Catuna_ Posted February 17, 2025 Share Posted February 17, 2025 I think that it'd be awesome if gold and marble had their base damage buffed, as they're both otherwise not very relevant ammos to players who are more experienced with the game. These rounds currently serve for people who are unable to obtain glass, dreadstone, gunpowder or thulecite which are all much better than gold (and a strict upgrade from marble) and much easier to mass produce than marble. I tried to come up with buffs that don't change the character's "viability" as I think that he's currently overall in a very good spot, but aims to make his progression flow a little nicer especially if you're a beginner. Marble rounds: Damage now scales off of distance, with 80 damage that decreases to a minimum of 51 the more Walter is far away from his target. ALT: Damage increased from 51 -> 59.5 / 68 (whichever one sounds better) Now has a 20% chance to not break and fall on the floor. Explanation: Marble rounds are the epitome of... not great, and with the introduction of gunpowder rounds I fear that Walter's more beginner friendly to obtain ammo has been entirely replaced. Hard-headed remedies how annoying marble is to renew but I feel like the issue still persists with how long it takes to grow and how rng intensive it can be to get a decent amount early on, especially if you'd want to use the slingshot as your main weapon. This mini rework aims to elevate Walter's playstyle by adding riskier play that rewards people who are more comfortable with playing up close and personal without taking away from people who would just want a more accessible non-ruins ammo. Having a lower chance of the round dropping on the floor would also remedy the renewal issue while complimenting Woby's pick up perk. Gold rounds: Damage increased from 34 to 42.5 Explanation: Nothing fancy or complex, but just to give more value off of making gold rounds for the sake of early game progression or less-skilled players so that they're not stuck with 34 damage tickle pellets. The cost is fine, the ammo can be mass farmed in bulk so I think it justifies the lack of new flashy effects. Pebbles: Damage increased from 17 to 27. Explanation: idk i guess it's inline with an axe now lol woby skins plz Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/ Share on other sites More sharing options...
Crimson Hollow Posted February 17, 2025 Share Posted February 17, 2025 At least we will be able to shoot birds from spawn xd Hard agree, this Marble Round idea is genius. Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798653 Share on other sites More sharing options...
ZeRoboButler Posted February 17, 2025 Share Posted February 17, 2025 13 minutes ago, Crimson Hollow said: At least we will be able to shoot birds from spawn xd Im pretty sure walter's stinger rounds do 25 dmg to the main target, if you have an axe and a knack for killing bees without being hit, you could shoot up to 30 things maximum before needing more stingers, and once you got some, you can just use the rounds to get more stingers. Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798656 Share on other sites More sharing options...
Dyzrespect Posted February 17, 2025 Share Posted February 17, 2025 Marble rounds definitely feel left behind now, and gold and rock rounds have no reason to exist when stinger rounds exist. Would be nice to get some variety injected back into the earlygame. Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798657 Share on other sites More sharing options...
Chewabacca Posted February 17, 2025 Share Posted February 17, 2025 I think marble is fine since you can start gathering it very early on--that said, I like the idea of damage scaling based on how far away you are from it. Whether or not the damage buffs get implemented, they should just give Walter 5 or 10 gold rounds from start instead of pebbles. A lot of the "the slingshot is always awful even when you get better ammo" complaints could be solved if people weren't set up to expect gold rounds to be combat-viable. They don't even need to be automatically prototyped, just give people the gold rounds up-front so they don't expect their first ammo upgrade to be good against spiders. Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798659 Share on other sites More sharing options...
Jakepeng99 Posted February 17, 2025 Share Posted February 17, 2025 42 minutes ago, Catuna_ said: Damage now scales off of distance, with 80 damage that decreases to a minimum of 51 the more Walter is far away from his target. ALT: Damage increased from 51 -> 59.5 / 68 (whichever one sounds better) I like this idea but it shouldnt be a straight buff because thats too strong. The damage should fall to a minumun of 42.5, and a max of like 74 at super close. Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798668 Share on other sites More sharing options...
Catuna_ Posted February 17, 2025 Author Share Posted February 17, 2025 Just now, Jakepeng99 said: I like this idea but it shouldnt be a straight buff because thats too strong. The damage should fall to a minumun of 42.5, and a max of like 74 at super close. That's the point, it enables risky high reward play for people that want it (which there seems to be a fair bit of) without taking away from less experienced players who use it as a more accessible ammo source Don't take the numbers that seriously, it's just to give an idea of what numbers would roughly look like You have to be all up close and personal, which would be a first for Walter's ammos Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798670 Share on other sites More sharing options...
Jakepeng99 Posted February 17, 2025 Share Posted February 17, 2025 Just now, Catuna_ said: You have to be all up close and personal, which would be a first for Walter's ammos It would basically turn it into a better melee weapon. Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798672 Share on other sites More sharing options...
Catuna_ Posted February 17, 2025 Author Share Posted February 17, 2025 Just now, Jakepeng99 said: It would basically turn it into a better melee weapon. Not really, it still fires slower at its peak than you'd swing a melee weapon. Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798673 Share on other sites More sharing options...
Jakepeng99 Posted February 17, 2025 Share Posted February 17, 2025 2 minutes ago, Catuna_ said: Not really, it still fires slower at its peak than you'd swing a melee weapon. Even with jelly band? Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798676 Share on other sites More sharing options...
Catuna_ Posted February 17, 2025 Author Share Posted February 17, 2025 1 minute ago, Jakepeng99 said: Even with jelly band? 0.5333 (player is 0.4666) meaning that dark sword is roughly 156 dps while marble at its peak would be 150 Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798679 Share on other sites More sharing options...
Kacpert25 Posted February 17, 2025 Share Posted February 17, 2025 1 hour ago, Catuna_ said: woby skins plz There will be, some time ago it was said in a some post that a certain person had data mined compatibility of skins with new items, such as Lucy or Woby, from the game files. Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798693 Share on other sites More sharing options...
Mysterious box Posted February 17, 2025 Share Posted February 17, 2025 1 hour ago, Dyzrespect said: Marble rounds definitely feel left behind now, and gold and rock rounds have no reason to exist when stinger rounds exist. Would be nice to get some variety injected back into the earlygame. Personally I feel like gold would be fine if it didn't need prototyped first that's actually one of the main reasons I stick with stinger early on if I delay science. I mean assuming they don't tweak the damage values instead. Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798700 Share on other sites More sharing options...
kehun Posted February 17, 2025 Share Posted February 17, 2025 12 minutes ago, Kacpert25 said: There will be, some time ago it was said in a some post that a certain person had data mined compatibility of skins with new items, such as Lucy or Woby, from the game files. Lazy deserter Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798701 Share on other sites More sharing options...
_mylilsunshine_ Posted February 18, 2025 Share Posted February 18, 2025 on the topic of marbles, did you know that (i know you know) the trinket Melty Marbles can be used in the slingshot, dealing 59.5 damage as an ammo? https://dontstarve.wiki.gg/wiki/Melty_Marbles/DST yeah amassing trinkets is a pain, even with the ruins. i've never once in my 1k hours used it as an ammo, no matter how desperate i am. so my proposal to helping marble round is that you can craft marble round from melty marbles, at a 10:1 ratio, sounds fair? Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798869 Share on other sites More sharing options...
BrixGoBrrr Posted February 18, 2025 Share Posted February 18, 2025 19 minutes ago, _mylilsunshine_ said: on the topic of marbles, did you know that (i know you know) the trinket Melty Marbles can be used in the slingshot, dealing 59.5 damage as an ammo? https://dontstarve.wiki.gg/wiki/Melty_Marbles/DST yeah amassing trinkets is a pain, even with the ruins. so my proposal to helping marble round is that you can craft marble round from melty marbles, at a 10:1 ratio, sounds fair? I've been dreaming of similar things ... I'd so so love for regular Marble Rounds crafted while at any sufficient heat source to result in Melty Marbles instead, -> So 1 piece of Marble can create up to 30 Melty Marbles when you've "planned ahead" by crafting at a heat source.. But there's a second recipe too, where existing Marble Rounds can be fused into Melty Marbles, at any adequate heat source, but this afterthought version is literally fusing the Marble Rounds together in 3s to make the Melty Marbles, so it's far less efficient, -> So 1 pc of Marble becomes 30 Marble Rounds, which then becomes only 10 Melty Marbles 9 hours ago, Catuna_ said: Gold rounds: Damage increased from 34 to 42.5 9 hours ago, Catuna_ said: Pebbles: Damage increased from 17 to 27. These two ideas together also got me thinking, why not have Flint and Nitre rounds? I struggle to believe Walter wouldn't try these, and I'll always want more rounds bc Walter having too much stuff is very funny to me. So: Gold Rounds 42.5 & Nitre Rounds 34 Pebbles 17 & Flint Rounds 27 Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798884 Share on other sites More sharing options...
_mylilsunshine_ Posted February 18, 2025 Share Posted February 18, 2025 10 minutes ago, BrixGoBrrr said: I've been dreaming of similar things ... I'd so so love for regular Marble Rounds crafted while at any sufficient heat source to result in Melty Marbles instead, -> So 1 piece of Marble can create up to 30 Melty Marbles when you've "planned ahead" by crafting at a heat source.. But there's a second recipe too, where existing Marble Rounds can be fused into Melty Marbles, at any adequate heat source, but this afterthought version is literally fusing the Marble Rounds together in 3s to make the Melty Marbles, so it's far less efficient, -> So 1 pc of Marble becomes 30 Marble Rounds, which then becomes only 10 Melty Marbles the idea of glass blowing fascinates me, how about buffing melty marbles to high heaven (64 dmg/shot) and you can craft melty marbles from marble rounds (maybe 1:1 ratio), by standing next to a scaled furnace? Link to comment https://forums.kleientertainment.com/forums/topic/164192-some-final-base-kit-requests-for-walter/#findComment-1798889 Share on other sites More sharing options...
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