loopuleasa Posted January 14, 2025 Share Posted January 14, 2025 Do you think we are close or we already surpassed the point where most characters feel as if you are playing with The Forge powers and abilities. Each character with each rework and skilltree seemed to have gotten close to that as time went on. Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/ Share on other sites More sharing options...
Echsrick Posted January 14, 2025 Share Posted January 14, 2025 besides wigfrids spear charge i dont remember someone doin a jump attack Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785499 Share on other sites More sharing options...
Primalflower Posted January 14, 2025 Share Posted January 14, 2025 forge felt powerful for people? I remember feeling like I was fighting with toothpicks because of how downtuned the numbers were compared to regular gameplay (in particular I recall many attacks were in the 20s and 30s and most things didnt break like 50 unless it was something like the magma meteor Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785517 Share on other sites More sharing options...
Guille6785 Posted January 14, 2025 Share Posted January 14, 2025 being nearly useless on your own because the gamemode was balanced for 6 players was not powerful lol Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785519 Share on other sites More sharing options...
Mike23Ua Posted January 14, 2025 Share Posted January 14, 2025 3 hours ago, loopuleasa said: Do you think we are close or we already surpassed the point where most characters feel as if you are playing with The Forge powers and abilities. Each character with each rework and skilltree seemed to have gotten close to that as time went on. I never got to play the forge, but from what I can tell it was used as a “testing grounds” of sorts for Klei’s new game RotWood.. right? Im excited to play RotWood at some point in the future, but I don’t think DST Skill Trees (& reworks) are quite on par with forge stuff. I think it’s actually a GOOD Thing for the game for the characters to have new combat abilities like willows fire mage stuff and Werebeaver tail smash, it’s just that DSTs mobs aren’t equally as complex in combat. Shipwrecked and Hamlet had slightly more complex mob behaviors, and I think that if Klei ever ported those to DST they’d also update existing mechanics to better compliment the rest of the game (I’d hope so anyway…) Im not sure about PC (it’s broken OP) but I can say that abilities and perks feel limited on Xbox (like how far or which direction Wortox can soul hop to) and those same limitations make the abilities “fun” but not “Broken” PC version of the game literally gets God Tier Status on certain abilities and things they can do that are just barely doable, or worse not doable at all with a controller. And yes I DO Take that into account, because if characters are performing better on a particular platform then they do on another- Baseline should be how it feels on the lesser spectrum. players who can free aim where to Yeet Wolfgang’s dumbells will always have a superior gameplay experience to those who have a fixed direction & distance they can Yeet them. I hate to constantly keep bringing this type of stuff up… but when it matters, it should be noticed. Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785522 Share on other sites More sharing options...
loopuleasa Posted January 14, 2025 Author Share Posted January 14, 2025 11 hours ago, Guille6785 said: being nearly useless on your own because the gamemode was balanced for 6 players was not powerful lol To play devil's advocate, Don't Starve Together bosses are also made for more players Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785574 Share on other sites More sharing options...
slendyproject Posted January 14, 2025 Share Posted January 14, 2025 As someone that loved the forge, no not really. Everything in the forge just felt powerful to do even if technically you couldnt accomplish much alone. In the base game I think most characters just lack the animations and the oomph/gamefeel to really sell that power. Maxwell is kind of an exception and maybe the moose charge/punch. One of the problems is that the basic attack animation just feels really weak and unsatisfying, so no matter how many advantages you tack onto a character you wont get the satisfaction of that jumping hammer attack when you are using any of the basic melee weapons. Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785577 Share on other sites More sharing options...
GrapeVruit Posted January 14, 2025 Share Posted January 14, 2025 1 hour ago, loopuleasa said: To play devil's advocate, Don't Starve Together bosses are also made for more players Honestly, that's fair. Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785588 Share on other sites More sharing options...
Echsrick Posted January 14, 2025 Share Posted January 14, 2025 1 hour ago, loopuleasa said: To play devil's advocate, Don't Starve Together bosses are also made for more players 80 gun powder fuelweaver kill, thats me Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785591 Share on other sites More sharing options...
Guille6785 Posted January 14, 2025 Share Posted January 14, 2025 1 hour ago, loopuleasa said: To play devil's advocate, Don't Starve Together bosses are also made for more players -they're not made for 6 players, most bosses crumple with more than 1 or 2 -very few regular enemies are scaled for multiple players (and most of the time that's something like a spider warrior having 400 hp instead of 200); in the forge everything can kill you extremely fast if you don't have multiple players cooperating Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785594 Share on other sites More sharing options...
loopuleasa Posted January 14, 2025 Author Share Posted January 14, 2025 4 hours ago, Guille6785 said: -they're not made for 6 players, most bosses crumple with more than 1 or 2 -very few regular enemies are scaled for multiple players (and most of the time that's something like a spider warrior having 400 hp instead of 200); in the forge everything can kill you extremely fast if you don't have multiple players cooperating yes it is much more pronounced in the forge, but my point was more related to the flashiness of powers that characters received compared to the pre-skilltree era Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785630 Share on other sites More sharing options...
Mike23Ua Posted January 14, 2025 Share Posted January 14, 2025 1 minute ago, loopuleasa said: yes it is much more pronounced in the forge, but my point was more related to the flashiness of powers that characters received compared to the pre-skilltree era Yeah I mean well maybe? But do keep in mind that DS was released in 2013.. DST was released two year later in 2015. it is 2025 now, we are officially on the 10 year anniversary of DST. Do you really need me to explain what the difference between 10 years is in games and their sequels? Its like comparing Minecraft or GTA V Xbox 360 Edition to the current up to date versions. What is my point?? Over time, games adapt to huge changes or they eventually become stagnated & fall out of popularity. The skill trees may feel weird and unusual to you because you’ve been around since probably the beta phases of the original DS game.. But to me it’s no different from playing Super Mario Bros on the original Nintendo, then many years later: playing Super Mario Bros Wonder on the Nintendo Switch. New ideas, new concepts, fundamental core foundational changes have to be made to keep people interested. And if you want my personal opinion, people would’ve been far more accepting of new character abilities and the skill trees if they had been part of the vanilla experience of a brand new DS 2. I stand FIRMLY by my belief in that because of (insert any other game franchise here that’s ever existed in my 30+ years of existence) To put it into concept for you: it’s like playing the original very first ever sonic the hedgehog game… which did not even have the Iconic signature spin dash maneuver. Say what? You swear that sonic 1 had the spin dash?? No you’d be mistaken- Only RE-RELEASES (Aka Remakes or Remasters) ported the iconic signature spin dash into the older game. And that’s exactly what’s happening with DS and DST. Prior to Beefalo taming in DST you couldn’t even tame them at all in DS, now you can after an update to the original game. Like them or not.. powerful abilities and skill trees are here to stay. Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1785636 Share on other sites More sharing options...
RexySeven Posted January 21, 2025 Share Posted January 21, 2025 I'd like for some forge weapons to make a comeback in some way similar to the spear. Maybe Wickerbottom skill tree will re-introduce magma meteors, rock stun and turret books. Link to comment https://forums.kleientertainment.com/forums/topic/163116-are-we-reaching-the-forge-levels-of-power/#findComment-1787160 Share on other sites More sharing options...
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