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Should wortox and wendy be looked at again?


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I think its important to keep this discussion up since I feel like walters skilltree update really raised the bar of what is possible.

I feel like the previous thread got locked because of some off topic discussion but I think its fair game to be able to ensure that each fanbase of the characters get some sort of satisfaction from their characters skilltrees.

 

wortox yea, theres alot of things that people talk about but were completly ignored, wendy however...i dont know she seems allready way better then most skill trees and allready got pretty much every update a change of some kind

1 minute ago, Echsrick said:

wortox yea, theres alot of things that people talk about but were completly ignored, wendy however...i dont know she seems allready way better then most skill trees and allready got pretty much every update a change of some kind

I think they should both be looked at because there may be things that we don't see despite some potentially being happy with it

I was advocating for Wortox to be looked at, but at this point I don't even care if his skills that have no function get fixed.  His update is fun and balanced and functional enough, I just want the update released.  Wendy has had like 2 months of solo development time more than any other in history, and has great balancing and interesting and unique skills, and is also more than ready to ship to live. 

Just send them out. The rest of the game and other characters have way bigger issues to focus on and spend developer time on, like putting literally anything in the caves.  A bunch of my friends are refusing to play until the update comes out and it's getting way too long.

The least liked and least played character in the game that only had half a skill tree getting some extra developer time shouldn't change any of this.

For now it feels like we have an unimplemented skill and a few readability/mild tweaks left.

A lot of the objections are either that there is a numerical value thats slightly off, or that a single skill in a vast tree is plain (Which is fair! But even the amazing walter tree got a rope discount skill, sometimes a plain but useful skill is fine and helpful to have if it saves time in a notable way in your gameplan.)

The first we can fix quickly, the second is only an issue if your not finding fun stuff elsewhere, since... Well. Inconvenience solver skills can do a lot to let you spend more time using your fun headliners.

My silly skill tree has both moonglass ammo and a rope discount, its ok to sometimes have your rabid highs be tempered with something thats sort of nice as well.

19 minutes ago, Walrusst said:

My silly skill tree has both moonglass ammo and a rope discount, its ok to sometimes have your rabid highs be tempered with something thats sort of nice as well.

thing is though the rope can actually be useful.
What people find valuable can be variable.
Remember how klei had to take out the petal skill from wormwood One that seemed like nothing but actually created so much.

Before the new Walter stuff I would have said only he needed a major look at... but after this, seeing the potential of these skill trees, Walter really was improved a ton here and actually feels cool to put points into. The good ideas from the previous iteration were expanded upon and Woby's new stuff is pretty cool. Wendy I think is fine. Her tree is, I think, exactly what it should be. But after the Walter rework, I think Wortox could really use some more going on because when I look at Wendy, she's got Abigail control, new potions, boss options, an entire new version of Abigail, and new mechanics. Walter has two pretty developed and seemingly pretty balanced sides to his perks and has a lot of new features with them. Wortox has some new AoE that is the same on day 1 and 100, a soul container (which isn't that special since 4 characters have skill tree perks to hold their dedicated resource), and some QoL teleportation. I would love to see crazy new game mechanics with Wortox. Give us some Krampus interactions, or craftable advanced souls, or at least condense the filler skills so you can use more of the cool stuff at once.

42 minutes ago, Echsrick said:

wortox yea, theres alot of things that people talk about but were completly ignored, wendy however...i dont know she seems allready way better then most skill trees and allready got pretty much every update a change of some kind

If you can't perceive that the innovation brought by Walter's skill tree is dozens of times greater than Wendy's dust-like changes over these past few months, then all your discussions seem so absurd. I've heard more than once that "It's too late to give Wendy a huge innovation," but the reality is "Some people just won't allow Wendy to have a huge innovation." Everyone will cheer for the innovation of Walter's skill tree, but whether those who mock Wendy for supposedly affecting Walter will apologize? I don't know, but at least not today.
21 minutes ago, DVGMedia said:

thing is though the rope can actually be useful.
What people find valuable can be variable.
Remember how klei had to take out the petal skill from wormwood One that seemed like nothing but actually created so much.

Thats my point is even  little plain tweaks can be amazing in the right hand.

52 minutes ago, Walrusst said:

Which is fair! But even the amazing walter tree got a rope discount skill,

have to point out this was just a thing suggested by other people here. 

 

And it's more like a lore-telling skill but not a skill served for gameplay

30 minutes ago, Yaorin yon said:
If you can't perceive that the innovation brought by Walter's skill tree is dozens of times greater than Wendy's dust-like changes over these past few months, then all your discussions seem so absurd. I've heard more than once that "It's too late to give Wendy a huge innovation," but the reality is "Some people just won't allow Wendy to have a huge innovation." Everyone will cheer for the innovation of Walter's skill tree, but whether those who mock Wendy for supposedly affecting Walter will apologize? I don't know, but at least not today.

They won't. "Wendy player" who still dissatisfied with current tree is a simple sin for those people no matter what happened.

56 minutes ago, aidancode said:

Before the new Walter stuff I would have said only he needed a major look at... but after this, seeing the potential of these skill trees, Walter really was improved a ton here and actually feels cool to put points into. The good ideas from the previous iteration were expanded upon and Woby's new stuff is pretty cool. Wendy I think is fine. Her tree is, I think, exactly what it should be. But after the Walter rework, I think Wortox could really use some more going on because when I look at Wendy, she's got Abigail control, new potions, boss options, an entire new version of Abigail, and new mechanics. Walter has two pretty developed and seemingly pretty balanced sides to his perks and has a lot of new features with them. Wortox has some new AoE that is the same on day 1 and 100, a soul container (which isn't that special since 4 characters have skill tree perks to hold their dedicated resource), and some QoL teleportation. I would love to see crazy new game mechanics with Wortox. Give us some Krampus interactions, or craftable advanced souls, or at least condense the filler skills so you can use more of the cool stuff at once.

Wortox being put on the back burner since early Beta and barely mentioned since is irritating to say the least. There are so many excellent suggestions that are mostly echoing the same points and issues that Wortox suffers from. Unfortunately the complaints and suggestions seem to have been widely ignored.

1 minute ago, Cassielu said:

I believe Wortox is just like Walter, quietly getting what he needs somewhere we can't see.

I envy your faith in Wortox getting anything but a Bugnet update. It's hard to remain hopeful at this point.

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