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The Nerfs to Lunar Abigail That Were Not Mentioned in the Last Hotfix.


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In the last hotfix, the changes regarding Lunar Abigail were only mentioned by @Jason as follows:

On 1/24/2025 at 8:27 AM, Jason said:

Gestalt Abigail behaviour tweaks:

  • Range to initiate an attack is longer than default.

 

However, there were other changes that haven't been mentioned. Specifically:

The 1-second stun was changed to a 2-second stun. The first 1s is the time it takes for Lunar Abigail to transform from a "sphere" into her gestalt form, and the second 1s is the previous 1s stun. 

 

The Attack At command for Lunar Abigail in Team Spirits deals no damage. The previous AOE was removed, and there is also no single-target damage from this skill.

 

Previous discussion on Lunar Abigail:

 

2 minutes ago, cyjs said:

Is this a surprise for players who like to research?

I feel that the impact of these two changes is much greater than the "attack range" changes that @Jason mentioned. I don't understand why these two changes were not communicated to the players.

I don't understand why they put so many restrictions on it, it makes me sick。There are so many characters with higher intensity than him, and the fact that he has to be targeted all the time makes me suspect that someone is trying to target and disgust roleplayers

This behavior is not the first time, deliberately imposing new restrictions, and even not daring to mention them in the update logs, which is already disgusting. Continuously provoking dissatisfaction will only make people more angry

5 hours ago, Yifei_ said:

In the last hotfix, the changes regarding Lunar Abigail were only mentioned by @Jason as follows:

However, there were other changes that haven't been mentioned. Specifically:

The 1-second stun was changed to a 2-second stun. The first 1s is the time it takes for Lunar Abigail to transform from a "sphere" into her gestalt form, and the second 1s is the previous 1s stun. 

 

The Attack At command for Lunar Abigail in Team Spirits deals no damage. The previous AOE was removed, and there is also no single-target damage from this skill.

 

Previous discussion on Lunar Abigail:

 

Second issue was submitted as a bug report, already.

Kind of seems like both may just be bugs? But it's hard to tell with the first one.

I don’t really care about the nerfs, but I DO think something that’s aligned with Lunar and thus on par with a Brightshade Staff, should be able to quickly bounce between targets like using a Brightshade Staff…

I mean Goo-Abby or whatever you want to call her should be able to dart and bounce between deadly Brightshade clusters just like using the actual staff against them.

That is the one and only thing I definitely expected Moon Aligned Abigail would be able to do.

10 hours ago, SilverSpoon said:

Please don't be too hard on Klei as this may be a bug.

 

6 hours ago, Dingle said:

Second issue was submitted as a bug report, already.

Kind of seems like both may just be bugs? But it's hard to tell with the first one.

 

This might indeed be a bug? I remember in the previous beta version, when using the Lunar Abigail with a potion and the "Attack at" option, it could cause 100 AOE planar damage as well as her inherent physical damage. Perhaps Klei will express their stance in the bug report, and I appreciate you pointing out this possibility.

12 hours ago, lio516 said:

I don't understand why they put so many restrictions on it, it makes me sick

 

7 hours ago, DaDa_waw said:

which is already disgusting. Continuously provoking dissatisfaction will only make people more angry

why u guys are mad in the first place tho
it can indeed be a bug
And even if its not Wendy as a fighter role got improved SO MUCH

Like keep the chill 
 

3 minutes ago, Mr Giggio said:

 

why u guys are mad in the first place tho
it can indeed be a bug
And even if its not Wendy as a fighter role got improved SO MUCH

Like keep the chill 
 

The contrast between their comments here and elsewhere, and the profile pictures is astounding

The pictures show the nerfs Klei gave to Lunar Abigail in terms of sprint commands. It can be seen that if Abigail has the gestalt tag, the dash_attack_onupdate in the first image will immediately exit, and the special effects in the second image will not be generated.

Summary: This is not a bug.

756e7e25f2c32de551bd9dc0fc69144.jpg.85260d0d40bffee431a58f87cab488f9.jpg

845390c610a917669a06f99c2daddc9.jpg.28c78d02c7d23321957433bd4fd9cf9d.jpg

This is the logic related to stun, and Klei has not made any changes here. However, in reality, the animation gestalt_attack_pst played on line 886 has been modified by Klei. Before Lunar Abigail transforms from a small ball back to her original form, Klei added a one-second animation of the small ball hovering, making Abigail's actual stun time longer.

dd449ccf702a2dc0a69d279257ad189.jpg.93c0ef9ee73b6aacd536189b5356cf95.jpg

2小时前,Yifei_说:

The pictures show the nerfs Klei gave to Lunar Abigail in terms of sprint commands. It can be seen that if Abigail has the gestalt tag, the dash_attack_onupdate in the first image will immediately exit, and the special effects in the second image will not be generated.

Summary: This is not a bug.

756e7e25f2c32de551bd9dc0fc69144.jpg.85260d0d40bffee431a58f87cab488f9.jpg

845390c610a917669a06f99c2daddc9.jpg.28c78d02c7d23321957433bd4fd9cf9d.jpg

 

2小时前,Yifei_说:

这是与stun相关的逻辑,Klei没有在这里做任何更改。然而,实际上,886行播放的动画格式塔_攻击_pst已被Klei修改。在Lunar Abigail从一个小球变回原来的形态之前,Klei添加了一个小球盘旋的一秒动画,使Abigail的实际击倒时间更长。

dd449ccf702a2dc0a69d279257ad189.jpg.93c0ef9ee73b6aacd536189b5356cf95.jpg

Designer do this on purpose? Is it because our suggestions on the skill tree make the designers unhappy that they made such a decision to answer us?

设计师是故意为之的吗?是因为我们对技能树的建议惹得设计师不开心了用这样的方式来回答我们吗?

3 hours ago, Mr Giggio said:

 

why u guys are mad in the first place tho
it can indeed be a bug
And even if its not Wendy as a fighter role got improved SO MUCH Wendy as a fighter role got improved SO MUCH

Like keep the chill
 

Please pay attention to the key point of 'not doing this kind of thing for the first time'. There is a limit to human tolerance. KLei always makes this unpleasant gesture, even if it is really a bug, is it not allowed for people to complain about the quality of their work? How many bugs can KLei discover by opening the game? Can the results be brought into the game every time, and are players just free testing staff? And, I don't understand what you mean by 'even if it's not Wendy as a fighter'. In my understanding, you want to indicate that Wendy's advantage is not in combat. Can you give me an example? Does Wendy have any outstanding qualities outside of combat? Even the battle itself is not particularly outstanding for Wendy, but she can't find any advantages outside of the battle, can she? Please don't let me interpret your words as such annoying thoughts as' being a character without outstanding strengths is Wendy's characteristic '.

3 hours ago, Mr Giggio said:

it can indeed be a bug

Moreover, it has been proven that this approach is not a bug, but rather a deliberate effort by KLei. This is not interesting at all.

2 hours ago, DaDa_waw said:

 Does Wendy have any outstanding qualities outside of combat? Even the battle itself is not particularly outstanding for Wendy, but she can't find any advantages outside of the battle, can she? Please don't let me interpret your words as such annoying thoughts as' being a character without outstanding strengths is Wendy's characteristic '

The thing is wendy is already great fighter, her crowd control is just insane. There is no need to make her overpowered in both cc and single target combat.

6 minutes ago, Black_b00mer said:

The thing is wendy is already great fighter, her crowd control is just insane. There is no need to make her overpowered in both cc and single target combat.

i mean everyone just pick shadow side which shows lunar bad

13 minutes ago, Black_b00mer said:

The thing is wendy is already great fighter, her crowd control is just insane. There is no need to make her overpowered in both cc and single target combat.

Would you be willing to provide detailed examples for it? Because as far as I know, the most dangerous group environment in the game is the Ruins during riots. And Wendy is useless here. contrary, woodie、Willow、 Wolfgang can face Ruins directly, they are clearly more powerful combat characters, and their functions are far more than just combat. I hope you can tell me something that can serve as evidence of Wendy's strengths to convince me.

6 hours ago, Mr Giggio said:

 

why u guys are mad in the first place tho
it can indeed be a bug
And even if its not Wendy as a fighter role got improved SO MUCH

Like keep the chill 
 

You need not to be a fly monkey for gaslighting here, according to the code it was definitely intended but not a bug.

30 minutes ago, Black_b00mer said:

The thing is wendy is already great fighter, her crowd control is just insane. There is no need to make her overpowered in both cc and single target combat.

His characteristic is that he is very good against bees and spiders, but the other characters' skill trees are pure enhancement, I don't understand why there are so many restrictions to make players sick

Hmm before the patch:

Shadow Abigail way too powerful with 30 planar defense, and shadow vex doing tons of damage pre rift and insignificant damage post rift.  Normal suggestions are made to reduce planar defense and adjust vex to deal reduced damage but planar.  
Gestalt Abigail in a great final state.

 

After the patch:

Shadow Abigail still a menace with none of the problematic things changed

Gestalt Abigail is weakened instead

 

I have no clue what the idea here was.

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