Apple49856 Posted May 23, 2025 Share Posted May 23, 2025 Obviously spoilers ahead The newest boss added by this beta, the W.A.R.B.O.T is one of the hardest bosses added to dst and personally I like it a lot however I feel some of the things surroundind the boss need another look mainly the missiles mechanics the biggest problem with the boss in it’s current state is how the missiles interact with thermal stones, when the world temperature is high enough thermals become next to impossible to make hot enough for missiles to target them over you This affects the first half of autumn for years beyond the first as well as summer Also I feel the balancing of gestalt drones could be given a look as I personally find that Grazers are both more fun/interactive to avoid and much easier Also my bad for not including this in the post but I think requiring 7 crown shards makes ths summoning process fairly tedious 12 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/ Share on other sites More sharing options...
Terefereee Posted May 23, 2025 Share Posted May 23, 2025 Definitely agree on the missile mechanics, there needs to either be a reliable way of making "distractions" against them so that they don't always target you or a way to just straight up dodge them, somehow. I also think requiring you to beat the final boss of the lunar questline TWICE to even challenge this boss is a terrible idea. As of now, every boss could be challenged once to get all their drops (with the exception of toadstool) so after getting them you could simply chose to move on with other stuff you want to do. Repeating the bosses for additional loot was never a problem, it was just something people who are playing on lategame worlds choose to do, you were rewarded for beating them again but never punished for not doing so. The new boss requiring you to beat the final boss of the lunar questline TWICE is a very bad idea, locking content in such a way is not a good idea, it creates artificial walls for players who just want to progress by introducing GRINDING needed to even challenge a boss, meanwhile up to this point "grinding" bosses was just an activity for lategame players who wanted more of their loot. I think the boss itself looks cool, it could be a really great boss once it's in a little bit more polished state, but the summoning cost of 7 shards for it needs to either be completely changed or we need a new, more accessible way of obtaining shards. 2 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1816885 Share on other sites More sharing options...
Curly Bill Posted May 23, 2025 Share Posted May 23, 2025 Cant you still use sun caller staff to get the missiles to target the fire balls? 1 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1816886 Share on other sites More sharing options...
Apple49856 Posted May 23, 2025 Author Share Posted May 23, 2025 @Curly Billyes but it destroys the stars on hit making that option basically impossible to actually get use out of beyond a few seconds 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1816890 Share on other sites More sharing options...
landromat Posted May 23, 2025 Share Posted May 23, 2025 (edited) isn't that easier to just drop some twigs around and light them with fire staff ... and how does it work with burning bernie? Edited May 23, 2025 by landromat Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1816907 Share on other sites More sharing options...
Apple49856 Posted May 23, 2025 Author Share Posted May 23, 2025 @landromatit just extinguishes the twigs and this method is far too slow for the speed it fires missiles, you need to have it distracted long enough to deal 3k damage and thermals are the only non extinguishable option I don’t actually know for Burning Bernie yet but I’ll get back to you 1 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1816909 Share on other sites More sharing options...
Peasant Posted May 23, 2025 Share Posted May 23, 2025 Maybe the original idea is to let players with high body temperature to distract the missiles and the rest deal damage, but it came out off Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1816931 Share on other sites More sharing options...
wormwood123 Posted May 23, 2025 Share Posted May 23, 2025 I really like this boss and his telegraphed attacks its different from most other bosses in the game and i really like it. I'll have to wait until it's full ready and completed until i make up my mind but so far its very cool 1 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1816952 Share on other sites More sharing options...
Apple49856 Posted May 23, 2025 Author Share Posted May 23, 2025 @Peasantthe missiles do so much damage that seems unlikely they do 45 damage with the best protection possible (besides Weremoose) and shread armour thermals really are the only way 1 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1816956 Share on other sites More sharing options...
Swiyss Posted May 23, 2025 Share Posted May 23, 2025 The missiles are fine. Just don't fight him in summer or just place 2 star callers instead of 1. Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1817019 Share on other sites More sharing options...
Dingle Posted May 23, 2025 Share Posted May 23, 2025 What about just lighting some wood walls on fire? Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1817033 Share on other sites More sharing options...
Apple49856 Posted May 23, 2025 Author Share Posted May 23, 2025 @Dingleit just…. Destroys the walls or they turn to ash and now you have no protection from the missiles Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1817035 Share on other sites More sharing options...
viblym Posted May 23, 2025 Share Posted May 23, 2025 Doing a mix of the Warbler and Terramites is hectic as hell but so far just doing Warblers is super fun, minus needing to light a bunch of objects on fire. The targeting for the missiles isn't very reliable. Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1817058 Share on other sites More sharing options...
Juanasdf Posted May 23, 2025 Share Posted May 23, 2025 (edited) I like this boss, I agree with the missile attack. My first thought to dodge the missile attack was getting below the boss, so the missiles would hit it instead. I think the attack could be reworked into a big knockback and having to sprint back towards the boss, having 1 or 2 heat sources (instead of 4-5 like we need now) would give the player enough time to get below it and force it to cancel the attack. This way you'd only need 2-4 starcallers uses per fight in summer. Another Idea I had was to use a snurtle shell or a bush hat (this would be a very cool interaction for very niche items, specially the bush hat that would put you in a risky situation without resorting to body armor). Speaking of his attacks, I don't like the giant laser too much. It'd be neat if we could block it with the umbralla! Drain some (maybe like 33%) of its durability each time it blocks one. And finally the minions, you can telelocate them away from the island! I hope klei leaves that interaction, because to be fair, the whole fight is about outsmarting the darn machine. Edited May 23, 2025 by Juanasdf 2 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1817061 Share on other sites More sharing options...
GrapeVruit Posted May 23, 2025 Share Posted May 23, 2025 1 hour ago, Juanasdf said: I like this boss, I agree with the missile attack. My first thought to dodge the missile attack was getting below the boss, so the missiles would hit it instead. I think the attack could be reworked into a big knockback and having to sprint back towards the boss, having 1 or 2 heat sources (instead of 4-5 like we need now) would give the player enough time to get below it and force it to cancel the attack. This way you'd only need 2-4 starcallers uses per fight in summer. Another Idea I had was to use a snurtle shell or a bush hat (this would be a very cool interaction for very niche items, specially the bush hat that would put you in a risky situation without resorting to body armor). Speaking of his attacks, I don't like the giant laser too much. It'd be neat if we could block it with the umbralla! Drain some (maybe like 33%) of its durability each time it blocks one. And finally the minions, you can telelocate them away from the island! I hope klei leaves that interaction, because to be fair, the whole fight is about outsmarting the darn machine. Using a bush hat to hide from the missiles? That's sounds like it'd be a fun strat to use. Although, wouldn't your body still be giving off heat even while disguised? Eh, as long as it loosely makes sense, I think it'd be fine. Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1817087 Share on other sites More sharing options...
Apple49856 Posted May 23, 2025 Author Share Posted May 23, 2025 @Juanasdfanother thing I think could in intuitively implimented is letting the players coldness help them hide from the missiles by either using a chilled amulet, a refrigerant circuit as Wx, or just having a cold thermal on you 7 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1817094 Share on other sites More sharing options...
Juanasdf Posted May 23, 2025 Share Posted May 23, 2025 10 minutes ago, GrapeVruit said: Using a bush hat to hide from the missiles? That's sounds like it'd be a fun strat to use. Although, wouldn't your body still be giving off heat even while disguised? Eh, as long as it loosely makes sense, I think it'd be fine. These were strats I tried out before finding out how its attacks worked. Still would be neat to have them implemented. IMO the more options you have for a fight, the better. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1817098 Share on other sites More sharing options...
viblym Posted May 23, 2025 Share Posted May 23, 2025 4 hours ago, Apple49856 said: @Juanasdfanother thing I think could in intuitively implimented is letting the players coldness help them hide from the missiles by either using a chilled amulet, a refrigerant circuit as Wx, or just having a cold thermal on you I'm ALWAYS saying this 1 Link to comment https://forums.kleientertainment.com/forums/topic/165810-thoughts-on-the-new-boss-added-in-this-beta/#findComment-1817220 Share on other sites More sharing options...
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