hoxi Posted August 26, 2025 Share Posted August 26, 2025 52 minutes ago, Radicaljoe said: Do they? I feel like I've seen gleams spawn pretty far from me before, at least fat enough away that I wouldn't get to them in time before they let off a shock. Moongleams spawn in a random radius of up to 20 units (in tiles I think this means around 5 tiles?) around players inside moon storms (if there's less than 3 moon gleams in a 30-unit radius the player this is being tested on), the random point also has to be inside the moon storm. So assuming you have visibility in the storm, they should never spawn offscreen, though you might still miss them if moving around fast enough. Something to note is that the spawn test is done every 30 seconds, with no variance. But also, catching a moongleam with a net instantly runs a test to spawn another one, this is done before actually putting it in the player's inventory though, so if there's three sparks and you catch one of them, the one you catch will still count, and will most likely fail if the other two are close enough, but this might be intended, as this mainly helps when there's 1 or 2 and you need to collect plenty of them. Lastly, they're also supposed to have a maximum wandering distance of 20 units from their home location (for a lot of entities, this is normally set where they spawn, or when dropped), for when not following something players or monsters, but note I said "supposed to", as this home location is never set, so it's not used (this also applies to mushtree spores, as they share the same brain, and a lot of their code). 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1832867 Share on other sites More sharing options...
Popian Posted August 26, 2025 Share Posted August 26, 2025 1 hour ago, KvltBear said: Ice staffs, water balloons, and watering cans cannot effectively stop a fire once it starts. No one carries these around, so you'll be running to find them as the fire burns. It's misleading to say that they can't stop fires when they can, and there's nothing stopping you from placing them in areas that are at most risk (especially in your base, the place where you put the materials to craft these things). Water balloons are probably one of the most effective tools for firefighting, with the downsides of needing to be used manually and potentially costing more to handle and maintain compared to a flingo that you walk up to turn on. I think the crux of the problem is that after you have spritzed your plants there are still flammable things used for decorating like flowers, furniture, and walls that can be time-consuming to replace. It's not easy to come up with an elegant solution to this because things like fences can still perform a function in making a pen. It may be helpful to come up with a list of what kinds of decorations could use some means of fireproofing or stronger fire resistance so at the very least they do not spread between each other. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1832869 Share on other sites More sharing options...
Guihhza Posted August 26, 2025 Share Posted August 26, 2025 Tingle nodes are already a source of shock that doesn't set fire to plant things, since there is already a precedent, why not add the same behavior to moongleams? Or like, finally add a flingo upgrade? Spoiler Maybe something involving Spittlefish to justify their existence? Honestly I dont get why Moongleams are able to shock anything other than players in the first place 7 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1832870 Share on other sites More sharing options...
KvltBear Posted August 26, 2025 Share Posted August 26, 2025 (edited) After hurling many water balloons and ice staff charges at a blaze a couple years ago and watching the fire simply roar back to life, I personally don't trust anything to stop a real established fire besides an ice flingo. Sure if one thing is smouldering or one thing is on fire then maybe, but more than that? I can't rely on it. Not in my experience at least. But I do think going forward it'd be a good idea to have some balloons hanging around for spot emergencies. This is all besides the point. Does making electrical damage set plant things on fire actually add anything to the game? No, not really. It just adds more unpredictable fire into the game which is not fun in my opinion. Does the moonstorm really need to set things on fire? Moongleams are already an annoying pain when trying to do anything in the storm. Does Wigfrid really need to be setting fires with her end game weapon? Volt Goat Chaud-Froid literally locking you into this situation until it wears off? WX burning durability to circumvent this? No, I do not think it's a good change. Edited August 26, 2025 by KvltBear 3 2 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1832877 Share on other sites More sharing options...
JustAPineapple Posted August 26, 2025 Share Posted August 26, 2025 I think Plants being set on fire is a cute and flavorful addition. While minor it adds texture to the plant mobs of the game, it gives them something unqiue that distinguishes them from the meat, metal, and misc magical bodies of other mobs. Little bits of game mechanic texture like this make the world of dst feel more alive and, pardon the pun, fleshed out to me. That said, moongleams probably shouldn't "count" for it. I'm supportive of a toggle but also wouldn't be upset if it was just outright changed. I think that players and mobs electrical attacks igniting things is cute and fun in a little way, and swapping a weapon or holding off on that sweet jelly when your facing a plant is a cute little "aha!" moment of learning for new players, and otherwise a pretty minor mechanic. However, I can see how it could be annoying with brightshades for wx if you like the electric circuit, sense unlike directly fighting tree guards (which you can plan around if your farming living logs, or if caught unexpected simply pacify it with pinecones and deal with it later or never) confrontations with brightshades are pretty unavoidable and constant once you get into rifts. But like others have said that's more a wx circut mechanics thing, and doesn't outway the charm of the mechanic to me. If circuits become more on the fly swapable (or even just like toggleable on/off without removal) I don't think it'd be a problem at all. I definitely can see where people are coming from though, this is just my 2 cents and a reason why I think it's a overall cool addition. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1832933 Share on other sites More sharing options...
SOS-Ouroboros-K Posted August 28, 2025 Share Posted August 28, 2025 (edited) On 8/13/2025 at 6:23 AM, Mike23Ua said: So does a creeper in Minecraft, it does not care what sort of rare materials your base is made out of if you don’t pay attention and it sneaks in close KABLOOM there goes half your base. Why?? Because the creators of Minecraft knows that harming and damaging your Safe Haven is a vital and core aspect of any actual survival game. It’s why 7 Days to Die gets a wave of Zombies whos programmed to damage your base every 7th day. Its why zombies will unleash an all out siege onslaught on your survivors you thought were safe back at base on State of Decay 2. Your base being at risk of threats is as much detrimental to gameplay as things only targeting just you. In Minecraft, Creepers won't be produced in a bright and closed environment. Even ghast can't destroy a player's base in a similar situation. In fact, the vast majority of Minecraft players encounter creepers when they are conducting exploration operations outside or during construction at a base, rather than in a completed hut (except for cases where the door is wide open). Minecraft does not punish a formed base; at most, it only punishes a half-finished product. Moreover, within the game, it provides players with clear mechanisms to avoid potential penalties like creepers, such as lighting and cats (and these mechanisms can function automatically, generally not requiring players to operate them specifically). Also, if a Creepers explosion occurs above water or obsidian, it will have no effect at all, and if it is a stone rather than a wooden building, the impact of the explosion will also be reduced. Edited August 28, 2025 by SOS-Ouroboros-K 3 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833218 Share on other sites More sharing options...
Mike23Ua Posted August 28, 2025 Share Posted August 28, 2025 1 hour ago, SOS-Ouroboros-K said: In Minecraft, Creepers won't be produced in a bright and closed environment. Even ghast can't destroy a player's base in a similar situation. In fact, the vast majority of Minecraft players encounter creepers when they are conducting exploration operations outside or during construction at a base, rather than in a completed hut (except for cases where the door is wide open). Minecraft does not punish a formed base; at most, it only punishes a half-finished product. Moreover, within the game, it provides players with clear mechanisms to avoid potential penalties like creepers, such as lighting and cats (and these mechanisms can function automatically, generally not requiring players to operate them specifically). Also, if a Creepers explosion occurs above water or obsidian, it will have no effect at all, and if it is a stone rather than a wooden building, the impact of the explosion will also be reduced. Okay well the first boss of DST is still intentionally designed not to target you, but to instead go after base structures. It’s only when you interfere in this, by walking close enough to it or hitting it etc.. that it changes its target. Also a Deerclops usually leaves after it smashes up about 5 base objects, it even has a cute happy grin on its face as it feels satisfied leaving. This is the first serious challenge of the game: and it’s often where a lot of newbies rage quit after their base are destroy. Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833227 Share on other sites More sharing options...
DezLamb86 Posted August 28, 2025 Share Posted August 28, 2025 It takes 2 mins to move the storm 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833230 Share on other sites More sharing options...
Lovens Posted August 28, 2025 Share Posted August 28, 2025 27 minutes ago, DezLamb86 said: It takes 2 mins to move the storm During that time, if you are unlucky with storm spawn/storm vision gear not being on you at all times/moongleams spawning at the edge of your vision, moongleams can already burn your geckos and lureplants without you even seeing it while you run around your base looking for flingo to turn on or watering can to put out the fire. And if that happens when you are already engaged with the minigame, you'd be forced to interrupt or abandon it to put out the fire. If moongleams happened to aggro onto your geckos they will proceed to set them on fire or kill them until you catch moongleams or they decay naturally. Not to mention you'd have to repeatedly put out the fires caused by said moongleams because doing it once doesn't mean it won't happen again endlessly as long as storm is there and moongleams keep spawning. Even wildfires are limited to two occasions per player per day, meaning if you saw things smoldering around you twice in a solo world, nothing will smolder anymore until the end of that day. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833235 Share on other sites More sharing options...
SOS-Ouroboros-K Posted August 28, 2025 Share Posted August 28, 2025 (edited) 1 hour ago, Mike23Ua said: Okay well the first boss of DST is still intentionally designed not to target you, but to instead go after base structures. It’s only when you interfere in this, by walking close enough to it or hitting it etc.. that it changes its target. Also a Deerclops usually leaves after it smashes up about 5 base objects, it even has a cute happy grin on its face as it feels satisfied leaving. This is the first serious challenge of the game: and it’s often where a lot of newbies rage quit after their base are destroy. So what? The impact of the flame spread is far greater than that of a BOSS creature like Deerclops(For the base construction). Deerclops (left unattended) will only demolish five buildings. You can bypass this problem by using the extremely low-cost Sign. And it should be noted that Deerclops is demolishing buildings - plants like Lureplant do not actually belong to buildings. And the flame spread will burn all the nearby combustible entities. This is why the mechanism related to it at the beginning of the game: spontaneous combustion, appears in summer, which is the last season, because it is one of the worst challenges that players face in the early stage. If the Deerclops challenge, which has countermeasures and occurs once a year, has already made many novice players dissatisfied, then the design of the igniting plants needs to be improved even more - it even lacks countermeasures to avoid losses and may continue to occur. " harming and damaging your Safe Haven" has never been a design that must exist in a sandbox game, especially in minecraft and terraria. The design of creeper not only fails to demonstrate the rationality of the current ignition mechanism, but precisely indicates its incompleteness: it lacks a countermeasure mechanism that can prevent damage to the base. For minecraft's Creepers, this kind of confrontation mechanism is the light source and the cat. Similar designs in dst are rain, thunder and rockfall, which is why many players choose to turn off Great Depths Worm or summer fire but not include them (actually summer fire also has a similar handling mechanism). Edited August 28, 2025 by SOS-Ouroboros-K 3 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833237 Share on other sites More sharing options...
SilverSpoon Posted August 28, 2025 Author Share Posted August 28, 2025 (edited) 1 hour ago, DezLamb86 said: It takes 2 mins to move the storm Please remember that for characters without an innate AOE, achieving this with only standard gear is difficult and requires resources and time, remember that after defeating the Scion you have to go to Crab Island every time to restock the Static Restrainer, and above all, remember that people aren’t enjoying that and actually found it bothersome, enough that Klei reduced the required number for CC from three to one for QoL. Edited August 28, 2025 by SilverSpoon 2 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833239 Share on other sites More sharing options...
Lovens Posted August 28, 2025 Share Posted August 28, 2025 8 minutes ago, SilverSpoon said: Please remember that for characters without an innate AOE, achieving this with only standard gear is difficult and requires resources and time, remember that after defeating the Scion you have to go to Crab Island every time to restock the Static Restrainer, and above all, remember that people aren’t enjoying that and actually found it bothersome, enough that Klei reduced the required number for CC from three to one for QoL. This is a very good point. I did move moonstorms at least twice recently out of necessity (it was near our lureplant farms or on top of BQ when we were about to fight her) and I was so glad we didn't proceed with the stupid Scion questline in our world and are still able to engage with the moonstorms spontaneously when we need it. Imagine moonstorm landing on your base and you suddenly realising that you have to abandon it as is to first sail to Pearl's island to even be able to engage with the unwanted moon storm! You have to risk and leave the base unsupervised while you make a detour to another side of the world for an item that you didn't even need previously and that automatically existed every time you entered the storm. What a terrible design. The whole Scion questline and post-Scion world changes almost scream to me "Don't ever touch this part of the game, e it will ruin all the fun and make life 10000 more complicated for no reason". 2 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833242 Share on other sites More sharing options...
DezLamb86 Posted August 28, 2025 Share Posted August 28, 2025 You can go to Pearl island once to craft a stack at a time You can go to Pearl island once to craft a stack at a time 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833255 Share on other sites More sharing options...
Lovens Posted August 28, 2025 Share Posted August 28, 2025 4 minutes ago, DezLamb86 said: You can go to Pearl island once to craft a stack at a time You can go to Pearl island once to craft a stack at a time And then of course, clog your inventory by carrying that stack on you at all times in case an unwanted moonstorm happens somewhere you don't like it? 2 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833257 Share on other sites More sharing options...
DezLamb86 Posted August 29, 2025 Share Posted August 29, 2025 I'm not defending moonstorms. I despise them myself but I have also never found them to be a problem at base. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833287 Share on other sites More sharing options...
SilverSpoon Posted September 1, 2025 Author Share Posted September 1, 2025 (edited) On 8/29/2025 at 2:30 PM, DezLamb86 said: I'm not defending moonstorms. I despise them myself but I have also never found them to be a problem at base. Where are you building your base? Moonstorm doesn't occur in Oasis deserts or Moon Islands. In my case, if we build my base in a location where Moonstorm can occur, a Moonstorm will occur on my base once every a session some hours of play. Edited September 1, 2025 by SilverSpoon 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833653 Share on other sites More sharing options...
DezLamb86 Posted September 1, 2025 Share Posted September 1, 2025 51 minutes ago, SilverSpoon said: Where are you building your base? Moonstorm doesn't occur in Oasis deserts or Moon Islands. In my case, if we build my base in a location where Moonstorm can occur, a Moonstormwill occur on my base once every a session some hours of play. It doesn't matter where I build my base. I played on a server recently where we had base pretty much at portal and seemed to get like 50% of the moonstorms. I never saw anything set on fire. I move the storm while catching the 2-3 gleams that spawn. For me it's just passive static farming and actually saves me a trip to the storm to do it. You have to stop what you're doing for so many other things in the game and people are fine with it. Hound waves, seasonal giants etc. What's different about this? 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833656 Share on other sites More sharing options...
SilverSpoon Posted September 1, 2025 Author Share Posted September 1, 2025 (edited) Quote I never saw anything set on fire. I move the storm while catching the 2-3 gleams that spawn. For me it's just passive static farming and actually saves me a trip to the storm to do it. There are several players, including myself, who have experienced the fire caused by Moonstorm. but considering that the majority of players are not on the forums, I think we should make a judgement based on the game system rather than experience. 2 hours ago, DezLamb86 said: You have to stop what you're doing for so many other things in the game and people are fine with it. Hound waves, seasonal giants etc. What's different about this? 1.It can't turn off in the settings. 2.Adding a base-destroying downside to a mechanic that’s been fine for four years would have an immeasurable negative impact on existing knowledge based player, information, and base designs. 3.Unlike other raids, there is no time room before it occurs. 4.Unlike other raids, you can't deal with just basic gear like a spear and a log suit. It need Slow Resist Headgear, Gears for Moonstorm task, Firefighting Gear, and Static Restraint. And combined with the number 3, you always need to have them on hand. 5.If you deal with this by running away, you'll have to wait about 40 minutes. 6.Flingo is not sufficient protecting plant mobs as they cannot prevent the fire damage that snowballs take before they hit. This can cause them to die while performing the Moonstorm task, and they will eventually die unless they are healed. The biggest problems are Lureplants and Friendly Fruit Flies. If Lureplants die while on fire, their Freshy Bulbs turn to ash making them unable to replant. Friendly Fruit Flies panic and fly around when ignited, causing Flingo's snowballs to miss, resulting sometime in death from a single ignition. 7.Abobe at all, NO FUN ABOUT THIS. Moonstome fire is just new restriction of playing. It is already enough of enough things that I have to stop what I'm doing in the game, so I'm fed up with such things, especially if it's a boring chore. You seem like to like this, so what specifically is fun about this? Edited September 1, 2025 by SilverSpoon 2 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833674 Share on other sites More sharing options...
DezLamb86 Posted September 1, 2025 Share Posted September 1, 2025 (edited) On 8/29/2025 at 6:30 AM, DezLamb86 said: I'm not defending moonstorms. I despise them myself but I have also never found them to be a problem at base. Can't believe I'm having to quote myself. Nothing is fun about it. Nothing is fun about collecting grass or twigs or most other resources, or defending against hound waves. Half of the things you do in the game aren't fun. They're just things you have to do to progress to the fun things. Edited September 1, 2025 by DezLamb86 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833675 Share on other sites More sharing options...
SilverSpoon Posted September 1, 2025 Author Share Posted September 1, 2025 (edited) 15 minutes ago, DezLamb86 said: Can't believe I'm having to quote myself Oh sorry. So, does that mean you agree to the rest? Edit: This was written before the rest of the original post was added, so I won't retract it. Quote Nothing is fun about it. Nothing is fun about collecting grass or twigs or most other resources, or defending against hound waves. Half of the things you do in the game aren't fun. They're just things you have to do to progress to the fun things. If you acknowledge it isn’t fun, then you don't have to be bothered when we say "take measures this". Moonstorm Fire isn’t just not fun, it also cancels the enjoyment of base-building and coexisting with plant mobs. Edited September 1, 2025 by SilverSpoon 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833676 Share on other sites More sharing options...
Ridley Posted September 1, 2025 Share Posted September 1, 2025 So has anyone had their base burn to a moongleam yet or is this just conjecture? 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833689 Share on other sites More sharing options...
Bumber64 Posted September 1, 2025 Share Posted September 1, 2025 3 hours ago, Ridley said: So has anyone had their base burn to a moongleam yet or is this just conjecture? Are there examples of that in this very thread? 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833699 Share on other sites More sharing options...
SilverSpoon Posted September 2, 2025 Author Share Posted September 2, 2025 6 hours ago, Ridley said: So has anyone had their base burn to a moongleam yet or is this just conjecture? Here you are. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833709 Share on other sites More sharing options...
Lovens Posted September 2, 2025 Share Posted September 2, 2025 (edited) 13 hours ago, SilverSpoon said: Where are you building your base? Moonstorm doesn't occur in Oasis deserts or Moon Islands. In my case, if we build my base in a location where Moonstorm can occur, a Moonstorm will occur on my base once every a session some hours of play. Look what bs we got today in a duo megabase where I play with my friend. Here's our map without any buildings on it yet with biomes marked by me: And now here's our current base map with all the docks we placed between Oasis and the Starting Biome. You can see that one of the moonstorms went directly on top of our Ice Crystaleyezer setup that's entirely built on docks and should not be a proper ground to host a moonstorm! Not to mention this place is technically closer to Oasis desert (which is supposed to be free from the moonstorms) than the Starting biome, although connected to both because it's a part of a connection bridge we built between the two biomes. Honestly, I would like an explanation from Klei, since when do moonstorms spawn over the docks built in the ocean?! And of course another whirlpool spawned almost directly over our lureplant farm. I then proceeded to do the minigame to get rid of the storms in this location and I had to take a detour and approach the storm from the other end (on the Swamp side) to make sure I'm miles away from our lureplant farm. And naturally, after I successfully solved the minigame and got the restrained static, stupid Wagstaff didn't move the storm to another location, wasting my time on a second minigame just to make the storms go away. Almost a whole in-game day down the drain. Edited September 2, 2025 by Lovens 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833713 Share on other sites More sharing options...
Ridley Posted September 2, 2025 Share Posted September 2, 2025 45 minutes ago, SilverSpoon said: Here you are. So the current damage is at six grass geckos, a bunnyman, and untold amount of grass that wasn't being used anyway. Hardly the same as a base catching on fire, but I suppose you got me. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167361-the-fact-that-moonstorms-and-electrical-attacks-ignite-plant-mobs-causing-fires-and-that-this-can%E2%80%99t-even-be-disabled-in-the-settings-is-far-too-destructive/page/9/#findComment-1833716 Share on other sites More sharing options...
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