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Steal-proof Woby?


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1 hour ago, gaymime said:

only if her stuff drops on despawn. sucks when griefers load up on shared resources and then poof out of existence forever

There's already a setting for drop on disconnect otherwise I don't understand how this would uniquely be a Walter problem?

1 minute ago, Chewabacca said:

I don't really see the need for Woby to be immune to monkeys and otters, if they can steal things out of Chester they can steal things from her.

The thing is, you can just not bring Chester to ruins(well, Hutch in that case I suppose) or the sea, but Woby follows you everywhere.

The way this could be explained can range from Woby herself being more cautious not to let anyone steal from her, or Walter using his scout knowledge to steal-proof Woby's bag.

1 hour ago, Mysterious box said:

There's already a setting for drop on disconnect otherwise I don't understand how this would uniquely be a Walter problem?

that is for the player though, unless woby also drops on despawn now she gets around the drop setting

10 minutes ago, gaymime said:

that is for the player though, unless woby also drops on despawn now she gets around the drop setting

Then I agree that should be fixed the best solution would probably be to make it treat Woby's inventory like a players.

1 hour ago, Chewabacca said:

I don't really see the need for Woby to be immune to monkeys and otters, if they can steal things out of Chester they can steal things from her.

As mentioned above you can tactically place hutch and chester you can't with Woby you're at the mercy of her ai. Walter has enough downsides as it is micromanaging a uncontrollable ai companion shouldn't be one of them. 

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