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Recipe card change needed, also a scrapbook filter suggestion idea.


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I think how it's presented is not very newbie friendly or even for mid level of survivor to do without grinding out the wiki.

It should behave like a scrapbook and give us several recipes instead. Scrapbook is a great example because it fills in the hints for those things but we gotta figure out what they are and all on our own.

Also, scrapbook needs a 'undiscovered' tab for things we have in scrapbook but need to interact with and examine to make them have not grayed out.

3 minutes ago, gaymime said:

is it not? i have played with newbies and it regularly gets them excited to use the crockpot

Unless the recent youtube video complaining about it is irrelevant, I'm just putting my own two cents of how to obtain more recipes instead of grinding for the papers. They still are very rare imo.

Also the fact that there are ingredients without unique food recipes to them also kinda doesn't help probably, which would result in same trashier foods.

33 minutes ago, Frosty_Mentos said:

Unless the recent youtube video complaining about it is irrelevant, I'm just putting my own two cents of how to obtain more recipes instead of grinding for the papers. They still are very rare imo.

Also the fact that there are ingredients without unique food recipes to them also kinda doesn't help probably, which would result in same trashier foods.

oh! i havent seen any youtube things about it since i am mostly on discord and twitch. link please?

 

i will agree some of the recipes are pretty rubbish from an experienced player's pov but they are serviceable for a newbie because they show things that you would likely not already know about(like farm veg and fillers). it is geared around teaching a person that this stuff is possible without ruining the fun of experimentation of only showing the best iteration of the thing. gives the player a sense of accomplishment when they find a better/cheaper recipe either on accident or through intent AND teaches them that multiple combinations can result in the same dish which opens them up to experimenting and accidently-ing themselves into better recipes

 

i still remember when i accidentilied myself into bacon and eggs one winter because i tried to muddle my way into a tallbird farm with way too few pigs X''D

I figured out how cooking in this game works through the recipe cards, and their more limited recipe pool left enough to the imagination that I've had lots of fun learning new recipes. It's something I've never messed with in these games because I was bad at it (always getting fistfuls of jam, ratatouille, or monster lasagna and seeing no use in the mechanic),  but now revisiting the game after so long I've had this whole new avenue opened to me because of the cookbook and recipe cards.

One thing that's easy to think of is how the cards don't just simply add the recipes to your cookbook... But I've grown to like the dynamic of having to cook something before it is put into the cookbook because it incentivizes actually using the mechanic. It's the kinesthetic aspect of learning.

It might be nice if there was more subtle feedback that fistfuls of jam, ratatouille, or monster lasagna aren't very desirable outcomes to begin with... But I'm probably thinking too far into it. Exposure to the existence of better recipes is probably enough. However, that feedback could be useful when higher value are ingredients used. Even as simple as a comic tornado above it once it's done:
image.png.b93899c4e5e7be761489fce80efd2b11.png

4 hours ago, codenamecomlink said:

I figured out how cooking in this game works through the recipe cards, and their more limited recipe pool left enough to the imagination that I've had lots of fun learning new recipes. It's something I've never messed with in these games because I was bad at it (always getting fistfuls of jam, ratatouille, or monster lasagna and seeing no use in the mechanic),  but now revisiting the game after so long I've had this whole new avenue opened to me because of the cookbook and recipe cards.

One thing that's easy to think of is how the cards don't just simply add the recipes to your cookbook... But I've grown to like the dynamic of having to cook something before it is put into the cookbook because it incentivizes actually using the mechanic. It's the kinesthetic aspect of learning.

It might be nice if there was more subtle feedback that fistfuls of jam, ratatouille, or monster lasagna aren't very desirable outcomes to begin with... But I'm probably thinking too far into it. Exposure to the existence of better recipes is probably enough. However, that feedback could be useful when higher value are ingredients used. Even as simple as a comic tornado above it once it's done:
image.png.b93899c4e5e7be761489fce80efd2b11.png

Oh I love rattatoulle. Specially when I have 8 bundles fully stacked with stone fruits and not 1 meat in horizon, neither honey, nothing.

Now I have 1 bundle fully packed with 160 rattatoulles ready to be eaten when my bin goes empty.

On 1/15/2025 at 7:29 PM, Swiyss said:

Oh I love rattatoulle. Specially when I have 8 bundles fully stacked with stone fruits and not 1 meat in horizon, neither honey, nothing.

Now I have 1 bundle fully packed with 160 rattatoulles ready to be eaten when my bin goes empty.

Definitely true. It's just where my mind went to because I can't tell you how many times I've made it when first figuring out cooking... Usually from my first instinct being putting in too many carrots which results in it being a less efficient recipe.

10 hours ago, codenamecomlink said:

Definitely true. It's just where my mind went to because I can't tell you how many times I've made it when first figuring out cooking... Usually from my first instinct being putting in too many carrots which results in it being a less efficient recipe.

It being able to store in the bin and being easily farmable just make it for a very low maintenance food. If I'm farming stones anyway, and the veggies as a by product, even if it's a low maintenance food, it's still LAZY good.

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