cyberwarlord Posted June 4, 2025 Share Posted June 4, 2025 (edited) Any old threads or suggestions anyone would like to revive? Digging though the archives for some of the ideas and topics I found interesting or inspiring. I'll probably add quite a few over time. Dont forget to subscribe and feel free to add any comments or links, I'll even debate opinions with ya if you like. THIS!^ This but maybe make it a critter spray of po2 with 'sleep' germs? Edited June 5, 2025 by cyberwarlord 2 Link to comment https://forums.kleientertainment.com/forums/topic/166130-old-threads-and-suggestions/ Share on other sites More sharing options...
cyberwarlord Posted June 5, 2025 Author Share Posted June 5, 2025 (edited) Still one of my favorite ideas. Can anyone explain the use of this? I need to see it working. good question.... Mad scientists. Will be trying this. I'll be making a group of similar posts at some point. Link any you find. neat. cake.. I'm all for adding new sources of contamination. Bites, burns etc. Disease progression. And 2 settings at the map creation. If dupes heal over time from injuries. And if diseases heal without treatment. Edited June 7, 2025 by cyberwarlord Link to comment https://forums.kleientertainment.com/forums/topic/166130-old-threads-and-suggestions/#findComment-1819706 Share on other sites More sharing options...
cyberwarlord Posted June 6, 2025 Author Share Posted June 6, 2025 (edited) Resort planet update idea: just typing this for later. Poi with a juke box? Unlock new tracks with artifact scans?? Mid-late game travel destination. The mostly water planet gets a bunch of aquatic biomes in layers. From surface to deep dark ocean. Layer 1: sand and beach like surface. (Storms and atmosphere?) Constant sunlight? Add the sunflowers maybe? Seed only plant, make food oils? Pacu feed. Add the power plant fruit plants. Glow when harvest ready. Electric eels for the new power plant. Not friendly. Dangerous seaweed/kelp that will grab and hold dupes, takes 2 dupes too get free. Meglodaun sharks at the bottom with a story building?? Sea urchin. ⚠ Sea sponges?? Edited June 6, 2025 by cyberwarlord Link to comment https://forums.kleientertainment.com/forums/topic/166130-old-threads-and-suggestions/#findComment-1819973 Share on other sites More sharing options...
Slvrsrfr Posted June 30, 2025 Share Posted June 30, 2025 (edited) many many things. One thing I'd wish for most, is to be able to play my old map for ONI. It was illustrious. Luxury Cosmos(RNG name) was may favorite reason for playing. It was a beautiful map. Edited June 30, 2025 by Slvrsrfr Link to comment https://forums.kleientertainment.com/forums/topic/166130-old-threads-and-suggestions/#findComment-1824879 Share on other sites More sharing options...
Henlikuoth Posted November 30, 2025 Share Posted November 30, 2025 Link to comment https://forums.kleientertainment.com/forums/topic/166130-old-threads-and-suggestions/#findComment-1844099 Share on other sites More sharing options...
Void of Winter Posted December 12, 2025 Share Posted December 12, 2025 (edited) Crawling. Allows dupes to enter spaces of only one height, limits what they can do and drops their speed by 80%. I've found more than a few situations (radiation containment comes dramatically to mind) where having a few Jefferey's tubes for access as opposed to normal passages would be preferable. Plus sometimes you just get those annoying little single-tile places it would be nice to be able to do something with. Not to mention exploration potential. Edited December 12, 2025 by Void of Winter exploration potential 2 Link to comment https://forums.kleientertainment.com/forums/topic/166130-old-threads-and-suggestions/#findComment-1845480 Share on other sites More sharing options...
cyberwarlord Posted January 8 Author Share Posted January 8 Bump bump. Link to comment https://forums.kleientertainment.com/forums/topic/166130-old-threads-and-suggestions/#findComment-1848234 Share on other sites More sharing options...
LaShomb Posted January 13 Share Posted January 13 (edited) Definitely feels like a few systems could use expansions and tackle some of these in the process. I was just thinking about the food and bladder system and how drinking from any of the recreation buildings doesn't affect how much they use or produce in the lavatory. Maybe a hydration level that affects bladder level, helps with illnesses, and has a bigger effect on small bladder dupes. Illnesses should be expanded to ailments and go beyond germs. They can be funny or weird things like sticky, when causes them to pick up extra materials and limit their holding capacity until they shower. Slippery from being in oil too much that make them have a chance to drop some off what they are holding and trip on slippery surfaces more. They could even have pros and cons, like Stinky makes critters move faster toward ranchers, but risks negative reactions from other dupes. I've always wanted germs to affect critters both positively and negatively. Slimelung polluted oxygen seems like it should benefit Pufts, maybe with increased slime production and happiness, and give a reason to not fully eradicate it. Zombie spores could sinergize with the carnivorous plants. Food poisoning could give hatches a healthy gut to improve conversion rates. Edited January 13 by LaShomb 1 Link to comment https://forums.kleientertainment.com/forums/topic/166130-old-threads-and-suggestions/#findComment-1848605 Share on other sites More sharing options...
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