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They’re a problem with the consistency of certain aspects of this update for example morning glories don’t have any spoilage, but the wraith wreath is spoilable. I have solutions to a couple of problems like this in this post:

 

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  • Sanity 1
7 hours ago, Mojmaowo said:

Can you make it so when you hold space bar you will knab items instead of picking them up when holding knabsack it is really annoying trying to knab and then accidentally soul hopping and knabsack doesn't even drain durability when it picks up only 1 item so it wouldn't be an issue for durability

I know you did the change for the bugnet part of the knabsack to be able to catch with space because it had similar problem

No, this change was done before the bugnet part. It was really annoying to do the slow multigrab (that takes durability) when you wanted to just pick up one thing.

The right mouse button multigrab also lets you aim the grab aoe a lot better.

1 hour ago, Dingle said:

No, this change was done before the bugnet part. It was really annoying to do the slow multigrab (that takes durability) when you wanted to just pick up one thing.

The right mouse button multigrab also lets you aim the grab aoe a lot better.

It doesn't take durability when it takes only 1 item since the durability it takes is the number of items picked up - 1
It is also really inconvenient to right click every time you want to pick items up
If you don't want that then you can just unequip the knabsack it's not that hard

2 minutes ago, Mojmaowo said:

It doesn't take durability when it takes only 1 item since the durability it takes is the number of items picked up - 1
It is also really inconvenient to right click every time you want to pick items up
If you don't want that then you can just unequip the knabsack it's not that hard

They changed the durability cost from before, but it's still a slower animation.

It was really inconvenient to have to unequip the knabsack whenever you wanted to pick up a single item, or otherwise didn't want to multigrab. What you're proposing was in the beta before being changed, and it was awful. People complained, so it was changed.

I dimly remember them considering some kind of option to toggle how it works, though. Not sure if I'm imagining this or not.

22 hours ago, V2C said:
  • Ranged combat hit-stun rebalancing
  • Network and Physics improvements

What does it mean?
I hope Klei didn't weaken the ranged weapon? If that's the case... Then I do not know what to say...
Well. And again, there is no rebalance of things in the update that need it...
I will keep silent about many things, but when the walls of 1x1x2 made of incredibly strong magical orange steel will be stronger than tulecite armor, which is not even 10 centimeters thick.

The game is so lacking the upgrade QoL for bad items... Their lives really lack quality XD

Updates are mostly good, of course, but you also need to think about old content at least once a year or two.

I don't really want to have items that don't give me anything. I'm still shocked by things like Poison Dart in Shipwrecked, which I can't even theoretically use...
Sort of... It is very strange to see even in the trailers of the game Catcoon Hat, Walls... Rabbit Earmuffs


Updates are mostly good, of course, but you also need to think about old content at least once a year or two. I don't really want to have items that don't give me anything. I'm still shocked by things like Poison Dart, which I can't even theoretically use.


Sort of... It is very strange to see even in the trailers of the game Catcoon Hat, Walls... Rabbit Earmuffs...
In the latest trailer, Wobby even gives a Walter blowdart pipe... But lol it's a one-time 100 damage when Walter himself has an endless slingshot with very cheap projectiles...

  • Sanity 1

Change the way you navigate Woby Actions to a simple Up & Down flick on the analog stick. Please….

But other than that I just want to praise the new “call Woby” button, Woby gets stuck on whatever with her bad AI the call function summons her back. That’s neat and I adore the whistling sound and animation for it. <3

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13 hours ago, Dr.Webber said:

They’re a problem with the consistency of certain aspects of this update for example morning glories don’t have any spoilage, but the wraith wreath is spoilable. I have solutions to a couple of problems like this in this post:

 

Also, how is Woby able to forge extra bananas from the banana tree because isn’t in there only one grouping up bananas that already been picked like I get the something like the cactus one because like with her smaller pause, she can probably get another trunk of cactus without printing it from growing back is there like a banana grouping in the ground at the tree grow from but can exist independently of or something

Also Default left on the D-pad for uncooked Monster Meat to apply to the Woby Drying Rack if you have her inventory opened. Instead of left trying (while the inventory is opened) trying to feed it to her.

The FASTER these actions are for console players the better thanks.

27 minutes ago, GodIess said:

I'm not sure what the problem is, but for some reason my worlds are just local and I can't change to something else. Maybe it's a bug?

Mb It is considered an "offline world". you cannot easily convert this type of worlds to normal state

45 minutes ago, Kondr_ said:

Mb It is considered an "offline world". you cannot easily convert this type of worlds to normal state

Is it possible to bring and offline world back online?

You said not easily not impossible right?

51 minutes ago, Aminen said:

so... what are these beefalo riding QoLs? 

off the top of my head

Quote
  • You can now feed Beefalos while mounting.
  • Beefalos will no longer buck you off to become domesticated when you feed them while mounted.  They will become domesticated the next time you dismount and feed them.

 

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10 hours ago, irangod said:

Is it possible to bring and offline world back online?

You said not easily not impossible right?

If I'm not mistaken, it's very simple. The main problem is that the information about the player's id in offline worlds is different. So if you have this information, you can have 2 worlds, 1 offline and the other online. The only thing you need to do is rename the save files and set the value in the config file that this is an online world.

like this
online A7H0T9AK74EM
offline C7GSC53084I9208O031HD30

Edited by GodIess
  • Like 1

Thank you I always think these exclusive stuff is kind of lame. I hope your guys next updates after the arc is to focus on the world of the game a little bit more to give reason to visit biomes other than maybe a one time thing. Keep up the great work!

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11 hours ago, Kondr_ said:

Mb It is considered an "offline world". you cannot easily convert this type of worlds to normal state

No, world online. It's just that for some reason a few of my worlds don't want to change this indicator. But a duplicate world seems to have fixed the situation

The update about resurrected skins is great! Personally i'm not a stream person (real time; can't speed up), but I am glad that it's a viable way for some players to get the skin without purchasing them. 

(For Twitch drops you can just leave the tab open, so that's definitely what I prefer, instead of having to check out what individual creators are up to. But I understand that these skins are more valuable ofc!)

All that to say is, I'm excited to purchase it when the time comes, yay! And i'm excited to check out the rest of the skill trees in time to come too! I didn't play the beta and didn't watch many spoilers because I stepped away from DST to play ONI and Balatro atm, so there's a lot to look forward to for me :D

Also being able to feed while mounting a beef is very much appreciated. :wickerbottomthanks:



 

Excuse me, but did Klei somehow reworked world gen? I've started couple worlds after the update and suddently their gen had more interesting elements, e.g. 3-4 mushroom circles in single world, nicer ruins in another, so I don't understand if I became more lucky or there was some change?

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