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Ability wheel appreciation post.


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I absolutely adore the use of wheels for skills/abilities, it's such a cool way to put several actions/functions into 1 item/dog while keeping the controls simple and usable with a controller. 

I just love how klei is using them more now, and I love how the designs look different too.

Ik it's a pretty random post but idk I just love these circles lol.

I really don't like that in order to just sit down, you first need to activate the command wheel and then click on "Sit on Woby". Because of this, you may simply not have time to sit down and run away. Also, when opening the wheel, the camera moves towards the Wobi, which makes the Bolle wheel uncomfortable. I would be glad if the action "Sit on Woby" was performed the same way as before (right mouse button on Woby). And the wheel opened when you press the Ctrl or Alit key and right or left mouse button.

58 minutes ago, Danila6300 said:

I really don't like that in order to just sit down, you first need to activate the command wheel and then click on "Sit on Woby". Because of this, you may simply not have time to sit down and run away. Also, when opening the wheel, the camera moves towards the Wobi, which makes the Bolle wheel uncomfortable. I would be glad if the action "Sit on Woby" was performed the same way as before (right mouse button on Woby). And the wheel opened when you press the Ctrl or Alit key and right or left mouse button.

Same thing happened to Abby's summon command. 

But oh I guess Wendy would be ok to overcome this issue since she is already fine (shrug)

2 hours ago, flamboyant wolf said:

I absolutely adore the use of wheels for skills/abilities, it's such a cool way to put several actions/functions into 1 item/dog while keeping the controls simple and usable with a controller. 

I just love how klei is using them more now, and I love how the designs look different too.

Ik it's a pretty random post but idk I just love these circles lol.

Yeah I know people have issues with it and I feel bad about that but the wheel for Woby feels so much more convenient for me so I've been enjoying it.

1 hour ago, Steorra said:

Same thing happened to Abby's summon command. 

But oh I guess Wendy would be ok to overcome this issue since she is already fine (shrug)

It can be fixed to the numbers on the keyboard. And even better if it will be possible to configure hot keys, but I think this was suggested before me. I won't have anything against this. 

They're so good. Especially the ones activated by items. And Especially Especially the ones whose items don't run out, like with Abby's flower and the codex.

Ember wheel is nice but when they run out I always forget to move the embers in the 2nd slot or whatever to the first slot. Which feels like biting into a sandwich and realizing everything in it fell outCurlysandwich.jpg.d5a1a7f32580a7df4764212b745d6040.jpg

I like it too but in Woby's case I hate the fact that mount/dismount is there. But I also appreciate a lot being able to turn on/off the different things Woby has now, like her picking stuff, open the inventory, staying in place, detransforming her, assisting in work, foraging, dash, etc. Also the deliver/mark spot stuff is insanely good and fits the wheel system pretty nicely.

So overall I think its a fair tradeoff, but ngl, I would have prefered for the wheel to be inside a dog whistle item or something (although yeah that would carry other issues, like depending on an item)

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