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Collating Direct Implementation of suggestions from the forum in Wendy's skill tree


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For some reason, there's a sentiment being thrown around that Wendy's skill tree is ignoring the suggestions from the forum. So, to disprove this narrative, I'm going to collect as many implementations of forum suggestions as I can find.

Alignment Modification - SS II, LS III

This suggestion was implemented into the two skill lines. Lunar Abigail was given a flat hex duration extension, while Shadow's potion was reworked to enhance vex effectiveness.

Haunt Perk - TS 3

Multiple threads existed requesting a perk to allow Abigail to Haunt things.

Resurrection Perk - MG 3

Oh hey it's me! Perrenial Altar was added as a direct response to such suggestions.

Blossom Decoration - BS 3

Both Shadow and Lunar petals have their custom sprites.

Skill Condensation - BS III, TS III, Graves II

A majority of the skills suggested for merging were merged, freeing up her insight.

Grave Relocation - Graves II

In response to expressed concern over cultural implications of Grave Relocation, the skill was reworked to be more abstract.

Human Abigail - BS3

This skill is a loose adaptation of this suggestion of a skill tree rework, that allowed abigail to somewhat maintain a human form.

Wraith's Wreath - MG II

The Wraith's wreath is another direct adaptation of a suggestion from the forums.

Super Potions - SSII, LSII

The current implementations is a compromise on the suggestion of having two potions in effect at once. While not a 1:1 implementation (likely due to balancing concerns, it is undeniably taken from the forums).

Custom Epitahs - Graves II

It was suggested that Wendy's gravestones be given custom inspection lines, which became allowing players to right their own descriptions.

Some other suggestions I know where implemented but need to find source of:

  • Potion durability (loosely adapted into Potions IV)
  • Picnic Casket

No, not every suggestion will be implemented, but the insistence that the dev team is ignoring the perspective of the community is insane.

 

Pretty sure the reduced healing thing was also a suggestion at the start of the whole player tag thing.

A lot of the people who are complaining about it now did suggest it back then. 

The devs didn't listen to all feedback, yes, but this was also stated to be just a design update. I'm honestly suprised we got any mechanical changes. I expected it to be just designs and Jason telling is his plans not actually implementing them.

A bad suggestion was suggesed, a lot people agreed with it, and that was listened to.

Firstly player tag (which was a community suggestion) then reduced healing.

4 minutes ago, Dingle said:

The change to how graves are moved:
 

 

The amount of people completely ignoring the fact that this update pretty much just removed a whole controversy, the grave thing, that was from the beginning of the beta is wild to me.

Just now, Debruh said:

The amount of people completely ignoring the fact that this update pretty much just removed a whole controversy, the grave thing, that was from the beginning of the beta is wild to me.

Just completely crazy. They hammered that point over and over. And stuff like this takes resources.

It gets in, and complete silence. On to the next buff campaign!

12 minutes ago, WenericMember said:

freeing up her insight.

The "merge" we get almost ntirely opposite with what I ask for. Don't just look at the word "merge" and think they're the same thing.

1 minute ago, Cassielu said:

The "merge" we get almost ntirely opposite with what I asked. Don't just look at the word "merge" and think they're the same thing.

You got a LOT of free insight points.

Adopting the suggestion and then implementing a small part of it with the lowest sincerity is even more infuriating than ignoring it. This has happened more than once on Wendy's Skill Tree, which is even more infuriating. This is more like a mockery: 'Look, I used your advice, and you're still not satisfied. That's your fault!' It's simply disgusting.

3 minutes ago, Cassielu said:

The "merge" we get almost ntirely opposite with what I asked.

Unless I'm misreading it, you directly asked for Blessed Sisturn, Grave Relocation & Graves By Wendy, and Team Spirit to be merged.

Yes Team spirit wasn't merged in the way you hoped. but I don't think it's inclusion is unfair.

3 minutes ago, Yaorin yon said:

Adopting the suggestion and then implementing a small part of it with the lowest sincerity is even more infuriating than ignoring it. This has happened more than once on Wendy's Skill Tree, which is even more infuriating. This is more like a mockery: 'Look, I used your advice, and you're still not satisfied. That's your fault!' It's simply disgusting.

They did use your advice though. And you're still not satisfied?

I think that is the fault of the person that isn't satisfied?

I don't get it, sorry.

9 minutes ago, Yaorin yon said:

Adopting the suggestion and then implementing a small part of it with the lowest sincerity is even more infuriating than ignoring it. This has happened more than once on Wendy's Skill Tree, which is even more infuriating. This is more like a mockery: 'Look, I used your advice, and you're still not satisfied. That's your fault!' It's simply disgusting.

That's an incredibly poor faith take. There are many reasons suggestions can't be implemented 1:1 - balance, the post inspired them to do their own thing,  feasibility with both time constraints and complexity, controversy, etc.

To claim that the intention is simply to dismiss criticism is ridiculous, because they could just... not host a public beta if they didn't want feedback.

4 minutes ago, Dingle said:

Just completely crazy. They hammered that point over and over. And stuff like this takes resources.

It gets in, and complete silence. On to the next buff campaign!

A lot of the buff campaigns also just completely devolve into even worse.

Player tag quickly devolves into Planar entity protection. Which for something like bearger, is actually stronger than just 50% damage protection.

Then that becomes what people are campaigning for.

Supporting something that isn't really needed simply so it doesn't snowball feels weird but here we are

6 minutes ago, Dingle said:

They did use your advice though. And you're still not satisfied?

I think that is the fault of the person that isn't satisfied?

I don't get it, sorry.

I can give you an example to help you understand what I mean. You want a peaceful and satisfying funeral to bury your family, but the executor scattered your family's ashes into the sewer to satisfy the burial. The executor listened to your idea and completed the funeral. You should be grateful to him, shouldn't you?

4 minutes ago, Debruh said:

A lot of the buff campaigns also just completely devolve into even worse.

Player tag quickly devolves into Planar entity protection. Which for something like bearger, is actually stronger than just 50% damage protection.

Then that becomes what people are campaigning for.

Supporting something that isn't really needed simply so it doesn't snowball feels weird but here we are

I know a lot of this is disingenuous, though I'm not allowed to say why, I think.

11 minutes ago, Yaorin yon said:

Adopting the suggestion and then implementing a small part of it with the lowest sincerity is even more infuriating than ignoring it. This has happened more than once on Wendy's Skill Tree, which is even more infuriating. This is more like a mockery: 'Look, I used your advice, and you're still not satisfied. That's your fault!' It's simply disgusting.

The phenomenon you mentioned exists. I believe Klei didn't mean to do this on purpose. They carefully considered the players' suggestions from a higher perspective, but accidentally created a mocking situation that sparked greater resistance and constant noise. This is not a single person's mistake, everyone should calm down.

Just now, Yaorin yon said:

I can give you an example to help you understand what I mean. You want a peaceful and satisfying funeral to bury your family, but the executor scattered your family's ashes into the sewer to satisfy the burial. The executor listened to your idea and completed the funeral. You should be grateful to him, shouldn't you?

I think this is mostly a problem of your perspective. Do you know the parable of the Half-Blind Man and the Golden Birds?

9 minutes ago, WenericMember said:

That's an incredibly poor faith take. There are many reasons suggestions can't be implemented 1:1 - balance, the post inspired them to do their own thing,  feasibility with both time constraints and complexity, controversy, etc.

To claim that the intention is simply to dismiss criticism is ridiculous, because they could just... not host a public beta if they didn't want feedback.

In evaluating the attitude towards handling something, I believe we should lean towards the outcome rather than the process. Because the outcome is what we pursue. When you come to a restaurant to eat, what you definitely want is delicious food to fill your stomach. And the restaurant's salesperson chose to tell you stories and tell you how much effort they put into cooking, only to end up with a wet and burnt dish. Do you think we should express our praise for this restaurant?

13 minutes ago, Debruh said:

Pretty sure the reduced healing thing was also a suggestion at the start of the whole player tag thing.

A lot of the people who are complaining about it now did suggest it back then. 

The devs didn't listen to all feedback, yes, but this was also stated to be just a design update. I'm honestly suprised we got any mechanical changes. I expected it to be just designs and Jason telling is his plans not actually implementing them.

A bad suggestion was suggesed, a lot people agreed with it, and that was listened to.

Firstly player tag (which was a community suggestion) then reduced healing.

I’d just like to go on the record and say that, though I considered reduced healing as an option, I thought it was a bad idea pretty much from the beginning.

I am kinda surprised Klei went with reduced healing though. It seemed like way more people wanted to increase Abigail’s health instead of the weird, confusing player tag nonsense. But it seems like Klei has a creative vision for Wendy, and the player tag fits with that. At this point I will be… not happy, but at least satisfied, if Klei acknowledges that the player tag is confusing and makes it more consistent for all bosses. They have done a great job with communication and implementation of player feedback so far!

Just now, Siren11 said:

I’d just like to go on the record and say that, though I considered reduced healing as an option, I thought it was a bad idea pretty much from the beginning.

I am kinda surprised Klei went with reduced healing though. It seemed like way more people wanted to increase Abigail’s health instead of the weird, confusing player tag nonsense. But it seems like Klei has a creative vision for Wendy, and the player tag fits with that. At this point I will be… not happy, but at least satisfied, if Klei acknowledges that the player tag is confusing and makes it more consistent for all bosses. They have done a great job with communication and implementation of player feedback so far!

That's fair enough. The issue with increasing Abby's HP is that Abigail already borderline broken when dealing with hordes, so doubling her HP would be overkill. The goal was to increase her survivability purely against bosses.

5 minutes ago, Dingle said:

I think this is mostly a problem of your perspective. Do you know the parable of the Half-Blind Man and the Golden Birds?

I don't mind if you tell me this story, I hope it is relevant to my ideas, and you can elaborate on what you think is the problem in my expression.

Just now, Steorra said:

Screenshot_20250124-135759.png

The potion nerf... isn't an option on that poll.

Besides, this is in response to the thread's attacking the Devs saying that they never listen to community feedback. 

 

1 minute ago, Siren11 said:

I’d just like to go on the record and say that, though I considered reduced healing as an option, I thought it was a bad idea pretty much from the beginning.

I am kinda surprised Klei went with reduced healing though. It seemed like way more people wanted to increase Abigail’s health instead of the weird, confusing player tag nonsense. But it seems like Klei has a creative vision for Wendy, and the player tag fits with that. At this point I will be… not happy, but at least satisfied, if Klei acknowledges that the player tag is confusing and makes it more consistent for all bosses. They have done a great job with communication and implementation of player feedback so far!

The increase Abby's health was after the reduced healing thing. At the start of the player tag thing, which is probably when Klei looked at suggestions, it was just reduce healing.

Obviously not a well though suggestion, it was just made because when people pointed out player tag's problems, supporters of it just didn't think about it and said 'reduce healing' until the fact that player tag isn't consistent and doesn't apply to rooks came out

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