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(I used a translation tool to write this, so I apologize if anything sounds a bit awkward.)

 

Ever since the Shadow Maul was added to the game, it hasn’t felt very practical. The upgrade process is extremely difficult, and maintaining the hunger value is frustrating, so most players don’t even want to bother using it.

I’m not asking for the Void Repair Kit to preserve the weapon’s level after repairing it, but I hope there could be another way to restore the Shadow Maul’s durability.

For example, since killing bosses is required to upgrade the Shadow Maul, maybe upgraded versions could also gain some extra benefits when killing bosses — not just restoring hunger.

My suggestion: when a Level 3 Shadow Maul kills a boss, it should restore 50 uses (about 25% durability).

Even with this change, it would still be challenging to maintain the weapon long-term, but at least players who put in the effort to upgrade it would feel more rewarded and motivated to actually use the Shadow Maul. 

Thanks for reading.

Shadow_Maul_Dropped.png

  • Like 3

Wont a agaisnt the maul restoring some durability when a boss is killed or giving it a little more hunger but how in the hell is expensive to repair this weapor, or any rift weapon, when you get +10 kits per ink/rictus encounter?

it has 72.8~92.8 dmg per hit and having 200 times of durability, let's call it a 75 dmg per hit then there will be 15000 total damage. which means you can chop most of the mobs include 3 brightshades or ink blights. phase 3 CC has 14000 hp, there are only a few exceptions like toad which has 52500/99999 hp, beequeen, AFW(eat little bugs to restore health), dragonfly(but you can fix the weapon while she spits lavae) and double eye.(or rampage klaus............)or let's make it 92.8 per chop then it will be 18560, then it will be theoretically enough to kill AFW. and gain durability only after killing a boss would be well, quite useless. i have killed it, so i can just fix it actually

  • Like 1

Maybe doing certain amount of consecutive damage would restore large enough amount of durability? Kinda like Cowl's hit combo damage.

In a way, I feel like there's a flaw in it's level up mechanic, that it doesn't need 'unique' bosses to kill and instead can do with 9 deerclopses in winter and meese geese in spring. The flaw is that it isn't a weapon that would take time to level up by actively seeking out threats but rather grind out to get it's full potential.

I like the item, and I do think it should have a durability buff, but I also think it needs some sorta small rework to require stronger foes overtime because you killed the weak ones.

It's impressive how people still think the maul sucks even though it's so stupidly easy to maintain alive. Just kill some random butterflies or spiders every couple of days (or wait even more) and that's it.

It's just the best weapon in the game (yea i know about wanda's alarming clock), so it makes sense to have some sort of challenge to it.

  • Like 1
5 hours ago, Sacco said:

It's impressive how people still think the maul sucks even though it's so stupidly easy to maintain alive. Just kill some random butterflies or spiders every couple of days (or wait even more) and that's it.

It's just the best weapon in the game (yea i know about wanda's alarming clock), so it makes sense to have some sort of challenge to it.

maintaining isn't that bad. like having a sinkhole around your base and bats will come for let you kill. the problem is it is actually not that powerful. only a slightly better(not 100% better)  than reaper in being a weapon and a lot weaker than it in being a tool while being siginificantly expensive. and less worthy comparing to gloombell, less powerful than howlitzer. The starter of this topic knows moul is suck but chose durability as the reason.

On 5/2/2025 at 2:15 PM, tothewaywhite said:

maintaining isn't that bad. like having a sinkhole around your base and bats will come for let you kill. the problem is it is actually not that powerful. only a slightly better(not 100% better)  than reaper in being a weapon and a lot weaker than it in being a tool while being siginificantly expensive. and less worthy comparing to gloombell, less powerful than howlitzer. The starter of this topic knows moul is suck but chose durability as the reason.

the maul if fully upgraded is 100% better than the reaper and it's way cooler and just not slightly better.

20 minutes ago, Sacco said:

the maul if fully upgraded is 100% better than the reaper and it's way cooler and just not slightly better.

The reaper doesn't require you to maintain hunger, and can be broken and repaired without consequence. It lets you gather multiple plants at once, rather than being a worse choice for chopping trees than bearger. You can ditch it in a chest or on the ground rather than bundling it.

Maul gives you healing at a cost of sanity and durability, which you could just get from jellybeans. All things considered, reaper is slightly better because it's available earlier, makes less demands, and is actually useful outside combat.

Edited by Bumber64
2 hours ago, Bumber64 said:

The reaper doesn't require you to maintain hunger, and can be broken and repaired without consequence. It lets you gather multiple plants at once, rather than being a worse choice for chopping trees than bearger. You can ditch it in a chest or on the ground rather than bundling it.

Maul gives you healing at a cost of sanity and durability, which you could just get from jellybeans. All things considered, reaper is slightly better because it's available earlier, makes less demands, and is actually useful outside combat.

yea the reaper can harvest plants.

You don't need to bundle the maul because it's so easy to mainatin it alive.

And with the maul you straight up do NOT need any healing food at all, like never, and the bearger is not always present in the world.

  • Like 1
23 hours ago, Sacco said:

And with the maul you straight up do NOT need any healing food at all, like never, and the bearger is not always present in the world.

You may need sanity food instead. You'd be using the healing food on bosses, which means BQ, which means jellybeans. There's not much new to fight by the time you get the maul, and it's only a slight improvement at that.

Maul still only chops one tree at a time. If you killed bearger, then you'd best get chopping with whatever you have.

On 5/4/2025 at 12:58 AM, Sacco said:

the maul if fully upgraded is 100% better than the reaper and it's way cooler and just not slightly better.

first it needs a fully upgrade. it takes some effort but reaper don't need to do anything. second, it is only slightly better than reaper in being a weapon. you see, maxdamage of maul is 92 while reaper is 88. for wolfgang it is maul 159 while reaper 155. it is really a awkward number you know, if you ever played wanda you will know that the alarming clock can deal 142.8 dmg per hit and you will always need 3 hits to kill a crawling horror and 2 to kill a hound. 50, 75 and 150 are important numbers for weapons. since 50 dmg can kill a black spider with 2 hits, 75 can kill hound, 150 can kill crawling horror. Maul did nothing better in killing small creatures than reaper because both of them can do more than 75(150 for wolfgang) or 50, and minimum dmg of maul is 72, that is sooooo close to 75 but no. second hit is 76 and 76+72= 148, still not enough for killing a hound. nothing changes when it comes to reaper. they both can 1 hit kill bat, 2 kill spider and 3 to kill hound. 

the only advantage of maul is when killing a boss, a little bit more damage than the reaper. but here comes another problem: any reaper can easily attack until it breaks, wait for repair, and maul cannot break. one must focus on its durability. that's why i focused on how much total damage can a maul deal: it needs to fix before it breakes. that means killing these bosses one don't need to fix it when fighting, you can fix it after all the enemies are dead.

On 5/5/2025 at 2:59 AM, Bumber64 said:

You may need sanity food instead. You'd be using the healing food on bosses, which means BQ, which means jellybeans. There's not much new to fight by the time you get the maul, and it's only a slight improvement at that.

Maul still only chops one tree at a time. If you killed bearger, then you'd best get chopping with whatever you have.

approve. sandrain is annoying, unless you chose wolfgang.

On 5/10/2025 at 9:08 PM, tothewaywhite said:

first it needs a fully upgrade.

Which, of course, involves killing bosses with an objectively inferior weapon. You'd think you'd end up with a superior weapon after all that, but you just get something with a slight edge for the cost of keeping a careful eye on it.

  • Potato Cup 1

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