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It's funny, but I just came to the forums after experiencing a teamwide wipe to this bs mechanic. The entire field was covered in just two attacks because of the massive range that galvanization has and the chaos that 7 players can cause with targeting. It 100% needs to fade away. My opinion? 20 seconds if they insist on the massive range, or 30 seconds if the range was reduced. This was very clearly rushed out the door for KleiFest before testing was done.

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