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I just came back to the game after 2 years and in love with the new updates, especially the new bosses and enemies introduced in From Beyond. That said, I really would like to see new end-game shadow-aligned bosses like W.A.R.B.O.T or Celestial Scion. On the same note, wouldn't it be nice to see new planar enemies from the lunar side as well? There are so many interesting shadow-aligned enemies post rifts to interact with, but I've only seen a few of them from the lunar side. (Grazers which we can't even kill and the deadly brightshades.)

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Im hoping for more natural bosses (or even minibosses) for caves.

one thing i kinda wish dst bosses had more was them being part of the environment they live in and do stuff while in that environment.
seasonal bosses do this much better than raid bosses, but even simple stuff like having the dragonfly simply roam around in her house can really help livening the world up.

Also for the shadow version of post lunar bosses, i hope they get to do some awesome bosses too.
Reanimating old bosses makes sense for the Gestalt's theme, I hope shadow bosses aren't going to do just that.

If the shadow bosses are going to be masqued version of the old bosses, the masking process should hopefully be interesting and original, something more than just a lunar bosslike revivification style of phase 2 of an old boss being the shadow version of that boss.

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1 hour ago, Golden Daemon said:

Im hoping for more natural bosses (or even minibosses) for caves.

Minibosses or normal bosses are the same thing, you're repeating yourself, just saying. Unless you consider special enemies like mactusk as minibosses, then I'm sorry.

But yeah, for the rest super agreed. From what we can gather (which is very little since Ruins are still in early access...) shadows prefer more infecting living things then reanimating dead tissue. Shadow splumonkeys, Ancient Guardian and the Ancients. Albeit terrorbeaks, crawling horrors, lurking nightmare and so on are living creatures mutated into a new form, so kinda dead? But still infecting.

 

AFAIK, we only have one update left in this arc? So the next update is almost certainly going to be a finale to the shadow rifts, which is most likely going to be some big shadow equivalent to WARBOT and the Scion.

Not sure what happens to the skill trees after that, but I guess we'll find out.

Also

13 hours ago, POOH_LY said:

On the same note, wouldn't it be nice to see new planar enemies from the lunar side as well?

We might get at least one soon? Since there's WIP stuff for buzzards mutating.

15 hours ago, Golden Daemon said:


one thing i kinda wish dst bosses had more was them being part of the environment they live in and do stuff while in that environment.
seasonal bosses do this much better than raid bosses, but even simple stuff like having the dragonfly simply roam around in her house can really help livening the world up.

Yes, please. This is what I LOVE about DS/DST mobs that, in my opinion, set them apart from other sandbox games. They interact with each other and the environment. Hounds are aggressive toward the player but also other mobs. Bunnies eat veggies and plant. Merms are territorial. Pigs are racist, etc. I find sandbox games that just make all monsters hostile toward the player just for the sake of them being monsters very boring.

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14 minutes ago, POOH_LY said:

 Pigs are racist, etc. 

This always gets me rolling on the floor with incredible laughter. It's true and I would include Bunnymen too. It always gets me reflect how much the world/casual people doesn't know that behind that cutesy Tim burton artstyle, Don't Starve is in reality a big racist game with tons of prejudice, said in a good way obviously. It's all disguised and you don't think too much about it but once you do, lmao. 

Spoiler

Poor Warbucks, he didn't deserved it.

And going back to the topic, POOH_LY I fell in love in 2012 with Don't Starve when Klei introduced reproduction system like beefaloes and spiders with their queen (which should be in the game much more....) because it felt like I was in a living alien natural world and I was watching it. That's why also I don't like use the term "monsters" for hounds, spiders, ecc... since they're clearly animals being animals. Put it together with hounds and stuff eating, killing or other interactions with other animals/plants, yeah. It's criminal we don't get more of these things from the same creators.

On 7/15/2025 at 1:16 AM, Milordo said:

Minibosses or normal bosses are the same thing, you're repeating yourself, just saying. Unless you consider special enemies like mactusk as minibosses, then I'm sorry

mini bosses are different from normal bosses.
by mini bosses im refering to treeguards,spider queens,lord of flies,wargs and ewecus. the type of boss that is not as strong as the traditional giants and does not have a dedicated biome and may just happen to be seen anywhere in the map.

23 hours ago, Waywarbler said:

Насколько я понимаю, в этой арке осталось только одно обновление? Так что следующее обновление почти наверняка станет финалом теневых разломов, и, скорее всего, это будет какой-то большой теневой аналог WARBOT и Scion.

Не знаю, что произойдёт с деревьями навыков после этого, но, думаю, мы это выясним.

Также

Может быть, скоро у нас появится хотя бы один? Ведь есть незавершённые проекты по мутации канюков.

They will be like the remaining 50% of the update that we did not receive. So we can say that there are 1.5 updates left until the end of the arc.

I would be cool to see more shadow bosses, I'm pretty sure the last one we got was nmwp and that was over 2 years ago, it's definitely time we get more shadow bosses and loot since all we got is a upgradeable axe and beefalo gear.

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35 minutes ago, Golden Daemon said:

mini bosses are different from normal bosses.
by mini bosses im refering to treeguards,spider queens,lord of flies,wargs and ewecus. the type of boss that is not as strong as the traditional giants and does not have a dedicated biome and may just happen to be seen anywhere in the map.

Ok, no. There are no minibosses, the line is cut short. Normal enemies, bosses or raid bosses/super boss. A treeguard has near health as a Deerclops. Deerclops are just glorified treeguards and nowhere much stronger. A full spider queen with only tons of jumping spiders and nurse spiders is far scarier and stronger than a deerclops or moose/goose. Moose/goose and Antlion have dedicated biomes, another error. Ewecus can be only categorized as a normal enemy, he literally dies with 14 spear hits and one only attack. Lord of the fruit flies, I still don't know to this day why Klei put it as a boss and weak as hell.

There are no minibosses.

Edited by Milordo
8 minutes ago, Milordo said:

A treeguard has near health as a Deerclops. Deerclops are just glorified treeguards and nowhere much stronger.

Deerclops has AoE, higher stats, and freezes whatever she hits. She's definitely stronger than a Treeguard, and this is on top of her targeting and destroying structures.

"Small giants" are a thing according to the scrap book and the code, which are pretty much official minibosses, although it's odd that stuff like Vargs don't seem to count as one of them.

To me, there's minibosses, regular bosses, and then MAJOR bosses like Fuelweaver, Bee Queen, WARBOT, etc.

33 minutes ago, Milordo said:

There are no minibosses.

I used 'miniboss' specifically to define a category , and i defined the said category to differentiate with the normal bosses, interpret it as you wish as i cant be more clear.

36 minutes ago, Milordo said:

Moose/goose and Antlion have dedicated biomes, another error.

i dont remember saying otherwise, so im quite unsure of the relevance.

1 hour ago, Waywarbler said:

Deerclops has AoE, higher stats, and freezes whatever she hits. She's definitely stronger than a Treeguard, and this is on top of her targeting and destroying structures.

He has AOE, more hp, more damage, can freeze if it hits you and more sanity drain. All of this packed with 1 and repeat, one single attack. Of course he's stronger than treeguards, but not by a whole margin and people should stop it seperate them because "treeguards are easy" (of course?!?! It's the first boss of the game to be introduced, it needs to be easy) while deerclops "uuuhhh!!! He's big! Scary!", as if treeguards are not big and scary, and see with how clearly things are. They're not that different and deerclops being literally a glorified version of treeguards with more artificial punishments. Zero fighting gameplay difference. It's all history that you can search. Third boss of the game every introduced after treeguards and spider queens.

1 hour ago, Waywarbler said:

"Small giants" are a thing according to the scrap book and the code, which are pretty much official minibosses, although it's odd that stuff like Vargs don't seem to count as one of them.

Another "Klei being Klei" with their cocaine coffee where they change and stomp their own established rules and designs after a lot of years. This is absolutely no metric to take in and they did, btw, the change literally yesterday for the new shadow axe weapon, meaning treeguards and such, are bosses and they changed the tags for """"""balance"""""" reasons to not affect the weapon. YES. Surprise. That's the reason. So they still have all the rules for boss categorization but not for the shadow axe. It's even more baffling when they EVEN IMPLEMENTED THE AUTO-BALANCE SYSTEM THAT TOADSTOOL AND KLAUS HAVE TO SPIDER QUEENS. YES. NEVER NOTICED IT? The ice on cake is even you pointing out the Varg one. I would really want to take Klei's position and decisions as valids but it's impossible with their erratics moves, probably they never cared and will change it again in the future.

31 minutes ago, Golden Daemon said:

i dont remember saying otherwise, so im quite unsure of the relevance.

->

1 hour ago, Golden Daemon said:

the type of boss that is not as strong as the traditional giants and does not have a dedicated biome and may just happen to be seen anywhere in the map.

You did. Those bosses spawn everywhere as Moose/Goose, Bearger, Deerclops and Great depth worm.

Edit: Also my bad, don't know why I put Antlion. He has a dedicated biome.

Edited by Milordo
26 minutes ago, Milordo said:

You did. Those bosses spawn everywhere as Moose/Goose, Bearger, Deerclops and Great depth worm.

the type of boss that is not as strong as the traditional giants and does not have a dedicated biome and may just happen to be seen anywhere in the map.

Edited by Golden Daemon
6 hours ago, Golden Daemon said:

the type of boss that is not as strong as the traditional giants and does not have a dedicated biome and may just happen to be seen anywhere in the map.

Did I really miss the "may" part? Lol, sorry.

On 7/15/2025 at 4:41 AM, Milordo said:

That's why also I don't like use the term "monsters" for hounds, spiders, ecc... since they're clearly animals being animals.

They're monsters because they drop monster meat. (This would make Glommer and beardlings monsters, but tallbirds and werepigs not.)

Edited by Bumber64

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