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Warly tree brainstorming.


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Hi ya'll, after my webber thread went ok I promised a warly one this weekend in the warly problems thread....
This time I'm going to pace myself with ideas and give my branch ideas and mostly leave the branches unfilled, only posting refined ideas for each branch after a few days after people have had time to give suggestions (Aside from one I fleshed out but not completed in advance.)

My reasons for this are threefold: To keep a healthy pace that lets me work on other projects more, and that we will get much more thought out ideas if I make more of the tree out of skills that highlight everyones ideas, as well as lastly: Less text in the original post means I'm less likely to burn peoples eyes out! It makes for a better gradual read.

So basically I have four key branch ideas:

  • Magicien des Arômes: Learn to use food based bats (Ham bat/bat bat) better than other characters through spicing the bats, learn to craft miscellaneous magic foods which don't belong elsewhere, and appetizers which are like cantrips in a wizards spell kit.
    • Appetizers make you hungrier in exchange for instantly meaningful effects, they use fewer ingredients then a full course meal. Anyone can eat them, but only Warly and a specific friend get the strongest effect with each appetizer.
    • I have five skills here to start the discussion, but that's all I will post today. My appetizer for everyone.
  • Community Center: Learn to delegate certain tasks to demihumans you teach useful kitchen staff skills, turning them to distinct kitchen staff characters with their own stations and abilities. Cater to animal monarchs for special powers and rights. Learn to craft useful cultural items from the various demihuman cultures of the constant you interact with (bunnymen, pigmen, powder monkeys...)
    • The idea draws from warly studying in to be a chef and bringing his skillset home to tend to/care for his relatives. He tells stories of his various staff as well, so why wouldn't he start over again?
  • Artisan Extraordinaire: Make unique low rate low maintenance food sources, magic dishes that are useful in day to day life using unusual stuff like weeds, new fillers like lightbulbs. Ideally I'd imagine this acts as warly's grab bag, a collection of no dependency skills which act like walters scouting skills. Useful, no dependency skills that let you get meaningful value when you save points in other skill tree branches.
    • Warly is a man of many small hungers, many low skill warly's get trapped farming forever, slow rate low maintanance food sources would put warly in a state where he could play around his gimmicks more without feeling the longing to farm the fields.
    • The idea would be to draw inspiration from soulful inexpensive foods, and sustainable farming/gardening practices. (And maybe his life as an accomplished butcher/foraging/whatever.)
  • Volt Whisperer: Learn to care for voltgoats and gain their resources via non-combat means. Ride the goat, stew the lightning!
    • Warly's claim to power is half mixed in with volt goats, it calls into his gameplay legend so well.
       

Feel free to suggest alternative branches or strike any idea down, its just that this foundation I feel lets us reach every aspect of warly's character people might want to reach. From his gameplay history, to his character as a person as is shown to us by klei in their animations, and to the basic idea of a character who loves food.

Sort of the full flavor pallet of everything Klei has chalked him up to be.

Magicien des Arômes starter skills. (Ideally there would be more)

  • Seasoned bats: You may season ham and bat bats with your four seasonings, salt repairs the bats with a limited number of uses (Shown as the bats getting crusty,) bats which are at the maximum number of salt charges enter a crusted state where they swing slower and do more damage, where as the other spices have unique and mutually exclusive effects that are stronger for Warly.
    • Honey Makes bats slow the spoilage/durability loss of a bat and makes them immune to rain slippage, Spicy bats do additional elemental damage when the users's internal body temperature far from ambient temperatures, and Garlic bats gain a block which redirects damage to hunger which may be used every few seconds.
    • Warly gains an attack speed bonus with honeyed weapons. Warly applies the elemental effects in an area with spicy weapons and can use spicy attacks to recover from dangerous temperatures. Warly's food buffs regain duration after a successful garlic block.
  • Simple Starters: Learn to cook the most basic of appetizers. Appetizers take fewer ingredients then main dishes, and are special foods increase your hunger but grant useful powers. Eating an appetizer while warly has a distaste for more than 3 dishes will make him forget his distaste for the dish he has gone the longest without eating.
    • Sunlight (Something puffy): Learn to create a (Something) that warms the soul. Makes the eater a source of warmth and resist overheating (+10 overheating threshold,) when warly or wormwood eat this plants in the vicinity will act like they are in sunlight even in total darkness. Refreshes the duration of glowberry effects.
    • Rousing Rangoon: Learn to cook a distinct wobster delight. Gain a temporary inventory of 3 (6 for warly or wickerbottom) slots from your lifted spirits. This inventory lasts for 6 minutes and comes with a slight hunger rate penalty. Items are dropped when the inspiration fades.
    • Charming (Something rich and meaty): A puff which makes passive animals less scared of you, makes animals leave their dens, fish schools/birds spawn more often. Enhanced effect for warly and wigfrid, allowing them to almost reach over and pick up small animals for a few seconds after eating.
  • (Something clever for combat appetizers): Gain a number of appetizer which are are eaten quickly and give useful effects that can be used in battle.
    Gain an amount of health when eating appetizers near full hunger.
    • (Come up with a funny word for fuming) Croquet: A popper which causes a flavor explosion, knocking the user back away from where they are facing, and doing a some amount of damage to nearby enemies for warly and wx, who also recover from the blast faster.
    • Sliding (Something): A popper which grants an immunity to negative terrain effects like ice, webs and swamp, and warly and wilson gains ice style acceleration on all terrain that grants a small speed boost. Gain further improved acceleration on actual ice. 
    • Slaking (Some sort of chilled drink): A drink that causes a fog cloud around the user. Enemies in the fog are considered wet, players in the fog are protected water based slippage/sanity loss and are temporarily granted 33% psudeo wetnesss, and plants in the fog gain hydration over time. Warly and wurt cause small enemies to lose aggro temporarily when making a fog cloud.
  • (Not a skill but a passive bonus): Some appetizer combos may gain increased effect when working together. Slaking+Sliding can create icy floor, refresh glacers from puddles and the like. I don't have enough ideas here yet.
  • (Serving tray): Gain a serving tray which can hold up to six appetizers, shift+123456 corrisponds to the slots of the first serving tray in a players inventory to quick eat appetizers.
    • Ideally other character storage items could gain this sort of functionality where if you remember whats in them there is a button combo to quick access their first few slots.
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I really like the idea of the Spiced Ham. I’ve heard people bring more ways to incorporate Warly’s spices into combat (like BiddoBam’s A-salt Shaker idea) and I think using the ham-bat makes the most sense.

I would like if Warly recipes incorporated more materials that are normally inedible (ie slurtle slime), just because I don’t like when new things are added while there are already materials that don’t have much use.

I think that Klei is going to incorporate more ocean themed skills for Warly, since he is originally from Shipwrecked. Perhaps he could restore sanity while sailing, or have better chances at catching fish?

Also: not very serious here, but the French word for bread is pain. I think it would be funny if Warly got to hit things with a baguette weapon called  Le Pain haha.

4 minutes ago, chloraei said:

I really like the idea of the Spiced Ham. I’ve heard people bring more ways to incorporate Warly’s spices into combat (like BiddoBam’s A-salt Shaker idea) and I think using the ham-bat makes the most sense.

It was originally only hambat, but I decided to include what other food based weapons I remembered off the top of my head since the others were more obscure and him consistently being good at using food based weapons seemed hillarious.

 

 

16 minutes ago, chloraei said:

I think that Klei is going to incorporate more ocean themed skills for Warly, since he is originally from Shipwrecked. Perhaps he could restore sanity while sailing, or have better chances at catching fish?

I want more ocean based food sources in artisan extordinare.

Some of my skill ideas involve things like turning inedible plants into harvestable food sources (Like turning a birchnut sapling into a bush by stunting its growth so you can use birchnuts like berries, grafting  orchards to get a few of the constant fruits a slow speed, etc etc,) dishes for tillweeds/fire nettles, and the like.
BUT I want new ocean food sources its just thinking of Artisan food sources for the water that wouldn't result in people saying "Walrus no shipwrecked mechanics."  Since well.  Warly did start as the seafood king.

1 hour ago, chloraei said:

I would like if Warly recipes incorporated more materials that are normally inedible (ie slurtle slime), just because I don’t like when new things are added while there are already materials that don’t have much use.

Watch them see the spiced hambat idea and have us make an entierly new food weapon that takes 3 skillpoints to even use/get too.

Spoiler

Oh no wait thats wortox with his satchel thats clearly not a krampus sack :-D

I kid mostly klei but please, you dont need to re-invent the lightbulb :lol:

The other thing I wanted with the spiced hams was something you could share while getting a better bonus than everyone else.
Since, I like bonuses you can partially share instead of being full exclusives.

Since warly having a mix of greedy insane self buffs, and a joy for sharing things feels both in character and in tune with his gameplay legend thus far.

7 hours ago, chloraei said:

I really like the idea of the Spiced Ham. I’ve heard people bring more ways to incorporate Warly’s spices into combat (like BiddoBam’s A-salt Shaker idea) and I think using the ham-bat makes the most sense.

Spam Bat.

I have a concept/idea for a big power skill in artisan extraordinaire which I'm having a hard time drafting actual effects for, but I wanted to post the broad framework here so people can spitball ideas!

A locked skill to the branch, acting as a capstone for playing around for the mild bonuses in artisan extraordinaire, with something big and exciting. Making this branch structured like walters scouting one.
Giant Gourmand.

Learn to cook various dishes from the unique drops of some giants (Dragon fly, deerclops, bearger, moose goose, ancient guardian, and malbatross. Picked thematically rather than following a hard rule.)
These giant dishes have simple yet permanent effects, but each person can only benefit from one of them at a time. (Warly can benefit from two.)

The basic framework you can see I have an idea for, but I have no clue what these dishes might be. Any ideas?

On 3/22/2025 at 5:40 PM, Walrusst said:

bunnymen, pigmen, powder monkeys...)

Why not pacified merms

Also, I have an idea for the alignments 

Horrific marinade

Brilliant salt cure

I haven’t decided what abilities you would give you. I know I wanna make it more interesting than +10 defense and +10 damage 

I need to think more about how that area would play out, since its not that a merm couldn't be involved, its that I focused on elements that didn't depend on there being a wurt in the world (Since I wouldn't want to step on wurts toes.)

Edit: Early Concepts for the kitchen staff.
Two behaviors for each of them: An idle "At the base" helpful task they do, things like delivering foods to people so they don't need to watch the crock pots, preserving foods, and the like.
The other is an active follower role, which warly can have one of at a time. As a follower they help warly with tasks like base maintenance and defense, exploring, or something else that makes them a useful companion.


Powder Monkey Waiter: Service and Security.
- Stocks up characters with foods they are carrying some of from nearby fridges (Until they are even with whats stored in base,) will carry peoples crock pots cooks to them.
- Attacks and deals with creatures that steal/have an inventory, protecting the base from frogs, moleworms, and krampus with great efficiency. No pets in this kitchen! He hates thieves!
- When he is following warly he will help warly paddle ships, and can be used as a crafting station for a number of powerful sea based items.

Pigmen Prep Cook: Preserving food and facility maintenance.
-  Will try to preserve ingredients in the base the best he can, cooking nearly rotten food, or drying it if possible. Seasoning ingredients he will turn to seasoning right before they go stale.
-  Mimics appetizer crafts warly does near his station, letting warly craft extra appetizer items.
-  Can be fed monster meat for a temporary werepig ally. Otherwise he is a coward.
-  When following warly he will occasionally fertilize plants using his distinct pigmen physiology.

Bunnymen Potager
- Tends to weeds, and root vegetables unique herb gardens, providing a slow trickle of valuable produce while also being able to mass produce weed byproducts well. Warly can also learn to manage these in artisan extraordinaire.
- Prepares a soup each morning with a number of helpful seasonal effects each morning, giving 10 hunger and a little warmth/cold when eaten fresh, so long as he has at least 3 gardens. Effects vary by season. Each survivor may take one serving.
- When following warly he will work to sooth/calm plant based monsters like sea weeds and birch nutters, allowing for peaceful interactions with a cooldown.
- While he is normally pacifistic, he will call on allies when sufficiently hurt bringing extra bunnymen to the fray.

Possible merm, not sure yet. A garde manger/entremétier (Pantry chef/appetizer chef). How would this interact with wurt? IDK.

Skill concepts for Artisan Extraordinaire:

Weed Whisperer:
Gather fully grown weeds as bushes when they are dug up, and water replanted weeds, learn to craft a number of useful recipes from weed byproducts. These dishes provide beneficial effects that last much longer than usual. (Tiillweeds now count as a filler like sticks, where as fire nettles work as a vegetable.)

  • Hearty Potage (Tilweeds+Any root vegetable): A filling food dish which grants a small (2 hp) a minute health regen for a day and a half.
  • Nettle Tea (Fire nettles+Ice): Extends the duration of any warming foods by 3 minutes, acts as the weakest warming food on its own.
  • Soulful sorbet (Forgetme lots+Ice): Acts as a weak cooling food, gain sanity over time for 4 minutes for how different your perceived temperature is from the actual temperature.

Generous Gardener:

  • Learn to create gardens, paradises that allow weeds and root vegetables to sustainably thrive.
  • Weeds in a garden grow far faster and use less moisture than they would in a farm.
  • Root vegetables grow far slower than their normal rate, but sustainably regrow up to 3 vegetables per plot so long as they are continously watered and the first vegetable is never picked.
  • Bushes in a garden regrow slightly slower but have the fertilization requirement replaced with watering.
  • Its all sustainable gardening practices...

Birchtree Betterer:
Learn to manipulate birch saplings to create a number of powerful food options. Be careful to not get too greedy less you anger the birches.

  • With a rope stunt birch saplings to get birch bushes, this acts as a supply of gradual birchnuts allowing for easy replanting.
    • Birchmeal: Birchnuts + Honey or dairy: A simple yet enjoyable staple dish.  Not unlocked by this skill but a part of warlys base kit.
  • Certain fruits can be grafted to saplings create orchards using 3 fruits, which provide an extremely slow (1 per 10 days) supply of the same fruit. A low maintenance method of gradually trickling in niche ingredients.
  • When not fertilized regularly, these orchards and bushes sometimes revolt causing birchnutter outbreaks, the number of harvests you get per tree decreases as more of them are concentrated in one area. Lone orchards and bushes cannot revolt.
  • Splicing or stunting saplings has a high chance of angering nearby birch trees, orchards, or birch bushes. Its preferable to space these out rather than making an industrial farm. Encouraging a Johnny appleseed approach to farming.

Accomplished butcher:

  • Learn to craft the moonstone butchers knife, a multi-tool of a razor and an axe. Passably OK for self defense. Extremely durable like moonstone walls.
  • Inventory animals murdered with the butchers knife give an extra morsel in addition to their normal drops. Even creatures which would give a monster meat/vegetable drop.
  • Occasionally not gain naughtiness for butchery due to your respect from leaving no part of the animal to waste.

Resourceful butcher:

  • Gain extra non-food resources from butchery most of the time.
  • Large creatures which cannot be captured give extra resources when slain with the butchers knife.
  • Large meats can be scraped to get marbled meats, with a small chance of getting a (Skin?) item that works as a pig skin substitute. Marbled meats have a higher meat value than whole meat (Or fish value, for fish.)
    • Some base kit food that requires an otherwise unattainable amount of meat or fish nutrients.

Soulful scraper: (Not sure if it should be an affinity, but write in a moon shard version if you assume its an affinity. I feel this fits an equivalent to lucky rounds and thus, not an affinity.)

  • Learn to craft a dreadstone kitchen knife that repairs itself when butchering at the cost of sanity loss.
  • Gain low sanity byproducts for butchering small animals, nightmare fuel or beards from bunnies for example.
  • Learn to butcher butterflies for a mix of their resources, petals, and evil petals. A cornucopia. 
  • Gaining petals/sanity resources gives you a huge naughtiness increase.....
  • Its a pretty good weapon, can be right click thrown like a boomerang with a long cooldown, for aggroing the beasts of nature that love to run away.

Fabulous Forager (Locked, 2 skills required):

  • Learn to cook with light-bulbs, foliage, succulants, spores, and other obscure resources. These act as good fillers.
  • Plants with the quick pick animation that can't be renewed easily are picked double. (Leafy foragables give extra foliage of the green kind, stuff like bushes, lightbulbs/etc etc.)
  • Learn to craft the glow, a mysterious biscuit that puts beefalo in a trance that makes them temporarily believe they are tamed so long as they are seasoned.
    • Salt->Basic, Pepper->Ornery, Garlic-> Pudgy, Honey->Rider.
    • Beefalo below half domestication forget the glow once it is over, but beefalo at high domestication instead gain large numbers of targeted personality points. (With salt pushing them back towards being balanced regular bulls.)
  • A small handful of difficult to craft dishes made of garbage, difficult to renew content island resources with magical effects.

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