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Twintailed heart: does it really need spoilage? Why can't allies have a choice to either teleport or heal with the heart?


On spoilage and usage for allies  

61 members have voted

  1. 1. Do you like spoilage mechanic of twintailed heart?

    • Yes. I like it as is.
    • Yes. I would like it to spoil in 10 days like right now, but give full stats regardless of freshness
    • No
    • Other (specify in comments, please)
  2. 2. How would you like Wortox's allies to use twintailed heart?

    • Only teleport (current situation)
    • A choice between teleport and healing bomb
    • Only teleport, but with healing applied upon activation
    • Other (specify in comments, please)


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I don't get the spoilage at all tbh. It serves practically nothing.

The tp only works if wortox is present and he can just make you a new heart on the spot.

And the healing, if introduced, ain't good enough for it to make wortox anywhere close to swap character material 

So you're really only mass crafting them if you want cheap revives, but other characters can provide the same thing (easy telltale hearts) as basekit. As well as other skills of wortox. So, it's just kinda weird?

I get the idea of putting a limit on it due to how strong the tp is. But it doesn't feel like an actual limit/downside. So imo, since souls don't even spoil, should be removed.

4 minutes ago, Debruh said:

I don't get the spoilage at all tbh. It serves practically nothing.

The tp only works if wortox is present and he can just make you a new heart on the spot.

And the healing, if introduced, ain't good enough for it to make wortox anywhere close to swap character material 

So you're really only mass crafting them if you want cheap revives, but other characters can provide the same thing (easy telltale hearts) as basekit. As well as other skills of wortox. So, it's just kinda weird?

I get the idea of putting a limit on it due to how strong the tp is. But it doesn't feel like an actual limit/downside. So imo, since souls don't even spoil, should be removed.

I think the main purpose is probably the heals, since it's a bank for healing in the hands of wortox. Still handy, but not handy enough to not grab the soul jar because of personal teleports and the high soul cost. Really only handy if you're going pretty deep into the naughty side. Primary nice, 10 souls per is kind of expensive.

The restriction doesn't really limit heals though, if you make the twintale a la carte. Why let them rot instead of making them on the spot unless you can ignore the spoilage with the wrap.

2 minutes ago, Hollow soul 3 said:

I think the main purpose is probably the heals, since it's a bank for healing in the hands of wortox. Still handy, but not handy enough to not grab the soul jar because of personal teleports and the high soul cost. Really only handy if you're going pretty deep into the naughty side. Primary nice, 10 souls per is kind of expensive.

The restriction doesn't really limit heals though, if you make the twintale a la carte. Why let them rot instead of making them on the spot unless you can ignore the spoilage with the wrap.

Yea, but like you mentioned soul jar exists. And so doesn't really work. Since you can just spam healing anyways using stuff like the jar. And if you have the healing branch, then that plus the jar just works better with no spoilage. It's not like Wortox has trouble getting marble, a bottle or red gems. He can always just go to the ruins and tp back the second he gets one, and his tping makes most threats in the ruins obselete

And if the knapsack does become aoe, then just spam heal normally and kill bees. 

30 minutes ago, Debruh said:

And the healing, if introduced, ain't good enough for it to make wortox anywhere close to swap character material

Especially considering they don't stack. Not too much better than anything you can farm with Wendy or Webber. (Except I assume the heal is AoE. Not as versatile as just bringing Wortox to heal incrementally and do teleports.)

That's pretty much my opinion on it too. I do want to add that despite this, if you're on a team the capstone is still a blast. I think the first skill in the tree is more problematic. Way more expensive than telltale for a worse version. I feel like it should booster shot as default. Consider Wanda's revive exists.

That's all because when you get the soul jars and the bundle wrap, after a little setup, everyone has access to teleporting. Other characters can hold onto heals for you to apply later if you don't want to give up your teleport. Reviving is the least relevant part of it, because you're able to spam heal. That being said, playing with noobs is a blast. The booster shot ability helps them keep from spiraling. It helps keep them from getting frustrated, and it makes it pretty funny when they wander off and die to something silly.

On 2/23/2025 at 11:03 AM, Bumber64 said:

At that point, use the grass on a telltale.

i was thinking to bundle them for the purposes of teleporting whenever you want. The revive use of a soul heart doesn't really matter much to me because how frequently do you die anyway. But if you did use it for the revive purpose, you would still get around needing to use a booster shot.

41 minutes ago, Civecilim said:

i was thinking to bundle them for the purposes of teleporting whenever you want. The revive use of a soul heart doesn't really matter much to me because how frequently do you die anyway. But if you did use it for the revive purpose, you would still get around needing to use a booster shot.

You need Wortox around for all that. (I think someone implied the heart gives revive penalty unless Wortox with Lifebringer II does the revive? I don't play multiplayer so IDK.)

They're akin to Wanda watches with a lower upfront cost, but you have to keep making them.

2 hours ago, Bumber64 said:

They're akin to Wanda watches with a lower upfront cost, but you have to keep making them.

Wanda's teleports them to death spot with a cool down and 0 insight cost. The control over teleport is really the only aspect that we can say is better. She might start more expensive, but after a few free heals it evens out before surpassing wortox's cost. If you factor in 1/5th of your available skillpoints into the cost, I would argue that the opportunity cost puts this as waaaaaaay more expensive than Wanda's.

Souls: dont spoil

A heart made of souls: spoil

Mourning glorys: dont spoil

A crown made of mourning glorys: spoil

Meanwile

petals: spoil

A pair of glass made of petals: dont spoil

like wtf???

15 hours ago, YXukun said:

Souls: dont spoil

A heart made of souls: spoil

Mourning glorys: dont spoil

A crown made of mourning glorys: spoil

Meanwile

petals: spoil

A pair of glass made of petals: dont spoil

like wtf???

Winona is a handywoman, so she knows how to keep petals on the glasses from spoiling xD.

First of all, Twintailed Heart requires only Souls to make which you are going to carry with you anyway, so it's a free Telltale Heart, Booster Shot and Desert Stone, 3 in 1.
If it needs buff, I would consider only two things:
- Lifebringer II, so Twintailed Heart can work as a Booster Shot not only when reviving someone with it, but also by right-clicking on them after they are revived with the use of Telltale Heart or Florid Postern
- Lifebringer III, so Twintailed Heart can be held like a balloon in the hand slot and provide the effects similar to Life Giving Amulet at the cost of increased spoilage rate and possibly Hunger.

Secondly, other characters can't use Wortox's Souls to heal and I think it Twintailed Heart should not be an exception. Twintailed Heart is just Souls after all.
I also find it fun and interesting that the item provides different effects depending on who used it.

Thirdly, I believe leaving it in the hands of a single player will yield more optimal results regarding the Souls usage as well as ensure that Wortox is always present to support his allies in need. Souls are precious and I don't want others to use them willy-nilly and I don't want to risk Wortox becoming a swap character.
The perks are good as they are and there's no need to allow players other than Wortox to use them with the same capacity.

Fourthly, since other characters cannot interract with Souls the way Wortox can, allowing him to kind of materialise the Souls for others to use for limited time makes perfect sense and I'm fond of the idea of perish time or spoilage. With the amount of killing required to satisfy Wortox's needs and caprices, you quickly realise how fast life is fleeting away...

Fifthly, I think Twintailed Heart is not an item you should want to have on your character at all times, but rather to craft it when needed and if you really want to teleport someone urgently, you can always teleport to them from anywhere on the map to give them the heart and teleport back to your desired location or use Burrowing Horn or similar items. And let's be real, guys, 10 days is 1/2 or 2/3 of a season - it's a fair duration for a low-cost global range and early game teleport.

45 minutes ago, Torpeda said:

 And let's be real, guys, 10 days is 1/2 or 2/3 of a season - it's a fair duration for a low-cost global range and early game teleport.

That's some rookie numbers right there

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