Y0sH Posted February 7, 2025 Share Posted February 7, 2025 A lot of people still dislike the Knabsack and in it's current form and this poll is to get an insight on exactly what players want from the Knabsack. The suggestions are some of the more popular ones posted about. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/ Share on other sites More sharing options...
Shining Galaxy Posted February 7, 2025 Share Posted February 7, 2025 Ha, I would prefer this to be a multiple-choice question. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793838 Share on other sites More sharing options...
asdsaax Posted February 7, 2025 Share Posted February 7, 2025 My prefered vision for covetous collector is to: Remove soul scaling damage and give that power budget for maxed out knabsack and return planar upgrade Would be cool to have ala 1,25x dmg weapon on 1x dmg mult character if you work for it and sacrifice reliable skill like pleasant pastorale or improved soulpierce also give it a hotkey so I don't have to click on stingers manually convenience is literally the thing knabsack was designed for Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793842 Share on other sites More sharing options...
Y0sH Posted February 7, 2025 Author Share Posted February 7, 2025 I personally like the idea of just adding the Planar damage back for a few reasons: 1. Makes a player-specific weapon worth putting points into because the other weapons are repairable (Wigfrid, Wanda). To be fair this one is cheaper by far. 2. Allows the weapon to be viable up to AND after Cave rifts. This is where depending on Alignment a player would switch to the Scythe but if not you have a Weapon that'll last you your playthrough or if needed in a Planar Pinch lol 3. Sacrificing Inventory space and 3 Soul Jars for only Dark Sword damage isn't a good trade off. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793850 Share on other sites More sharing options...
Bumber64 Posted February 7, 2025 Share Posted February 7, 2025 I'd probably just want it repairable with souls. The item pickup function isn't bad, but it burns through durability. Killing bees tends to leave stingers everywhere. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793854 Share on other sites More sharing options...
Dyzrespect Posted February 7, 2025 Share Posted February 7, 2025 It should be its own little inventory that you can put items in that affect its weight, scaling its damage and maybe even swing time. Would give you a fun little fetch quest of finding heavy things like slabs of marble or dreadstone to stuff in your bag to whack people over the head with if you want a slow but strong bonker, or adjusting it as needed to get a managable swing time to damage ratio. Idk, any idea besides what we got is how I'd envision the literal bag weapon working. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793858 Share on other sites More sharing options...
Master_NiX Posted February 7, 2025 Share Posted February 7, 2025 While being repairable due to low cost is not really needed having separate inventory would require it to be repairable since breaking could drop all items on the ground or inventory.. I do like Bugnet idea due to cost and design similarities and been on that side whole time. Either Bugnet functionality or aoe "trap" for small creatures similar to what Krampus did in trailer. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793867 Share on other sites More sharing options...
Kacpert25 Posted February 7, 2025 Share Posted February 7, 2025 Planar damage, own storage and more normal damage than currently. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793872 Share on other sites More sharing options...
Ugur01 Posted February 7, 2025 Share Posted February 7, 2025 Looking at its design, it seems like it has more range than a normal weapon. Maybe giving it a range of 1.5 would make it compete with the darksword. Alternative idea - The weapon now has 4 storage slots and can be repaired with souls. A soul jar can be placed in this storage slot. Its damage increases for each full soul jar placed. We can save space in the inventory by placing soul jars on the weapon Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793877 Share on other sites More sharing options...
Master_NiX Posted February 7, 2025 Share Posted February 7, 2025 3 minutes ago, Ugur01 said: Looking at its design, it seems like it has more range than a normal weapon. Maybe giving it a range of 1.5 would make it compete with the darksword. Alternative idea - The weapon now has 4 storage slots and can be repaired with souls. A soul jar can be placed in this storage slot. Its damage increases for each full soul jar placed. We can save space in the inventory by placing soul jars on the weapon I feel like repairing with silk would make more sense due to low cost. 40% per silk specifically to make up for crafting cost. I agree with range increase, it feels more like a heavy whip than a spear. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793878 Share on other sites More sharing options...
Steorra Posted February 7, 2025 Share Posted February 7, 2025 a very simple change is to change the old collecting action into only 1 duration lost per action no matter how many items were collected. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793890 Share on other sites More sharing options...
Echsrick Posted February 7, 2025 Share Posted February 7, 2025 a small bugnet feature as a bonus but mostly being able to store things aswell....like what a knabsack is supposed to do, maybe even so that stored animals wont die inside of it Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793960 Share on other sites More sharing options...
Hollow soul 3 Posted February 7, 2025 Share Posted February 7, 2025 Need a "all of the above" Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793973 Share on other sites More sharing options...
Soul7k Posted February 7, 2025 Share Posted February 7, 2025 tbh i think it should turn on the affinities so you have a way to access them pre-rift, though i wouldn't mind if they loosened up the restrictions so more items could trigger them at different stages. I get bone armor is stronk but at least lunar affinity gets 2 items, while shadow gets one Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1793986 Share on other sites More sharing options...
OMEGASCRUFF Posted February 7, 2025 Share Posted February 7, 2025 None of the options I'd like to see are here, but the Bug Net was already approved it seems. I'll just say I hate it to be a jerk. 1. Significantly less (~1/8 of current) or NO durability lost when used to nab items. 2. Minimum damage up to 51. 3. Covetous Collector unlocks maximum damage reached as a percentage of current Souls able to be held, including Soul Jars, reaching 68 damage at 75%. Visuals scale accordingly, not affected by inventory fullness. 4. (Optional) Slightly more expensive on Silk, add Twigs to recipe. (4 Souls, 3 Silk, 2 Twigs) 5. Damage boosts to Soul abilities from Covetous Collector are moved to their appropriate skill branch, and follow the new formula in #3. 6. Nabbing range as a distance away from the user is increased slightly, to better serve Kelp farms and other items in the water. 7. Nabsack and Covetous Collector are separated from Soul Jar and Overflowing Greed on the skill tree. (Do the same to Lifted Spirits on the Nice side.) 8. (Optional, but recommended) User can click any item, and the Nabsack will attempt to loot the item at maximum range. Currently, you need to use the Nabsack on an item that's close to you in order to aim it, often requiring you drop items to reach the maximum distance. Wortox walks too close to the item, significantly closer than max range. Users should be able to use the Nabsack on any item, and maximum range will be attempted by default, unless the selected item is currently closer to the user than the max range, in which case it behaves as it does now. 9. Covetous Collector enables the Nabsack to catch small insects. Durability loss undecided, probably 5% or less. Wortox will refuse when the user attempts to catch an insect without the skill. 10. (Optional) Create an exclusion list for items that can nabbed (W.O.B.O.T., W.I.N.Bot, Star-Sky, Eye-Bone, Beefalo Bell, etc.) ... Want the skill to be good alone? Give it actually tolerable base damage and make it a usable item grabber.. Want the skill to be more usable as a Dark Sword substitute? Lower the required amount of Souls for maximum damage to a number more tolerant of your current cap (as users have personal preferences on number of jars held.) Max damage is more challenging to retain with a cap of 20 or 1 Jar only. Encourages multiple jars, but discourages too many, without forcing it. Covetous Collector can receive the Bug Net functionality to make it more valuable than just good pre-rift damage. I would like this skill to be (actually) good for progression, as the dev originally wanted, but offer some substantial QoL that retains its value a later on. If we want this item to be more of a core element to the skill tree, which seems to be desirable, it needs to do a better job of appealing to players without feeling forced, as it does now. Uses current design framework as a base to minimize lift and avoid overcorrection through pivoting. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1794027 Share on other sites More sharing options...
Mike23Ua Posted February 7, 2025 Share Posted February 7, 2025 My choice isn’t even an option but I would make it a Wortox exclusive item (if it isn’t already) AND I would make it not just be a boring Bugnet… but an Advanced Net Now let me explain- Build A Bugnet and you can catch Butterflies, Mosquito’s, *Yawn*, Build a Bird Trap and you can catch Birds, meh.. whatever. Build a Grass Trap and you can capture Rabbits, and Spiders. Ooo Neat! But would it really be too OP to give Wortox a heavily skill tree invested craftable sack (which can have its crafting recipe changed to need more unique resources to craft) that functions as all Three? Let me explain to you that Bug Nets, Grass Traps and Bird Traps only need AT BEST a couple pieces of Grass, and maybe a handful of Silk and yup that’s pretty much it? This thing deserves to be BETTER than a BugNet. Just for animated short nod I’d even let him kidnap baby Beefalos up inside it. Link to comment https://forums.kleientertainment.com/forums/topic/163754-what-would-make-the-knabsack-better/#findComment-1794065 Share on other sites More sharing options...
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