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The topic goes viral for some reason. I'm better now thanks for all your comments, DST has the best community in terms of support, thank everyone!

22 hours ago, ChintzyGnat said:

I think I've seen this exact video your thinking about. From what I remember it says that if you can do it then your that type of player. Not that you do it everygame. I can rush cc day 30 pretty easily (I still hate wagstaff tho) but I never do that because it just ruins the fun for me. So I am that "advanced" player type or whatever but I won't be doing that every game.

Tbh there're a lot of videos with people doing crazy things so I wsn't talking about some particular video. Anyway you told you are capable of doing CC day 30, and I am not yet. I can enjoy casual runs with just survival - but I can survive for long, and I expierenced all these fishing/gardening/survive in different places/build farms/be nomadic playstyles, I have around 2000 hours iin the game (+500 hours in DS alone), and to make it clear - I wasn't spending all these time rushing. Mostly I wasn't. But at some point you want to be able to push your limits and this is actually not easy. I want to rush bosses, want to be able to kill them withour any fear, want to improve. Many people say for some reason: forget about rushing, enjoy survival! But it's already a routine. I am enjoying survival in the late game especially in caves because it becomes so dangerous with rifts open, but playing 500 days  in order to just feel prepared for FW (and fail unless I call friends) is not what I want. Being capable to do CC in day 30, as you mentioned, is important to me.

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22 hours ago, Walrusst said:

I like to get a prestihattitator down day 4-6 ish just cause if I forget I'll probably forget again by spring and I don't want to go to hell for digging up rabbit burrows.
Not bunny king that guys crusted we don't fear him in this household.

I also like to do it early however I think game lucks beneficial magic items. Prestihattitator gives you life giving amulets and pan flutes at max, Manipulator - dark swords and night armor but I endup to not use it for most characters (Willow and Maxwell are exception), plus it's easier to farm these with shadow pieces set up.

22 hours ago, Walrusst said:

To the OP though: Honestly if you are still struggling and afraid of the world, it might be better to just become familiar with living in biomes you aren't familiar with. Find exotic ocean resources, fill out your crockpot, identify plant seeds, figure out what all the floor colors mean. You have to be almost mistakeless and fearless of every biome to cross the top two tiers of player. You have to be able to see a bizzare seed and go "Its time to make this art."

Try to figure out fun ways to base near every setpiece, since creative and profitable ways to make visiting home better than usual takes pressure off of your performance, if your base naturally sort of creates 2-3 pigskin every 4 days without the werepig trick, and you DIDN'T spend a lot of time making it, you now have a low supervision way of getting resources to practice your boss attempts. (You can still add werepig distractors if you need more somehow, but I doubt it.)

Rushing is largely for things you feel are routine, because trying to rush things that aren't very familiar will lead to you getting frustrated most of the time.

The most important things about the communities self enforced guidelines on player thresholds.

Not my case, I'm very familiar with all game aspects and have plenty of expierence in it. It's a bit sad people think that guys who try to rush have at max 50 hours in the game and just repeat all they saw in speedrun videos. I was playing a lot not because I tried to beat someone, I was learning the game the same way you do, I just expect me to be more skilled but sometimes my mindset makes me too courage for the tasks. Honesly dying of Deerclops because of stupidity to not put armor on is not that bad - it's just a reminder that when you feel some boss is casual, you still better be cautios.

21 hours ago, Chewabacca said:

Don't compare yourself to other players so much, compare yourself to your past self. And remember that DST isn't the only game in the world if you're feeling burnt out.

Thank you.

20 hours ago, Guille6785 said:

stop watching youtube videos for a while and enjoy the game

(or if you actually wanna get better at the game, just practice more)

I watch videos because I'm enspired to be better this way. When you see that someone is capable of doing it, you break "it's impossible" believe. It's very important and it helped me in other games, e.g. step mania / guitar hero - it encouraged me to practise and make some songs which I thought to be impossible to be done by human actually doable and sometimes even with ease.

20 hours ago, YouKnowWho142 said:

I just recently started a run where I'm setting out to cook every dish as Warly

I'm not sure how popular it actually is, but I've also really enjoyed setting out and catching as many types of fish as possible, it's definitely not for everyone but it can be pretty fun too

As Wurt, I like to set up the biggest merm kingdom I possibly can, sometimes I even set up a pig village nearby and watch the pigs and merms go to war

It helps a lot to step back from the way you feel pressured or expected to play and just take the game at your own pace, if you're in a world by yourself especially nothing is going anywhere so just take whatever time you need to progress and experience parts of the game you normally skip past. It makes it a lot easier to appreciate the character you play too, instead of approaching the game the same way with every character due to feeling like you have to be optimized

Yeah I also love doing this, but mostly inthe worlds where I already have a setup. E.g. in my 2000 hours world I then was switching to other characters and was just building a restaraunt, putting each dish into icker preserve (I love them so much!), etc. I love the relax feeling. Doing all this early game is enjoyable too, but there're plenty of other tasks which makes me feel progress better, like cleaning the ruins, fight crab king, grow gloomthorns etc.

20 hours ago, Uedo said:

Progression for me is tied to whether I want a thing or not. Maybe I think an area would nice with a mush light or two, i'll then head toward that as an aim. Can I boss rush? I guess so, but that's not where I find my fun. I've been opening my servers again recently and the only pressure I ever really feel is when someone goes 'Oh, You haven't done pearl? It's day x/y/z', if that happens though i'll either say what i'm currently doing or i'll offer to maybe focus on that if they want it completed. 

I think this is why certain people on the forums complain about odd things (Not this thread), they feel that because they arn't doing things the way others are that they're not having as much fun as they think they should be having. If it's not fun, don't do it - I've yet to hear a good reason for why you should continue to do something that irritates you when there's no obligation. I don't buy games to not enjoy them

I'm actually not complaining about game difficulty. It's a challenge, and like with every challenge, it's expected I would lose a lot before I become better. I enjoy to overcome a challenge. The fact that when I fail I feel bad  is absolutely normal, it foesn;t mean I do things I don't enjoy. But of course I don't enjoy failing, who can enjoy the failure? When for example someone encounters his base was burned or ruined, do they really feel they enjoy it? Most cases they don't, however we could say them "since you love to build the base, you should appreciate the opportunity to build it again". It doesn't work that way.

25 minutes ago, shaurun said:

Mostly I wasn't. But at some point you want to be able to push your limits and this is actually not easy. I want to rush bosses, want to be able to kill them withour any fear, want to improve. Many people say for some reason: forget about rushing, enjoy survival! But it's already a routine. I am enjoying survival in the late game especially in caves because it becomes so dangerous with rifts open, but playing 500 days  in order to just feel prepared for FW (and fail unless I call friends) is not what I want. Being capable to do CC in day 30, as you mentioned, is important to me.

Then you need to keep playing, specially new runs if you really enjoy doing that. Eventually you will know how to organize to get the stuff in less time and without being distracted and you will get practice to beat the bosses with less resources and cleaner

Is about practice, you cant expect killing fw 1st autumn because someone does it. You need to practice A LOT. And, unless you really want it, you dont need to

20 hours ago, Guille6785 said:

A more serious response since OP seems genuinely concerned about their inability to improve at the game:

The reason you aren't improving is not because you aren't talented or because you're stupid, it's simply because you haven't practiced. As the person likely responsible for a good chunk of the videos you've watched (directly or indirectly) I can use myself as an example; I “only” have 6k hours in the game, with like half of them honestly being in the main menu since I have a habit of leaving the game open in the background for hours before I actually start playing, and this is pretty much nothing compared to some other people I've met with like 17k hours; and yet, you'll quickly notice that pretty much none of those players are even remotely on the same league as me in terms of actual mechanical skill, and that's not because those players are bad at the game and I'm God's gift to the DST community, but it's because DST is a sandbox game that never, on its own, pushes your abilities in any sort of way once you've learned how to survive, and these players simply haven't practiced.

If you compare that to say, a competitive online shooter, every hour you spend in a game like CS:GO is an hour that you've spent in an aim trainer by proxy. Additionally, because skill-based matchmaking places you against players of your skill level, you are constantly being pushed to fight players who scale with your own abilities, therefore always providing you with something that naturally pushes your limits. This is why you can generally except someone with 10k hours who has been playing counter strike since 2004 on their giant CRTs at LAN parties to be better than someone who has 300 hours on the latest installment. This comparison should make it incredibly obvious why this isn't the case in DST; this is a sandbox game where you can do whatever you want, and the game never becomes harder because it's not like the enemies automatically scale with your skill level to constantly provide an appropriate challenge; hence, the only way to actually improve at the game is by practicing, i.e. setting your own goals that you want to achieve and honing the skills required to achieve that goal, since the game does not do this for you.

Hence, the difference between me with 6k hours and those players with 10k+ hours is that I've simply spent a much more significant portion of my playtime in practice worlds, getting better at bossfights, testing new strategies and examining mechanics, etc. What you're trying to do is like if someone who had 2000 hours on dark souls watched a no-hit run and then thought to themselves “I have 2000 hours in this game, I should be able to do this too!”, and then jumped straight into actual attempts, failing over and over at the beginning, without realizing that in order to pull off a challenge like that the players they were watching had to not only practice individual segments of the run using save-states but also needed a route that they could follow that reduced the unpredictability of the game to manageble amounts; a challenge like this is not completed by virtue of being a skilled player who is so good that they can start playing the game casually out of the blue and simply not get hit through sheer skill, practice is needed to achieve difficult things (the only exception to this I can think of are games that are composed of 100% mechanical skill and absolutely no other factors, such as osu or guitar hero, in which case skilled players can do some of the most difficult challenges on their first attempt by virtue of just being skilled, but this is the exception rather than the norm).

In your case, you kind of seem to believe that having played this game a lot means you've accumulated the skill to kill bee queen on day 2, and that your inability to do so means you simply haven't accumulated the same amount of skill as other players and are therefore a failure. Yeah, no, your inability to kill bee queen is because you haven't made a practice world to rehearse the fight and because you haven't come up with a route. And most importantly, you need to play with a purpose. I can kill every major boss in the game before day 30 in my sleep if that's what I'm focusing on that day, but if I start a new world with a friend and I don't have any specific objectives in mind I just start doing mindless tasks like uncovering the map on foot (without even using a beefalo) and taking like 17 days just to remember that I have to burn trees to make crock pots. In this scenario you wouldn't be able to tell the difference between me and someone with a tenth of my skills, and it's not because I'm washed up or because my abilities are a farse, it's because it's ridiculous to expect me to automatically have every boss killed by day 30 simply by virtue of being a skilled player as if I had some sort of autopilot mode that automatically made me achieve specific objectives even when I'm not even paying attention to my screen. (That said, this has led me to some uncomfortable moments in public servers where bystanders recognize me and assume that I'm going to pull off some crazy speedrun by virtue of simply existing in that server, and this is really just a byproduct of not understanding the same concepts that I'm explaining here; they don't understand that players don't do boss rushes unless they specifically join a world with that intent, since without an objective in mind you're not going to achieve anything).

TL;DR practice more (and stop taking Lardee's videos as anything other than entertainment)

@Guille6785, I want to thank you from the depth of my heart, this is the niciest reply I've ever received. 

Since I have now smtm to compare - you said you have 6000 in the game while I have only 2000 so probably I'm not that bad as I can think of myself. I can'y solo only 3 bosses so probably 4000 hours later it would be my time. 

Also you encouraged me to try few command line commands yesterday. I've practised Bee Queen as a Wilson and beat her solo 3 times. I was always afraid of using "cheats", thinking I should learn in my real game runs. But this expierence actually removed stress of losing progress. Now I know for example that building cross-walls helps with phase 2 a lot, that on phase 1 I'd better to have armor in body slot in addition to bee queen hat, and that I need ~30 pierogies, and I don't need tulecite club which I was expecting to be useful in the fight. And I also can improve I guess with cheap practising. Just by one day of simply pracrising the boss I overcame the fear of BQ. And I think it was exactly your post which made me really inspired for that. Deep thanks!

honestly X number of hours in this game, or in any game for that matter, doesn't say much. i often leave my world idle to afk for skins, or i don't know what to do so i just eat food and wait for days to pass.

what's important is how you use the time you spend in-game. if you have 2.000 hours and only 50 of those are spent practicing, then yeah you're not improving much. but if you have only 100 hours and 80 is spent practicing, it's much more efficient

the numbers are only hyperbolic, playing the game living days to days is also practicing. game knowledge = combat knowledge

 

19 hours ago, Mike23Ua said:

This game is a million times easier when you have at least one other player to “Together” With.

Some of the mighty bosses even have “faint mechanics” so if enough players hit it.. it falls to the ground so you can get in a few more free hits.

With "together" ascpect, this game mostly transforms into don't starve, cause base building and feeding everyone becomes more important then bosses and bosses become easy. Hoverer my most enjoyable moment in public servers where with lone-rushers, whom we team uped accidentally in the ruins and won or failed, it actually doesn't matter, since it was together :D

19 hours ago, Mike23Ua said:

My closing advice is to just have fun.. doesn’t matter what you do OR how you do it, especially if your playing Alone** there aren’t any other players that your actions will impact, so if you need to- Rollback as many times as you like, or disable some content (such as taking hot and cold weather damage, so you can solo Klaus without dealing with his ground hazards)

Thanks, I think I'd try to practise bosses which I'm afraid of because world settings don't really make a huge impact on my survival rate, + I love game "as intentended", default without mods, and while I sometimes do rollbacks, I won't to overcome it already) 

19 hours ago, WilsonHiggs said:

With the powercreep from character refreshes and skill trees, the game went from balanced for 1-2 players to 0'5 players. You cant blame the game forever, its been years

3 BS arent balanced for multiplayer, it should be the minimum to fight per player 

Let me disagree, skill trees simplify some fights for some characters, but raid bosses are still solid and time consuming. And even in public servers people prefer to make preparations, such as food and armor, walls and etc. Also ruins are still dangerous and even become much more dangerous after rifts. Some bosses like Klaus or Ancient Guardian people find easier doing solo rather then in team. And many things also depend on: do you care about others or not, how expierenced they are, do you have communications established between team members and via what (text, voice or intuition), and so on. To me 6 people is definetely too crowdy, 2-3 is optimal, but it doesn't always mean that with 2-3 people we'll clear the game in few hours. Mostly it means we'll do 1-2 bosses and will be busy with base building for the rest of the time.

19 hours ago, Dwight34 said:

You do realize those players aren't playing normally? They use cheat mods to train against bosses for hours on end, they keep spamming hyper risky runs and rollback or restart if they fail. They're not playing the game in any intended way, they're playing it to optimize their play beyond anything a normal player would, even with 2000 hours of active play. It's not at all representative of a legitimate, real playthrough, so stressing over it is pointless.

For some people it's really pointless. For others it's not. Developers gave player the possibility to change world settings so players can disable some things that annoy them or make a challenge for themselves. I believe many of us played with this at some point. If people use cheats to practise, and then show the result in a real normal world without any cheats, I respect their effort, the skill level, and I also want to be in their category. Probably you mean that they could spend for example 1000 hours practising, while I was simply playing, and thus I shouldn't judge my skills against theirs. You're right.

Also if you meant that for example a rusher destroys pig houses while normally in survival playthough you won't do that, I would disagree. Many "fast strategies" can be applied to surtvival, e.g. with pig houses:

1) while rushing you won't likely destroy all of them

2) if you survive alone, it's not likely you will visit some forest often in order to receive some pig skins. It's more beneficial to build pig farms anyways so destroying houses doesn't do anything really bad

3) you'll soon find that you don't need pig skin at all, etc.

So I'm telling that when I successfully rush something, I continue to live in the world and do casual surviving, so it's still legitimate, real playthoughs, I guess.

18 hours ago, Prinha said:

There is a concept used in fighting games called "mental stack" also popularized in LoL nower days by the Broken By Concept podcast. It's a model that describes that at any given moment our human brains can only consciously process so much information. For example we can pay attention to 5 different things and everything more than that has to be done through autopilot or muscle memory. The ability to process goes down severly when we are under stress or experience intense emotions. 

Can you share the link please? 

14 hours ago, IAmAFurrz said:

but why would you NEED to be better than him? its a game, not even a commpetitive one. just have fun

Because I think I deserve it :D. I use DST to relax often, but I also want ot be good / great / excellent at things I dedicate much time. Also it's not about being better someone in particular, it's mostly about not feeling worse than someone. Being a child, let's say you spend whole day trying to solve some math task, and you hardly make it, but then you meet your classmate who was like "I've spent 1 hour and here's the solution", what do you feel? You feel you're worse than him in mathematics. You don't know how much this gus invested into it really, maybe he works on it additionaly, or maybe his brain is just different, but at the moment you feel like he manages to do it better than you and probably you would even drop math because of it. It's a feeling, we always compare ouselves ot others, especially in things which matter for us.

1 hour ago, shaurun said:

I also like to do it early however I think game lucks beneficial magic items. Prestihattitator gives you life giving amulets and pan flutes at max, Manipulator - dark swords and night armor but I endup to not use it for most characters (Willow and Maxwell are exception), plus it's easier to farm these with shadow pieces set up.

I mean its mostly so when I find the living wood I can make the shadow manipulator.

Since its not good, its just that the most relaxing time to make it is early.

12 hours ago, _mylilsunshine_ said:

@shaurun before this thread gets off-topic and you won't be able to see my comment,

i don't look up to particularly any person nor do i strive to be like them or better than them, so i can't say i understand exactly how you feel. i'll share a bit about my DST journey instead

Thank you for your post, sharing personal expierence is always nice and supportive. I don't actually think I'm bad at the game or can't achieve even a single goal. I covered all the stages you've mentioned. What I felt yesterday was mostly because I wanted some new achievments for myself, like BQ for example. And since I've played a lot, I was able to reach all my goals at some point of time, except actually BQ, CC and FW fair fight and polishing some things like inventory management, lesser resource consumption, etc. These are milestones for me which are too difficult to overcome. Luckly I've tried BQ practice with console commands to understand that I can do it. I will practise more and will eventually be able to. Many thanks for support.

9 hours ago, Dwight34 said:

Replace the world legitimate with the word natural or organic if you prefer, the meaning will be the same. Everyone who says the game should remain as difficult as possible quotes the "survival" tag, what speedrunners like you do is not surviving, you're dying tons of time, using mods to fight the same bosses for hours on end to find the most optimized way, and trying to achieve a specific runtime instead of surviving. That's neither the intended way to play the game, nor is it something one would ever naturally achieve without using cheat mods/console command.

If we go back to the Mario 64 analogy for fun, even a 5000 hours players who plays the game normally will not reach the level of someone dedicating 5% of that time to deliberately trying to break the game to their advantage. It's not that you're doing anything wrong, it's that what you're doing isn't something you would ever be able to do without using cheats or commands to summon the bosses out of thin air and try over and over, it's not a survival experience, it's a boss rush optimization experience thanks to means unavailable in any legitimate aka normal playthrough.

I want to comfort you even if I haven't started this off-topic regarding speedrunners. I think I understand what you meant to say: 1000 hours or playing os not the same as for example 100 hours of practicing some particular game aspect. 

I love speedrunners, they are crazy as hell with their level of dedication, but as mentioned they are in different category than just being able to solo the boss in meaningful time. 

9 hours ago, Guille6785 said:

Cool, and who was talking about speedrunning? OP was talking about videos from people like Lardee and Jazzy, people who are simply capable of killing bosses without expending a lot of resources and without needing rollbacks (something OP was explicitly upset about not being able to do); are you seriously implying Lardee or Jazzy need to die a bunch of times and/or reset a bunch of worlds just to record a laid back playthrough as a character where they just show off their abilities? Do you seriously believe Jazzy streaming himself playing a new skill tree character is in any shape or form doing the same thing as a Mario 64 speedrunner who practices specific inputs for thousands of hours, to the point where in your head this is somehow a reasonable comparison? Wtf is even the point you're trying to make?

You're the most close to understand what I was talking about. Hope you wasn't offended. Speedrunners actually play a big role in community, findning glitches it not an easy task, and mostly they find even not glitches, but the ways to do things optimally. They have glitchless categories also. Besides the speedrunners, there is another cool category of people who does "no damage" fights or rushes. I think they are all great, but I don't think I have so much dedication to be able to compete with them, so their videos I simply enjoy watchling. While videos with "casual things" which I can't reproduce make me feel weak, unexpierenced and silly, yeah. I hope someone would create a video eplaining how much they suffered before reached their level of skill so I won't feel so destroyed :D

8 hours ago, mima_ said:

i think all you need is friend to play with. (if you in SEA, u can join us :)).
just with one more person atleast you can do better on planning bosses in a year or two.

Your proposal is another example of how great over community) Thank you, I honestly want to have a fried to play with in regular basis, or a server world wich will not ever regenerate so we could keep progress for lots of days. I'm not from your SEA however)

But regarding playing solo, I don't think team-play actually solves solo-play issues. Team ditributes the tasks, so you won't feel overwhelmed (and sometimes can even do nothing). You don't need to learn how to manage your time when playing in team, since the team can cover it for you. Also you won't learn the boss in team since all people do when they have 0 expierence in the fight is just hold F with others and run away on low HP probably.

Solo allows me to learn much more.   

Just remember that the bosses (& to extent most the games common every day mobs) are scaled with the intention that there will always be more then one player fighting them. The Nintendo Switch version of DST supports 1-4 total players, Xbox & PS4 1-6, PC can have way more than that but… I’m going to safely assume that 4-6 was the “target” player count. This is why most the mobs in DST (as opposed to their DS Solo counterparts) have roughly 4x as much health.

And yes, this actually DOES impact gameplay, all you need to do is Play as Walter mounted on Woby and use Marble Ammo (which is two damage upgrades above regular stones or gold) and fight even just Deerclops….. When you burn through way way more ammo then you ever needed to, and it takes no joke 10 or more minutes to kill…. You very quickly understand that had you just had a friend or two (or hired a bunch of Pigman followers) this fight would not have lasted 10 real life minutes.

1 hour ago, shaurun said:

You're the most close to understand what I was talking about. Hope you wasn't offended. Speedrunners actually play a big role in community, findning glitches it not an easy task, and mostly they find even not glitches, but the ways to do things optimally. They have glitchless categories also. Besides the speedrunners, there is another cool category of people who does "no damage" fights or rushes. I think they are all great, but I don't think I have so much dedication to be able to compete with them, so their videos I simply enjoy watchling. While videos with "casual things" which I can't reproduce make me feel weak, unexpierenced and silly, yeah. I hope someone would create a video eplaining how much they suffered before reached their level of skill so I won't feel so destroyed :D

I have a pretty lengthy video explaining the basics of DST speedrunning, it's not quite what you're looking for since speedrunning is very much its own thing, but I included quite a bit of tangentially useful stuff if you're trying to improve at the game:

 

1 minute ago, Mike23Ua said:

This is why most the mobs in DST (as opposed to their DS Solo counterparts) have roughly 4x as much health.

almost every mob that had its health scaled did so by a factor of only x2, I can't even name a single mob off the top of my head that had its health quadrupled from OG don't starve

1 hour ago, shaurun said:

Can you share the link please? 

Not sure which link you are referring to but I'm happy to link the Broken By Concept podcast. It's about League of Legends but I think it's still applicable to way more than that. YMMV
Why Is Mental Bandwidth Disrespected? | Broken by Concept 215 League of Legends Podcast

1 hour ago, Guille6785 said:

almost every mob that had its health scaled did so by a factor of only x2, I can't even name a single mob off the top of my head that had its health quadrupled from OG don't starve

Its usually 2x or but big enemies got bigger multipliers
think ancient guardian (4x), vargs (3x), clockworks (3x).
Not counting dragonfly cause that isn't apples to apples due to the rework.

The common enemies are doubled, the big ones got bigger multipliers.
Basically the level of teamplay expected is higher for rarer enemies.

Its not that surprising, even if I feel the 2x multiplier is used on stuff that's a little too common for total newbies in my experience.

10 hours ago, shaurun said:

I'm actually not complaining about game difficulty. It's a challenge, and like with every challenge, it's expected I would lose a lot before I become better. I enjoy to overcome a challenge. The fact that when I fail I feel bad  is absolutely normal, it foesn;t mean I do things I don't enjoy. But of course I don't enjoy failing, who can enjoy the failure? When for example someone encounters his base was burned or ruined, do they really feel they enjoy it? Most cases they don't, however we could say them "since you love to build the base, you should appreciate the opportunity to build it again". It doesn't work that way.

I get what you're saying, but I get my things burned down a lot - But i go into hosting knowing that there is chance this can happen, I wouldn't say I enjoy rebuilding griefed things, but I don't feel frustrated really either. In a way the game gives me the opportunity to recover what i've lost and there might be some fun in that, but no - In the way you mean it, despite it being a real simplification, I wouldn't 'enjoy' it.

1 hour ago, Uedo said:

I get what you're saying, but I get my things burned down a lot - But i go into hosting knowing that there is chance this can happen, I wouldn't say I enjoy rebuilding griefed things, but I don't feel frustrated really either. In a way the game gives me the opportunity to recover what i've lost and there might be some fun in that, but no - In the way you mean it, despite it being a real simplification, I wouldn't 'enjoy' it.

Personal tip for that: DST is a game where you can Prototype, but not place many structures.. so I have a habit of having a literal entire base prototyped In my inventory so if griefing happens, I can kick whoever is required and then just place back down the base I had prebuilt in my inventory.

Hilariously.. it reminds me of Pokémon, I just throw out a Pokeball and Wham a fully decked out base. <3

On 3/10/2025 at 12:41 AM, shaurun said:

I feel so weak when I with 1800 hours of game can die as walter from deerclops because I've decided to make it in meele but without armor since I have only marble suite and it slows me and I'm too greedy to spend all my rounds to do it in range, or how my kiting doesn't work agains DF so I need to lose 8 helmets, etc. I can't chill. I'm nervous. It's just some crisis. Excuse me for this useless post.

The problem about expecting to be skilled based on hours played is that not all experience is equal.

Dragonfly respawns every 20 game days or 2 hrs and 45 minutes. If your goal is to learn how to beat Dragonfly, you're going to have play the game for 10 hours in order to gain the experience of beating her 3 times.

On the other hand, if you create a practice world, you can gain the experience of beating her 10 times in about an hour.  You don't have to waste time doing the things you already know how to do like waiting for dragonfly to respawn or gathering the resources for the fight and you don't have to think about any other aspect of the game.  

If your goal is to learn how to beat Dragonfly, your 1 hour practicing in a creative world is probably worth more than spending 30 hours playing the game normally.

 

So that'd be my advice: don't trying to just jump into boss fights expecting to succeed. Practice them in a creative world where you spawn in all the equipment you'll need, save and rollback to that save after the fight is over. Once you're confident, then you go and beat it in the actual game.

Also, download the Don't Starve Alone mod if you haven't already:

 

7 hours ago, Lardee said:

The problem about expecting to be skilled based on hours played is that not all experience is equal.

Dragonfly respawns every 20 game days or 2 hrs and 45 minutes. If your goal is to learn how to beat Dragonfly, you're going to have play the game for 10 hours in order to gain the experience of beating her 3 times.

On the other hand, if you create a practice world, you can gain the experience of beating her 10 times in about an hour.  You don't have to waste time doing the things you already know how to do like waiting for dragonfly to respawn or gathering the resources for the fight and you don't have to think about any other aspect of the game.  

If your goal is to learn how to beat Dragonfly, your 1 hour practicing in a creative world is probably worth more than spending 30 hours playing the game normally.

 

So that'd be my advice: don't trying to just jump into boss fights expecting to succeed. Practice them in a creative world where you spawn in all the equipment you'll need, save and rollback to that save after the fight is over. Once you're confident, then you go and beat it in the actual game.

Also, download the Don't Starve Alone mod if you haven't already:

 

I personally don't like that mod as you cannot use it when playing with other players and you develop bad habits

This game for people like me is best enjoyed in chaotic pubs with others

7 hours ago, Lardee said:

Also, download the Don't Starve Alone mod if you haven't already:

I'm not trying to deliberately refute or nitpick; I'm just pointing out that there are certain risks involved in enabling DSA when a server has many other mods loaded. In my own server, I have a lot of quality-of-life mods enabled, as well as the Uncompromising Mode mod, which significantly changes the gameplay. One time, when I went from the Caves back to the Surface, DSA caused my server to crash, as shown in the image below.

That being said, I still appreciate the suggestion. DSA does indeed greatly enhance the experience for single-player gaming and works well with the vanilla gameplay.

20250106182200_1.jpg.4ec29d8ed36446906a03d566920e056f.jpg

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