Phoenix_Cobra Posted June 27, 2025 Share Posted June 27, 2025 59 minutes ago, liolok said: vanilla game, the two "Unravel" button above. Personally, they work for me without mods. Link to comment https://forums.kleientertainment.com/forums/topic/166712-game-update-676724/page/2/#findComment-1824521 Share on other sites More sharing options...
Bumber64 Posted June 27, 2025 Share Posted June 27, 2025 3 hours ago, Semind said: I would think they're not going to divulge info about changes they made to potentially block off bad actors. Obfuscation isn't security. Nobody told the hacker which functions were vulnerable. They took advantage of the fact that nobody was paying attention to those functions. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/166712-game-update-676724/page/2/#findComment-1824538 Share on other sites More sharing options...
Hollow soul 3 Posted June 27, 2025 Share Posted June 27, 2025 Man that sucks. I'm glad you guys were able to halt the problem before it got worse. 12 hours ago, Mike23Ua said: Because currently: the only thing I use duplicates for is if they’re eligible to be traded in at the Trade Inn for a higher tier skin (9 common = 1 Uncommon) I noticed that's usually a pretty rough rate vs unraveling for spools with the cheapest common at 5 spools for unravel, and an average of 45 spools to unlock classy gear (unraveling for 15 spools). It's a smaller pool of unlockable items, and you lose the chance for belongings, but you get to pick what you want. Link to comment https://forums.kleientertainment.com/forums/topic/166712-game-update-676724/page/2/#findComment-1824577 Share on other sites More sharing options...
GodIess Posted July 5, 2025 Share Posted July 5, 2025 client_log.txt Clicking the "Remove all duplicates" button (from the mod) causes a disconnection from the server and a crash Link to comment https://forums.kleientertainment.com/forums/topic/166712-game-update-676724/page/2/#findComment-1825791 Share on other sites More sharing options...
Cuikui Posted July 5, 2025 Share Posted July 5, 2025 (edited) If a function is part of the data saved by the OnSave function of a prefab, it is encoded using "loadstring". This causes a crash when the world loads, even if the mod is disabled. For example, adding: inst.OnSave = function(inst_, data) data.fn = function() end end on any prefab fn will corrupt save files. This is notably a problem with the mod "New boat Shape", I can fix it for future saves, but worlds saved before the update will be permanently corrupted. Maybe can you do that at least that "loadstring" is ignored when loading world, instead of "attempt to call global 'loadstring' (a nil value)"? Edited July 5, 2025 by Cuikui 1 Link to comment https://forums.kleientertainment.com/forums/topic/166712-game-update-676724/page/2/#findComment-1825800 Share on other sites More sharing options...
chasni Posted July 31, 2025 Share Posted July 31, 2025 On 6/27/2025 at 4:41 AM, JesseB_Klei said: Hey everyone. We have some changes that could break loading or saving for some mods. We are requesting the help of testers to see if anything breaks with their unique setups: World creation, dedicated server hosting, normal gameplay, modded sessions for anything, etc. The more that can be thrown at the game to try to break it the better. Early in the development of Don't Starve Together, we had created utility functions with a wide variety of potential use cases as a blanket to let the designers work without too many limitations. We have recently re-evaluated these functions and how they could be used in unintended ways. The changes introduced in this beta have been made to mitigate any potential harmful effects the misuse of these functions might cause. If you encounter any mod related issues in this beta but works outside of the beta please let us know what that mod is with either a crash log or what stopped functioning in it. You can find your relevant crash log files using our helper article at: https://support.klei.com/hc/en-us/articles/360029881191-Logs-and-Useful-Information-for-Bug-Reports-for-Don-t-Starve-Together While this beta is leaning towards players who use mods, any testing done is appreciated even if you do not use mods. View full update @JesseB_Klei sorry, definitely late for this, but my mod got more and more report over past few week (unfortunately while i'm away and took a break from modding, so i cannot fully address it) and just now notice this when someone mention it to me, is there a way i get assist? might have same or similar issue as Heap of Food mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2937640068 have been crashed if run with some other mod (ie : https://steamcommunity.com/sharedfiles/filedetails/?id=2428854303) and have no noticable crash logs logs and world save file attached. donotstarvetogether_client.dmp master_server_log.txt client_log.txt Cluster_16.zip Link to comment https://forums.kleientertainment.com/forums/topic/166712-game-update-676724/page/2/#findComment-1829810 Share on other sites More sharing options...
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