Edible Coal Posted March 17, 2025 Share Posted March 17, 2025 Rift promise us to greatly alter our world but it really doesnt, so i hope they are able to expand on this idea in one of the last two remaining update in this arc Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/ Share on other sites More sharing options...
WilsonHiggs Posted March 17, 2025 Share Posted March 17, 2025 I doubt that with 2 updates they are going to make rifts feel like finished... there are still lacking mechanics, weather and other survival effects, mobs and possessions/mutations... unless the next arc is also arround rifts Maybe is just another thing starter but dont finished like the sea, the caves (since DS...) or the content arround CC quest (enlightement and moonstorms) Klei is like me, loves to start stuff and never finishing them xD Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1807731 Share on other sites More sharing options...
Larael Posted March 17, 2025 Share Posted March 17, 2025 Mmmm the title makes me wonder on what kind hazard. Like most of the seasons have multiple ways of facing them (termal stone, clothes, staffs) And there's lunar island that introduced enlightenment but is not truly a hazard. I'm thinking something like the war on lunar grotto but weather wise. Idk is hard for me to think something about it. Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1807736 Share on other sites More sharing options...
Kwaik Posted March 17, 2025 Share Posted March 17, 2025 I don't think environmental seasonal hazards is the answer Wildfires, lunar hail, acid rain. Generally speaking people kind of hate many of the more advanced weather effects, and with the way the gear system works adding more is just cumbersome. At this point in the development cycle, doubling down on combat is the answer. Most people would love more biomes, but I don't see that either with 2 major patches left in the cycle. Potentially weather/biomes could be a focus after the rifts, and we'll finally see some of that content from regular DS expansions Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1807738 Share on other sites More sharing options...
Captain_Rage Posted March 17, 2025 Share Posted March 17, 2025 Having different seasons affect different biomes differently would be neat. If biomes had different states depending on seasons (not exclusively for each season; that would be overkill) each year could up very different depending on the permutations. Lack of eloquence when brainstorming ideas aside, I believe there is tons of untapped potential for making long-term play more varied without introducing too many new or advanced mechanics. The people at Klei are very ingenious and creative and it would be neat if they decided to spruce up the seasons. <3 As mentioned above, I would love to see seasons affect different biomes differently, preferably with some small random factor added. Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1807739 Share on other sites More sharing options...
NPCMaxwell Posted March 17, 2025 Share Posted March 17, 2025 1 hour ago, WilsonHiggs said: I doubt that with 2 updates they are going to make rifts feel like finished... there are still lacking mechanics, weather and other survival effects, mobs and possessions/mutations... unless the next arc is also arround rifts Maybe is just another thing starter but dont finished like the sea, the caves (since DS...) or the content arround CC quest (enlightement and moonstorms) Klei is like me, loves to start stuff and never finishing them xD I can relate to that last phrase to much xD I am ok with them start stuff since it‘s the same over here but I wish they could dive deeper into something specific ^^ Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1807748 Share on other sites More sharing options...
Waywarbler Posted March 17, 2025 Share Posted March 17, 2025 I would rather we have existing environmental hazards strengthened in some way, like with spring rain getting bright-eyed frogs. (as much as I like the idea of moonglass "snow" flakes falling from the sky like shurikens during winter.) Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1807805 Share on other sites More sharing options...
Mike23Ua Posted March 17, 2025 Share Posted March 17, 2025 It’s never been the hazard by itself that makes a season interesting, it’s all the small changes to the world and it’s mob behaviors that made each season unique. And before we add new ones that are tied to late game rift stuff, we should probably overhaul the existing ones with some new interesting mechanics and content. As just ONE Example, Klei changed Pengull nests and small ponds when walked across so your character slips and falls on their butts if moving to quickly, there was once a glitch where berries plucked from a bush slide across the ground like they were on ice, I’d love to see something like that for Winter. As far as Late game Rifts go… Id like to see lunar hail and acid rain effecting more stuff, the worms and bats getting aggressive stat boosts is pretty cool but I was hoping to get visual changes to the mobs as well like how Hamlets Pogs look cute and cuddly before becoming terrifying and deadly later. Thats been the ENTIRE CONCEPT of Lunar Island, chunk of moon crashes into DST ocean terraforming its vegetation and mobs, are we just going to Ret-Con Carrats being Carrots that animated to life as Rats now? I kinda just want to see lunar hail killing surface shard mobs before the Gashalts posses their corpses changing them into something else or more mutated variants. Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1807808 Share on other sites More sharing options...
JaxckLl Posted March 17, 2025 Share Posted March 17, 2025 9 hours ago, Edible Coal said: Rift promise us to greatly alter our world but it really doesnt, so i hope they are able to expand on this idea in one of the last two remaining update in this arc I'd like to see a rework to seasonal hazards depending on which rifts are active. Lunar Rift already kind of does this by buffing Frog Rain & reviving some of the seasonal Giants. Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1807813 Share on other sites More sharing options...
Edible Coal Posted March 18, 2025 Author Share Posted March 18, 2025 16 hours ago, WilsonHiggs said: I doubt that with 2 updates they are going to make rifts feel like finished... there are still lacking mechanics, weather and other survival effects, mobs and possessions/mutations... unless the next arc is also arround rifts Maybe is just another thing starter but dont finished like the sea, the caves (since DS...) or the content arround CC quest (enlightement and moonstorms) Klei is like me, loves to start stuff and never finishing them xD theres two possible ending really 1.Rift arc completes and something new happens 2.Rift is still on the table but now the war grows bigger Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1807875 Share on other sites More sharing options...
Danila6300 Posted March 20, 2025 Share Posted March 20, 2025 I think they still have a lot of work to do on this. Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1808291 Share on other sites More sharing options...
readkey Posted March 21, 2025 Share Posted March 21, 2025 On 3/18/2025 at 7:29 AM, JaxckLl said: I'd like to see a rework to seasonal hazards depending on which rifts are active. Lunar Rift already kind of does this by buffing Frog Rain & reviving some of the seasonal Giants. Currently the weather hazards mostly affect spring. The other 3 seasons rarely have rain so they feel mostly unchanged. Giants are bosses, so they mainly only affect combat. Link to comment https://forums.kleientertainment.com/forums/topic/164918-rift-should-focus-on-seasonal-hazards-next-update/#findComment-1808394 Share on other sites More sharing options...
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