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Break a book to empower Wickerbottom


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Since Wickerbottom's refresh, books once crafted can be replenished infinitely, the need to craft books on regular basis is significantly reduced. This has led some players to use Wickerbottom as a "switch character," crafting and stockpiling books before swapping to Maxwell.
The following made up feature, rewards players for using her regularly.

Breaking Books Releases Magic
When a book's durability is depleted (falling below 0%), the magic within escapes its pages, granting Wickerbottom a temporary benefit.
(The idea behind it is to sacrifice a book for a strong effect!)

Potential Benefits

  • Reduced Sanity Effects: Decreases the sanity cost of reading books or mitigates sanity loss/gain from all sources.
  • Book-Specific Sanity Immunity: Halt sanity loss from reading a specific type of book if it was the one destroyed.
  • Passive Book-Linked Buffs: Destroying a book could grant a passive effect tied to its theme. For example:
    • Overcoming Arachnophobia: Prevents slowdowns
    • Apicultural Notes: Makes Wickerbottom friendly to bees.
  • Enhanced Final Use: The last spell cast from a book that breaks is more powerful.

While unique effects for all 17 books sound neat, balancing so many alternative effects is challenging, as evidenced by Wendy's Wraith's Wreath and its elixirs. A simpler solution might be to focus on a few general buffs that apply across all books

Share your thoughts!:wickerbottomthanks:

On 1/17/2025 at 2:25 PM, Parusoid said:

Since Wickerbottom's refresh, books once crafted can be replenished infinitely, the need to craft books on regular basis is significantly reduced. This has led some players to use Wickerbottom as a "switch character," crafting and stockpiling books before swapping to Maxwell.
The following made up feature, rewards players for using her regularly.

Breaking Books Releases Magic
When a book's durability is depleted (falling below 0%), the magic within escapes its pages, granting Wickerbottom a temporary benefit.
(The idea behind it is to sacrifice a book for a strong effect!)

Potential Benefits

  • Reduced Sanity Effects: Decreases the sanity cost of reading books or mitigates sanity loss/gain from all sources.
  • Book-Specific Sanity Immunity: Halt sanity loss from reading a specific type of book if it was the one destroyed.
  • Passive Book-Linked Buffs: Destroying a book could grant a passive effect tied to its theme. For example:
    • Overcoming Arachnophobia: Prevents slowdowns
    • Apicultural Notes: Makes Wickerbottom friendly to bees.
  • Enhanced Final Use: The last spell cast from a book that breaks is more powerful.

While unique effects for all 17 books sound neat, balancing so many alternative effects is challenging, as evidenced by Wendy's Wraith's Wreath and its elixirs. A simpler solution might be to focus on a few general buffs that apply across all books

Share your thoughts!:wickerbottomthanks:

I have no idea on how to fix this issue, but I don't think your solution is great. Another skill tree that removes character's downside in a blunt way like this is not great in this case. Wicker using sanity is a fundamental feature, and removing it wouldn't be good in my opinion.

Maybe a skill that adds scribbles or symbols to the book that wicker received through enlightenment or shadow secrets that maxwell can't read would be great. It would then make those books protect wickerbottom when she reads it. One would allow her to read the book for free once shortly after already reading it. Another could allow her to gain better benefits if she reads it. Example :

Wicker read the book with a symbol ritual, now the giant crops will grant 1 more veggie or fruit. etc..

On 1/19/2025 at 6:15 PM, Swiyss said:

Wicker using sanity is a fundamental feature, and removing it wouldn't be good in my opinion.

Oh, I totally get where you’re coming from! Just to clarify, I never meant removing sanity loss entirely—I was just talking about the potential benefits of breaking a book, and those benefits could really be anything. It’s more about creating incentive to stay on Wickerbottom and utilize book crafting more rather than setting anything in stone, haha!

On 1/17/2025 at 7:25 PM, Parusoid said:

Passive Book-Linked Buffs: Destroying a book could grant a passive effect tied to its theme. For example:

  • Overcoming Arachnophobia: Prevents slowdowns
  • Apicultural Notes: Makes Wickerbottom friendly to bees.

I've been working on a wicker skilltree document and touched on something similar to that, by letting her construct a Lectern which lets her read a book and grant herself & allies a passive effect related to the book. So tempering temperatures book granting insulation, angler's book granting higher fish spawn chance & rod pull strength, etc.
It could function similarly to Walter's campfire story, so like Wickerbottom reads some useful fact about in-game mechanic related to the book, and the buff gets extended the longer you listen to her.

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