside from post-death options without changing the icon. in practice it is just there to tell other people joining what happens when they die)

 

. for sure though since you are the one trying to use rollback as a gotcha i think the onus is on you to back up your claim with some verifiable evidence. so fare this is all loose conjecture

4 hours ago, gaymime said:

the revival methods were all from ds in one form or another aside from rollback itself

Telltale? Wanda? Postern? All the DS methods required you to prepare before your death or your world was gone, so even the touch stone isn't really comparable.

4 hours ago, gaymime said:

for sure though since you are the one trying to use rollback as a gotcha i think the onus is on you to back up your claim with some verifiable evidence. so fare this is all loose conjecture

I gave supporting evidence for my theory. If you're not convinced, you can just go ahead and ask Klei instead of being contrarian about it.

Are you claiming that the default assumption to be challenged is that Klei wanted to add an easy undo feature to the game? Or are you going to claim that you're not really taking a position?

Edited by Bumber64
6 hours ago, Bumber64 said:

Telltale? Wanda? Postern? All the DS methods required you to prepare before your death or your world was gone, so even the touch stone isn't really comparable.

I gave supporting evidence for my theory. If you're not convinced, you can just go ahead and ask Klei instead of being contrarian about it.

Are you claiming that the default assumption to be challenged is that Klei wanted to add an easy undo feature to the game? Or are you going to claim that you're not really taking a position?

touchstone is comparable: aside from self-traveling it is a touch-to-save method of resurection and in worlds that regenerate from dying it is also the thing that prevents world-reset. the telltale is a loose multiplayer translation of the magic flower(single-revive that costs health to make) the major difference is that you dont need a second person which is fair for a solo-player game, i have nothing for wanda. you are right that she is her own thing and i wont argue that(i didnt even think about her in truth).

 

you didnt give evidence though? you guessed at what you thought might be the reason and let that stand as its own proof.

 

i'm claiming no such thing. i am just saying if you are going to make an assertion you are the one that has to prove it to be true when challenged. "just google it bro" is not the same as actually having proof, that is just you hoping that noone will care enough to actually question you further or will give up after looking for a few minutes and finding nothing. right now though it is just looking like you are making things up to justify your gut feeling that it -ought- to be used in certain ways.

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