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After the first time playing 100 cycles of the testing branch, the second time held less surprises.

A wonderful worldgen to start [PRE-A-896288950-4-D3-6MDT5], several lumps for farms and everything worked like a charm
image.png.62c160ca228de1d708355be48bb2e9f2.png

By cycle 33 the insulated tiles to “catch the meteor” were in place but…
image.png.b551054d1d20cef3e486e9a73c8e0e1a.png

could I still make it to destroy Demolior before impact? 

First few blastshots were made around cycle 54 and after that it was a matter of time until all 100 necessary were made.
image.png.5f6492334bf6e7b26b0528a66da6f8ea.png

In the end all blastshots were ready early! By cycle 82 Demolior had only 10 health, meaning one more shot needed to destroy it. So….
image.png.c6af496334d902040f48e48f44d0a445.png

I let it fall! :victorious:
image.png.3a23e0cd6052d37659ec9863fc06949a.png

Not the worst thing… Only 20 cycles needed for things to settle down a bit and it was possible to mine the first iridium and diamond tiles.
image.png.b9047a222652e06e6dc4bef89f14624a.png

The only stressful moment was the sealing of a volcano.
image.png.ba1f4576cdb9229105cb7315018c71c3.png image.png.03b679c9a86fc1c002760489281b2314.png 

A couple crispy dupes but NO casualties!
image.png.ba133366b38f86b79d3508ac0c2308b8.png

Conclusions: 

Seakomb -> Biodiesel still viable method to make 100 intracosmic blastshots before cycle 100

Impact DID happened this time around!

Dupes can handle volcanos ONLY if you watch them closely

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