hhhhddh Posted June 15, 2025 Share Posted June 15, 2025 Samples: 1. Shadow creatures when wearing bone helmet( Actually I can accept this cause Lunar/Shadow hostility, but it's really annoying when it happens fighting Fuelweaver) 2. Neutral creatures, like beefalo. It happens when fixing the Restrained Static and trying to clear the Moonblind Crow and Misshapen Bird. The projectile just bouncing to beefalo and make them all hostile. 3. Most Unbearable one: The new Gestalt with 180 damage, spawned after Celestial Scion is beaten, also will be auto attack by brightshade staff. I don't get it, they are both lunar side, we players clearly don't want to fight it with the staff(10 dmg vs 2000 health), and it's with you everywhere when you wearing the upgraded crown. So please optimize the aiming logic of brightshade staff, like only target monsters, hostile ones, or the same creature with first target. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166479-why-brightshade-staff-always-aim-at-targets-that-we-dont-really-want-to-hurt/ Share on other sites More sharing options...
GenomeSquirrel Posted June 15, 2025 Share Posted June 15, 2025 Targeting is weird across all weapons, I wish we could make a priority list, normal attack leaves out rabbit people which I kill more than any other mob barring spiders, and auto attack has me attacking birds or a deck of cards instead of hounds that are closer. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166479-why-brightshade-staff-always-aim-at-targets-that-we-dont-really-want-to-hurt/#findComment-1822646 Share on other sites More sharing options...
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