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Balatro event is great! A few suggestions...


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I love the new setpiece! Jimbo is a fun addition to the game and I look forward to building a casino around the slot machine, gold rounds and Cawnival decorations gonna go great with it.

There are definitely a few limitations to the event which I think could be easily remedied:

1) The setpiece is immovable. I'm not totally averse to the idea of stationary setpieces except it can be limiting for purposes of building if it spawns in a random biome or close to water. We're not talking a setpiece like the junkyard or stage with several unique structures and functions. It retrofits as a single structure that doesn't serve any important function of game progression, so I don't see why it has to be stationary.

The easiest remedy I can see for this is to make Jimbo destructible and/or craftable, perhaps as a reward for hitting a high score. If no Jimbos exist in a world and the player hasn't learned the recipe then it could be a random blueprint from a tumbleweed or pig king reward from gifting a unique trinket. There's not a lot of potential for abuse here since the drops are not all that amazing anyway, it would just make building a lot more flexible. It would also solve the issue with players who just don't want Jimbo in a certain spot in their world (or just don't want Jimbo at all).

2) As with the junkyard retrofitting, the process of getting a favorable retrofit for Jimbo has been grueling. I've basically been duplicating my world, starting the duplicate with the retrofit, then hunting for Jimbo. If it's not in a great spot I delete the save and dupe the world again to roll another spot. This seems unnecessarily tedious. The above proposal would fix this issue, but if Klei insists on keeping the setpiece stationary then one other thing that would help cut back on the tiresome searching is to automatically reveal the location of Jimbo if that area of the map has already been revealed to a player.

3) The playing card trash builds up fast. It is nice to be able to stack cards but it would be nice if there were options besides scaled furnace or bundle + ocean. I'm not totally sure why the cards aren't burnable.

4) For purposes of multiplayer card playing in-game, please add an option to shuffle cards in a deck.

EDIT: Oh you can attack to shuffle. Neat!

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