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I am trying to make a custom model. For some reason, despite the file only containing 81 files before being compiled (compared to Armored Bearger's 131), 59 atlas.tex files are created (against the standard 1 or 2). This is in fact so large that trying to load it in causes an access violation and creates a .dmp file instead of just updating client_log.txt.

What causes this and how do I prevent it?

 

(also artstyle tips to make it look better would also be appreciated, I am no digital artist).

markeone.zip markeone_allfiles.zip raw_markeone.zip

For future reference, I solved this problem by shrinking the size of all the base images to only include the actual content, previously I had been using their equal size to easily position them, but evidentially that crutch causes problems.

 

I've got different problems with the anim now, so I'm probably going have to rebuild the animation from scratch for a 4th time, because for some reason moving things out of files breaks the autocompiler.

a build file can contain at most 3 atlases.

the largest accepted image size is 2048x2048

you need to remove blank space around an image to reduce size.

you can split different symbols (aka. folders) into many builds and use inst.AnimState:OverrideSymbol to load them separately.

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