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Using Shadow Sisterhood III Can Summon Krampus


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Today, while the testing use of Team Spirits as a replacement for Vigor Mortis, I first murdered 20 butterflies and used the Escape command to complete the kill on the Ancient Guardian.

When I was about to use the Attack At command to reposition Abigail to kill the Ancient Guardian again, the effect of the murder ended, so I murdered another 20 butterflies.

At that moment, a Krampus actually showed up.

The "murder" design in Shadow Sisterhood III not only fails to properly pay homage to DS, but also wastes time collecting animals, clutters the inventory, provides little improvement to damage output, and brings almost no new changes to the existing gameplay. Now, murder even summons Krampus to interfere with your battles. I wonder, is this also for the sake of "balance"?

image.png.5439a5ea4a36509b3917939bec07f706.png

I mean yeah?

Murder isn't a thing exclusively for Wendy, it's always been a game mechanic that contributes to naughtiness.

That said yeah shadow Abigail needs QOL buffs now that Shadow Abby's power's been toned down significantly.

Significant increases to the timer, murder provides, are a must, and a way to extend the timer by dealing damage would be cool mechanically too.

It can be seen that the design of this skill tree is purely to fool people, it also conflicts with the original mechanics of the game, and is not rigorous at all. No. 1 for boredom, No. 1 for creating problems for players.:roll:

25 minutes ago, yuntunhemudu said:

Make our Wendy's journey even more unexpected, but only bring a small improvement in combat. I don't know what to say about this skill tree.

Gestalt Abby also has a similar issue, it has lost its AOE, and when you fight against the boss, you are likely to be attacked by Hound who suddenly jumps out.

41 minutes ago, Yaorin yon said:

There's a sense that the designer forgot about the derivative drawbacks of this design. Of course, this sense is definitely not the only one in this skill tree.

Perhaps the designer intended for us to obtain the Krampus Sack. Let me estimate this. Assuming that killing 40.5 butterflies (which is equivalent to 81 Mourning Glory) will summon three Krampus, the expected number of Krampus Sacks would be 0.03. In other words, I would only need about three thousand Mourning Glory for the expected number of Krampus Sacks to reach 1!

I do agree with having this changed but I feel like the outcry from this particular oversight is very over-the-top, please do note that these oversights can slip by and that this is one of the reasons public beta tests exist at all.

Idk, this could be a nice chance to get a Krampus Sack. If you ever been on a server with Walters in base they usually decimate all butterflies and birds lol and Krampus are pretty normal. I guess if the Klaus isn't expected it could be annoying tho.

  The idea of stacking time with the number of murders is a foolish idea, as if Wolfgang could only get fitness points by exercising, and this time is wasted when there are fortuitous events in the middle of a battle (such as shadow mob harassment, hunger and need to find food to eat, need to recraft armor weapons, re-ride or feed cattle). Therefore, Shadow ABI will only exist in the test room, and there will be no normal players in the actual survival to spend such a large price to convert just to get such a small time-limited benefit.
  My suggestion is to start the ABI conversion with murder instead, and then any one of the sisters who attacks or is attacked will greatly increase the time (this is how Wolfgang solves the fitness problem), which will also prevent the appearance of Krampus. I mentioned this idea before, and the original post is as follows.

  通过谋杀数量来叠加时间的设计非常愚蠢,就好像当年沃尔夫冈只能通过锻炼获得健身值一样,一旦在战斗途中出现偶然事件(例如暗影生物骚扰,饿了需要找食物吃,需要重新制作护甲武器,重新骑牛或者喂牛),都会让这些时间浪费。所以暗影abi只会存在于测试房间,实际生存中不会有正常的玩家去花费这么大的代价去转化只为获得这么少的限时收益。
  我的建议是改为谋杀启动abi的转化,后续只要姐妹中任意一个攻击或受到攻击都能大幅度增加时间(沃尔夫冈就是这么解决健身值的问题的),这也能避免坎普斯的出现。这个点子我之前提过,原贴如下

 

1 hour ago, Natsuki Bamboo said:

The idea of stacking time with the number of murders is a foolish idea, as if Wolfgang could only get fitness points by exercising, and this time is wasted when there are fortuitous events in the middle of a battle (such as shadow mob harassment, hunger and need to find food to eat, need to recraft armor weapons, re-ride or feed cattle). Therefore, Shadow ABI will only exist in the test room, and there will be no normal players in the actual survival to spend such a large price to convert just to get such a small time-limited benefit.
  My suggestion is to start the ABI conversion with murder instead, and then any one of the sisters who attacks or is attacked will greatly increase the time (this is how Wolfgang solves the fitness problem), which will also prevent the appearance of Krampus. I mentioned this idea before, and the original post is as follows.

  通过谋杀数量来叠加时间的设计非常愚蠢,就好像当年沃尔夫冈只能通过锻炼获得健身值一样,一旦在战斗途中出现偶然事件(例如暗影生物骚扰,饿了需要找食物吃,需要重新制作护甲武器,重新骑牛或者喂牛),都会让这些时间浪费。所以暗影abi只会存在于测试房间,实际生存中不会有正常的玩家去花费这么大的代价去转化只为获得这么少的限时收益。
  我的建议是改为谋杀启动abi的转化,后续只要姐妹中任意一个攻击或受到攻击都能大幅度增加时间(沃尔夫冈就是这么解决健身值的问题的),这也能避免坎普斯的出现。这个点子我之前提过,原贴如下

The Krampus mentioned in my post is actually just one of the issues with Shadow Sisterhood III. The entire design of the "murder" is too boring. Moreover, the time invested is not proportional to the rewards.

I agree with your suggestion. I hope that the effects of Shadow Sisterhood III can be linked to the combat process and address the problem with Krampus. 

9 hours ago, Y0sH said:

Idk, this could be a nice chance to get a Krampus Sack. If you ever been on a server with Walters in base they usually decimate all butterflies and birds lol and Krampus are pretty normal. I guess if the Klaus isn't expected it could be annoying tho.

I reckon the poster means that a Krampus suddenly interupts a battle is somewhat annoying

On 2/12/2025 at 9:49 AM, Yifei_ said:

The Krampus mentioned in my post is actually just one of the issues with Shadow Sisterhood III. The entire design of the "murder" is too boring. Moreover, the time invested is not proportional to the rewards.

I agree with your suggestion. I hope that the effects of Shadow Sisterhood III can be linked to the combat process and address the problem with Krampus. 

Even if it's a tribute to DS, Wendy in DS doesn't need to catch small animals onto herself before killing them.
Wendy's designer is too focused on some outdated and unenjoyable mechanics in the game, such as the Elixir and the Minor Spooks system.
On 2/10/2025 at 10:34 AM, WenericMember said:

Significant increases to the timer

i thik going from 8->12~15 seconds per critter works, the increase in dmg is nice but not very efficient for what it costs imo, this is usually saved for bosses and you tend to need like 40 for a raid boss, while 8k health still needs like 20 given that you dont unsummon her (a few fights you do need to do that). but if it does stay as is, it is decent enough

On 2/12/2025 at 8:49 AM, Yifei_ said:

The Krampus mentioned in my post is actually just one of the issues with Shadow Sisterhood III. The entire design of the "murder" is too boring. Moreover, the time invested is not proportional to the rewards.

I agree with your suggestion. I hope that the effects of Shadow Sisterhood III can be linked to the combat process and address the problem with Krampus. 

lowering the number of critters required would make the krampus issue not as prevelant

7 hours ago, IAmAFurrz said:

i thik going from 8->12~15 seconds per critter works, the increase in dmg is nice but not very efficient for what it costs imo, this is usually saved for bosses and you tend to need like 40 for a raid boss, while 8k health still needs like 20 given that you dont unsummon her (a few fights you do need to do that). but if it does stay as is, it is decent enough

lowering the number of critters required would make the krampus issue not as prevelant

Yeah, I also think the unstackable mobs should be worth more, like 45s

On 2/10/2025 at 3:26 AM, Yifei_ said:

The "murder" design in Shadow Sisterhood III not only fails to properly pay homage to DS, but also wastes time collecting animals, clutters the inventory, provides little improvement to damage output, and brings almost no new changes to the existing gameplay. Now, murder even summons Krampus to interfere with your battles. I wonder, is this also for the sake of "balance"?

this specific mechanic was introduced in 2012 in the naughty & nice update. the mechanic you are complaining about has been around for over 12 years.

https://dontstarve.wiki.gg/wiki/Don't_Starve/Version_History#December_11,_2012_–_Naughty_and_Nice

 

Naughty_and_Nice.jpg

 

i feel that even the most mild and practical drawbacks to MURDERING things is too much of a trial now? feels kind of weird that this one character should be the sole exception to this very old, well known and accounted-for mechanic

1 hour ago, gaymime said:

this specific mechanic was introduced in 2012 in the naughty & nice update. the mechanic you are complaining about has been around for over 12 years.

https://dontstarve.wiki.gg/wiki/Don't_Starve/Version_History#December_11,_2012_–_Naughty_and_Nice

 

Naughty_and_Nice.jpg

 

i feel that even the most mild and practical drawbacks to MURDERING things is too much of a trial now? feels kind of weird that this one character should be the sole exception to this very old, well known and accounted-for mechanic

You seems gone off topic. They are talking about the interaction between kampus and Shadow Sisterhood III. You only comes here for copy paste some info of kampus itself.

Anyway, thanks for your copy paste.

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