Adgycarp Posted April 19, 2025 Share Posted April 19, 2025 It's nice to see this thread going on There is a lot to figure out and mention. I aggree with what you said earlier, about what makes this world concept so fun, that you have to do things differently, be resourceful etc. 45 minutes ago, Spunney said: IF beeboxes still spawn (which I assume they would, though I haven't checked. I would encourage someone to generate ton of worlds and then c_gonext("wall_stone") as both aforementioned setpieces contain stone walls) Is there a setpiece with beeboxes? I'm not sure if I've ever seen it, would be cool if it did. Regarding your question about seasonal events, there's something interesting to do there, but also: Whilst you can't turn off individual events, the world settings menu has an option to (globally) disable all and any events. In a true nothing world, events would sadly be banned. However for the sake of making the world more interesting you could allow it in your own ruleset. It's not like the events help you survive any better. In my first nothing playthrough, it was during the time of Year of the Bunnyman event. That in itself had some funny things, mainly that you could kill them through a bit of trickery, get their puffs and craft rabbit houses. Also you could deconstruct their pillows for beefalo wool, petals, steel wool, that sorta thing. Where I think it gets interesting is allowing winter's feast, (just like the original nothing world series from OrangE). When winter's feast is enabled, either at worldgen or at a later time, the loot stash spawns. Just once though! And yes, even the deers with their antlers spawn! With some luck on the contents, you can get things like: 1 Insulated backpack, 1 scaled furnace, 1 glowcap or mushlight, probably a tallbird farm?, a krampus sack, or a beequeen hat. The latter would be amazing, as deconstructing it gives bees, that you can use to duplicate with the green amulet to get more. And then like you already mentioned, farming flowers over the whole map. The crown also yields honeycombs, for making beeboxes, and/or crafting wax paper. (You'd need to get lucky to also have the bundling wrap blueprint from the stash). I attempted save scumming to alter the contents of the 1st lootstash that spawns with winter's feast, but alas, it doesn't seem to work (so far). On top of all that, after winter's feast has been enabled, you permanently get the recipy to gift wraps. Awesome for storing food. The gifts from the winter's feast tree can yield you a couple neat things, such as: Canes, rabbit earmuffs, beefalo hats, winter hats, moggles. And anything you'd get from deconstructing those. Perhaps there's more to it that I'm overlooking a few other small potentially interesting things, both universally and character-specifics: Within the lunar grotto you can fill your watering can year round You can deconstruct Deciduous Turf to farm birchnut trees Wendy can decorate graves, which apparently spawn flowers( maybe this was already mentioned though) Wormwood can also mass craft lureplant bulbs. you can easily get tons of leafy meat from grass gators. Someone mentioned grass gators in world settings, but nope, you can not in fact disable those It's easy to duplicate petals using either the Clean sweeper or the garland(if worst comes to worst, petals are renewable by killing fuelweaver, otherwise: stagehand setpiece) Link to comment https://forums.kleientertainment.com/forums/topic/165331-nothing-worlds-and-how-jimbo-revolutionizes-them/page/3/#findComment-1813057 Share on other sites More sharing options...
Spunney Posted April 19, 2025 Author Share Posted April 19, 2025 2 hours ago, Adgycarp said: Is there a setpiece with beeboxes? I'm not sure if I've ever seen it, would be cool if it did. I don't think I've ever seen them in a world either, but the wiki lists two that can possibly contain beeboxes, one that might have one and may have two. 2 hours ago, Adgycarp said: Whilst you can't turn off individual events, the world settings menu has an option to (globally) disable all and any events. ...oh. Didn't notice that >-< 2 hours ago, Adgycarp said: Just once though! And yes, even the deers with their antlers spawn! Those actually can't be disabled regardless, which I guess is neat since they drop large meat, but they're hard to kill and the wiki says nothing about whether or not they respawn, and I've been too lazy to test it so so I've never really bothered. 2 hours ago, Adgycarp said: Within the lunar grotto you can fill your watering can year round You can deconstruct Deciduous Turf to farm birchnut trees Wendy can decorate graves, which apparently spawn flowers( maybe this was already mentioned though) Wormwood can also mass craft lureplant bulbs. you can easily get tons of leafy meat from grass gators. Someone mentioned grass gators in world settings, but nope, you can not in fact disable those It's easy to duplicate petals using either the Clean sweeper or the garland(if worst comes to worst, petals are renewable by killing fuelweaver, otherwise: stagehand setpiece) Oh wow that's amazing! About the watering cans and especially about the deciduous turf, I thought birchnut trees were impossible to get! Being able to farm birchnuts would be amazing, filler is kinda hard to come by! ...wait really? Grass gators still spawn, if a world tries to generate with them? I had no idea, wow. That would make grass extremely trivial to farm, once you go through the suffering that is shoving enough of them in a cage. I went to check to see if deconstructing any of the other turfs gets you anything interesting, and the answer is no, not really. Though you can get beefalo wool from carpeted flooring and lush carpet, which I guess is a little neat. Thanks so much for sharing all of this : D Link to comment https://forums.kleientertainment.com/forums/topic/165331-nothing-worlds-and-how-jimbo-revolutionizes-them/page/3/#findComment-1813077 Share on other sites More sharing options...
GimplyGoose Posted April 19, 2025 Share Posted April 19, 2025 On 4/17/2025 at 1:03 PM, Spunney said: Maybe there's something you can do to get Beequeen to spawn? Hammering the hive doesn't work, she doesn't come out, but the hive IS still there so... maybe there's a weird bug to exploit? If you hammer the giant hive does the honey 'grow' back? There is a slim chance of obtaining a honeycomb from just hammering the gigantic beehive if it is leaking honey. 1 hour ago, Spunney said: ...wait really? Grass gators still spawn, if a world tries to generate with them? I had no idea, wow. That would make grass extremely trivial to farm, once you go through the suffering that is shoving enough of them in a cage. Unfortunately grass gators do not periodically drop grass, they only drop a few on death. They do periodically drop twigs though. Link to comment https://forums.kleientertainment.com/forums/topic/165331-nothing-worlds-and-how-jimbo-revolutionizes-them/page/3/#findComment-1813087 Share on other sites More sharing options...
Spunney Posted April 19, 2025 Author Share Posted April 19, 2025 13 minutes ago, GimplyGoose said: Unfortunately grass gators do not periodically drop grass, they only drop a few on death. They do periodically drop twigs though. Oh. I was extremely sleep deprived and misunderstood grass gators as grass geckos. Oops. I do already know how grass gators work XD My mistake! 14 minutes ago, GimplyGoose said: If you hammer the giant hive does the honey 'grow' back? There is a slim chance of obtaining a honeycomb from just hammering the gigantic beehive if it is leaking honey. Didn't know you can get honeycomb from that! That would allow you to create more boxes than you would otherwise. I'll go check to see if it it regrows, I imagine it does! ...it does, yeah! : D Pretty awesome I also went to go check if bees even respawn from beeboxes, which I neglected to check earlier, and it seems the answer is... kinda? They don't ambiently respawn every 90 seconds like normal, but they do respawn when the season transitions, at which point four of them suddenly show up in the box...? You get 6 in spring. It's really strange. In any case, this means that you can get arbitrary numbers of bees and bee boxes without having to duplicate bees, which is very nice! You could very feasible mass-farm honey and you don't even have to worry about the bees chasing you! Link to comment https://forums.kleientertainment.com/forums/topic/165331-nothing-worlds-and-how-jimbo-revolutionizes-them/page/3/#findComment-1813092 Share on other sites More sharing options...
Adgycarp Posted April 20, 2025 Share Posted April 20, 2025 A new development on the nothing world sciences: Someone did mention there being a bug/feature regarding bird traps and transfering between caves and surface, that would make birds appear in the trap. Welp, turned out they were right. It required baiting the trap with seeds to work, though. This will unlock crafting gunpowder and cannonballs, and Wicker's Birds of the World book. I wonder though, if birds will spawn when reading that book, given that they were disabled in world settings, and considering the fact that Practical Rain Rituals also doesn't work due to rain being disabled in the settings. Some more test results: Birds of the world does in fact, work. It seems that causing cave-ins with gunpowder simply does not work. Not even 100 pcs of gunpwoder will set it off. It's likely the result of earthquakes being disabled. However cave-ins will still happen after wickerbottom uses her Lux Aeterna books. I realized, that besides the aforementioned carrot seeds, this technically also allows you to cultivate Stone Fruit bushes over time. very, very slowly (stone fruit from the lunar grotto cave-ins, which have a tiny chance to give sprouts) From a test world: Link to comment https://forums.kleientertainment.com/forums/topic/165331-nothing-worlds-and-how-jimbo-revolutionizes-them/page/3/#findComment-1813224 Share on other sites More sharing options...
Spunney Posted April 21, 2025 Author Share Posted April 21, 2025 17 hours ago, Adgycarp said: A new development on the nothing world sciences: Someone did mention there being a bug/feature regarding bird traps and transfering between caves and surface, that would make birds appear in the trap. Welp, turned out they were right. It required baiting the trap with seeds to work, though. So the bird thing was real! I almost thought @gaymime was pulling my chain XD That's so awesome!! I had no idea that the gunpowder and cave interaction didn't work, I just assumed it did since Lux Aeterna worked. Looks like I'll have to update my list of character-specific stuff... I did know about the stone fruit thing already, I've had two growing in my world! Definitely thanks for posting though, it deserves to be recorded in this thread and I had neglected to mention it. I got 2 sprouting bushes from 100 stone fruit, which is somewhat lucky. I'd like to get at least 4 more, seems like a good amount! The thing I've been trying to figure out recently is if there's a way to get Pearl's bees out of their hive. They ARE in there, they just won't come out because they don't leave the box ambiently when disabled; the only way I've gotten bees to come out is by burning or attacking the box, two things that you cannot do to Pearl's box. I've tried so much random, absolute nonsense in an attempt to get them to come out (such as shadow meteors, gunpowder, canons, having a reanimated skeleton run into it and dropping an above-average-tree trunk on it), but I've gotten nothing. If we can find a way to get them out of their box, then it would remove the need to spawn in a world with a rare setpiece to get bees, which would then mean you wouldn't actually have to gamble for ANY setpieces, at least as Wickerbottom, because the bird discovery you just shared eliminates the need to have the trapped chest setpiece for gunpowder. If anyone has any ideas, please try them or tell me about them! 17 hours ago, Adgycarp said: I wonder though, if birds will spawn when reading that book, given that they were disabled in world settings, and considering the fact that Practical Rain Rituals also doesn't work due to rain being disabled in the settings. Some more test results: Birds of the world does in fact, work. It seems that causing cave-ins with gunpowder simply does not work. Not even 100 pcs of gunpwoder will set it off. It's likely the result of earthquakes being disabled. However cave-ins will still happen after wickerbottom uses her Lux Aeterna books. Also, this is not anywhere near the only examples of this kind of inconsistency. Naked mole bats don't drop from earthquakes in the lunar grotto when disabled, but rabbits still drop even if they are disabled. Bees and bee boxes should act as normal in the caves, since you can't turn them off in the caves specifically and the two shards are considered separately, but they act the same way they do on the surface. ...Okay I just double-checked to make sure the thing I said about bee boxes was actually true, but it isn't! They do actually act 100% as normal in the caves. They come out on their own and everything! So I suppose if you wanted to cave-base it up, your bees could work full efficiency! I had definitely tested this prior and wasn't just making stuff up; it was probably just night time before and my debug commands weren't working and I didn't notice XD Link to comment https://forums.kleientertainment.com/forums/topic/165331-nothing-worlds-and-how-jimbo-revolutionizes-them/page/3/#findComment-1813368 Share on other sites More sharing options...
Adgycarp Posted April 21, 2025 Share Posted April 21, 2025 Oh wow, that is quite a curious discovery, about the bee activity in the caves. From a technical perspective, the caves have some worldsettings of their own(mainly those that are specific to the caves, like lightbulbs, mushtrees etc.). Then there are worldsettings that apply to the surface (aka master shard) as well as the caves. In those instance, the caves receive these worldsettings as a set of instructions, that it applies to itself. In the logs it looks like this: [00:00:37]: [SyncWorldSettings] applying krampus = never from master shard. This means the surface has krampii disabled, and therefore, they are also disabled in the caves. The funny thing you just pointed out, is that apparently, the caves do not have their own worldsetting for bees*, NOR do they apply the worldsettings from the master shard about bee spawnrate. Thus as you had discovered, bees will function normally inside the caves... This would leave one to wonder what other funny oversights would be out there, waiting to be exploited... * I checked the leveldataoverride.lua from the cave shard, and they indeed do not have a line containing 'bee' Quote The thing I've been trying to figure out recently is if there's a way to get Pearl's bees out of their hive. Same, same. I'll be trying some things to see about the possibilities. My hopes aren't high at the moment, but perhaps something like a seasonal shift or a server reload may force bees outside of the hive, even if just for 1 split second... Link to comment https://forums.kleientertainment.com/forums/topic/165331-nothing-worlds-and-how-jimbo-revolutionizes-them/page/3/#findComment-1813379 Share on other sites More sharing options...
Spunney Posted April 22, 2025 Author Share Posted April 22, 2025 YOU CAN SPAWN DEERCLOPS USING HOSTILE FLARES!!! REALLY!! IT WORKS!! Why the hell did I never try this before? Kinda just completely forgot the item existed. Doesn't really revolutionize anything BUT it does allow you to build houndious shootious to farm Jimbo mobs, so that's fun! Link to comment https://forums.kleientertainment.com/forums/topic/165331-nothing-worlds-and-how-jimbo-revolutionizes-them/page/3/#findComment-1813567 Share on other sites More sharing options...
kehun Posted April 22, 2025 Share Posted April 22, 2025 4 minutes ago, Spunney said: YOU CAN SPAWN DEERCLOPS USING HOSTILE FLARES!!! REALLY!! IT WORKS!! Why the hell did I never try this before? Kinda just completely forgot the item existed. Doesn't really revolutionize anything BUT it does allow you to build houndious shootious to farm Jimbo mobs, so that's fun! Just for clarity you have chances to spawn only deerclops and pirate raid you can't unfortunately spawn bearger But for sure spawning deerclops is super usefull in multi or to farm kills with Maul Link to comment https://forums.kleientertainment.com/forums/topic/165331-nothing-worlds-and-how-jimbo-revolutionizes-them/page/3/#findComment-1813569 Share on other sites More sharing options...
Spunney Posted April 22, 2025 Author Share Posted April 22, 2025 3 minutes ago, kehun said: Just for clarity you have chances to spawn only deerclops and pirate raid you can't unfortunately spawn bearger But for sure spawning deerclops is super usefull in multi or to farm kills with Maul You can't get the maul in vanilla nothing worlds, but yeah! I just tested to see if pirates spawn and they do, which means you could actually make the Polly Roger's hat! Neat! Link to comment https://forums.kleientertainment.com/forums/topic/165331-nothing-worlds-and-how-jimbo-revolutionizes-them/page/3/#findComment-1813570 Share on other sites More sharing options...
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